
2 minute read
TALKING TECH AND SCIENCE CAREERS
Young alumni share what excites them in their work
Stacey Feero (HBA ’09 Cinema Studies, MA ’10 Cinema Studies) Product lead for
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Loblaw Digital (eCommerce customer experience)
The job of a product management leader is all about problem solving. Every day is a different challenge! I collaborate with a team of talented product managers, designers, and developers. With a clear vision for the outcomes we’re aiming to achieve, I ensure our teams stay focused on building digital experiences that serve our customers in a way they find valuable, yet also propels our business forward. There is nothing more exciting than creating a product that solves a problem for a customer.
Ryuhei Katami (HBA ’11 Innis, Urban Studies) Product development producer for PlayStation
The best parts [of my job] are working with amazing creative talents across the globe and seeing players enjoy a game after its release. As a producer I have the privilege of interfacing across multiple teams. Beyond the typical game development areas, I could also be on a motion-capture set in Seattle (I was captured for some of the animation in Ghost of Tsushima !) or helping a composer in Tokyo bring their vision to life. Challenges along the way outnumber the fun days, but these small moments make it all worth it!

Yagnesh Ladumor (HBSc ’16 Innis)
PhD candidate at SickKids and host of Raw Talk Podcast

Science at the cutting edge can often be very difficult to understand, even with a scientific background, and so I think scientists have a duty to inform the public about our research and to communicate why it's important. Through Raw Talk Podcast, I can access research leaders at U of T and beyond to explore science topics. I also get to highlight community and patient voices that are often overlooked when discussing these topics through other media.
Zain Manji (HBSc ’16 Innis) Co-founder of digital product studio Lazer

The most exciting part of my job is being able to work with incredibly smart engineers and founders on challenging problems and solutions that can change the world. It's uncommon to get to work on and support projects from so many industry leaders in fields such as healthcare, fintech, consumer, and others, and be part of their overall growth and success.

Poad (HBSc ’17 Innis) Multiplayer systems designer at 31st Union
With the world in lockdown this past year, more and more people turned to video games as a way of connecting with loved ones. Combining my creativity with my technical skills in order to create these experiences that connect people is what excites me as a video game designer. And I have to mention that the first video game I ever worked on actually took place at Innis! It was basically a student-zombie fighting game with my suitemate Lucy Lin doing the art, and me doing the coding.