CURRICULUM OVERVIEW Subject: Computing
KINGS’ SCHOOL AL BARSHA
CURRICULUM OVERVIEW
Subject: Computing
Purpose of Study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
Aims
The national curriculum for computing aims to ensure that all pupils:
● ● ● ●
Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems Are responsible, competent, confident and creative users of information and communication technology.
Programme of Study
YEAR 7
Autumn 1 & 2
Spring 1 & 2
Summer 1 & 2
Understanding Algorithms and Scratch
Algorithms, Flowol
A development of understanding algorithm theory is a core concept in Computer Science which will build the foundations of success in this curriculum area. This project will explore the stages of the systems development life cycle as students plan, create, design, test and evaluate a game of their design.
Students will continue to develop their understanding about algorithms and logic processes. Students will be solving real life problems and thinking about programming in the real world.
Flowcharts
and
Databases
Students will begin their understanding about data types, how data is stored and organised on a computer. They will develop an understanding about why databases are important and how they can be more effective than a paper based system.
Recommended sites
https://scratch.mit.edu/
http://www.flowol.com/ http://www.bbc.co.uk/education/ guides/z3bq7ty/revision
http://www.bbc.co.uk/education/gui des/zswnb9q/revision
http://www.bbc.co.uk/bitesize/ks 3/ict/software_applications/contr ol_sequencing/revision/3/
Further Reading
Learn to program with Scratch by Majed Marji
Controlling and monitoring with Flowol 2 by P. Evans Publisher: Payne-Gallway Publishers
Publisher: No Starch Press
YEAR 8
Game Maker
Spreadsheets
Adventures in Raspberry Pi
Students will be enhancing their understanding of algorithms. They will learn how to decompose problems and learn how to program using a new type of
Students will be developing an understanding about how to develop successful spreadsheets to model situations and different permutations. Core skills in this scheme of work will be formulas,
Students will enjoy going working through the projects in this exciting scheme of work where they will learn basic programming and system administration skills, starting with the very basics of how
Recommended sites
language. Once students have develop a level of confidence in programming they will begin to plan, design and create a new game of their choice.
functions and formatting to produce effective business spreadsheets.
to plug in the Raspberry Pi board and turn it on.
https://docs.yoyogames.com /
http://www.bbc.co.uk/education/ guides/zdydmp3/revision
https://www.raspberrypi.org/
https://www.engadget.com/2012/0 9/04/raspberry-pi-getting-startedguide-how-to/ Further Reading
100 programming challenges in Game Maker by Benjamin G Tyers
Adventures in Raspberry PI by Carrie Ann Philbin
Publisher: http://gamemakerbook.com/
YEAR 9
Publisher: Wiley
Apps for Good
Computational Thinking
Python Programming
An app where embed Learner
Students will learn about the core concepts of Computer Science theory. Students will be studying algorithms, computer
Students will be building readiness for GCSE with a of learning designed programming using a
development project students will fully all of the Kings’ Behaviours in this
towards scheme around textual
exciting and innovative scheme of learning. Students will be calling upon entrepreneurial, business, creativity and team working skills as well as enhancing algorithm and software development skills.
components and binary numbers.
Recommended sites
https://www.appsforgood.org /
http://www.bbc.co.uk/education/ subjects/z34k7ty
https://pythonschool.net
Year 10
Python Programming and Computer Theory (Algorithms)
Data representation
Boolean solving
Students will be building towards readiness for GCSE Controlled Assessment with a scheme of learning designed around programming using a textual language. Python programming will allow students to learn a text based programming language. Students will learn the basics of variables, constants, arrays, if statements and
topics
like
Students will explore the ways in which a Computer Stores data. They will look at data types, binary and hexadecimal number systems as well as looking into the way in which images and audio are stored on a computer as well as data compression types.
language. Python programming will allow students to learn a text based programming language. Students will learn the basics of variables, constants, arrays, if statements and reading/writing to a file.
Logic
and
problem
Students will be developing their ability to solve problems using a programming language to prepare them for the controlled assessment.
Students will also be looking at Boolean Logic and how it enables a Computer System to process data and instructions.
reading/writing to a file. Recommended sites
https://pythonschool.net
Further Reading
AQA GCSE COMPUTER SCIENCE 2016 by Steve Cushing
https://www.youtube.com/w atch?v=tkMTkq-Is6E
Publisher: Hodder Education
Year 11
Recommended sites
Computer Programming
https://www.youtube.com/watch ? v=rWwpRy26wyI&list=PL04uZ72 42_M7jPOognTStvMItG-N-p7HK
AQA GCSE COMPUTER SCIENCE 2016 by Steve Cushing Publisher: Hodder Education
AQA GCSE COMPUTER SCIENCE 2016 by Steve Cushing Publisher: Hodder Education
Science
Computer Science Controlled Assessment
Computer Science preparations
Theory
Students will begin preparations for their controlled assessment. Students will also sit a number of Mock Examinations.
Students will complete their controlled assessments under examination conditions. The Controlled assessment is conducted over 15 hours. It represents 25% of the GCSE.
Students will be working on getting prepared for the theoretical examination which represents 75% of the GCSE.
https://pythonschool.net
https://www.youtube.com/watch ?v=6a0IU2feqgQ
http://www.bbc.co.uk/education/su bjects/z34k7ty https://www.youtube.com/watch?
v=rWwpRy26wyI&list=PL04uZ7242 _M7jPOognTStvMItG-N-p7HK https://computerscienceuk.com/gcs e-2/6-a-day-revision/ Further Reading
My Revision Notes Edexcel GCSE Computer Science by Steve Cushing Publisher: Hodder Education
GCSE Specification
Edexcel GCSE Computer Science Student Book by Steve Cushing
My Revision Notes Edexcel GCSE Computer Science by Steve Cushing
Publisher: Hodder Education
Publisher: Hodder Education
http://qualifications.pearson.com/en/qualifications/edexcel-gcses/computer-science-2016.html