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What does a good Computing curriculum look like?

“A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world... Computing also ensures that pupils become digitally literate — able to use, and express themselves and develop their ideas through information and communication technology — at a level suitable for the future workplace and as active participants in a digital world.”

National Curriculum Purpose of Study

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What should you teach in primary Computing?

The national curriculum has six objectives for KS1 and seven objectives for KS2. Although not explicitly defined in the curriculum, these objectives can be split into three distinct strands; computer science, information technology and digital literacy:

Computer Science (CS) is the ‘foundation’ of the subject (i.e. the underlying principles that make up the subject). Information Technology (IT) is how you “apply this knowledge” and understanding to purposefully create and make things. Digital Literacy (DL) is about considering the ‘implications’ of how you are going about doing this.

Asuccessful computing curriculum will ensure a broad and balanced coverage of all of the above strands. It is important that your staff have adequate subject knowledge in all three strands of the curriculum to be able to effectively deliver this to your pupils. Staff audits, in-house CPD and Kapow Primary’s in-built teacher CPD videos can all support this. You can also get help from Kapow Primary’s Computing subject leader toolkit.

Computer Science Information Technology Digital Literacy

Computer Science covers the ‘how’. How computers and computer systems work and how they are designed and programmed. Computer Science units cover programming units alongside units such as understanding how a school network and the internet works. Information Technology is the application of Computing. Ensuring your pupils can use a wide range of products and software to enable them to plan, develop and create. These units should cover a variety of media such as video, audio, art, photography or music. Digital Literacy is about the understanding and implications; why you are choosing to use something for a particular purpose. This strand also covers online safety, knowing how to use things safely, respectfully and responsibly.

How much curriculum time should be spent on Computing?

In an ideal situation, you would have both discrete Computing lessons to teach the skills, and then cross-curricular opportunities to transfer these to enhance learning in other subject lessons. For example, after learning about Stop Motion Animation in Year 2 or Year 5 the pupils could use these skills to show the life cycle of an animal or explain how the digestive system works in science. However, it is not always possible to fit everything into your timetable, so some Computing units can easily be taught in a cross-curricular way. For example, Kapow Primary’s Year 4 ‘Investigating Weather’ unit may link nicely to your Geography unit or their Year 5 ‘Programming: Music’ unit could be used to support your music lessons for a half term.

It has to be noted that some parts of the curriculum do need to be explicitly taught in dedicated Computing lesson time such as understanding how the internet works or how to create selection. Consider key skills your pupils need in order to access the Computing curriculum such as knowing how to log in or type need to also be factored in. It is also important for teachers to understand that using a device in a lesson may not be teaching the Computing curriculum. Lessons such as using apps like TTRS or researching a chosen topic are not supporting the teaching and learning of Computing. Pupils need to plan, analyse, create and evaluate digital content. They should be the creators and not just the consumer.

Unplugged Computing lessons and activities

Not all Computing lessons need to be completed using a digital device. Unplugged lessons are lessons that do not use any devices. Unplugged lessons can be used to support computational thinking and are also great for introducing new concepts to pupils such as understanding algorithms and the importance of sequence in Kapow Primary’s Year 1 ‘Algorithms unplugged’ unit or understanding how websites and packet of data or transferred in Kapow Primary’s Year 3 ‘Networks and the Internet’ unit.

Physical programming

Physical programming is also a great way to engage and include all pupils. It provides a physical output for the code and can support pupils with their understanding. There are numerous physical programming devices out there to use. In KS1, Kapow Primary’s physical programming units use Beebots and in KS2, they use the Micro:bit. These units can still be accessed without the physical kits by using either the Beebot app, online Beebot or an unplugged ‘fakebot’ and the Micro:Bit emulator.

Computing subject leader tips:

● Know your curriculum, use the Computing Curriculum Overview to help you. ● Ensure sequence and progression are evident, use the Kapow Primary Computing Progression of Skills to help you. ● Ensure both yourself and your staff have the required CPD knowledge. Kapow Primary’s in-built CPD can help with this. you can use the in-built Computing CPD to help you. ● Use unplugged activities to introduce new activities. ● Look at opportunities to enrich your curriculum through clubs and competitions.

Written by Sarah Vaughan

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