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Media Art Nexus

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MEDIA ART NEXUS

RESEARCH-DRIVEN IMMERSIVE CONTENTACROSS GLOBAL INFRASTRUCTURES

SINGAPORE – LOS ANGELES – CHINA – EUROPE

PRESENTED BY MARK CHAVEZ & INA CONRADI

MEDIA ART NEXUS- NANYANG TECHNOLOGICAL UNIVERSITY, SINGAPORE GIANT MONSTER STUDIO, LOS ANGELES

WhoWeAre RESEARCH-LED

CREATORS OF IMMERSIVE CULTURAL INFRASTRUCTURE

Mark Chavez & Ina Conradi

Founding faculty, School of Art Design and Media Nanyang Technological University Singapore (2005 till present) Based in Singapore & Los Angeles

We are internationally recognised media artists and researchers designing immersive cultural content that translates scientific research into large-scale media environments. With over 20 years of combined experience, our practice spans award-winning animation, immersive installations, and research-driven public media projects.

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ElysianField,2013. Chrysalis,2016.
Nocturne,VictoriaPrimus,ArsElectronicaDeepSpace8K,2021.PhotobyWolfgangSimlinger.
ChrysalisLumiereAward,2018

What We Do

An End-to-end Immersive Content Engine

We design, produce, validate, and disseminate research-driven immersive content — from film to domes to city-scale screens

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Humanistic ImpactofMediainPublic

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Echoes Whispers, and Memories, premier at the City Digital Skin Art Festival (CDSA) 2024
West Lake Canopy, 170m x 18m (3060 m²), Hangzhou China

MarkChavez

AWARD-WINNINGANIMATOR,ARTIST, EDUCATOR,ANDENTREPRENEUR

Developedanimationsystemsand techniquesacrossvariousmedia. DreamWorksSKGforvisualeffects.

ProductionworkatDreamWorksandRhythmandHues.
Chargeofthe‘Light’Brigade,
PhototakenatStoneMountain,Atlanta,Georgia. PublishedinNationalGeographic,March1984.
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InaConradi

MULTI-DISCIPLINARYARTIST

Combinesdigitalpainting,experimental S3Danimation,installationandsoft tangiblewovensculptures.

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InstallationHandWovenTapestry, LosAngeles,1992.

Research & Creation

Where innovation originates What We Create

AI-assisted animation & generative systems

Quantum-inspired visual narratives

Experimental animation & immersive storytelling

Indigenous and decolonial design methodologies

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Validation & Global Credibility

INDEPENDENT PROOF AT INTERNATIONAL SCALE

Our projects are disseminated through established international platforms spanning urban infrastructure, immersive venues, and research-driven cultural networks. Our work is research-led and internationally validated, with recognition across leading platforms in art, science, and advanced imaging.

Independent Validation at Scale

170+ curated screenings at juried international film and media art festivals

50+ international awards across animation, science film, and advanced imaging

60+ exhibitions and immersive installations at museums, festivals, and public venues worldwide

Selected Highlights

Best in Show, SIGGRAPH Asia Computer Animation Festival (2023)

Moirai: Thread of Life — first Singapore-based artists to receive this award

Lumiere Awards, multiple awards

Chrysalis

(The Lumiere Awards recognise global achievements in immersive storytelling using advanced visual technologies such as VR, AR, Stereo 3D, HDR, and AI; past honourees include Martin Scorsese, Guillermo del Toro, and Ang Lee.)

Premiered at Ars Electronica Deep Space 8K (2011–present)

Highlight Quantum Logos (Vision Serpent) — premiered at the 40th Anniversary of the Ars Electronica Festival

Featured by CERN OriginPhysics and the Austrian Academy of Sciences

Winner, Best Visual Effects, Raw Science Film Festival (Los Angeles)

Quantum Logos (Vision Serpent) — supported by the National Academy of Sciences

Winner, Best Visual Effects, Raw Science Film Festival (Los Angeles)

Quantum Logos (Vision Serpent) — supported by the National Academy of Sciences

Academy Awards®–recognised screening context, Animated Short Film Reviewing Committee

86th Academy Awards, TCL Chinese Theatre, Hollywood Elysian Fields

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FromPublicScreens toImmersiveTheaters

TRANSLATING RESEARCH INTO INFRASTRUCTURE

Our works move fluidly between cinematic, immersive, and architectural-scale environments

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Award-WinningFilms asScalablePrototypes

From Cinematic Research to Immersive Systems

Our films function as research and production prototypes for immersive, large-scale formats. Our films are not end products.

They function as:

Narrative R&D

Visual system testing

Audience validation

Technical proof for larger formats

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Award-WinningFilms asScalablePrototypes

MOIRAI: THREAD OF LIFE

→ AI-driven animation and narrative systems

→ Best in Show, SIGGRAPH Asia Computer Animation Festival (2023)

→ First Singapore-based artists to receive this award.

Trailer https://vimeo.com/754280813

Film Web Site: https://moirai.mediaartnexus.com/

QUANTUM LOGOS (VISION SERPENT)

→ Science-led immersive storytelling

→ Validated by Ars Electronica Deep Space 8K and international science film juries

→ Scalable to domes, spheres, and large-format environments

FIELDS

→ Cinematic visual effects and high-end animation workflows

→ Lumiere Awards, multiple awards CHRYSALIS

→ Narrative-driven shortform cinema

→ Recognised within an Oscars Academy Awards® qualifying screening context

→ Demonstrates industrylevel storytelling and production standards

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ELYSIAN
MOIRAI,THREADOFLIFE,2023
MARKCHAVEZ·INACONRADI

ImmersiveInstallations& PublicMediaDeployments

Elysian Fields S3D adaptation for 320 °screen Theater Room in Institute for Media Innovation (IMI) at the Nanyang Technological University, Singapore

ImmersiveInstallations& PublicMediaDeployments

→ Immersive performance and choreographed animation

→ Created for Ars Electronica Deep Space 8K Theatre

→ Integrates movement, sound, and largescale projection within a spatial performance context

→ Demonstrates translation of cinematic animation into live, immersive environments

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NOCTURNE

Echoes,WhispersandMemories

→ Modular immersive work adapted for multiple exhibition formats, including domes, LED façades, and immersive rooms

→ Designed for 4K–8K cinematic projection and architectural-scale media systems

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West Lake Media Façade, Hangzhou (170 × 18 m) · Oct 2024
MEET Digital Culture Center, Milan · Sala Immersiva (2070 × 1068 × 2070 cm) 2 Oct–9 Nov 2025
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Whispers,andMemories
(CDSA),Oct
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Echoes,Whispers,andMemories
LuminousFlareLightandTechArtFestival,Chongqing,China(8–13Nov2025).
Large-scalepublicmediaarchitectureinstallation(~180m²).
Echoes,WhispersandMemories
ExhibitMemoryCoexistence:WhereTimeConverges
MEETDigitalCultureCenter,Milan—SalaImmersiva,(2070×1068×2070cm) MilanoDesignWeek
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Echoes,Whispers,andMemories

ArsElectronicaFestival2025:“Panic–yes/no”ArsElectronicaDeepSpace8k

WhyThisMatters

A PROVEN SYSTEM READY TO SCALE

Our practice demonstrates a repeatable model in which research-led creation, independent validation, and large-scale dissemination reinforce one another—supporting long-term cultural, educational, and commercial impact.

Platforms&Partnerships

Our projects are disseminated through established international platforms, spanning urban infrastructure, immersive venues, and research-driven cultural networks.

Media Art Nexus funded in 2016-2025 is a public-facing media art platform integrated into education and research.

URBAN & PUBLIC PLATFORMS

City Digital Skin Art Festival (CDSA)

→ Large-scale urban LED screens and media façades

→ Sites ranging from 16 m × 9 m towers to 170 m–scale architectural screens

→ Multi-city exhibitions across China (Hangzhou, Beijing, Chongqing) and international locations (Los Angeles, Milan, Tokyo, Singapore)

→ Proven framework for high-visibility public dissemination

Immersive & Cultural Venues

→ Ars Electronica Deep Space 8K (Linz)

→ Elbphilharmonie Hamburg

→ Media Architecture Biennale (Beijing)

→ Museum and festival-based immersive installations

OUTCOME

A repeatable dissemination pipeline enabling works to circulate across film, exhibition, dome, sphere, and city-scale environments, extending lifespan, reach, and value.

Science & Research Platforms

→ OceanX and Fraunhofer MEVIS: Institute for Digital Medicine

Collaborations with science-aligned institutions for science and exploration narratives

→ Translation of scientific research and data into immersive public experiences

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MediaArtNexus

A LIVING PLATFORM FOR PUBLIC MEDIA ART

Media Art Nexus (MAN), based at Nanyang Technological University Singapore, is a public-facing media art platform integrated into education and research.

Conceived as a testing ground for experimentation, MAN connects emerging and established artists with international institutions and research partners. Over time, it has evolved into a global, wall-less gallery, enabling long-term exchange between public art, education, and communities.

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Entropic Ecology

“Screens are no longer inert infrastructure but responsive membranes of collective experience.”

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CDSA:OurProvenDisseminationInfrastructure

A NETWORK FOR TESTING, SCALING, AND VALIDATION

A distribution network

A testing ground

A market validator

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WhatisCDSA?

Internationaldigitalmediaartfestival

Showcasesstudent&emergingcreators Worksdisplayedonlargeurbanscreens Locations:China·Europe·Singapore

Co-curated by the China Academy of Art, PublicArtLab Berlin,MEETDigitalCulture Center Milan, and Nanyang Technological University’s School of Art, Design and Media (Singapore), CDSA focuses on themes that connect media architecture, environmental storytelling, speculative and science-inspired narratives, and AI-driven creativity.

Established in 2023

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InternationalVision, DigitalCrossover, ArtEmpowerment

A Global Digital Wave

Digital media art is now a core force in contemporary culture, and the fusion of urban space and artistic expression is becoming increasingly vital to how cities communicate, evolve, and imagine their futures.

Urban Screens

City Digital Skin Art reimagines urban surfaces— public screens, façades, and built environments—as dynamic cultural interfaces. It brings public art into digital form, injecting new vitality into urban life and transforming cityscapes into shared spaces of expression.

Founding Vision

Initiated by the School of Sculpture and Public Art at the China Academy of Art, CDSA unites emerging and established artists from around the world. It fosters creativity, bridges private and public spaces through digital “urban skin,” and champions innovative multimedia art that actively participates in public culture and social life.

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Competition Organizer

China Academy of Art, Department of Public Space Art, China Academy of Art, Media

Integration, E-ART French Art Academy Alliance, Pasha Future Design Academy

Chinese art collection platform

Art-Ba-Ba Chinese Contemporary Art

Community, Artforum Art Forum, Arthub Asia

Foreign cooperative art academy over 29

China: China Academy of Art (CAA); Central Academy of Fine Arts (CAFA); State Academy of Fine Arts; West Anhui Academy of Fine Arts; Tsinghua Academy of Fine Arts; Tianjin Academy of Fine Arts; Guangzhou Academy of Fine Arts; Xi’an Academy of Fine Arts; Jiangnan University; Macau University of Science and Technology; Sichuan Vocational College of Cultural Industry; Ningbo University of Finance & Economics Singapore: Nanyang Technological University (NTU)

Germany: Bauhaus University Weimar; Hochschule Ansbach; University of Arts Berlin (UdK

Berlin) France: School of Fine Arts Paris; Paris Haute Couture; Cergy School of Fine Arts; Bourges School of Fine Arts; Rhine School of Fine Arts; Angers Academy of Fine Arts; Gobelins Institute of Image; Le Fresnoy Belgium: Brussels Institute of Image Studies; La Cambre Italy: Politecnico di Milano; Istituto Europeo di Design (IED)

Foreign art collection platform

Art Lab, La Maison des Artistes, Pépinières

Européennes de Création , Cinemani Feste, CNAP , Picter, On the move

Chinese Art Media

MANA New Media Art Station, Digital Art

Network Hi Art、 KCCART 、 Artopia , Phoenix Art , Artalpha , Gonghe,ABI

Contemporary Art Survey, Wandering around the Exhibition, Randian, Nest ART , Macau Art Guide, EveryArt , AMEFilm and Television

Project, China Academy of Art Media Matrix

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PartnersandVenues

1.⽶兰中⼼⽕⻋站 MilanCentralStation 8×8m(×2),2×8m(×4)|2000×2000,2000×500

2.杭州⼯联CC西湖天幕 HangzhouCCWestLakeCanopy 170×18m|7680×856

3.北京潮外TheBOXTheBOX,Beijing 18×5m|1920×534

4.⻓沙五⼀⼴场 WuYiSquare,Changsha 30×37m|4864×5952

5.上海徐家汇美罗城 MetroCity,Shanghai 36×36m|3240×1824

6.苏州观前商圈 GuanqianDistrict,Suzhou 67.2×13.44m|8400×1680

7.新加坡 TenSquareTenSquare,Singapore —|2120×1440

8.新加坡南洋理⼯⼤学 NTUSingapore 15×2m|5888×768

9.吉隆坡武吉免登 BukitBintang,KualaLumpur 30×37m|1728×1152

10. 德国汉堡易北爱乐 Elbphilharmonie Hamburg

Indoor: 18.498×4.64m | 1848×464

Main: 40.96×18.24m | 3040×960

11.杭州武林⼴场 Hangzhou Wulin Plaza 40×32m | 1600×1280

12.西班⽛毕尔巴鄂 Max Center, Bilbao — | 3800×6600

13.成都天府⼴场 Tianfu Square, Chengdu — | — (not provided)

14.⻓沙五 地下⻓廊 Wuyi Underground Corridor, Changsha

Screen 1: — | 11904×1280

Screens 2–6: — | 1792×1152 (×5)

15.深圳中航城君尚购物中⼼ Shenzhen Zhonghang City Junshang 23.048×43.872m | 3008×5312

16.北京五棵松商业综合体 Beijing Wukesong Leaf: 1916×828 | Stem: 334×176

17.上海南京路步⾏街 Nanjing Road, Shanghai C: 7.69×15.5m → 1967×1987

D: 20.736×7.68m → 5184×1920

18.巴黎 Tour First ⼤厦 Tour First, Paris 6.5×11.5m & 1.38×6.5m |

2024FestivalReach& GlobalNetwork

3RD EDITION THEME — BEYOND THE SCREENS

Daily average traffic

4.5million

The 3rd CDSA Competition

Number of works collected:

Number of nominated winning works 210 40 Expert academic Connecting Cites lectures:

Number of LED screens : 6 times 11

Collaborative events across 9 cities (Shanghai, Beijing, Hangzhou, Shenzhen, Suzhou, Singapore, Hamburg, Milan, and Paris) in 5 countries (China, France, Italy, Germany, and Singapore)

Exposure: Over 100 million views

Social media report clicks: 10,0000+

Comprehensive clicks from various professional media: 5,000+

Self-media communication volume: 100,0000+

Total Monetary Awards: 15 (1 Gold, 4 Silver, 6 Bronze, 1 Experimental, 2 Business, 1 Creative)

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2024CDSA Festival:

CURATORIAL&EDUCATIONAL

CONTRIBUTION

Co-curationwithCAA&PublicArtLab 11screens•9cities•200+submissions

Themes:Ecology•Memory•Hybridworlds

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CityDigitalSkinArtFestival2025

—4thEdition

International Digital Media Art Creativity Competition and Global Tour Exhibition

Theme: Memory Coexistence – Where Time Converge

Museum Programme 2025

Two museum exhibitions deepened the inquiry into memory across cultural, ecological, and technological dimensions:

MEET Digital Culture Center, Milan (Oct 2025)

Cang Art Museum, Hangzhou (Nov 2025)

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Museum Exhibitions –Memory Coexistence

The Memory Coexistence exhibition brings together a wide group of creators across China and the international digital art community.

International artists featured in the exhibition include George Yankov, Léo Sallanon, Lee Lee Nam, MP Studio, and the Media Art Nexus team with Mark Chavez and Ina Conradi.

In total, the exhibition brings together 33 artists and creative teams working across digital art, immersive media, performance, AI-generated imagery, and contemporary public art.

MEET Digital Culture Center, Milan (Milano Digital Week, October 2025)

Chinese artists and collectives include Ban Ling Sheng, Chen Can Rong, Ruan Yuelai, DigitalFun, Yang Xue Ning, Zheng Jing, Lu Ying Ying, Chen Zhi Hao, Ruan Xiao Qing, Kou Shu De, Wu Jian Bin, Spinor, Li Zhen, Zheng Hai Yu and ZorkArt, Yang Qi Rui, Yu Zhen and team, Gao Shiqiang and team, Wang Feng, Luo Bao Quan, DAI Yanliang and H1H Art, Chuang Qiao, Wang Shuai, and Xu Xiao Hu

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MEETDIGITALCULTURECENTER, MILAN(OCT2025)

HangzhouCangArtMuseum, China(Nov2025)

The exhibition presents around 60 works across three components: awardwinning pieces CDSA International Media Art Creativity Competition (≈40 works) specially invited projects by emerging Chinese and international artists (≈12 works), contributions from internationally renowned digital artists (≈8 works). Spanning digital video, interactive installations, XR, generative systems, and blockchain/NFT practices, the exhibition explores AI imagery, algorithmic processes, sensing technologies, immersive environments, and Web3 forms of circulation—offering a focused survey of contemporary digital public art and evolving urban memory.

The exhibition features works by 35 artists and collectives, including Ban Ling Sheng, Chen Can Rong, Ruan Yuelai, DigitalFun, George Yankov, Yang Xue Ning, Zheng Jing, Lu Ying Ying, Chen Zhi Hao, Ruan Xiao Qing, Léo Sallanon, Kou Shu

De, Wu Jian Bin, Spinor, Li Zhen, Zheng Hai Yu, ZorkArt, Yang Qi Rui, Yu Zhen and team, Gao Shiqiang and team, Wang Feng, Luo Bao Quan, DAI Yanliang, H1H Art, Chuang Qiao, Lee Lee Nam, Mark Chavez, Ina Conradi, Media Art Nexus, MP Studio, Wang Shuai, and Xu Xiao Hua.

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OurIntegratedImmersive ContentEcosystem

FROMRESEARCHCREATIONTOGLOBALDISSEMINATION

1. RESEARCH & CREATION

AI-assisted animation

Quantum&science narratives Experimentalfilm& immersiveR&D Indigenous& decolonial methodologies

Where new content originates

2. FILMS AS PROTOTYPES

NarrativeR&D Visualsystem testing

Audiencevalidation Award-winning short-formworks

3.IMMERSIVE&PUBLIC DEPLOYMENTS

Domes&immersive theatres

PublicLEDfaçades

Mediaarchitecture

installations 4K–8K · Domes · City-scale screens

Examples Ars Electronica Deep Space 8K

Moirai Quantum Logos, Chrysalis, Elysian Fields

Large-scale urban LED infrastructures

4. PLATFORMS & NETWORKS

Urbandissemination

Science&research platforms

Internationalcultural venues

5. PROPRIETARY PLATFORMS & SCALE MediaArtNexus (MAN)

Education+public engagement

Touring,licensing, partnerships

City Digital Skin Art Festival (CDSA) OceanX

Media Architecture

Biennale

Sustainable ecosystem & long-term value

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CURRENTINNITIATIVE

OceanX: Science + Storytelling Alignment

ABRIDGEBETWEENSCIENTIFICRESEARCHANDPUBLIC-FACINGIMMERSIVEEXPERIENCE

OceanX is an international ocean science and exploration organization focused on research, discovery, and public engagement, integrating scientific expeditions with advanced imaging, media production, and global dissemination.

Our engagement with OceanX demonstrates our capacity to:

Translate complex scientific research and data into immersive visual narratives

Collaborate with scientists and technical teams in research-led environments

Adapt content for public-facing, large-scale immersive formats

Align artistic production with science-driven institutional contexts OceanX situates our work within a broader ecosystem of science communication, cultural platforms, and immersive media infrastructure, reinforcing the credibility and applicability of our research-led approach.

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LookingForward— WhyCDSA×OceanXmatters

SHAREDMISSION:SCIENCE•EDUCATION•PUBLICENGAGEMENT

2026 theme focuses on oceans and environmental storytelling, aligning directly with OceanX’s mission.

Shared commitment to science, education, and public engagement across global platforms.

Real OceanX data transformed into immersive digital artworks that make complex science accessible and emotionally resonant.

Urban screens across Asia, Europe, and Singapore become public science communication tools.

Global student participation supported through data-informed creation, expert mentorship, and international visibility

CDSA × OceanX builds a worldwide talent pipeline grounded in creativity, scientific insight, and planetary responsibility.

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2026MediaArtNexus× CDSA×OceanXOpportunities

Integration of OceanX’s scientific data and media assets

Mentorship for students from OceanX scientists and storytellers (e.g., James Honeyborn)

200+ international student submissions informed by ocean insights

Invitations for top students to join expeditions aboard the Ocean Explorer

Showcase at the OceanX Summit (October)

Expansion of screens to London, Hamburg, Milan, Singapore, China

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New Opportunities: The Global Shift

THE GAP

Incredible venues exist

Very little culturally intelligent, researchdriven content travels across them

Immersive domes, spheres, and volumetric venues are the next cultural infrastructure

Science + AI + art content is high-demand, low-supply Asia (especially China) is aggressively investing in large-scale cultural technology

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TheContext WhyThisMattersNow

MARKET REALITY

Domes, spheres, and immersive venues are expanding globally

Infrastructure is outpacing content

China is investing heavily in cultural technology, but demands:

1. Proven models

2. International credibility

3. Scalable content circulation

TheProblemInfrastructure HasOutpacedContent

Venues such as domes, immersive spaces, and mega-urban screens face:

Content fatigue and recycled spectacle

Limited cultural and narrative depth

Weak international circulation

High production costs, limited reuse

In China

Strong infrastructure, venues and profit opportunities

Limited access to proven international, dome-ready content ecosystems and immersive spaces

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AProvenResearch-to-Exhibitionto-DistributionEngine

We operate a transnational immersive content engine that transforms research-driven creation into scalable, internationally circulating works.

WHAT WE CREATE

Quantum-inspired immersive artworks

Dome-native and sphere-native formats

Culturally adaptable content (Asia ↔ Europe ↔ US)

Research-validated narratives spanning science, myth, ecology, and AI

WHAT IS ALREADY PROVEN

International exhibitions across Asia and Europe

Large-scale public screens and immersive installations

Long-term partnerships with Chinese institutions

Award-winning AI- and quantum-inspired works

WHAT THIS ENABLES NEXT

Dome-native adaptation at scale

Sphere-scale immersive storytelling

Commercial touring, licensing, and co-production formats

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FromFilmtoDome toGlobalTouring

APROVENMODELFORIMMERSIVECONTENTDISSEMINATION

OUR PIPELINE

Research-based creation

International validation (awards, festivals)

Adaptation to domes and spherical environments

Touring via CDSA and institutional partners

Licensing, co-production, and repeat exhibition

WHY THIS WORKS

One work → many formats

One investment → multiple markets

One pipeline → long-term value

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CDSA MEDIA VENUES

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兰中⼼⽕⻋站

MILAN CENTRAL STATION

中国杭州 HANGZHOU, CHINA

杭州⼯联CC西湖天幕 HANGZHOUFEDERATIONOF TRADEUNIONSCC

WESTLAKECANOPY

DAILYFOOTTRAFFIC:

1MILLIONVISITS

HOLIDAYFOOTTRAFFIC: 1.5MILLIONVISITS

中国杭州 HANGZHOU, CHINA

杭州武林⼴场“杭州之窗”

HANGZHOUWULINPLAZA “WINDOWOFHANGZHOU”

DAILYFOOTTRAFFIC:

1.2MILLIONVISITS

⼭州 HANSHAN CHINA

中国·上海 SHANGHAI CHINA

海南京路步⾏街

INTERSECTIONOFNANJING ROADWALKWAYANDFUJIAN MIDDLEROAD,SHANGHAI

中国·上海·徐家 汇美罗

城 SHANGHAI CHINA

METROCITY,XUJIAHUI, SHANGHAI,CHINA

国·深圳 SHENZHEN CHINA

ZHONGHANGROAD, HUAHANGCOMMUNITY, HUAQIANGNORTHSTREET, FUTIANDISTRICT,SHENZHEN

国·北京 BEIJING CHINA

北京五棵松商业综合体

BEIJINGWUKESONG COMMERCIALCOMPLEX

西

班⽛毕尔巴鄂

BILBAO SPAIN

国·苏州 SUZHOU CHINA

州观前商圈

GUANQIANCOMMERCIAL DISTRICT,SUZHOU

MEDIAARTNEXUS MARKCHAVEZ·INACONRADI

吉隆坡· ⻢来西亚

KUALA LUMPUR· MALAYSIA

吉隆坡 BUKITBINTANG

⻨当劳,武吉免登站 BUKITBINTANGMCDONALD’S, KUALALUMPUR (BUKITBINTANGSTATION)

新加坡 SINGAPORE

新加坡 TENSQUARE ⼴场 TENSQUARE,SINGAPORE

MEDIAARTNEXUS

新加坡 SINGAPORE

新加坡南洋理⼯⼤学

NANYANGTECHNOLOGICAL

UNIVERSITY,SINGAPORE

HARMONIE HAMBURG GERMANY

国·巴黎 PARIS FRANCE

TOURFIRST ⼤厦

TOURFIRSTMANSION

国·北京·潮外 THEBOX

THEBOXCOMMERCIAL COMPLEX,BEIJING

MEDIAARTNEXUS MARKCHAVEZ·INACONRADI

SQUARE CHENGDU, CHINA

BAIYANGBUILDING, TIANFUSQUARE

· CHANGSHA

OPPOSITETOCHANGSHA

INTERNATIONAL

MEDIAARTNEXUS MARKCHAVEZ·INACONRADI

UNDERGROUND CORRIDOR· CHANGSHA

LOCATION:UNDERGROUND CORRIDOR,WUYISQUARE

MEDIAARTNEXUS MARKCHAVEZ·INACONRADI

THANK YOU

MEDIAARTNEXUS
MARKCHAVEZ·INACONRADI

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