Skip to main content

HebahQatanany_Urban Portfolio

Page 1


PORTFOLIO

HEBAH QATANANY

Urban Design Projects

CHENGDU CULTURAL CENTER DESIGN & FABRICATION

CURVI LINEAR

Type: Academic Work - Internet of Buildings Studio

Team: Adriana Such, Diana Roussi, Dongxuan Zhu, Tugdual Sarazin & Faculty: Angelos Chronis, Iacopo Neri, Mahsa Nikoufar and Androniki Pappa

Location: Barcelona, Spain

Year: 2021

HEALING FLOWS

Healing flow is a research project that tackles a more holistic understanding of healthy street design by providing an analytical design tool to urban planners and stakeholders through a combined evaluation of health risk and mobility flow. The project provides a global framework that can be applied to different scenarios and cities.

Methods:

METHODOLOGY

The project goes through an analytical process starting from establishment of environmental quality index, to an agent-based simulation, and finally health risk analysis; all of which generate targeted “health pills” that improve the streets network through targeted interventions.

SIMULATING AGENT FLOWS

RESULTING AGENT FLOWS

IDENTIFYING HEALTH INDICATORS

HEALTH RISK SCORES

We evaluate how different agents’ health is affected from three categories: physical mental, and social health. Each of these health scores combine layers that involves factors

IDENTIFYING RISK AREAS

The following spider graphs summarize our findings in evaluation. We used these patterns to control the threshold of the highest risk in 3 health categories and analyzed dominant flows of these risky segments.

INTERVENTION METHOD

SIDEWALK PARKING 2 CAR LANES PARKING SIDEWALK

PHYSICAL HEALTH PILLS

Greenery for shadow

Weather protection

Permeable pavement

Increase Sidewalk width

Decrease parking spots

Road cleaning

Road elevation

10 km/h speed

PILL A PILL C PILL B

Weather

Permeable pavement

Increase bikelane width

Decrease parking spots

Road

Permeable pavement

Increase Sidewalk width

Decrease car lane number

Decrease parking

Road cleaning

Road curve for 20km/h

MENTAL HEALTH PILLS

Greenery location

Reduce parking

Increase Sidewalk width

Greenery densification

Crossing painting

Sidewalk ramps

Street light improvement

Greenery intensification

Pedestrian

Greenery

Increase

Greenery intensification

Pedestrian

Intersection

Street light improvement

SOCIAL HEALTH PILLS

Increase

OUTPUT EXAMPLE

Type: Academic Work - Internet of Cities Studio

Team: Aishath Nadh Ha Naseer, Laura Guimaraes, Mario Jose Gonzalez, Sinay Coskun & Faculty: Eduardo Rico, Mathilde Marengo & Iacopo Neri

Location: IAAC- Barcelona, Spain

Year: 2020

RENATURING LLOBREGAT

The challenge of this project was to conduct a river renaturing project in one of the main rivers in Catalonia- the Llobregat- that has the critical problems of dams, pollution and high human intervention. Through river simulation analysis and data studies we are able to propose a methodology to effectively restore the river to a more naturally functioning system.

Methods:

case-study analysis river flow simulation gis mapping post production

POTENTIAL RISK MAP

By summarizing the main risks and opportunities this river provides allowed us to clearly point out five sites where most of the risk and opportunities are concentrated. Then we selected to work with the last site- The Llobregat Delta.

STAKEHOLDER ANALYSIS

By dividing the river into five regions according to their common characteristics and the river shape, we identified the stakeholders that control each segment of the Llobregat.

METHODOLOGY & APPROACH

PROJECT PHASES

FUTURE VISION

By applying these strategies on different sites on the river we can begin to witness both upstream and downstream changes in landscape and an area of mono-culture is suddenly turned into a diverse area of opportunity.

Type: Computational Design Workshop

Team: Laura Guimarães, Dongxuan Zhu, Arina Novikova & Faculty: Milad Showkatbakhsh

Location: Venice, Italy

Year: 2020

VENICE

Recently, the rise of ‘Evolutionary Algorithms’ allowed the possibility of generating design solutions driven by a set of parameters and objectives. This project explores the potential of generative evolutionary algorithms in redesign the city of Venice. It is an experimentation in use of ‘Wallacei’- a computational design tool that implements such concepts.

Methods:

generative design evolutionary analysis

PHENOTYPE CONSTRUCTION

01. Rebuilding curve as changing factor of the urban grid

02. Simulating Venice parcels

construct base lines for the city grid adapting lines to irregular urban tissue

set boundaries

generate districts

create parcels

DESIGNING THE ENVIRONMENT

In order to create a balanced evolution, the fitness objectives are deliberately designed to conflict, aiming at maximizing activity spaces both from below (the water network) and from above (the rooftop plazas). To ensure both variation and cohesion in evolution, we keep the crossover and mutation parameters controlled by different genes.

01. Maximize island distribution
04. Maximize sunlight in plazas
05. Maximize plazas distribution
02. Maximize accommodation
03. Maximize boat network

SELECTED URBAN MORPHOLOGIES

Building height varied

Height of spaces beneath buildings optimized

Rooftop square segregated

Building height exaggerated

Building footprint shrinks

Rooftop square more accurate

EVALUATION

We finally selected Generation 18, solution 11 in our 2nd attempt as the best performance as it provides adequate activity spaces both from water and from rooftop, compared to previous typical city model of Venice, more people are able to live and at the same time enjoy better opportunities in public spaces.

BEHIND THE ALGORITHM

generating phenotype

using loops to create waterways as wooly path (aneomone)

designing the 5 fitness objectives running wallacie & evolutionary analysis

OUTPUT COMPARISON

4% Water surface accessed by boats

98,500m2 accommodate surface

95% ground floor public space is heavily shaded

53% water surface can be accessed by boats

335,000m2 accommodate surface

26.6% ground level public space shaded

6900m2 additional rooftop space

*all calculations based on digital model esti-

AL UMMA PARK

Type: Competition submission- Honorable mention

Location: Baghdad, Iraq

Year: 2019

This project is a submission to the Tamayouz award, held in partnership with Dewan Architects + Engineers. The award’s theme was the regeneration of Al Umma Park in Baghdad and the proposal works on creating a design that is mindful of the existing structures and artworks in the park, as well as the demands of the community and local context. Designing a recreational space that served as an attraction for families and a platform for Iraqi art and history.

Methods:

MASSING CONCEPT

the wall of Baghdad answering to context creating levels inserting activity

THE LAYERS

The void twists, turns and changes in height in answer to the context of the site and the functionality of the project. In addition to the void, the project is also divided vertically into 3 layers: the outdoor, indoor and a mid-level sandwiched between the two. The three levels are a manifestation of Baghdad's history, present and future.

surrounding structures
project mass
inserting voids

Type: Academic & professional

Location: Dubai. UAE

Year: 2017-2019

DESIGN & FABRICATION

This chapter contains a collection of both experimental and project models that I have created during academic and professional work. They combine techniques of 3D Rhino modeling, laser cutting and 3D printing to generate physical models of different materials and sizes.

Methods:

FORM MAKING

Scratched Box
Exploded Flower
The Maze
Scaled Rectangles
Dense to less dense
Waves

Subtract

Layered circular voids
The worm void
Circular volumes
Intersecting L shaped masses
Ramp

FORM MAKING

Notch
Notch
Triangular volumes
Layered Liner Volumes
Overlapping frames
Intersecting Triangles
Alternating planes
Pinch

LASER CUTTING

3D PRINTING

Serpentine Pavilion- BIG
Venice biannale pavilion
The Pyramid- BIG
The Rolex Center- SANNA

Turn static files into dynamic content formats.

Create a flipbook