Creative Portfolio D Documentation Cross Disciplinary Art & Design Core 3 Lecturer: Dr.Andy Polaine Student: Isobelle Pover-Leong © # 3293619 Semester 2 October 2010
Strategic Intent “The ﬁrst job in decision-making is to ﬁnd the real problem and to deﬁne it. Too much time cannot be spent in this phase.” Peter F. Drucker, The Practice of Management (New York: Harper & Row, Publishers, 1954)
REFLECTION The project began in a different place to where it is now. I had completed three more electives since Core 2 and felt that picking up on my previous project of a few months ago wasn’t the way I wanted to go, it didn’t seem to have the scope of a broad social project. I had studied three related electives that synthesised naturally and I was able to go new places, so to speak. Unravelling Urban Design, VIBE and Spatial, Retail and Exhibition Design had me thinking about the spaces we live in and how we inhabit them. The work of Architect Jan Ghel, CABE and a variety of Urban Designers was very much a part of the discovery in those electives, so reflecting on that group of electives I found my VIBE project to have he right resonance to be a good place to start. iPhone Apps because have a concentration of knowledge and skills, reference and connection in your hand unfolded at the touch of a finger tip. I had ideas about creating an application with three functions, GPS trace, a camera to imitate Polaroid SX70 instant film and a simple video, all uploadedable to a website. Research showed two hundred and fifty such Apps albeit in a variety of suites and none exactly like I wanted but after spending hours of reading and following the Apple tutorials and being increasingly bogged down with sidetracking to learn every little loop I discovered that I wasn’t going to pull this off in 12 weeks and that I wanted an original idea, somehow that was important. I can broker Apps together by leverage, so I created a scenario, as if I had the Apps I wanted, and got on with the main idea, an arts piece with the collected data. I ditched my first response and swerved back to the ‘drawing board’ . What I had was a large amount of collected sources and the ability to ‘thinktank’. I began the video capture from a bike with a camera mount especially designed for handlebars and iPhones. Once I had some video files to work with I had something tangible to work from. Two years of study has facilitated an examination of Art and Design and the perceived boundaries in disciplines outside of this field. I see a paradigm; new technology and hand craft. I revisit hand skilled operations and combine these with remote controlled learning as accessible online research and study.
Visuals, sketched to layout ideas to consider, look at the scope of the project and areas for investigation. Sketches to convey touchpoints and areas of opportunity to research. Video data to trace a trail in and around the Sydney CBD, information not ‘real time’, sent to server at the end of a 24hr period. Metadata logs: duration, time, speed, position, weather conditions, tracks the journey, ‘trace lines’ your route. Navigational information translated onto statistics for urban planning, traffic control, health and safety, leisure and promotions.
WEEK 4 ‘Interactive Design’ the discipline to design an iPhone Application and in a period of four weeks, research revealed that the technology required to produce a working App unrealistic in twelve weeks without intensive tutorials learning a new language, Cocoa, to write and test the code. ‘Wireframing’, a series of movable paper notes used to emulate the moves as an intuitive touchscreen with panes and windows displaying information graphics.
Mock-App an application to learn and progress was made and I learnt that designers leverage applications that have similar features to save resources: a navigational system already in use, or a global resource to satellite data such as mapping and weather patterns. The App I had visualised was a combination of a video recorder and a GPS recording of a traceline of a journey.
Sketches visualises the idea of translating geo-data, time, distance, direction in a 3D format. Linear expression with markers for time or paused points in a journey, numbers of journeys, many journeys intersecting, pathways, movement. I wanted to convey time and distance cutting through a space that expressed departure and destination.
These ideas visualised strips of videoed journeys printed as banners and wrapping around buildings in the CBD, these were to be abstract images representing the flow of speed and time, merging as colours and textures, so this became a part of the fabrication of the built environment. Each banner a series of cycle journeys tagged by the traveller with QR code, readable with 3G mobile phone, the device used to video the journey. A self-portrait shot with the App iShake that emulates the SX70 instant polaroid film of the 80â€™s. Each component being actioned with mobile technology, all three emailed directly to the projects website for processing.
Trialling an idea to fabricate banners with video imagery, shot at 35 kph to create blur, need fast riders to achieve this, mot average at 15kph. The QR codes are readable with an App on the iPhone this translates to legible information and can take the reader straight to a website. Banners to wrap around a building as if following the physical route of a rider.
Visual of the type of traceline a GPS may track of a journey on an iPhone App ‘GPSed’ to plot a journey, the result is an inaccurate route, tracked ‘as the crows flies’. Not the imagined aesthetic Online, on mobile retrieval.
Rider ‘Sooz” iPhone secured in a camera pod by ‘RAM’, this mounts the camera landscape or horizontal that governs the ration in iMovie, as the iphone resizes and crops the image automatically by turning the axis of the phone to gravity. Video was shot on iVideoCamera App from Apple iTunes online store.
iVideoCamera - record video with effects on any phone (2G, 3G, 3GS) Laan Labs
iMovie Application, window for working in editing and transferring imagery to graphic Adobe Illustrator to build patterns for printed materials. Screen shot MacBook Pro, showing video date emailed and downloaded to iPhoto, opened in iMovie ready to edit. 1. Frames representing 3 seconds were edited into a new Project window, these were edited into average 30-40 frames 2. Saved as .pdf and opened in a custom format of an Epson A3 roll eight colour printer. 3. File opened in Abobe Illustrator, masks removed and each frame moved into the vertical movie strips in a new document. 4. Layouts designed for the printed component of the tube.
12 JOURNEYS, VERTICAL LINES OF VIDEO FRAMES (PRINT TWICE UP FROM THIS SIZE) FRAME SIZE 14MM WIDE X 8.4 MM (100MM X 60MM - RATIO 10:6) 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 BASE
174 x 300mm 100 wide x 60mm high from size in iMovie
<< PRINT SIZE IN PROTOTYPE << PRINT SIZE IN LAYOUT (A3) << PRINT SIZE IN A4 LAYOUT
Scale layout to rebuild the tiny video images into blocks or vertical strips for the tubes.
Ideas In Progress I metre square set of digital images made from video material shot around the CBD Sydney from a bicycle 26 minute journey. !
Edits from the movie selected for the graphic content. These are cut into lengths and folded in a concertina fold in preparation for a boxed fabrication of the idea. Copper wires to be bent into the trace of the rout taken by bike and shot ion an iPhone in digital movie format.
Video stills laid out as film strips being reproduced in printer, paper and inkjet, this is one component in the prototype. Cutting and splicing the paper began to curl creating lovely shapes visualised in earlier sketches.
<<Ideas come along the way as the work becomes more involved with components of the prototypes. Documenting these with photography to return to in later iterations of the prototypes.
<< An unexpected outcome of printed video laid out as film strips,with the idea of a journey tube, entrance, cave or a camera lens filled with images.
There were two basic components to â€˜playâ€™ with, the imagery as stills to be used in any combination of format and the traces, in a material that was liner and could hold a shape. The film strip layout could be wrapped, folded, concertinaed, have holes drilled in them for the wires to pass through, be turned and shaped. Ideas for a tube or column.
Specifications:Project Core 3 ‘Journey tube’ - Prototype 1 Client: Isobelle Pover-Leong Contact Nuber : 0417 437 968 OVERVIEW
<< bluetooth technology for mobile communications
upper disc >>
<< Trails are made in copper and silver wires 0.4mm. (tracing cyclist/pedestrian journey’s.) Data collected from ‘trailmakers’, visualised as fine lines of metal bent into formations that to trace the trail.
clear adhesive film wth graphics >> 7 drill holes in each
lower disc >> transparent perspex discs with clear self-adhesive >> printed films x 2 lower disc to sit on top of cylinder upper disc to be adhered to top of cylinder 7 fine drill holes in each disc Copper and Silver wires to be threaded and anchored from lower to upper disc
<< QR code Graphic Label decipher the details and adiovisual capture of the journeymaker and take reader to a webpage. QR code: Links to ‘Enroute’. Self-adhesive sticker
Sheet of plastic coated transparency film >> printed with imagery, inside the cylinder, inner sleeve white
<< Vertically laidout lines of captured video imagery as printed stills. Legible at a close view and textural from a distance.
PLAN VIEW Perspex columun/cylinder 3-5mm thickness Base: Perspex circle
OUTER TUBE Material: Clear Acrylic Diameter = 120mm. OD 114mm. ID x 90cm high
Discs B + C Thickness each 1mm, diameter = 120mm. Two discs with drilled each holes (SEE DIAGRAM Sydney Disc Maps)
INNER TUBE Material: Clear Acrylic Diameter = 110mm. OD 104mm. ID x 60cm high
DISC MATERIAL: CLEAR ACRYLIC DISC A = 3mm - Diameter 120mm DISC B = 1mm - Diameter 120mm DISC C = 1mm - Diameter 103mm DISC D = 4.5 mm - Diameter 120mm
120mm OD 114mm ID
Specifications: ELEVATION + BASE + PLAN Project Core 3 Journey tube - Prototype 1 Client: I sobelle Pover-Leong firstname.lastname@example.org Contact Number : 0417 437 968
120mm 113mm DISC A
DISC B PLAN: INNER AND OUTER TUBES
3mm 1mm thickness thickness 1mm Rebate to fit flush to OD
110mm OD 104mm ID
DISC C placed on top of INNER TUBE
120mm 110mm 104mm
3mm width 2mm deep
BASE : DISC C
INNER TUBE slips inside OUTER TUBE
4..5mm thickness DISC D secures both TUBES AT THE BASE with a cut ‘steps’
120mm OUTER TUBE 114mm ID - 120mm OD
DISC D OUTER TUBE
INNER TUBE 104mm ID - 110mm OD
Enlarged detail DISC D with ‘step’ to secure tubes into position.
Specifications: BASE + PLAN Project Core 3 Journey tube - Prototype 1 Client: I sobelle Pover-Leong email@example.com Contact Number : 0417 437 968
114mm 110mm 104mm
2mm cut step depth
OUTER TUBE INNER TUBE
BASE : DISC D : thickness 5mm
PLAN : INNER TUBE ID104mm
INNEER AND OUTER TUBES
OUTER TUBE 114mm ID - 120mm OD INNER TUBE 104mm ID - 110mm OD
Specifications: TEMPLATE DRILL HOLES BASE + PLAN Project Core 3 Journey tube - Prototype 1 Client: I sobelle Pover-Leong firstname.lastname@example.org Contact Number : 0417 437 968
enlarged view ROUGH VISUAL of CROSS SECTION 0.61mm VERTICAL DRILL HOLES
DISC B - 113MM DIAMETER
DISC C - sits on INNER TUBE 113MM DIAMETER
0.61mm VERTICAL DRILL HOLES X 12 PER DISC
Bending Copper wire of less 1mm. to trace the route of a journey using a flat printed map gave the flow I was looking for. These could be layered to build up the idea of intersections and pathways crossing, people meeting and moving on. People like to leave something of themselves behind, a signature that marks their spot of transit., â€˜I was hereâ€™, carvings in trees, tagged graffiti.
Sketches of ideas with the two components of film strips and wires, bending columns, organically formed, straight and vertical, almost the height of a man.
Video shot in iVideoCamera, format from digital horizontal that is horizontal and converting this to vertical as in 35mm and 16mm film strips. << Tubes of images on cardboard and a figure to see the idea of scale 30mm high.
Tool kit for bending thin copper wires, I tried two weights or thicknesses, 0.4 and 0.5mm. This idea is exploring taking the journey through the stills a playful idea about travelling through yourself.
THE ROCKS BOTANIC GARDENS GROSVENOR ST KING STREEET COWPER WHARF
ST MARY’S CATHEDRAL HARBOUR ST WILLIAM STREET OXFORD STREET
Prototype 2 FRONT FACE SYDNEY BOX.
WENTWORTH ST EDDY ST
Prototype 1 Journey TubeTop circle is a disc artwork. Destination point to mark the points of departure and for the copper wires to be individually connected through to a matching acrylic disc. Prototype 2 Map defines the areas of cycling routes in Sydney CBD and it’s characteristics of angular blocks, running in long parallels >>
ENLARGE PRINT TO: 75cm HIGH x 35cm WIDE B/W Print Black Line Art for Milling. Box rule for sizing positioning. Isobelle Pover-Leong 0417437968
Checking through the working drawing and revises to make. Examining the sizes of the finest drill heads to make holes in map disc for copper wire traces
Selected EL wires as these have the ďŹ neness and the strength to hold the trace after its been bent into a shape of a bike trail. I used Copper Wire for Prototype 1 this was a scale worked from the scale I could handle. I moved on in Prototype 2 to illuminescent wires that I could connect to a power source and light up the trails. Above rightt, pigtails that need to have two joins and shrink wrapped wires to hod the two ďŹ ne Radial wires safely in contact with the Copper tape for soldering.
Pigtails soldered to the EL wires, connected to the quads and then connected to an inverter and then the mains power supply.
At the workshop being shown how to wire up an EL wire, solder it and make sure ti connects so as to illuminate the full length the wire. I wen ton to complete the remaining eight wires and they each wire was tested along the way. Its complicated and fiddley.
Back of the box, electrical EL wires being connected to the Quads and then the Inverter and then the mains power.
Photographerâ€™s studio to work on the Prototypes 1 and 2, to show daylight and night time for the mock-up models.
Prototype one, a tube, standing vertically, illuminated at night with light sensor to turn on and off. Bluetooth technology enabled. Attempted to explore a number of design issues, such as 1. 2. 3. 4. 5. 6. 7.
Legibility of printed imagery, pixelation from digital camera Materials and their fabrication. Illumination layouts Power source Number of Journeys and Copper traces (12) Aesthetic; Photographic images backlit, Copper wires, Glossy Acrylic Visual impact
PROTOTYPE 2 Prototype two, an acrylic box shape with a milled surface of a line graphic and the idea of one tracer of light indicating the route of a cyclist. Attempted to explore a number of design issues, such as 1. 2. 3. 4. 5. 6. 7. 8.
Legibility of a milled surface Materials and their fabrication. EL wiring layouts and connections Length of wire for weight and flexibility, stiffness and holding a shape Power source Number of traces Aesthetic; Photographic images backlit, Copper wires, Glossy Acrylic Visual impact
The designs of two prototypes were worked on simultaneously, not at first but as more ideas came forward from the background subject research the main idea of tracing journeys, leaving behind a trial,
SUMMARY I’ve seen a full circle this last week of study standing in the architectural firm’s workshop, an Aladdin's Cave of equipment. The ‘circle’ of my thoughts is the realisation that I feel am at home in a workshop, a design playroom full of tools, gadgets and materials, the ‘Playdough’ of design and innovation, the place where I started learning with the things I enjoy, a sense of possibility. The Core 3 project; the process of ideation to prototype is an example of cross-disciplinary thinking and processes. Watching the model-maker demonstrate how to solder a series of wires and components together, his hands skillfully held tiny EL wire that separate the hairline radial wires from its core, copper tape, pigtails, quads and inverters. My vocabulary expanded by the minute. My first workshop experience, at four years old, watching my father solder electronic components onto a circuit board, the oscilloscope screen moving with green traces of sound, the shelves of loudspeakers with their precious, soft centre, a cone that must not be touched, of course I did invert one just to see. All the sound and light measuring equipment and his intensity of concentration, this was his playroom of inventions. These observations gave an early appreciation of things that technology could deliver, labour saving and marvellous. I knew that a combination of studied knowledge such as Algebra and Binary Codes with an idea could deliver a product after many hours of human processing, trial and error. The process of studying a suite of Art and Design electives has reaffirmed my abilities and removed the fear factor of learning ‘apparently hard’ technologies to discover these can be unwrapped by a strategic process of compare and contrast, keys used as stepping stones, quite literally on the computer, soon to be touch screens. Core 3 facilitates enquiry, experiment and the propelling impetus of a twelve week deadline that completes the course. My interests are drawn to the new, equipment that can deliver a service, actions and functions that appear seamless, experiences that are fun until moving to its next iteration. Humans have short lived satisfaction of experiences, we pause briefly to enjoy, our nature propels us to enquire or take it further, the ‘more’ please of our culture. The design processes of refinement of more deliverables are intuitive, the fun is in exploration, the ‘making it happen’ is the time intensive and ‘stepping stone’ activity that is hard to accurately quantify. My misjudgment of time to build and deliver an App was made on insufficient knowledge of the process, however I know coded functionality can be leveraged to action what I want to achieve, the old adage don’t ‘redesign the wheel’. I re-evaluated my objectives and returned to the basics of discovery with cardboard and sticky tape models, scaling and sketching, trying different materials and fabrications, talking with people who have skills in the areas I was working in, model making, construction, video editing, electronics and printing materials.
(906 WORDS + CAPTIONS)