RECENT TRENDS IN COMPUTER GRAPHICS AND ANIMATION
INTERNATIONAL JOURNAL OF COMPUTER GRAPHICS & ANIMATION (IJCGA)
http://airccse.org/journal/ijcga/index.html ISSN: 2231 – 3281 (ONLINE) ISSN: 2231 – 3591 (PRINT)
HYPER-REALISM IN THE ADVENTURES OF TINTIN Chris Carter Animation, Queensland University of Technology, Brisbane, Australia
ABSTRACT The Adventures of Tintin: The Secret of the Unicorn is an animated feature film that blends graphic stylisation with photorealistic surfaces and motion capture to create digital beings in a hyper-realistic style. As a result, the visual style of The Adventures of Tintin is significantly different to the now dominant cartoon stylisation that continues to develop in studios such as Disney, PIXAR and many others. Disney inspired cartoon stylised films, such as Frozen, continue to engage audiences around the world; receiving relatively little criticism for their visual style. Hyper-realistic animation, however, has struggled to achieve the same widespread acceptance. Many people continue to find hyper-realistic characters less engaging than cartoon characters and at times even find them to be somewhat repulsive. Via close analysis of The Adventures of Tintin, this paper illuminates the significance of establishing visual harmony between the elements of shape, surface and motion to sustain appealing and believable hyper-realistic characters.
KEYWORDS Animation, Hyper-realistic, Tintin, 3D Animation, Animation Aesthetics, Character Animation
For More Details:
https://aircconline.com/ijcga/V9N4/9419ijcga01.pdf
http://airccse.org/journal/ijcga/vol9.html
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING ECOMMERCE PRODUCTS Alessandro Massaro, Valeria Vitti, Antonio Mustich and Angelo Galiano Dyrecta Lab, IT Research Laboratory, Via Vescovo Simplicio, 45, 70014 Conversano (BA), Italy
ABSTRACT In this paper is designed and realized a 3D web configurator platform able to optimize the creation of 3D objects for sale on multi e-commerce platform. The user can select online the preferred object by learning the configurator to optimize the 3D object features. A Support Vector Machine -SVM- algorithm adopting XGBoost approach, improved affect computing, user navigation experience and Visual Merchandising – VM- approach, all elements which support the creation of new object having the best effective features. The intelligent self-learning platform is designed for the real time construction of 3D CAD objects and integrates different user facilities such as augmented reality, web plugin, and WebGL graphical libraries. The proposed work follows the research and development -R&D- guidelines of ‘Frascati’ manual concerning new search engine as research topic and summarize the result of an industry research project.
KEYWORDS New Search Engine, Support Vector Machine, E-Commerce, Augmented Reality, Affective Computing, User Experience, Frascati R&D, XGBoost, WebGL.
For More Details:
https://aircconline.com/ijcga/V9N4/9419ijcga02.pdf
http://airccse.org/journal/ijcga/vol9.html
EXAGGERATED CARTOON STYLE MOTION IN HOTEL TRANSYLVANIA Chris Carter Animation, Queensland University of Technology, Brisbane, Australia
ABSTRACT The fundamental principles of animation were developed at the Disney studio in the 1930s and when applied to animation result in a recognisable “Disney” style of motion. By adhering to these fundamental principles of animation, Animators have been able to successfully extend the Disney style of motion to the 3D CG medium. This paper goes beyond Disney style motion and examines the adaptation of techniques typically seen in more extreme cartoon-style motion and “pushed posing”, exemplified by early Warner Brothers animated short films. This is achieved via an analysis of Hotel Transylvania by Sony Pictures Animation, which features a stylised form of animation adapted from the extended principles of extreme cartoon-style motion to the 3D medium.
KEYWORDS Character Animation, Motion Style, Cartoon Style, Hotel Transylvania, 3D Animation
For More Details:
https://aircconline.com/ijcga/V9N4/9419ijcga03.pdf
http://airccse.org/journal/ijcga/vol9.html
ANOTHER SIMPLE BUT FASTER METHOD FOR 2D LINE CLIPPING Dimitrios Matthes and Vasileios Drakopoulos Department of Computer Science and Biomedical Informatics, School of Science, University of Thessaly, Lamia 35131, Greece
ABSTRACT The majority of methods for line clipping make a rather large number of comparisons and involve a lot of calculations compared to modern ones. Most of the times, they are not so efficient as well as not so simple and applicable to the majority of cases. Besides the most popular ones, namely, Cohen-Sutherland, Liang-Barsky, Cyrus-Beck and Nicholl-Lee-Nicholl, other lineclipping methods have been presented over the years, each one having its own advantages and disadvantages. In this paper a new computation method for 2D line clipping against a rectangular window is introduced. The proposed method has been compared with the afore-mentioned ones as well as with two others; namely, Skala and KodituwakkuWijeweera-Chamikara, with respect to the number of operations performed and the computation time. The performance of the proposed method has been found to be better than all of the above-mentioned methods and it is found to be very fast, simple and can be implemented easily in any programming language or integrated development environment.
KEYWORDS 2D Computer Graphics; Computer Graphics Education; Geometry; Line Clipping; Programming Education; Computation method
For More Details:
https://aircconline.com/ijcga/V9N3/9319ijcga01.pdf
http://airccse.org/journal/ijcga/vol9.html