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STEM Coding for Good | Service Area Event Guide

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STEM Coding for Good Service Area Event Guide


Table of Contents

Welcome!

Why STEM? Council Support Planning Your Event Plugged In With Code Spark Supplies Activities Coding for Good Glossary Command Arrows Trail Mix Recipe Remix Grace Hopper Cards Code Blocks Animal Rescue Digital Board Game Game Designer Template User-Centered Design Prompt Cards App Screen Template Evaluation Flyer Social Media

You’ve decided to host a STEM Coding for Good Service Area Event! Yay! Planning a large event is not always easy and some people simply don’t have the time to plan events from scratch. That’s why we’ve put together this handy guide that lays it all out for you. This event is designed for Daisies, Brownies, and Juniors, and girls will earn all three of their Coding for Good badges (Coding Basics, Digital Game Design, and App Development). The event takes approximately 3 hours with the Plugged In portion included. For event planning help, check out our Service Area Event Planning resources. When you finish your event, we’d love to hear how it went! Tell us your story here.

▶▶ Why STEM? STEM not only introduces girls to an incredible variety of potential career paths with hands-on fun but also allows girls to think about problems and solutions in new ways, a skill relevant not only to girls who will eventually be leaders in STEM fields, but to girls who will be leaders in all fields.

This activity guide makes use of simple household materials and can be led by volunteers without prior STEM knowledge. You can take your event to the next level by one or two easy enhancements: • Plugged-In activities using codespark.com • Industry Professional guest speakers, such as parents, volunteers, or friends that work in computer science, to share their experiences of working with coding and what a coding education and career path might look like.

▶▶ Council Support This Service Area Event Guide comes with more than just a few activity ideas. To make your event as successful as possible, your Girl Scout staff are here to support you. We are happy to provide printed event guide, fliers, and handouts; planning support; and Service Area funding through spring allocations.

2 2 2 2 3 4 8 9 10 11 14 15 19 20 21 22 23 24 25

▶▶ Plugged In With Code Spark

Service Areas will receive an allocation based on hosting quality local events for Girl Scouts that tie in with the GSNWGL Super Troop Year plan topics and that host at least one event that is open to Girl Scouts beyond their Service Area. If you don’t find everything you need in this guide—we can help! Contact us with questions, comments, or suggestions via an email to info@gsnwgl.org.

codeSpark provides free use for Girl Scout events like the STEM Coding for Good Service Area Event! If you have access to a computer lab, tablets, or laptops, consider allowing the girls to apply all of the concepts they will learn to the codeSpark Academy. Request a code to host a free one-day event with codeSpark Academy here: https://accounts.codespark.com/ girl-scouts-councils-request. Be sure to request at least 3 days in advance of your event. Technology Tips

▶▶ Planning Your Event There are two different ways to set up your STEM Career Explorer Service Area Event, depending on the number of girls attending and your own preference. First, the activities can be run one by one with the entire group. This format works best for groups of 30 or less, or with ample volunteers to help individual girls and troops. Second, the activities can be run in stations, dividing your entire group into three smaller groups for rotations. This works best for larger groups and requires many volunteers who feel comfortable leading activities.

Before the meeting, confirm adequate wireless connectivity. codeSpark requires Internet connection while in use.

★2★

• If you’re using tablets, download, install, and login to codeSpark before your meeting. This process always takes longer than you think it should. • If you’re using desktop/laptop computers (at http:// www.codespark.com/play) be patient as the game takes some time to load the first time you open it. • Be sure to test codeSpark in the environment and with the devices you plan on using ahead of time. Some schools/libraries/public Internet access firewalls are very strict and only allow a predetermined list of websites.


• One device per girl is ideal but you can practice “pair programming” by grouping girls in twos. When pair programming, one girl holds the device and codes while the other tells her partner what to do and helps debug when errors occur.

¤ Animal Rescue Pieces

• Be sure the batteries in your devices (tablets or computers) are fully charged.

¤ App Screen Template

¤ Digital Game Board ¤ Game Designer Template ¤ User Centered Design Prompt Cards ¤ Evaluation

• Headphones are optional but can help keep the noise in the room down.

• Snacks ¤ Pretzels

• If you run into glitches or bugs in the program, email us at support@codespark.com or check out the FAQs at codespark.com/frequently-asked-questions.

¤ Crispy rice cereal ¤ Raisins

▶▶ Supplies

¤ Dried pineapple (or other dried fruit)

• Handouts included in event packet

¤ Dried cranberries ¤ Popcorn

¤ STEM Coding for Good Badges Form ¤ STEM Outcomes Survey

• Large bowl

¤ Coding for Good Glossary

• Large plastic or wooden spoon

¤ Command Arrows

• 1 cup measuring spoon

¤ Trail Mix Recipe Remix

• 1/2 cup measuring spoon

¤ Grace Hopper Cards

• Masking tape

¤ Code Blocks

• Pens, pencils, and coloring supplies • Scissors

0110010110110101110000011011000110010110100010101111000011000010110110101110000011011000110010101 000101011110000110000101101101011100000110110001100101010001010111100001100001011011010111000001 101100011001011010001010111100001100001011011010111000001101100011001010100010101111000011000010 1101101011100000110101011011010111000001101100011000001101100011001010100010101111000011000010110 1101011100000110010110110101110000011011000110010111011000110010110100010101111000011000010110110 101110000011011000110010101000101011110000110000101101101011100000110110001100101010001010111100 001100001011011010111000001101100011001011010001010111100001100001011011010111000001101100011001 010100010101111000011000010110110101110000011010101101101011100000110110001100000110110001100101 010001010111100001100001011011010111000001100101101101011100000110110001100101101000101011110000 110000101101101011100000110110001100101010001010111100001100001011011010111000001101100011001010 100010101111000011000010110110101110000011011000110010110100010101111000011000010110110101110000 011011000110010101000101011110000110000101101101011100000110101011011010111000001101100011000001 101100011001010100010101111000011000010110110101110000011001011011010111000001101100011001011000 001101100011001010100010101111000011000010110110101110000011001011011010111000001101100011001011 ★3★


▶▶ Activities Full Group: Welcome Time: 5 minutes ▶ Welcome to Coding for Good! Today you will earn 3 badges: Coding Basics, Digital Game Design, and App Development. Code is the language that computer scientists create and use to tell computers what to do. Computers (and phones, tablets, and anything else with an interactive screen) only understand instructions in code, instead of English, Spanish, or any other spoken language. As Girl Scouts, we aren’t just going to talk about computers, apps, and games, we are going to talk about how coding can make the world a better place. Who is ready to be a computer scientist for a day?! Full Group: Algorithm Robot Race Time: 15 minutes ▶ Supplies • Command Arrows (Move Forward, Turn Right, Turn Left); one set per pair ▶ Instructions Have the girls work in teams of two. An algorithm is a list of steps to solve a problem or complete a task. Today you are going to give your buddy an algorithm (step-by-step instructions) to win a race! You have just three possible instructions: Move Forward, Turn Right, Turn Left. You cannot move unless they tell you to! If you are the guide, you may only use the three possible instructions; you cannot tell your robot to go backwards, run, or just “go that way.” On your mark, get set, go! Rotation A: Efficent Snack Algorithm Activity Time: 15 minutes ▶ Supplies • Trial Mix Recipe Remix, 1 of each recipe

• 1/2 cup measuring spoon • Pretzels

• Dried pineapple (or other dried fruit)

• Large bowl

• Crispy rice cereal

• Dried cranberries

• Large plastic or wooden spoon

• Raisins

• Popcorn

• 1 cup measuring spoon ▶ Instructions Have girls work in two groups. Give one group the Team Count recipe, they will be counting out ingredients. Give the other group the Team Measure recipe, they will be measuring out the ingredients. A recipe is a great example of how we can follow an algorithm to complete a task. For this activity, each group will follow their recipe to make the same trail mix. One group has a recipe with a detailed algorithm to make their mix. The other group has a recipe with an efficient algorithm to make their mix. With your team, work together and follow the steps of the recipe exactly as they are written to make trail mix. After the girls have made their trail mix, allow them to eat it. While eating, ask each group to read their recipe to the rest of the group. Take turns going back and forth so that Team Count reads step 1, then Team Measure reads step 1, and so on. ▶ Ask the Group • How were your algorithms different? • How were your algorithms similar? • Were any of the parts frustrating? • Were any of the parts easy? • Team Count, your algorithm was detailed. What real-life instructions need to be very detailed? ¤ Ex. Recipe to make medicine, building something out of wood, instructions for doing something for the first time. • Team Measure, your algorithm was efficient (easy to read and follow, but less specific instructions). What real-life instructions can be efficient? ¤ Ex. Recipe to make trail mix, instructions for doing something you have done before • What kind of algorithm do you like better, detailed or efficient?

★4★


Rotation B: Sorting Grace Hopper Timeline Algorithm Time: 15 minutes ▶ Supplies • Grace Hopper Cards, 1 set ▶ Instructions An important job for computer scientists is debugging. Debugging means finding and fixing problems in computer codes, so that an algorithm (set of instructions) works the way we want it to. We use the term debugging because one day in 1947, an important computer was having issues, and the problem was caused by a moth stuck in it! A woman, Grace Hopper, was in charge of the team that found the moth and taped it into her notebook. This was the first documented case of a real bug being the source of the computer problem! Today, we’re going to learn more about this very important woman in computer science, Grace Hopper. To learn about the amazing life of Grace Hopper, we’re going to create a timeline of her biggest achievements. This set of cards with information about Grace Hopper is all out of order, so we need to debug! Work together to create a sequence of facts starting with when and where she was born. Each of you will get a card. When it’s your turn, you’ll read your card and find your place in line. To find your place in line, look at the sequence of dates. Dates that come later will go to the right, and earlier dates will go to the left. When everyone has found their place in the line, have each girl read their fact starting with the first card for when Grace Hopper was born. While girls are reading, allow them to debug if someone is out of order. ▶ Ask the Group • Do you know anybody that works with computers? • How are computer scientists helpful? • Did you need to do any debugging in the line? Rotation C: Looping Dance Algorithm Time: 20 minutes ▶ Supplies • Code Blocks, 1 set per group ▶ Instructions

Computers follow algorithms (instructions) that are written in code (computer language). Computer scientists try to make their code as efficient as possible, that means they write as little as possible to make the computer do what they want. Imagine you are writing a code to brush your teeth and for every brush, you would need to tell the computer “brush.” To make010111000001101100011001010100010000110000101101101011 the computer keep brushing for 001100001011011010111000001101100011001010100010101111 three minutes, we would need to say, “Brush forward, brush backward, brush forward, brush backward, brush forward, brush backward, brush forward, brush00010101111000011000010110110101110000011011000110010 backward, brush forward, brush backward, brush forward, brush backward,” until our 3 minutes were over. That is a lot of typing! 11000110010101000101011110000110000101101101011100000

Instead, we can make our algorithm more efficient by creating a loop that says “Loop 6 times: brush 110010101000101011110000110000101101101011100000110010 forward, brush backward,” then our computer knows to brush forward and back 6 times without us 001100001011011010111000001101100011001010100010101111 having to type it all out! When we use loops, we tell computers to do something over and over again.

00010101111000011000010110110101110000011011000110010

We are going to try coding our own efficient algorithms by creating a looping dance! You will each 10001100101010001010111100001100001011011010111000001 take turns using the code blocks to code your own dance, and the group will turn in to Robot Girl Scouts 10010101000101011110000110000101101101011100000110010 who follow your code!

001100001011011010111000001101100011001010100010101111

Fit the Code Blocks together like puzzle pieces to create your algorithm. Then try following the 00010101111000011000010110110101110000011011000110010 algorithm with all of your friends.

10001100101010001010111100001100001011011010111000001 10010101000101011110000110000101101101011100000110010 ▶ Ask the Group 001100001011011010111000001101100011001010100010101111 • Were your robot friends able to follow your algorithm? 00010101111000011000010110110101110000011011000110010 • Were there any parts of your code that needed to be debugged? 10001100101010001010111100001100001011011010111000001 10010101000101011110000110000101101101011100000110010 001100001011011010111000001101100011001010100010101111 00010101111000011000010110110101110000011011000110010 Have the girls take turns leading the dance.

★5★


Rotation D: Animal Rescue Maze Game Time: 15 minutes ▶ Supplies • Masking tape, tape out a 5x5 square grid on the floor with squares big enough to stand in • Command Arrows, 1 set • Animal Rescue Game Pieces, 1 set

010111000001101100011001010100010000 0011000010110110101110000011011000110 All games have four important parts: characters, or the person that you are playing as; obstacles, or things you have to 0001010111100001100001011011010111000 avoid or get around; objects, or things you can pick up; and goals, the things you are trying to accomplish in the game. 110001100101010001010111100001100001 You are going to play a life-size video game! Your character is a firefighter, your obstacles are buildings, your object is a cat, 1100101010001010111100001100001011011 and your goal is to reach and rescue the cat in the tree! 0011000010110110101110000011011000110 There are rules though! You may only move one square at a time and when you turn, 0001010111100001100001011011010111000 you stay in your same square. 100011001010100010101111000011000010 We will have three jobs to try: 1001010100010101111000011000010110110 0011000010110110101110000011011000110 • Game Maker: You will set up the game board by placing the obstacles and objects in the squares. 0001010111100001100001011011010111000 100011001010100010101111000011000010 • Character: You will be the firefighter on the game grid and follow the directions of the player. You cannot move unless they say so! 1001010100010101111000011000010110110 • Player: You will use Command Arrows to control where 0011000010110110101110000011011000110 your character goes. You can help them out by saying the 0001010111100001100001011011010111000 moves out loud. 100011001010100010101111000011000010 Have girls rotate through the three roles. 1001010100010101111000011000010110110 ▶ Ask the Group 0011000010110110101110000011011000110 0001010111100001100001011011010111000 • Did you make it through the maze and accomplish ▶ Instructions

your goal? • What was your favorite role, Game Maker, Character, or Player? • Can you think of any other video games that you like to play? Rotation E: Game Designer Time: 15 minutes ▶ Supplies • Digital Game Board, 1 per girl • Game Designer Template, 1 per girl • Coloring supplies ▶ Instructions You are all game designers, developing your very own game. Every game needs 4 important parts: a character, obstacles, objects, and a goal. As you work on each piece: • Character: Sketch it out. What do they look like? What are their defining features? Do they have a specific job? • Obstacles: Sketch it out. What are the pieces that your character will need to navigate around or jump over? Think about buildings, boulders, walls, trees, or rivers. • Objects: Sketch it out. What items is your character collecting or picking up in your game? • Goal: Write it out. What is the endpoint of your game? Is your character trying to get somewhere or bring something somewhere? After you have drawn out your character, obstacles, and objects, try putting them on the game board. How hard would your maze game be? ▶ Ask the Group • What was the goal of your game? • Who is your character? • Do you think you would like to play your game?

★6★


Rotation F: Sketch an App Time: 15 minutes ▶ Supplies • User-Centered Design Prompt Cards, 1 set • App Screen Template, 1 per girl • Coloring supplies ▶ Instructions App is a short way of saying “application.” An application is a software program that runs on your computer, tablet, or phone. Apps solve problems for people, such as helping them to find out how to get somewhere (map), check the weather (weather), help people in a disaster (check in apps or donations), learn a new language (foreign language apps)—even just solve the “problem” of having fun (games)! Many people think that programming an app is all about coding. But there’s a lot of work that happens without even touching a computer! You’re going to dig deeper into how programmers create an app that solves a problem for someone else. Often, app developers start planning on paper before they code the program on a computer. This gives the developer a chance to test her ideas before she spends a lot of time coding. Today, you’re going to come up with your own idea for an app that solves a problem! Split girls in to groups of 4-5. User-centered design means that an app was developed with the user and their problems in mind. Each group is going to receive a card introducing their user. You should use your user’s information to create an app for them. Each girl in the group will create one screen of the app, and then the group can put all of their screens together! Plugged In With CodeSpark Time: 15 minutes ▶ Supplies • Devices with internet access, ideally 1 per girl, though girls may work in pairs if needed ▶ Who are the Foos? The Foos are the inhabitants of Fooville, creative world modeled after computer microchips. Foos are happiest when they solve problems by working in a team, having fun, acting silly, and of course completing tasks efficiently! They can also experience sadness, frustration, silliness, surprise, and all sorts of emotions.

As girls make their way through codeSpark Academy puzzles, they’ll encounter different Foos who will introduce and practice coding concepts like sequencing, loops, conditionals and more. Each Foo has a special ability and different 0110001100101010001000011000010110110101110000011001011011010111000001 010111000001101100011001010100010000110000101101101011100000 010001010111100 personality traits. For example, Naomi can shrink and grow, throw a banana, and unlock things. She’s also fiercely loyal 011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 001100001011011010111000001101100011001010100010101111000011 to her friends. Val has a jetpack, can use dynamite, and travels through a transport portal. She’s also brave and very 00110000101101101011100000110110001100101101000101011110000110000101101101011100000110 000101011110000110000101101101011100000110110001100101101000 knowledgeable in all things science related.

10001010111100001100001011011010111000001101010110110101110000011011000110000011011000 110001100101010001010111100001100001011011010111000001101010 ▶ Complete 010111100001100001011011010111000001100101101101011100000110110001100101010001010111100 1100101010001010111100001100001011011010111000001100101101101 • Donut Detective, Puzzles section of codeSpark 011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 001100001011011010111000001101100011001010100010101111000011 • Tool Trouble, Puzzles section of codeSpark 001100001011011010111000001101100011001011010001010111100001100001011011010111000001101 000101011110000110000101101101011100000110110001100101101000 • Kite Plight, Puzzles section of codeSpark 00010101111000011000010110110101110000011010101101101011100000110110001100000110110001 100011001010100010101111000011000010110110101110000011010101 • With extra time, try: 0101111000011000010110110101110000011001011011010111000001101100011001011010001010111100 1001010100010101111000011000010110110101110000011001011011010 011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 001100001011011010111000001101100011001010100010101111000011 ¤ Create Game, Create section of codeSpark (Tap ‘Create’ then ‘New’ then ‘Create Game’) 001100001011011010111000001101100011001011010001010111100001100001011011010111000001101 000101011110000110000101101101011100000110110001100101101000 ¤ Create Story, Create section of codeSpark (Tap, ‘Create’ then ‘New’ then ‘Create Story’) 00010101111000011000010110110101110000011010101101101011100000110110001100000110110001 100011001010100010101111000011000010110110101110000011010101 0101111000011000010110110101110000011001011011010111000001101100011001011010001010111100 1001010100010101111000011000010110110101110000011001011011010 011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 001100001011011010111000001101100011001010100010101111000011 001100001011011010111000001101100011001011010001010111100001100001011011010111000001101 000101011110000110000101101101011100000110110001100101101000 00010101111000011000010110110101110000011010101101101011100000110110001100000110110001 100011001010100010101111000011000010110110101110000011010101 0101111000011000010110110101110000011001011011010111000001101100011001011010001010111100 1001010100010101111000011000010110110101110000011001011011010 011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 001100001011011010111000001101100011001010100010101111000011 00110000101101101011100000110110001100101101000101011110000110000101101101011100000110 000101011110000110000101101101011100000110110001100101101000 ★7★


Coding for Good Glossary ▶▶▶ algorithm—A list of steps to solve a problem or complete a task. For example, when you follow the steps of a recipe, you’re using an algorithm. app (short for application)—A software program that runs on your computer, tablet, or phone. app features—Parts of an app. They could be things like using the camera, a welcome video, a help page, or a way for app users to connect with friends. code—The language that computer scientists create and use to tell computers what to do. Beginning programmers usually start coding with block-based coding (visual blocks that link together) to build their algorithms. As they progress, they’ll move into using written coding languages such as JavaScript or Python. computer—Any device that stores information and follows instructions from a program. For example, a laptop is a computer; so is a coffee maker that can be programmed. debugging—When you find and fix errors (bugs) in a program. decomposition—To break down a problem into smaller steps or pieces to solve. development—When you create something new. digital games—Games you can play on your phone, computer, TV, tablet, or gaming console. Also called video games. event—An action that causes something to happen. game design process—The process of imagining, creating, and improving a design to create a video game. iterate—When you repeat a process many times to make something better. loop—A set of instructions that is repeated over and over again. perseverance—The ability to work through challenges. For example, when anyone starts to learn coding, they will find some activities challenging. When they keep trying until they succeed, they’ve demonstrated perseverance. programming—When a person creates a sequence of instructions, or an algorithm, that makes a computer or machine do something. sequence—The step-by-step order in which instructions or events should happen. For example: Think of the steps you do to get ready in the morning. You wouldn’t get dressed before getting in the shower! user needs—What potential or current users need to solve a problem your tool is meant to solve. user-centered design—A development life-cycle that focuses on understanding the needs of the user.

© 2019 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.

★8★

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Command Arrows ▶▶▶

Jump Jump over an obstacle and land in the next square. Jumping is not allowed if it takes you off the grid.

Move Forward Take one step forward. Characters cannot step off the grid.

Pick Up

Turn Right

When you reach an object, pick it up.

Turn to the right, do not take a step, stay in your square.

Turn Left Turn to the left, do not take a step, stay in your square.

★9★

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Trail Mix Recipe Remix ▶▶▶ ▶ TEAM COUNT Ingredients

• Pretzels

• Crispy rice cereal • Raisins • Dried pineapple (or other dried fruit) • Dried cranberries • Popcorn Materials • Large bowl • Large plastic or wooden spoon Instructions 1. Count out 20 pretzels and place in the bowl. 2. Count out 40 pieces of crispy rice cereal and place in the bowl. 3. Count out 35 raisins and place in the bowl. 4. Count out 25 dried pineapples pieces and place in the bowl. 5. Count out 30 dried cranberries and place in the bowl. 6. Sprinkle 15 pieces of popcorn in the bowl. 7. Gently mix all of the ingredients together with the spoon. 8. Wait to hear the next instructions from your troop leader.

▶ TEAM MEASURE Ingredients • 1 cup of pretzels • 1 cup of crispy rice cereal • 1/2 cup of raisins • 1/2 cup of dried pineapple (or other dried fruit) • 1/2 cup of dried cranberries • 15 piece of popcorn Materials • Large bowl • Large plastic or wooden spoon • 1 cup measuring spoon • 1/2 cup measuring spoon Instructions 1. Measure out 1 cup of pretzels and crispy rice cereal and place in the large bowl. 2. Measure out 1/2 cup of raisins, dried pineapples, and dried cranberries and place in the bowl. 3. Sprinkle a handful of popcorn in the bowl. 4. Gently mix all of the ingredients together with the spoon. 5. Wait to hear the next instructions from your troop leader.

★ 10 ★

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Grace Hopper Cards ▶▶▶

1906

1913

1922

I was born in New York City, New York and was the oldest of three children. My parents were Walter Fletcher Murray and Mary Campbell Van Horne.

At the age of 7, I took apart 7 alarm clocks to see how they work. My mother took 6 of the disassembled clocks but left 1 for me to explore.

At the age of 16, I applied to Vassar College. I was rejected because of my low grades in Latin class. I didn’t give up and was accepted to Vassar the following year. I went to school to study mathematics.

3.14159265358 97932384626 433832795028 841971693993 751058209749 1928

1930

1934

I graduated from Vassar College with a Bachelor’s degree in Mathematics and Physics.

I went back to school and earned my Master’s degree in Mathematics from Yale University.

I graduated with my Doctorate (PhD) in Mathematics from Vale University.

★ 11 ★

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Grace Hopper Cards ▶▶▶

1943

1944

1947

I joined the United States Navy Reserve to serve my country during World War II. The following year I was made a Lieutenant.

My team and I built the first computer in America. It was as big as a bedroom! We called it the Mark I computer.

My team and I were working on the Mark II computer when it broke. I opened the cover and found a moth inside of the computer! We removed the moth and came up with the term “debugging” which is a strategy that we use today in computer science.

1949

1959

1966

My team and I created the first electronic digital computer for commercial use. We called it the UNIVAC. This computer is what the inspiration for computers we use today.

I helped invent the coding language, COBOL, which let people code computers using code that was easy to understand and use.

I retired and was called to return to Naval duty TWICE! During that time I was promoted to the rank of Captain.

★ 12 ★

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Grace Hopper Cards ▶▶▶

1986

1991

1992

I was awarded the Defense Distinguished Service Medal, the highest non-combat honor given by the Department of Defense. I retired later that year.

I was awarded the National Medal of Technology by President George H.W. Bush. I was the first woman to receive this honor.

I passed away at the age of 85. In my honor, the Grace Hopper Celebration of Women in Computer Science conference was created to encourage women to be a part of the computing world.

WOMEN IN COMPUTER SCIENCE:

GRACE HOPPER (1906–1992) 2016 After my death, I was awarded the Presidential Medal of Freedom by President Barack Obama for my work in computer programming.

★ 13 ★

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Code Blocks ▶▶▶ Loop

Time(s)

when run raise left hand

floss

dab

raise right hand

turn left

sit down

lower left hand

spin slide stand up lower right hand jump turn right

★ 14 ★

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Animal Rescue ▶▶▶ Character: Firefighter

Obstacle: Building

★ 15 ★

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Animal Rescue ▶▶▶ Obstacle: Building

Obstacle: Building

★ 16 ★

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Animal Rescue ▶▶▶ Obstacle: Building

Goal: Kitten

★ 17 ★

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Animal Rescue ▶▶▶ Design Your Maze Game

Commands: Turn Right: Turn to the right, do not take a step, stay in your square. Turn Left: Turn to the left, do not take a step, stay in your square. Jump: Jump over an obstacle and land in the next square. Jumping is not allowed if it takes you off the grid. Move Forward: Take one step forward. Characters cannot step off the grid.

★ 18 ★

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Digital Board Game ▶▶▶ Design Your Own Maze Game

Commands: Turn Right: Turn to the right, do not take a step, stay in your square. Turn Left: Turn to the left, do not take a step, stay in your square. Jump: Jump over an obstacle and land in the next square. Jumping is not allowed if it takes you off the grid. Move Forward: Take one step forward. Characters cannot step off the grid. Pick Up: When you reach an object, pick it up.

★ 19 ★

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OBJECT CHARACTER

OBSTACLE

OBJECT OBSTACLE

OBSTACLE

OBJECT

GOAL

Game Designer Template ▶▶▶

★ 20 ★

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User-Centered Design Prompt Cards ▶▶▶ Teyana

Morgan

Teyana has only a few weeks until summer and lots to do! She’s a 15 year old Girl Scout who is getting ready to bridge to Ambassador. She has to find time to study for end-of-year tests. She’s involved in different school activities. And she loves spending time with her family. She needs your help to create an app that will help her to balance her school work with time with her friends and family.

Morgan was just given the role of manager of her school’s girls’ basketball team, the Wildcats! She needs your help to create an app that will help her with her new position. She has lots of tasks to manage, from making sure players are at practice and games to collecting Laundry every Friday.

Teyana’s favorite color is turquoise. She loves to take photos and wants to remember the end-of-year events. She wants an app that can include her schedule and list of things to do before summer break.

The Wildcat’s mascot is a tiger. The team gets along really well. They want to be able to talk and plan for practices and games, even when they’re not at practice. The team wants to be able to share with everyone when they won’t be able to go to practice or games.

Juliana

Shante

Juliana is a firefighter and is always looking for new ways to keep her team safe, while getting an important job done. She is in charge of knowing where her fellow coworkers are, how much oxygen is left in their tanks, and needs to know in an instant if one of them is in trouble. She needs your help to create an app that will help her at the scene of a fire.

Shante is a teacher at Rosewater Elementary. Each day she needs to take attendance, record grades, and tell the cafeteria how many students are taking hot lunch. She would also like an easier way to see her class’s gym, art, and music schedule, and communicate with parents. She needs your help to create an app that will help her spend less time on these tasks, and more time with her students.

★ 21 ★

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App Screen Template ▶▶▶ Blank App Screen

★ 22 ★

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STEM Coding for Good Evaluation

Thanks for taking our survey! Please read each question carefully and mark the best answer for you—don’t worry about how your friends are answering. If you don’t understand a question, please ask an adult for help. Circle your Girl Scout level: Daisy

Junior

Senior

Brownie

Cadette

Ambassador

Adult

At the event: 1. I shared my opinions and ideas.

2. We learned by doing activities, not just listening. 3. We talked about what worked and didn’t work. 4. The thing I liked most about this event was:

5. Something I didn’t like about this event (not including this survey!) was:

★ 23 ★

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Blank Service Area Presents 0100010101111000011000010110110101110000011011000110010101000101011110000110000101101101011100000111 01011100000110110001100101010001000011000010110110101110000011001011011010111000001 010001010111100 001100001011011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 000101011110000110000101101101011100000110110001100101101000101011110000110000101101101011100000110 110001100101010001010111100001100001011011010111000001101010110110101110000011011000110000011011000 1100101010001010111100001100001011011010111000001100101101101011100000110110001100101010001010111100 001100001011011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 0001010111100001100001011011010111000001101100011001011010001010111100001100001011011010111000001101 100011001010100010101111000011000010110110101110000011010101101101011100000110110001100000110110001 1001010100010101111000011000010110110101110000011001011011010111000001101100011001011010001010111100 001100001011011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 0001010111100001100001011011010111000001101100011001011010001010111100001100001011011010111000001101 100011001010100010101111000011000010110110101110000011010101101101011100000110110001100000110110001 1001010100010101111000011000010110110101110000011001011011010111000001101100011001011010001010111100 001100001011011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 0001010111100001100001011011010111000001101100011001011010001010111100001100001011011010111000001101 100011001010100010101111000011000010110110101110000011010101101101011100000110110001100000110110001 1001010100010101111000011000010110110101110000011001011011010111000001101100011001011010001010111100 001100001011011010111000001101100011001010100010101111000011000010110110101110000011011000110010101 000101011110000110000101101101011100000110110001100101101000101011110000110000101101101011100000110 110001100101010001010111100001100001011011010111000001101010110110101110000011011000110000011011000 11001010100010101111000011000010110110101110000011001011011010111000001101100011001011101100011001011 010001010111100001100001011011010111000001101100011001010100010101111000011000010110110101110000011 0110001100101010001010111100001100001011011010111000001101100011001011010001010111100001100001011011 0101110000011011000110010101000101011110000110000101101101011100000110101011011010111000001101100011 000001101100011001010100010101111000011000010110110101110000011001011011010111000001101100011001011 010001010111100001100001011011010111000001101100011001010100010101111000011000010110110101110000011 0110001100101010001010111100001100001011011010111000001101100011001011010001010111100001100001011011 0101110000011011000110010101000101011110000110000101101101011100000110101011011010111000001101100011 000001101100011001010100010101111000011000010110110101110000011001011011010111000001101100011001011 000001101100011001010100010101111000011000010110110101110000011001011011010111000001101100011001011

STEM Coding for Good ▶▶ Daisies, Brownies, and Juniors, you can earn your STEM Coding for Good badge. ◀◀

Join us! Date: Time: Location: How to register: For more information, contact:

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▶▶ Social Media

Service Area

Published by Girl Scout Volunteer

1 min ago

Join us for a STEM Career Explorers event with Service Area! Girl Scouts, are you ready to earn your STEM Career Exploration badge? For girls in grades: 1–6 Where: Local community center When: Saturday, February 23 | 12–2 PM Register today!

STEM Coding for Good Event

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Brownies, Juniors, and Cadettes, are you ready to earn your STEM Career Exploration badge?

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★ 25 ★


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