The Prince of Yorsha Doon Written by Andrew Peterson Illustrations by Cory Godbey, Nicholas Kole, and Hein Zaayman
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outh of the Killridge Mountains, west of the Chasm, north of the Jungles of Plontst, and east of the Dark Sea of Darkness lay the broad and blighted wasteland of white stone and red sand called the Woes of Shreve. The Woes were lethal. Humans couldn’t survive there because the blistering sunlight would sizzle their skin and bake their bones in a matter of minutes—none, that is, except those who managed to slather themselves with bloodrock dye, which was very expensive and very hard to come by. Hard to come by, unless of course you owned one of the few bloodrock mines that were well guarded by all manner of deadly things like assassins and mad Fangs (who survived the war) and packs of slidder vipes whose needle teeth could skin a tahala whole in the time one could say, “Oh my, I’m all out of bloodrock dye and we’re hours from shelter. It was nice knowing you.” But there was no need to venture into the Woes of Shreve if you had the sense enough to live in Yorsha Doon. West of the Woes, on the edge of the Dark Sea of Darkness, the sprawling city of Yorsha Doon adorned the desert with bright spires and the blues and greens and purples of flags fluttering and robes billowing and turbans bobbing along the thousands of narrow streets. Butaar music played, tahalum gruttled, merchants shouted, and children laughed in the streets, while in the nearby maze of piers, hundreds of ships creaked as waves slapped hulls and gullbirds squawked and eels shrieked. Historian and basket critic Hodar von Voodicum described
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22-12-2022 10:13:47