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01 Migration Plan Find secrets in the magic tower and aquatic realms

Introduction:

You wake up in the tower without memories. You collected fragments of memories which reveal a connection between the souls of humans and fish, discovering a plan explaining where your vanished people have migrated to.

The game is available on PC and CAVE, a multi-wall virtual reality system. It uses Kinect to recognize player motions and compare them with predefined gestures to trigger game commands, enhancing player immersion.

Group Project

My Work:

Game Design, Scene Design, Coding, Script-writing, Character Design, Modeling, Ui Design

2022.9 - 2023.6


Inspiration

Early Concept

Zong Jiangtun (Yangtze finless porpoise)

Unearthed relic along the Yangtze River

Their soul contains in the mask, representing a fish.

Modeling

The second character and the orb.

The city is built on the iceberg ring. Human built a tower in the center of their settlement to watch how fast it melts. However, a disaster took 2/3 of the people as well as the memory of the purpose for the tower.

Baiji (Yangtze river dolphin) Baixun (Chinese paddle fish) Where the species have been spotted

DISTINCT

DISTINCT

DISTINCT

ENDANGERED

The game tells a story that: ‘You’ (whose soul is Jiangtun, the endangered species survive) wake up and find that you are the only living thing in this world. You have to find other 3 soul fragments to know their memory and why they disappear.

The soul of your people is contained in a mask with the feature of fish.

Mask of Zong

Jiangtun uses radar to detect the world under the water.

Mask of Baiji

Mask of Baixun

Mask of Baixun

The character uses similar ability to Detection can be interfered with by propellers, which detect the world. is the main course for unnatural death of Jiangtun.

Height distribution map

Vegetation distribution map

Tears join together to become an orb, which absorbs the power in the mask.

The orb - resembling the shape of the ice world, if you flip it, the world will be flipped too.

Modeling

Concept - Game


Workflow Environment

A projector connected to the computer where the Unreal 5 runs

Motion recorded

Motion in real time

Trigger the command Kinect V2

Create a mapping from player motion to 17 game commands.

Visual Studio

Kinect will recognize motion that have been recorded before.

a. Display the media of interaction in the game. b. Ask the subjects to do actions through which they think that they could trigger the interaction. c. Record the action through kinect. d. Analyze samples to determine the final poses to be adopted e. Conduct a questionnaire to assess the usability of the poses

Record the motion data with Kinect

The recognition results are transferred to Unreal 5 in real time.

Motion recorded


Human-Computer Interaction PC

VR

Specific Motion to Trigger Game Command

walk

run

jump

fly up

fly down

last

next

open

close

flip the world

light

radar scan

trigger

next page

last page

swim forward

swim up

swim down

Kinect


Storyline Scene

You fall to the Tower,

and wake up in the memory library.

Start: You see the world

The administrator

through a fish’s eyes.

tells you to find the memory fragments.

get the ability of radar scan

Interaction

swim forward

swim up

swim down

light

00:00

next page(next dialog)

fly up (rise)

next (choice)

00:40

trigger

01:30

01:56

Scene

You are taken to the next level,

Use the radar scan

Detection can be

By detection you get a

Something changed

where the plates rotate driven by

and the hidden

interfered with by

list about endangered

in the guidebook you You fall from the portal

bridge shows itself. propellers.

the power of light

animals

got

Interaction

radar scan

light

02:05

rise

open (book)

next page

trigger

02:21

jump

04:08

04:39

Scene The next level is nearly the top of the Tower. If you jump from the Tower, you will become a fish and find them. BAIXUN

You come to the top of the Tower after knowing your

Choose the right There are rooms with questions.

portal and get out.

Find the last fragment.

people have become fish in the water.

Get the ability to fly.

Interaction

radar scan

05:46

trigger

06:10

jump

fly up

fly down

06:57

08:26


Architecture

Top of the Tower You stand at the top of the Tower and make the final decision.

Top of the Tower

Ascending Hall After collecting all the fragments, unlock the ability to fly freely in the tower. Ascend here to see the ending of the game.

Ascending Hall

Quiz Maze You use the knowledge you got about endangered animals to choose the right room and find the last fragment.

Proving Ground You use the power you got to remove obstacles, move the suspended plates and find the next fragment.

Quiz Room

Memory Library You woke up here and met the administrator, a robot who helps you to find the first fragment.

Proving Ground

Dormant Cabin You slept here, where the Orb is kept, a tool for traveling to the Underworld.

Tower Section

Memory Library


Game World

Public Engagement

Bridge It connects the city and

The exhibition of Beijing International Design Week "Action Design"

serves as beam.

Early Drafts

Iceberg

City

The Tower

It floats on the water to support the

It is divided into three circles.

Paired with the mirror tower under the

city, sustained by magic power.It's

The closer to the center of the

water. People believe the upper world is

been melting recently, leaving the city

circle, the more honorable the

for the living, while the under world is

in danger of sinking

status of the inhabitants.

for the dead.

Curious teachers and students


02

Chord

Generative design workflow to chord music and space through EEG pattern Introduction: A fitness function is established using the EEG pattern associated with the music to find the spatial parameters that best match the emotions conveyed by the music. A multi-objective genetic algorithm is then used to calculate the fitness score of the corresponding space. During this process, subjects can watch the real-time change of the spatial device in the VR environment and input the EEG signal outputted by the TGAM module into the fitness function. By doing so, the algorithm can determine the spatial parameters that best match the emotions elicited by the music. Group Project

My Work:

Research, Modeling through Grasshopper, Rendering, Experiment, Adjusting the VR Environment

2023.6 - 2023.7


Workflow

Background Results of music-emotion questionnaire tense

Rock Country

upset 0

-1

0.5 0

0.5

0.75

0

valence

-2

Rock

Pop

Electric

Jazz

Blues

People tend to feel tense for rock and elated for country.

How do people feel music? We can also measure it through EEG signal.

-2

Scale

Their EEG signals are recorded

Music - Space - EEG

Material

Subjects wear EEG and VR

device and listen to music. Their EEG signals are transmitted to the grasshopper in real time.

Parametric model The space is optimised

relaxed bored

Subjects listen to music.

The installation is displayed in VR through real-time rendering

Country

serene

sluggish

Style

Light

-1

contented

depressed

0.5

0.7

1.15

The parameter of the space is an optimistic solution to couple music and space

-0.6

2

1

sad

1

0

happy -1

1.1

0.25

elated

1

-2

1.55

Music Genre

excited

stressed

Valence Arousal

2

arousal 2 alert

nervous

Music - EEG

Average Values and Standard Deviation of Evaluations of Six Music Genres by 20 Subjects

Output in experiment 2:

Music clips of different gynes

Output in

experiment 1

corresponding EEG signal changes.

calm

In order to evaluate people’s feeling about music, we created questionnaires asking them to rate their valence and arousal on a scale of 1-5

EEG Results of attention and meditation about music

We use the TGAM module to collect and process EEG data.

The EEG signals are used to optimize the parametric spatial installation through genetic algorithm

Goal of fitness function:

|Subtraction|min

of signals in 2 experiments

EEG signals of the music

EEG signals are monitored in real time and transmitted to the computer

Methodology input

output TGAM module The arrow represents where the data flows

Insight If we know the EEG pattern for a specific music, can we find a corresponding space which recalls the similar feeling?

We could use the attention and meditation to simply represent the EEG pattern. Meditation is related to a person's state of relaxation, attention is related to a person's state of concentration and alertness.

Participants wearing EEG and VR device


Results generate curves

Prospects loft opening degree of the petal

Petals HSL are selected to determine the color of the light

What the user see in VR will change in time and finally to a optimum status which fits the music

The virtual space could alter material and form according to the music.

8 optimizing results of country music

Combined with ai it can provide more customized personification options.

processed with stable diffusion 8 optimizing results of rock music

processed with stable diffusion


Game Mechanics

Deep in the forest there are pairs of seed friends.

They are

03

acorns.

dandelions &

always float↑ Both of them want to go to the heaven land always fall↓

A perfect place for sprouting.

↑

Co-op mini-games for two players Introduction:

The two players need to take on the roles of two types of seeds: dandelions and acorns, and cooperate to reach the end of the line to root and sprout. The dandelion is light and can float upwards, while the acorn is heavy and can sink downwards. During the process, players need to strategically drop some seeds to adjust the flight status of the combination, so as to avoid obstacles and enemies and achieve the goal! Group Project

My Work:

Game design, Level design

2023.5.26 - 2023.5.29

Players

1

,

Player controls the dandelions while Player controls the acorns.

Release the seeds to go upward or downward.

itting obstacles and borders or being caught by enemies will end the game.

2

H

Enemies

They are small bugs that move regularly and will eat seeds that come into attac range. hen they are feeding they have no time to launch an attac . Consider this into your strategy

,

!

k k

W

There are some SCARY enemies. Supply Stations

Come closer... the new acorns will be attached to your seeds. t will bring a sudden change in weight be careful.

I ,

There are also some dangerous obstacles.

Mushrooms

They are soft and stretchy. Best of all they don t cause harm. Use them to ad ust your flight path.

j

Mind not to hit the border Use your smart brain to help the seeds get to the destination !

'

Your Goal

Survive all the enermies and obstacles. ly to the heaven island with as many seeds as possible.

F


Levels

Level Design Danger zone

The game has 6 levels and takes about 10 minutes to play.

Flying bugs prey on objects that enter their radius.

Crawling bugs walk back and forth on the platforms, jumping up to catch objects that come within the radius. Level 1

Supply stations It increases the number of heavy seeds, resulting in a rapid falling trend, and the player needs reflexes to avoid obstacles. It increases the number of light seeds, resulting in a rapid rising trend, and the player needs reflexes to avoid obstacles.

Level 2

Strategy Provide the player with at least two routes in a level, one of which is easy to follow but involves giving up more seeds in the process, and the other is more difficult to follow but carries more seeds to the end. ①

drop light

Level 3

② drop light

Phase 1

drop heavy

drop light

Phase 2

For example, when I design the level 1, I divide it into 2 phases and 2 routes.

Level 4

At the start of the game, the seeds have a slight tendency to rise, and Route 1 takes advantage of this tendency by avoiding the first obstacle with more difficulty, and needing to discard the seeds only once to reach the end, while route 2 requires three.


04 Cocoon Woman Spatial installation imitating the cocoon Introduction:

The installation is inspired by Jun Togawa, a famous rock singer and icon in Japan in the 1970s.

Human activity and human presence define the boundary of space. This boundary takes the form of two flexible materials: an outer layer of wire mesh and an inner layer of flexible nylon wire mesh. The form and construction of the space are inspired by the cocooning of insects, which isolates contact with the outside space and provides a sense of psychological security to the wearer. At the same time, like an insect creating its cocoon, it is constructed with unique materials: the household waste collected from the environment (flexible wire mesh, PLA plastic bags, silk stockings).

Individual Project

2021.2 - 2021.4


If humans cocoon...

Material experiment

They live in a shell.

A shell that molts regularly.

=

+

+

A shell constructed from waste.

Shape from human body.

Perception fields when static

Digital models

Construction

Dynamic movement

Simultaneous

Instantaneous

Model 1:10


Turn static files into dynamic content formats.

Create a flipbook
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