1 minute read

Programme title Citizenship in Action

Objective(s)

Young people try to activate the elderly through games and sports activities

Activities

Sjoelen(Dutch shuffleboard game), checker, chess, easy ball games. The department of sports looked in the immediate area to see what opportunities there were to put citizenship into practice. In the vicinity is a home for the elderly and contact was made with this home.

Behavioural change model(s)

Activities which lead to success for all participants;partof policy of the school and government; yearly event”health week”; structural implementation

Involved stakeholder domains

Elderly home, high school

Age groups

High school kids, senior home residents (no age specified)

Results / impact

Contact was realized. Elderly and young people have been interacting. Sports and games were the means. At first the children found this exciting, but in the end, they experienced it as very instructive. The students but also the elderly had a lot of fun.

Other information (tips & tricks)

Learn by doing; Just keep it simple; Realizing activities together Creativity; Realizing accessibility; Creating a climate to interact with each other.