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When We're Gone -Major Work- Major Submission.

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Contents. Introduction Salvenger Drones Pipeline: - Modelling Drone 1 - Modelling Drone 2: Arms - texturing the Drones - Rigging Main Street Set Dressings: - foliage pack -Rubble assets (models only) Main Street Shop Fronts: - Modelling - Texturing / Main street buildings: Render Stills


Introduction: When We’re Gone, is an environmental and character design project focused on storytelling through world building. The urban environments are set into the future where flora and fauna have taken over the city and reclaimed the land. The premise of the projects consists of a society where rebel activists’ revolt against the use of nuclear power because of its effects on the earth, they try and ‘save’ the earth by shutting down the nuclear power plants; only to make the situation worse as the power plants aren’t shut down correctly and nuclear reactions occur causing the power plants to go into meltdown (this would be a mass attack on power plants across the globe where one by one they are shut down incorrectly). Meanwhile; underneath all the chaos, there are a group of scientists that are striving to build a conservation ship in preparation to leave earth with plant and organism samples to cultivate in space. Only to never leave earth’s atmosphere and crash land back to earth. The story would be set years into the future where the earth has regained its vegetation from the nuclear explosions with noticeable lack of human colonization in large cities. Those who remain resort to using drones to surveil and scout the cities nearby for potential resources and to monitor the radioactivity within the area. From being inspired by the aftermath of Chernobyl, old abandoned towns and the way nature reclaims a once urban area, to the destruction happening in the war-torn middle east. I have tried to use these events to influence my environments and their design to help tell the story through the environment. In addition to this I wanted to bring light to how the aftermath of events can have lasting impacts on the environment and can sometimes make living conditions inhospitable for years to come, but yet life always finds a way to evolve in even in the most hostile environments.


Production


modelling Drone 1 & 2


modelling drone 1


modelling drone 2: Arms


modelling drone 2: Arms - outcome


texturing the drones

Here i used a mixture of substance painter (for the key materials used for the base of the drone), photoshop (for the emission maps and eyes) and after effects to texture the drones water tank bubbles and eye blink animation.


drone 1 & 2 rigging/Skinning. rigged the antenna to add some secondary movement when animating. Antenna rig used for both drone 1 (left) and drone 2 (right). below shows the joints in the rig, how it was skinned and the outcome of skinning the joints to the antenna mesh.


main street set dressings: foliage pack


COLEUS


Cordyline


Ferns


flowers pt 1


flowers pt 2.


hosta’s


Leaves


main street shop fronts: modelling


modelling ripped shop awning


modelling Flower Cart & Stand


modelling window basket and Wall light


Modelling Rubbel pile assets


Modelling Broken home


Modelling flower shop


Modelling Fresh market grocers


Modelling MIsc building 2


Modelling MIsc building


Modelling Sweet treats cafe


Modelling tailors shop


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Modelling Truck


main street shop fronts: texturing.

flower shop


sweet treats cafe


tailors shop


final Shop front renders


Substance decals


Truck renders Substance decal


Truck interior


Flower Cart Renders

Substance decals


when we ’


’ re gone...


Turn static files into dynamic content formats.

Create a flipbook
When We're Gone -Major Work- Major Submission. by Jasmine Masters - Issuu