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EllaYunHong_Portfolio_2026_AcademicStudy

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University Collage London Year 5 PG21 Tutor: Abigail Ashton, Andrew Porter, Tom Holberton

Blur-Fog (On-going Project)

The Installation Functions as a Mist Maker, Bringing Fog into a Sculptural, Human-Accessible Form to Explorate Space and Perception.

1 FOG MACHINE This project explores the translation of atmospheric phenomena into a human-scale, interactive installation. At the core of the design is a flower-inspired mechanism. Movable petals, driven by Arduino-controlled servos, guide fog emitted from adjustable nozzles, transforming the device into a “fog paintbrush.” The fog source is a lightweight ultrasonic ceramic-disc mist maker, positioned behind the flower to maintain the overall balance and portability of the device.

Software: Rhino, Grasshopper Model Making: 3D Print, Arduino Circuit

Where Water Breathes(1 min): https://youtu.be/kowICqJxBiI Where Water Breathes(6 mins): https://youtu.be/ArIGBg03j44


Blur-gerbegehren

# Load the depth image image_path = “/Users/hongyun/241103_streetview_pointcloud/Street View 360.depthmap.jpg” depth_image = cv2.imread(image_path, cv2.IMREAD_GRAYSCALE) input_image_path = “/Users/hongyun/241103_streetview_pointcloud/Street View 360 1.jpg” # Replace with the path to your input image input_image = cv2.imread(input_image_path) if input_image.shape[:2] != depth_image.shape[:2]: input_image = cv2.resize(input_image, (depth_image.shape[1], depth_image.shape[0])) # Define thresholds for “gray” pixels # Adjust these values as necessary to capture only the desired gray range lower_gray = 10 # Slightly above black upper_gray = 245 # Slightly below white where blur can be detected # Create a mask for gray pixels mask = cv2.inRange(depth_image, lower_gray, upper_gray) # Convert gray areas to white and everything else to black #mask_convert_image = np.where(mask == 255, 255, 0).astype(np.uint8) # Apply the mask to the input image masked_image = cv2.bitwise_and(input_image, input_image, mask=mask)

An Architectural Exploration of Pointcloud Blur Through Google Map Streetview.

# Save or display the result cv2.imwrite(“/Users/hongyun/241103_streetview_pointcloud/mask_image_2.png”, masked_image) cv2.imshow(“Mask Input Image”, masked_image) cv2.waitKey(0) cv2.destroyAllWindows()

Coding Parameter Threshold

50

Upper gray

200

Lower gray

50

Divided Rows

15

Divided Cols

30

laplacian_var : 1731.9687480852822

laplacian_var : 4433.071744714491

laplacian_var : 2384.4498726409743

1 POINTCLOUD CODING The lack of comprehensive Street View coverage raises questions about the policies that shaped it and its architectural implications. I aim to further investigate the underlying story and explore how this limitation influences the perception and documentation of urban spaces in Germany. I employed panorama unfolds to deliberately introduce blur. It explores the dynamics of blurring, testing various image resources under different parameters to refine the methodology and enhance the results.

Software: Stable Diffusion LoRA AI Training, Python Scrpting, Blender Pointcloud Render

bigger sizes with more juxtaposition

Detecting German Resident’s Blurring Street

smaller sizes with less juxtaposition

Inpaint Parameter Masked content

original

Mask mode

Inpaint masked

Mask blur

20

Soft inpainting

True

Sampling method

DPM++ 2M

Batch count

3

Model : Stable Diffusion 1.5 Denoising strength : 0.75 The Training Model Outcome to Un-blur Cityscape, with Different German Facade Input

Scale Testing of the size of the Panoramas

Using Depth Map Mask and Edge Detection

A close-up, top-down view of a section of the point cloud with materials applied, showing the intersection between Stallschreiberstrasse and Alte Jakobstrasse.

LoRA Training Process and Parameters

Python Code for Blur Detection

02

University Collage London Year 4 PG21 Tutor: Abigail Ashton, Andrew Porter, Tom Holberton

#convert a depth img into a mask img import cv2 import numpy as np


ELLA YUN HONG

2 BLURRING POINTCLOUD The concept of blur is employed as both a visual and spatial strategy to seamlessly integrate architecture into the surrounding urban fabric. Rather than creating sharp separations between building and landscape, the design embraces transitional conditions—semitransparent materials, fragmented geometries, and layered spatial sequences—to dissolve boundaries.

Pointcloud Landscape Experience: https://youtu.be/mxWBFiplB6I

PORTFOLIO 2024-2025

Software: Unreal Engine Game Experience and Render, Permier Pro Video Edit ELLA YUN HONG

PORTFOLIO 2024-2025

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Trees(High-Water Planting) & Sun Gardens/ Xeriscape(Low-Water Planting)

Moss, Fern, Or Shade-Tolerant Planting

ELLA YUN HONG

3 GENERAL ARRANGEMENT

Water Retention Landscapes(Rain Gardens, Filtered Wetlands) +8,70 +8,50

The concept of blur is employed as both a visual and spatial strategy to seamlessly integrate architecture into the surrounding urban fabric. Rather than creating sharp separations between building and landscape, the design embraces transitional conditions—semi-transparent materials, fragmented geometries, and layered spatial sequences—to dissolve boundaries.

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R 4745

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R 5184 R 5019

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4000

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8000

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+6000 R 3 6 0 0R 4 1 0 0 R 1950 R 1800

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+8500

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R 12521 R 5663

R 2769

+6000 R 9521

PORTFOLIO 2024-2025

4502

R 9921

00

+8500 2

Grass Land

4

6

8

10m R 6099

1 :2 0 0

R 4100

Moss Land +8500

Xeriscape

R 8350 R 11000

Rain Garden Soil Ground

Software: Rhino, CAD, Illustrator

Gravel Paving ELLA YUN HONG

PORTFOLIO 2024-2025

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03

Architectual Association Year 3 Unit 3 Tutor: Ricardo Olavo Ostos, Nicholas Zembashi

Programmes & Plantations

In-Between Cocoa Under a Mythical Narrative, Investigating Human & Animal Relationship in Indonesian Cocoa Plantation. Site Observations in Java, Indonesia

1 THE RABBITS’ KINGDOM In Indonesia, a developing country, enhancing animal well-being is a significant challenge. Discussions with sociologist Harry from the University of Indonesia highlighted the influential role of anthropomorphism. The Easter bunnies’ story is transformed into a selling point, with rabbits partnering with cocoa farmers, and cocoa woodlands becoming the location of underground chocolate factories.

Software: Blender Render Assisting, Procreate Drawing, Photoshop Drawing, Illustrator Vector Drawing

Speculating on a new relationship of Rabbits and humans ‘farming’ on a Cocoa Plantation


The Grand Canopy’s Bamboo Components Technical Section 1:67@A2

Design Decisions Design DiagramsDecisions of Iterations Diagrams of Iterations

My proposal involves designing a chocolate factory on a cocoa plantation in Java, Indonesia. The factory will serve as both a production facility and a public space for social interaction, acting as a mediator between the company and smallholder conflicts. Additionally, it will serve as a playground for local children and families.

1 The Pinnacle

Corresponding Construction Detail

ELLA YUN HONG

2 BUMILOKA PLANTATION SITE ANALYSIS

1

Scenographically Hidden Among Trees Scenographically Hidden Among Trees

More Shadow Direct Sunlight

More Shadow

2

Direct Sunlight Too Exposed Need to Cut More Trees

Too Exposed Need to Cut More Trees

Site of Former Kakan Company - Citing Design

Project Citing - Former Corporation Site-Offset from main road , lessen impact on existing trees

Human Access Hidden Architecture

Dry Season Sunpath Shading

2 Upper Nests

3

3 Lower Nests

4

View 1 View 2 More accessible for animals (incests)

Embraces the Topography

More accessible for animals (incests)

Embraces the Topography

Animal Access Underground Routes

4 Sky Atrium

Utilising the Topography Cascading Programmes

PT. BANTEN PRIMA MINERAL, Mining

MtsS Manbaul Ulum, Primary School

5

Rainy Season Peaked Canopy

Local Houses

Surya Mekar, Mixed Farm 5 Factory Atrium

PORTFOLIO 2024-2025

Software: Photoshop, Illustrator, Hand-Drawing Model Making: Laser Cut, CNC

0 ELLA YUN HONG

1m PORTFOLIO 2024-2025

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ELLA YUN HONG

3 ONCE UPON A TIME... Dry Season

Inside the Chocolate Machine

Harvest

Peering into the Cocoa Atrium

Rainy Season

Under the Grand Canopy Chocolate Stalactites The cogs of the chocolate machine turn and turn inside the grand cocoa atrium, with their excess product melting and setting into the canopy

Local Farms Flourish The locals are encourage to maintain their own farmland in the grounds of the new AgroCocoa-Forest

PORTFOLIO 2024-2025

Forcipomyia Midges Sanctuary Crucial pollinators and friendly insects to cocoa are encouraged to inhabit the site

Intercropped Resilience Luscious vegetation of the agroforestry strategy combats monoculture and encourages biodiversity

Peripheral Rattan Shelters Rattan as a new medium for animal feed

Software: Rhino Model, Cinema 4D Render, Photoshop, Illustrator ELLA YUN HONG

PORTFOLIO 2024-2025

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04

Architectual Association Year 2 Intermediate 17 Tutor: Mark E Breeze Katie (Kyriaki) Kasabalis

3D Spaces to 2D Surfaces

Screenshots From Video ‘Home’, Exploring the Relationship Between Screens & Domesticity

Alongly An Augmented Reality Application Envisioning the Future of Collective Domesticity.

Accommodation

Screenshots From Video ‘Home’ in Timeline

Home: https://youtu. be/2GfqWdmTeas

Physical Model Aligning Screenshots from Video ‘Home’ in Timeline

Grid Division

Camera Tracking & Meshing

Visualizing the Switch in Domesticity

1 THE ’SWITCH’ OF DOMESTICITY

Physical Interpretation

With the rapidly growing technology and the acceleration of the pandemic, the Internet becomes a solution for individuals to connect to friends and the world. Single living homes have become the combination of shelters and screens, the switch between reality and virtuality.

Software: Photoshop layout, Premier Pro and After Effect Video Edit Model Making: Laser Cut

Surfaces Re-scanning

24 Hours Study of My Day on 5th May, 2022


ELLA YUN HONG

2 2D MODELS TO 3D SURFACES By constantly activating and deactivating surfaces, can a simulation system transform lonely space into a sociable space?

PORTFOLIO 2024-2025

Using Unity, I developed an App that stored my 3D Scanning Room data and Generated a conversion to the cardboard VR Headset

Software: Unity VR programme, Cinema 4D Camera Tracking, Unreal Engine Render Model Making: Laser Cut

Physical Interpretation Point Cloud Model Close-Ups

ELLA YUN HONG

Screenshots in ‘Home’ and Re-meshing the Scanned Space with Camera Tracing My initial explorations in lonely living and technology

PORTFOLIO 2024-2025

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Future of Domesticity

Introducing Alonely: https://youtu.be/kowICqJxBiI

Diagram Showing Spacially Functions of My ‘Alongly’ Room

01:38-1:50

Setting Personalized Experience

Alongly is an enhanced reality application that imagines individual collective living to tackle loneliness in the digital world. Alonely not only have static interaction but also dynamic space movement, where footsteps become the tool to measure and recreate the existing space into new configurations. Fixed space has been given elasticity that can create new surfaces and boundaries.

Transformation Of Amorphous Domestic Surfaces In Response To Human Movement

My Architecture: https://youtu.be/OqDVjjIW8mg My Site: https://youtu.be/ANuD5f3Gp_k

Renders in ‘Introducing Alonely’ Re-imagining Future Individual-Collective Living 3 modes of ‘Expansion’ applying to my studying space

ELLA YUN HONG

3 AR APPLICATION: ALONGLY

1:51-2:20

2:21-2:42

Space Rotation Back to Socialize

Expanding Small Spaces

Space Rotation to Socialize

Moving in Virtual Spaces

Space Expansion for Studying Space Expansion for Better Visual Experience

Personalized Your Space

PORTFOLIO 2024-2025

Generating New Spaces

2:43-2:55

2:56-3:05

3:06-3:17

Software: Blender Animation, Premier Pro and After Effect Video Edit ELLA YUN HONG

PORTFOLIO 2024-2025

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Turn static files into dynamic content formats.

Create a flipbook
EllaYunHong_Portfolio_2026_AcademicStudy by Ella Yun Hong - Issuu