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Part D: Conclusion
The approach that I took to the design process of this folio was literal initially (with Project 1) and then I tried for a more visual and abstract approach. I used the tragedy in Medusa’s story to inspire my designs for Projects 1 and 2. I felt that the bone system was most suited for Medusa’s allegory with the bold and sudden motions that could be achieved from it.
Project 2 allowed for me to take on feedback from the previous submission and take a different approach where I told Medusa’s story in a more subtle and abstract way. The use of the gear system was fun and challenging, I had to prototype and test which type of gear sets best suited my design intention. The dynamic design that I created represented the tragic story of Medusa in a majestic way that people are able to interact with to tickle their senses.
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Attaching the mechanical design to the outside of the George Building was a challenge as there is not much open spaces outdoors on the Hawthorn campus that could fit such a large and aggressive installation. I believe that although I found it challenging, it would really suit the area and bring forth some attention.
I found it challenging to tell the story of a Greek Goddess through architectural design, but I enjoyed myself with this unit and learnt from my mistakes to better my design.