In our introduction is a state-of-the-art review in Augmented Reality (AR) Applications. Highly developed
entertainment and critical games from both research and industry are introduced. The intangible, attention-grabbing, and
flexible technology that provides a Simple Education Forum In this issue we present a summary of current AR applications
outlining the challenges of designing a specific education-related domain. This research is part of an ongoing research project
that aims to improve a better understanding of the design environment of AR applications that recognize the context of student
smartphones.