Immersive Album Game: Concept Deck
Prototype live: https://magma.house/
A playable album where each song becomes an emotional world.
MAGMA is an immersive game-album where players navigate emotional worlds—each representing a different song—to uncover the music hidden beneath grief and find a way to form anew in the pain.
Official Cover Art (Above) Back Cover and example worlds (right)
CONCEPT DECK
MAGMA: Immersive Album Game
The Core Question: How do you rebuild a soul from zero?
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I have completed the first song-world of the album: “Bathed in Moonlight.” The prototype is viewable here: https://magma.house/
What have I completed? ✓ Playable world ✓ Object collection mechanic ✓ Song unlock system ✓ Visualizer integration ✓ Unreal environment prototype
CONCEPT DECK
Bathed in Moonlight Song-World Trailer (below)
MAGMA: Immersive Album Game
First Prototype Complete: Song-World “Bathed in Moonlight”
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CONCEPT DECK
Bathed in Moonlight Vertical Slice Narrative: Julemo enters a fractured world and races to collect objects before time runs out. Gameplay: Gather 10 objects → unlock first song experience; each object has specific meaning and represents a different song on the album
(Left) Example Object: No.3 The Amulet “This amulet will help me focus when the outside noise gets too loud.” (Above) Movie Poster for BIM Vertical Slice
MAGMA: Immersive Album Game
MAGMA Prototype and Worldbuilding
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CONCEPT DECK
The Loop: 1. Start at Atrium: Meadow 2. Approach Orb 3. Transport into Song World 4. Complete a symbolic task (emotional mechanic) 5. Unlock song + visualizer 6. Continue journey 7. Completion = emotional catharsis
Players experience music through interaction rather than passive listening
MAGMA: Immersive Album Game
GAMEPLAY EXPERIENCE
Intro Sequence: Julemo awakens in a quiet field from his childhood. Ten glowing orbs appear around a central tree — each containing a fragment of his grief. Entering an orb means stepping into a forgotten emotional landscape. He explores, completes inner tasks, and slowly unlocks the music within each wound. 5
CONCEPT DECK
The World Ecosystem 10 songs / 10 emotional worlds
Above: Cinematic Trailer of 5 initial song worlds built in UE, including integration of music videos and visualizers. Song-worlds include: Over Again, Already Gone, Power Away, Bathed in Moonlight, and Petit Prince
MAGMA: Immersive Album Game
Each song on MAGMA represents a different emotional world, with its own color palette and atmosphere. Most likely the game will have 3-4 playable worlds, and each song its own 3D world and visualizer. I am in the process of developing the next level for “Over Again” (far right)
Listen to full 13-track album MAGMA on Soundcloud 6
MAGMA the immersive album recounts my own experience and story in healing the broken child in me, and uncovering the “music underneath the grief.” The ongoing journey teaches me that sometimes the first freedom we can find is protecting ourselves, devoid of flawed systems like family and politics we are accustomed to. There is strength in uncovering the creativity in the pain. I hope viewers will ride the journey with me and be inspired to go on theirs.
Test Trailer for MAGMA video game and assorted visuals
CONCEPT DECK
MAGMA explores grief, memory, selfhood, and reconstruction through music and play.
MAGMA: Immersive Album Game
Why This is Important
This project sits where narrative art-games, emotional healing, and music culture converge. It is a novel form: “game as emotional album,” at the intersection of music, art, and narrative gameplay. 7
ARTIST / ABOUT ME 8
MAGMA: Immersive Album Game
CONCEPT DECK
CONCEPT DECK
ABOUT THE ARTIST
MAGMA: Immersive Album Game
Julemo is a Brooklyn-based music and visual artist creating immersive worlds through music, Unreal Engine, storytelling, and performance. Since 2019, he has released multiple singles and performed all over the NYC area, including The Delancey and Everybody BK. Spotify Website
Various performance videos, stills, and previous show flyers
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Live Prototype: “Bathed in Moonlight” song-world https://magma.house/ Gameplay Mechanic Foundation: enter world → simple gameplay mechanic → song and visualizer plays 5 Unreal worlds: I have created 5 UE worlds symbolizing 5 songs on my album Currently working on: expanding song-worlds, audience building on Tiktok
What is my timeline? Now-November→ Apply for grants and continue thorough development of prototype on Mobile November-February→ Develop and expand remaining five worlds, promote heavily on Tiktok November-March→ release singles from album (ideally one song a month) March 12th 2027: Ideal 10-song Album release date June 4th 2027: Ideal Deluxe Album release date (13 songs) Ideally I would like to release the album game fully March 12th but depending on reception and rollout, might extend release to June 4th 2027 with Deluxe
With the MAGMA prototype complete, I am interested in finding cultural collaborators and partners who can help amplify my project. I hope to find cultural connections who can help push the project come July/August. Currently exploring: ● Cultural collaborators: I am interested in finding partners or people who recognize my work and can help amplify it ● Creative Strategy ● Game/Music/Fashion connections ● Audience and worldbuilding partnerships (Ex: Puma) I’d love to hear your thoughts on the project and whether anyone comes to mind who might connect with where it could go.
CONCEPT DECK
What have I completed?
Looking Forward
MAGMA: Immersive Album Game
Current Status + Timeline
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