Contents. Introduction Salvenger Drones Pipeline: - Modelling Drone 1 - Modelling Drone 2: Arms - texturing the Drones - Rigging Main Street Set Dressings: - foliage pack -Rubble assets (models only) Main Street Shop Fronts: - Modelling - Texturing / Main street buildings: Render Stills
Introduction: When We’re Gone, is an environmental and character design project focused on storytelling through world building. The urban environments are set into the future where flora and fauna have taken over the city and reclaimed the land. The premise of the projects consists of a society where rebel activists’ revolt against the use of nuclear power because of its effects on the earth, they try and ‘save’ the earth by shutting down the nuclear power plants; only to make the situation worse as the power plants aren’t shut down correctly and nuclear reactions occur causing the power plants to go into meltdown (this would be a mass attack on power plants across the globe where one by one they are shut down incorrectly). Meanwhile; underneath all the chaos, there are a group of scientists that are striving to build a conservation ship in preparation to leave earth with plant and organism samples to cultivate in space. Only to never leave earth’s atmosphere and crash land back to earth. The story would be set years into the future where the earth has regained its vegetation from the nuclear explosions with noticeable lack of human colonization in large cities. Those who remain resort to using drones to surveil and scout the cities nearby for potential resources and to monitor the radioactivity within the area. From being inspired by the aftermath of Chernobyl, old abandoned towns and the way nature reclaims a once urban area, to the destruction happening in the war-torn middle east. I have tried to use these events to influence my environments and their design to help tell the story through the environment. In addition to this I wanted to bring light to how the aftermath of events can have lasting impacts on the environment and can sometimes make living conditions inhospitable for years to come, but yet life always finds a way to evolve in even in the most hostile environments.
Production
modelling Drone 1 & 2
modelling drone 1
modelling drone 2: Arms
modelling drone 2: Arms - outcome
texturing the drones
Here i used a mixture of substance painter (for the key materials used for the base of the drone), photoshop (for the emission maps and eyes) and after effects to texture the drones water tank bubbles and eye blink animation.
drone 1 & 2 rigging/Skinning. rigged the antenna to add some secondary movement when animating. Antenna rig used for both drone 1 (left) and drone 2 (right). below shows the joints in the rig, how it was skinned and the outcome of skinning the joints to the antenna mesh.
main street set dressings: foliage pack
COLEUS
Cordyline
Ferns
flowers pt 1
flowers pt 2.
hosta’s
Leaves
main street shop fronts: modelling
modelling ripped shop awning
modelling Flower Cart & Stand
modelling window basket and Wall light
Modelling Rubbel pile assets
Modelling Broken home
Modelling flower shop
Modelling Fresh market grocers
Modelling MIsc building 2
Modelling MIsc building
Modelling Sweet treats cafe
Modelling tailors shop
v
Modelling Truck
main street shop fronts: texturing.
flower shop
sweet treats cafe
tailors shop
final Shop front renders
Substance decals
Truck renders Substance decal
Truck interior
Flower Cart Renders
Substance decals
when we ’
’ re gone...