Arts & Craft Village

Page 1

ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // ( n. ) ARTS VILLAGE . MOHAMMED ZAIN || 20WU0401005
SITE 1:1250
IDEA 1:1250
ZONING 1:1250

Location

Malpe Beach, Udupi, Karnataka

Coordinates

Latitude - 13°22'00"N

Longitude - 74°41'55"E

SITE AREA - 37,000 sq.m

AIM

To create free flowing rivers around the heavy built mass.

OBJECTIVES

• Letting more air flow in the interior spaces. Not cutting down the trees.

To provid a surprising journey to the user.

To have visual connectivity between spaces.

• Allow proper navigation through spaces.

• Utilizing the maximum views to the sea.

GUIDELINES

• Using baffel walls.

• Isolating the structures.

Utilizing the trees as activity spaces.

Creating free flowing pathways to enhance the surpricing experience. Using earth berms as an element for visual conncetivity between spaces.

• Using mosaic chips to help tourists navigate the spaces better.

• Playing with levels to get good views from the site.

FLUIDITY JUXTAPOSED WITH THE BUILT MASS & THE GRADIENT LANDSCAPE

MATERIAL PALETTE ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // ( n. ) ARTS VILLAGE . ..... WOOD BRICK MUD MANGLORE TILES MOSAIC CHIPS FABRIC PVC PIPES CONCRETE HUNTERS MIGRATE RIVER SETTLE EVOLVE ISLANDS SCALED ZONING SELL PRACTISING CULTURE A VIEW OF MAIN ENTRANCE ENTRY TO THE VILLAGE A VIEW OF ENTRANCE A VIEW FROM THE DECK PATHWAYS GREENS SCALED PATHWAYS

SITE PLAN 1:500

SECTION A-A' SECTION B-B' i L E G E N D ENTRY 2. PARKING 3. ENTRANCE TO VILLAGE 4. ADMIN 5. GALLERIES 6. AUDITORIUM 7. BLACK BOX THEATER 8. WORKSHOP SPACES 9. RETAIL SHOPS 10. ANCHOR SHOPS ACCOMMODATION 12. FOOD COURT 13. PLAZA 14. ADVENTURE PARK 15. PLAY AREA 16. DINING 17. RETAIL SHOPS 18. VIEWING DECK 19. SERVICE ROAD 20. EXIT SITE PLAN 2 3 4 5 6 8 9 10 13 14 12 16 15 17 18 19 19 20 7

GROUND FLOOR PLAN

ii GROUND FLOOR PLAN
2 30 32 31 20 21 22 22 23 24 24 25 26 27 28 29 24 23 3 4 5 5 5 6 6 8 9 10 10 12 13 13 13 13 13 14 15 16 17 18 18 18 19 19 19 19 7 7 30 A A' B B' ENTRY 2. TICKETING AND CLOAK ROOM 3. PLAZA 4. INFORMATION WALL 5. GALLERIES 6. STUDIOS 7. OPEN WORKSHOP SPACES 8. AUDITORIUM LOBBY 9. TOILETS 10. STAGE GREEN ROOMS 12. BLACK BOX THEATER 13. RETAIL SHOPS 14. MOBILE KIOSKS 15. ANCHOR SHOP 16. OUTDOOR SEATING 17. SEMI-BERM PLAZA 18. QUAD SHARING ROOMS 19. TWIN SHARING ROOMS 20. FOOD COURT LOBBY 21. FOOD STALLS 22. TOILETS 23. KIDS PLAY AREA 24. RETAIL SHOPS 25. RECEPTION & WAITING 26. MANAGER’S CABIN 27. CULTURAL HEAD’S CABIN 28. MEETING ROOM 29. FRONT & BACKEND OFFICE 30. PARKING 31. SERVICE ENTRY 32. EXIT L E G E N D
1:500
iii FIRST FLOOR PLAN FIRST FLOOR PLAN 1:500 A' B B' A L E G E N D OUTDOOR SEATING 2. FOOD STALLS 3. STORE ROOM 4. PHOTOGRAPHY SPACE 5. STAIRCASE 6. SERVICE ENTRY 7. LOBBY 8. LIFT 9. AUDITORIUM SEATING 10. STAGE 2 3 4 10

As the tourist enter they are attracrted by the panaromic opening which has the scene setup and then the information wall which has three openings providing information but a bit inside leading them to the galleries, then they continue the journey gathering information which lead up to another scene setup which forms the street, which has Karnataka traditional houses as studios on both the sides with a narrow street leading them to the auditorium and further to the retail space.

A mix of both open and closed spaces in the street makes it an apt scene of a village and the heavy mass of the auditorium right up straight as they enter the street is seen which becomes the landmark of the area. The heavy mass of the auditorium is lighten by brick cladding at certail heights. Overall it becomes a playful journey from the start as they go from a huge plaza to a frisking space and then a big open space again.

iv GALLERIES & WORKSHOPS ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // GALLERIES & WORKSHOP SPACES
FLOOR PLAN WORKSHOP FLOOR PLAN GALLERIES 1:200 1:200 Entrance 2. Gallery Space 3. Flower Garden 4. Information Wall 5. Scene Setup 6. Earth Berm LEGEND D' C C' D SECTION DD' SECTION CC' LVL+0.6 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.45 LVL-0.3 LVL-0.3 LVL-0.6 LVL-0.3 2 3 4 4 4 5 6 3 3 3 2 2 2 2 2 3 5 6 6 5 3 The Street 2. Studio Spaces 3. Open Workshops 4. Way to Retail 5. Scene Setup 6. Seating LEGEND BIRDS EYE VIEW OF GALLERIES & WORKSHOP SPACES A VIEW OF INFORMATION WALL ACCESS TO THE GALLERIES A VIEW OF THE STREET WAY TO THE STREET

Retail space comes after the cultural space which gives the tourists understanding about the arts and crafts and the culture of Karnataka which makes easier for them to shop things upto their personal likes, These retail shops are surrounded on the corners with an anchor shop in the center forming scene of a street shopping, as the tourist starts in a huge space but ends up in the frisking area to shop.

The journey of this retail space come to an end with food, there are few mobile kiosks oriented on the tangent with few mounds in front of them where the tourists can sit and eat of just enjoy. These kiosks are seperated from other space with the help of munds as there is an entry for the artists who come to stay in the complex. This space gives experience of both the street shopping and having food on top of a hill.

v ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // RETAIL-2 RETAIL-2
FLOOR PLAN RETAIL - 2 1:200 E E' SECTION EE' BIRDS EYE VIEW OF RETAIL - 2 A VIEW OF RETAIL 2 A VIEW TO MOBILE KIOSKS ACCESS TO RETAIL - 2 LVL+0.6 LVL+0.45 LVL+0.0 LVL+0.0 2 3 3 4 4 4 4 5 6 7 9 10 10 10 Anchor Shop 2. Sitting Space 3. Mobile Kiosks 4. Retail Shops 5. Parking 6. Security Room 7. Exit 8. Auditorium Lobby 9. Service Road 10, Shopping Street LEGEND

Accommodation is separated from other spaces by creating mounds with acts as a visual barrier wherein the people living in accommodation space can sit on the other side of the mound.

Twin sharing

Twin sharing module is designed in such a way that each unit gets a front yard and a back yard which gives different artists to interact with each other, relax, work in open space. Each module has two twin sharing houses.

Quad sharing

Quad sharing module has a courtyard shared by two houses with a shaded roof to allow the air moment freely and they are oriented towards the windward direction to catch in more with and keep the space ventilated and cool.

ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // ACCOMMODATION ACCOMMODATION
vi
1. Courtyard 2. Coridoor 3. Sleeping Area 1. Frontyard 2. Coridoor 3. Sleeping Area 4. Washroom 5. Garden 4. Balcony 5. Backyard 6. Washroom BIRDS EYE VIEW OF ACCOMMODATION FRONTYARD VIEW OF TWIN SHARING A VIEW OF FOUR SHARING A VIEW OF FOUR SHARING FLOOR PLAN QUAD SHARING LEGEND LEGEND FLOOR PLAN TWIN SHARING SECTION GG' SECTION FF' LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.6 1:12 LVL+0.6 LVL+0.6 LVL+0.6 1:200 F' 1:200 BACKYARD OF TWIN SHARING F G' G 2 2 3 3 4 5 4 6
vii ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // ADMIN & RETAIL-1 ADMIN & RETAIL-1 SECTION II' SECTION HH' LVL+0.45 LVL+0.6 LVL+0.0 LVL+0.0 LVL+0.0 2 3 3 3 3 3 4 4 5 6 7 H I' I H' FLOOR PLAN RETAIL STORES FLOOR PLAN ADMIN 1:200 1:200 BIRDS EYE VIEW OF RETAIL BIRDS EYE VIEW OF ADMIN ACCESS TO ADMIN BLOCK A VIEW FROM RETAIL A VIEW TO RETAIL ENTRANCE TO RETAIL A VIEW OF RETAIL SHOPS Street 2. Dry Food Stall 4. Retail Shops 5. Baffle Wall LEGEND Reception & Waiting 2. Corridor 3. Manager's room 4. Cultural Head's Cabin 5. Meeting 6. Front Office 7. Back Office 8. Washrooms LEGEND

Food court is designed keeping in mind the journey of a visitor from start to end as they end their journey here, the outdoor seating has a beach view for a soothing meal, and a colourful experience with the free flowing fabric roof.

The staircase is hanged with the ropes which also acts as railing and the courtyard is places looking the staricase and the shadows of the free flowing fabric roof on the floor above.

Overall this food court will give an amazing experience to the tourists as they end thir journey of the Village here.

viii ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // FOOD COURT FOOD COURT Entrance 2. Corridor 3. Courtyard 4. Staircase 5. Food Stalls 6. Washrooms 7. Service Entry 8. Corridor 9. Food Stalls 10. Store Room 11. Photography Space 12. Outdoor Seating LEGEND A VIEW OF STAIRCASE A VIEW OF OUTDOOR SEATING A VIEW OF SEATING TOWARDS THE SEA BIRD'S EYE VIEW OF FOOD COURT ACCESS TO FOOD COURT SECTION JJ' GROUND FLOOR PLAN FIRST FLOOR PLAN 1:200 1:200 LVL+0.0 LVL+0.0 LVL+0.0 LVL+0.0 LVL+3.5 LVL+3.5 LVL+0.6 LVL+0.6 LVL+0.6 LVL+0.0 LVL+0.0 2 3 4 5 6 6 7 8 9 10 10 12 J' J J' J

This is an open plaza where there are these semi-berms arranged on the perimeter of the space and all the opening of the berm is concenterated in the center. Any kind of informal events like magic shoes etc. can be conducted over there where the audience is seated inside the berms and the performer stands in the center.

This also becomes an informal breakout zone if a tourist wants a break from their journey of the village they can sit and enjoy under the shade while their kids play in the open area which is surrounded by coconut plantation to shade the area.

Earth berms are places at few intervals to guide the tourist and inform them that there is something ahead so that they are attracted by that berm, and on that berm there will be a statue representing one cultural aspect of Karnataka, so near each berm they get to learn something new.

Having mosaic chips in pathways will allow the tourist to navigate eaasily as it shows which places to go and where not to also they play a role of rivers.

ಕಲಾ ಗ್ರಾಮ // K a L a GR a M a // SEMI BERMS & VISUAL CONNECTIVITY ix SEMI BERMS & VISUAL CONNECTIVITY
A
A VIEW OF SEMI-BERM PLAZA A VIEW OF SEMI-BERMS ACCESS TO SEMI-BERM PLAZA A VIEW LOOKING THE BERMS A VIEW LOOKING THE BERMS A VIEW LOOKING THE BERMS A VIEW LOOKING THE PLAZA MOSAIC CHIPS PATHWAY
VIEW OF SEMI-BERM PLAZA

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Arts & Craft Village by imohammedzain - Issuu