Industrial Design & User Experience (UX) Engineer
WELCOME TO MY PORTFOLIO
THE SELECTION OF MY MOST REPRESENTATIVE UNIVERSITY PROJECTS
IVÁN ANGULO LIZARRAGA.
ABO
OUT ME...
Born and raised in VitoriaGasteiz, since I was a child I was curious about how things around me were done. In high school, I had my first contact with 3D software and that’s when I started to get interested and learn about design. Since then, I am passionate about design and CAD technologies.
I like to take care of the details because they make the difference and increase the added value of the products. Based on the idea that “attractive objects work better”, by Donald A. Norman (2005), I always try to find the balance between aesthetics, functionality and usability.
CURRICULUM WORK EXPERIENCE 2019-2020 9 months Arrasate-Mondragón
2016-Currently Vitoria-Gasteiz
2018 1 week Barcelona
ACADEMIC BACKG
Bachelor Thesis: Parametric Modeling Methodology DBZ-MU
2015-2020 Arrasate-Mondragón
Improvement of CAD efficiency in industrial companies through the development of the parametric associative modeling methodology in DBZ-MU solids.
Baskonia-Alavés Group
Ability to create new pro company and the market 2020-Currently La Rioja (Online)
Access control in both the Fernando Buesa Arena and Mendizorroza.
Ramírez I Carrillo Design Studio
Industrial Design a
Master’s Degree in
Ability to identify and ana generate digital solutions help in attracting and reta
The aim of the stay was to get to know the way a Design Studio works. By taking part in their projects I was able to develop and put my skills into practice.
Languajes
CAD programs
Graphic Design
Spanish: nativo
SolidWorks CSWA Certificate
Adobe Photoshop
English: B2, First Certificate
Siemens NX
Adobe Illustrator
Basque: C1, (EGA) certificado
Fusion 360
Adobe Indesign
PUBLICATIONS
GROUND
and Product Development Engineering
2019 Barcelona
oducts, concepts and services that add value to the based on creativity and innovation.
Parametric Surface-Based Modelling: A Review of Modelling Strategies and Identification os Future Research Article published in the CAD’20 Barcelona conference and accepted for publication in August 2020 in the Computer-Aided Design and Applications magazine. DOI: 10.14733/cadconfP.2020.199-203
n User Experience Design
alyze the patterns of use and consumption of users to that stand out for their usability and effectiveness and aining customers.
AWARDS 2019 AIC Bilbo 2018 Museo San Telmo
8th International Maier Design Competition: finalist HAU, Traditional Basque Object Design Competition: winner
Render
Others
KeyShot
Adobe Premiere
V-Ray + Rhino
Office 365
Photoview 360
Ces Edupack
GRADUATION WORK The project is part of the Doctoral Thesis about the reusability and flexibility of the parametric associative 3D models based on surfaces of the researcher and professor Aritz Aranburu. My particular work was focused on the improvement of parametric CAD efficiency in industrial companies. For this purpose, a methodology of parametric solid modelling was developed, focused on the flexibility and reusability of the models. The DBZ-MU methodology not only covers the modeling process but also facilitates and guides the designer in the process of breaking down or deconstructing the geometries. In this way, the overall time of the modeling process is reduced. As it is a confidential project, the content is not allowed to be disclosed. Next, some of the knowledge areas worked during the project and acquired skills are described. For more information, please do not hesitate to contact me.
FIELDS OF KNOWLEDGE
CAD EFFICIENCY
STRATEGIES AND FOCUSES IN MODELING ASSEMBLY
S G/
COMMUNICATION OF THE DESIGN INTENT
PARAMETRIC MODELING METHODOLOGIES
CAD TRAINING AND EDUCATION
CONTENT
PORT-A BRUSH
RENDERS
DBZ-MU DESIGN METHODOLOGY The DBZ-MU Methodology has been applied in all projects. It is based on the “Design Thinking� for the development of innovation projects thanks to the incorporation of the knowledge of the users during the 6 stages of the process. The Key lies in incorporating the knowledge of users and customers in the internal processes of innovation and development. The Objective is to help companies to identify and materialize new products and services with high added value.
STRATEGIC
EXPLORATION
SEARCH
Opportunity
I
Brief
IDEATION
DEVELOPMENT
Concepts
LAUNCH
IMPLEMENTATION
Prototype
Product/ service
Feedback
LEHIA CONCEPT BIKE
Lehia is a personal project born from the motivation for bicycles and with the aim of learning in a selftaught way 3D rapid prototyping programs.
month
IDEATION PHASE How do you get a bicycle to transmit its own personality? As with cars, humans tend to identify faces in inanimate objects. In the ideation phase, different geometries were worked out by means of rapid sketching.
DEVELOPMENT FASE DE IDEACIÓN PHASE The “Sub-Division” modeling technique was used to generate the 3D model of the frame, handlebar and fork. Using this method, a prototype with curvature and G2 surface continuities was quickly modelled. SolidWorks was used to model the rest of the components and assembly.
FINAL PRODUCT The result is a mountain bike with its own personality. The front lines make the user identify a face that transmits character and aggressiveness. In addition, the handlebars, in harmony with the frame, enhance this perception. As if that were not enough, these geometries not only play an aesthetic role but also add rigidity to the frame.
FINAL PRODUCT Another outstanding feature is the combination of colours. The picture has a glossy iridescent finish whose tone changes according to the viewing angle. The rest of the components, on the other hand, have a matte black finish that focuses attention on the frame.
FINAL PRODUCT This combination of aggressive geometries and characteristic colors makes it a bike with its own personality that leaves no one indifferent.
PORT-A BRUSH Redesigning the Oral-B Pro 750 toothbrush to suit young cosmopolitans was the goal of this project.
4 month
EXPLORATION PHASE In the first phase, the target user was analysed to identify their real needs, with emphasis on mobility. Then the market was analyzed to know the existing products and to position ourselves in the market. Finally, the complete brush was analysed, from the electrical system to the kinematic system of the internal mechanism.
Personal Role Responsible for electrical and kinematic analysis.
user moodboard
Thanks to these analyses we defined the restrictions and identified the insights to define the specification brief.
IDEATION PHASE
product moodboard
It was developed jointly.
preliminary design 1
Personal Role
preliminary design 2
preliminary design 3
In the ideation phase, we proposed a product moodboard to formally define the colors, geometries and materials. Then, through quick sketching, we generate different proposals.
DEVELOPMENT PHASE By means of reverse engineering the more than 40 pieces that formed the original brush were replicated. In addition, it was possible to simulate the real movement of the inner mechanism, from the motor to the bristles.
VIDEO OF MECHANISMS.
Personal Role Responsible
for
modeling,
movement of the mechanisms.
assembly
and
Responsible for manufacturability and simulations.
critical machining area
Personal Role
electrode
In parallel, we developed the micro-usb loading system, being the only equipment to modify it.
fasteners
First, using the CESedupack software, we select the materials. Then, we define the fastenings and ribs of the housings by adjusting them to the internal components and the head. Finally, we define the manufacturing processes and develop the moulds and electrodes for each part. To check the manufacturability, we simulate the milling of each part using the NxSiemens software, choosing tools from catalogues.
fasteners and components
DEVELOPMENT PHASE
milling simulation
front casing mould
micro-usb load
PROJECT VIDEO.
portability
The end result is an ideal brush for young people who want access to good oral hygiene wherever they go. Its innovative micro-usb charging system avoids carrying the annoying charging base and allows you to charge it with the mobile phone charger.
ergonomics
FINAL PRODUCT
Personal Role Responsible for the presentation and rendering panel.
Mobyn is the concept car proposal that we presented at W la Maier Design Competition. In this edition, the cars had to be contextualized in the year 2025 or later and the main theme was light.
2018-2019 month
Finalist of the 8th edition of the Maier Design Competition.
IDEATION PHASE
Responsible for product moodboard and trends.
product moodboard
Personal Role
sketches
After a search for trends around the future of transport and light applications, we started with the ideation phase. First, we develop the moodboard of shapes, materials and colours. Here, organic lines and the contrast between black and white are highlighted.
MINIMALISM
ECO-CITY
YOUNG SPIRIT
In this phase, we start the search for materials that match our requirements for sustainability and aesthetics.
The material library was developed jointly.
material library
Personal Role
emotional light
safe cyclist
Functionalities were also developed to meet the needs in terms of pedestrian safety.
safe pedestrian
DEVELOPMENT PHASE
DEVELOPMENT PHASE Finally, using Photoshop, we digitize the final proposal to achieve a quick realistic visualization of the concept. This communication material allowed us to clearly transmit the geometries, finishes and colors of our concept car.
Personal Role Responsible for all graphic material.
FINAL PRODUCT Mobyn, the final proposal, works the light in terms of security and emotionality. Its small size and autonomous, electric driving make it the ideal car for moving around the eco-cities of 2025.
TUTORIAL VIDEO.
Personal Role Responsible for the presentation and rendering panel.
RENDERING Renders make it possible to communicate the added value of the product to the target audience. They make it possible to generate a photorealistic visualization of the final product before it is manufactured.
ANIMATION VIDEO.
THANK YOU VERY MUCH Contact: ivanangulolizarraga@gmail.com