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Francisco Anaya | Architectural Portfolio II Full Collection

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FRANCISCO ANAYA

architecture portfolio


2017 | 2020

MOBIUS STRIP pavilion

LAYERS complex

SECTIONAL OBJECT hi-fi | lo-fi

F&S GALLERY aggregate whole

REHABILITATION CENTER hard | soft objects

INTERSECTING DATUMS

table of contents

CRIME ON ORNAMENTATION

vr modeling

barcelona architecture center

TWIN HOUSES drawings

BUILDING BLOCKS camp arch

INHABITING ABSTRACTION

drawings

POPULATED DRAWING research project

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physical model


fall 2017 academic

MOBIUS STRIP pavilion professor. chengde wu collaboration. pedro barron . daniel wang

The function of this pavilion is to create a space for the students and the faculty of Texas A&M. The void that existed in front of Langford was the perfect site for our project. Since it is an intersection between four other building. The mobius strip was used in order to curate and create a form that would be aesthetically pleasing and still proved the needed function for the students of A&M. The central void of the pavilion will provide an enclosed area in order to provide a more interment social grounds for people. The panels are made out of wood in order to create a biophilic aspect that would mutually work with the surrounding context. The waffle intersection of the wood panels provided an easy assemblage and provide and shade and sun through the perforations for the visitors.

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This pavilion would be used by the students of Langford and A&M. The design of the pavilion will integrate function, form, mathematics, a concept, and digital fabrication methods. For our design purpose, we wanted to improve the quality of space in front of Langford A with our pavilion. We based our design from the concept of mobius strip. The meaning behind the mobius strip design is to blur the line that separates the status hierarchy in our society. The math behind the main shape that goes around our mobius strip design is the root square curve. Our pavilion concept was to combine an organic curvilinear shape with the mobius strip to contrast the buildings around it. In our design process, we used grasshopper to create the rail and shape of our mobius strip and rhino to render the final model.


skeleton diagram


spring 2018 academic

LAYERS complex professor. alec borghes individual

The subtraction was then used to establish the circulation that flows through the interior and exterior of the building. The inner void creates a transition space between the exterior and the interior of the complex. The layering that takes place also in order to create the form. Establishes a staggered staircase throughout the exterior. The facades of this complex allow for individuals to circulate throughout the exterior surface of the building. The spacial condition of layering monochromatic entities further emphasize the form of the building.

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This project was formulated through the exploration of the architectural concept of “subtraction” and “bend”. This two concepts were used in order to establish the form of the building. The project goes further into a part to whole relationship by layering. The layering allows for the mass to self tapper from the bottom to the top. Forcing the perspective of this bending condition that is taking place on the overall mass. Allowing the bending condition to take place by using 2-dimensional surfaces. Through the usage of the operation of subtraction a series of booleans took place through out the mass.


1 Floor

2 Floor

proportion system


The models on the left show the progression of the project. Each one is a proto-model that goes with the architectural concept that the overall project is based on. The diagrams at the bottom show the progression in order to create the cite model that the project would be placed on.

progress models

progress diagrams

physical model

site diagram


Section 2

Section 3


fall 2018 academic

SECTIONAL OBJECT booleans professor. gabe esquivel individual

physical operations into digital operations. This exercise would then be a foundation for the father and son gallery project. The operations that are used in this project of the long sweep influence the following project. This ideology of the sweep that is seen in the middle of the section is a digital operation that allows a flow like object to intersect the whole object. Which was formulated by bridging the booleans that took place. In the lo-fi house. The poche that was extracted from a Edwin Lutyens house was the base for the cross-sectional curve of the sweep.

page | 12

Digital sectional object is formulated by using ideas of splitting and booleans by Gordon Matta Clark. He uses these architectural operations in order to expose hidden identities of physical structures criticizing the social hierarchy in society. From there introducing hi-fi elements of architecture such as poche and figure from Middleton Park by Edwin Lutyens to a lo-fi suburban house in order to activate the sectional cut. By merging the two ideologies of these two composers it highlights the importance of hi-fi elements in architecture and transgresses


section

section

plan


fall 2018 academic

FATHER AND SON GALLERY aggerate whole professor. gabe esquivel individual

The project began by using ideas and ob-

static through the plans and section which reveal the cross-section curve is derived from poche elements from Middleton Park and my sectional object. All while the sweeps activate the sections and the plans. This digital operation of the sweep only exists in a digital realm. And I use the sweep as a vital aspect to my overall project. This creates the digital reality that my project conveys. Which goes into the idea of a digital reality and using that to get a new agency in architecture. By showing the notion that architecture can possibly be articulated through a simple digital operation. The overall notion of the sweep forces the issue of transmission of authorship from the user to the software due to the software’s restriction in generating the sweep itself. Only leaving the manipulation of direction, scale, and the cross-section curve to the user. And having the authorship fluctuate the machine and the architect.

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jects from my previous two projects. Project one being my indexicality model which is based from Richard Neutra’s Case study house 13. Project Two: Which is a digital sectional object that is formulated by using the ideas of splitting and Booleans by Gordon Matta Clark and introducing hi-fi elements of architecture such as poche, and figure from Middleton Park by Edwin Lutyens to a lo-fi suburban house in order to active the sectional cut. The post digital operation of the sweep manipulates figure digitally and creates a figural edge. Which translates 2 dimensional poche into a 3-dimensional object. These objects begin and end in different ontologies. Which create a combination of objects that become interconnected with a sweep that act as an external digital joint. And due to the nature of the sweep the figure is in a state of constant motion, the object only becomes


site

physical model


spring 2019 academic

REHABILITATION CENTER iteration I professor. joris putteneers. gabe esquivel . anna cook . ben hergert . luis rubio. courtney ward

This project will also investigate hierarchy and corruption within this hypothetical prison system and how it is reflected in the formal realization. In order to rehabilitate the subjects within the prison, we will use smooth and hard surface modeling to shape an experience that is emphasized by the distortion of scales and the augmentation of reality. Reyner Banham’s premise of architecture having a responsibility to society allows for exploration of new spaces that are generated to further the assimilation and reintegration of prisoners into society. Iteration I is focused more on the rehabilitation of the prisoners

page | 24

A prison that holds AI, both physical (robots) and non-physical (data, viruses, glitches) and human prisoners and privileges rehabilitation and reintegration over punishment. This incorporates the ideas of Foucault in which the establishment is not focused on the modern thought of incarceration being centered around locking away members of society but through the goal of beginning their rehabilitation into society. This is contextualized in a future where surveillance has advanced to the point of accurate predictive capacities by AI, but also raises issues of privacy, as seen in the concept of 1984’s “thought police.”


plans


spring 2019 academic

CRIME ON ORNAMENTATION iteration II | vr modeling professor. joris putteneers. gabe esquivel . anna cook . ben hergert . luis rubio. courtney ward

This model is based in cities and can be implemented in multiple locations throughout the world as needed. Each model will be tethered to the city but floating above it, and thus acts as both a panopticon and a reflection of crime rates within the city. The wires that tether the object act as data collection structures and can grow and stretch as needed to better absorb information from points throughout the city. The physicality of these tethers is based on the psychological phenomenon known as the Hawthorne effect in which individuals modify an aspect of their behavior in response to their awareness of being observed. The algorithm acts not only as habitable space to define each chamber, but also as a signal jammer to block unauthorized communications from entering or leaving the center. Because of the algorithm’s computational nature, its form fluctuates based on the density of prisoners within.

page | 30

This project speculates on a prison in the post-singularity era. The prison is occupied by both humans and AI who have committed cyber crimes, and is governed by a council from both species. As a prisoner is admitted to this center, they are interviewed and assessed based on the severity of their crimes and their initial degree of contrition. Once this information has been obtained, they are sent to a specific chamber of the prison and exposed to a customized VR simulation. This reflects Foucault’s assertion within Discipline and Punish, in which the prison begins to operate in the same typology of the factory or school where one is subjected to the normalizing gaze. In creating this new prison typology, we are reinterpreting Foucault’s anthropocentric basis to fit the conditions of a post-singularity and post-anthropocentric society where the effects reach both human and AI.


floor plan


fall 2019 academic

INTERSECTING DATUMS barcelona center of architecture professor. pasqual individual project

The datum that intersect the building will be made of glass. In order to give hierarchy importance, while also allowing natural light to penetrate the building. The mesh like shading device is added in order to make a more comfortable experience inside. The glass will also establish straight visual point of view for individuals. So people on the park could see through the building unto the Born neighborhood and vice versa. The main program of the building will serve as an exhibition space. However, it will also provide a fabrication lab for when the museum is closed civilians would still be able to use the museum.

page | 38

The proposal for this project is to make the existing museum into a bridge connection between Citudella Park and the Born Neighborhood. This is accomplished by introducing two intersecting datums that originate from two regulating line from Born. This intersections will serve as the main entrance in order to establish a straight path between Born, the Building, and Citudella Park. The progress diagrams establish the final form from the interesting datums. The problem with adding a new floor below ground is the lack of natural light. This was solved with the introduction of light wells around the perimeter of the building.


summer 2019 personal

TWIN HOUSES t8 projects professor. james micheal tate rebecca romero

The naturalization of digital culture resides in that neither house will be the clients’ primary residence. Instead, digital workplaces and marketplaces enable them to move nomaically between the two. When one is booked as a vacation rental, they’ll live in the other. The slightly symmetrical houses are designed through a comparative method. The footprint and height of both is determined by setback requirements of the urban lot. Within a trapezoidal bounding box, the scheme develops through a self-referential process where the houses index each other.

page | 46

The project comments on the American House through ideas of norms and exceptions, using twins as a framework. They resemble one another,but aren’t identical; manifesting them as individuals understood together. Ubiquity. Common archetypes, the gable and vault, establish the basic formal elements. The clients commissioned two houses forty miles apart. The houses are intentionally self-similar and characteristically nod at buildings nearby. Repetition produces cohesion, excess, and variability. Primitives are manipulated using simple modeling commands.


summer 2019 installation

BUILDING BLOCKS camp ARCH designed as a way to teach the attendees different architectural conditional. By arranging the building block in different typological ensembles. The arrangements were based on different organization like a linear format, centralized organization, schematic grids, solid-void and concepts such as the primitive hut. Extrapolating from the psychical forms the attendees used the forms as a focus to make 2-dimensional drawing like elvation, section, axons, and plans. This building blocks were quintessential to camp arch.

page | 52

This installation was curated for the 2019 summer camp ARCH at TAMU. Which is an annual program for high schoolers interested in College of Architecture disciplines that spend a week using 3-D building blocks to learn about core ideas and basic principles of design. The premise of the building blocks was to Built common architectural forms that campers will assemble in new configurations each day. They’ll learn how the same elements can be used to produce a different architectural result. This installation of building blocks were


summer 2019

INHABITING ABSTRACTION drawing professor. james micheal tate courtney ward

t8 projects

This project proposes housing models inclusive of working wage families and individuals in Bryan/College Station, Texas. Six percent annual population growth and cost of living increases is limiting, even eliminating, housing options that are attainable to a diverse cross section of the population. The situation is comparable to other university cities around the country and small cities in Texas in close proximity to major metropolitan areas. This project is critical of housing that segregates people based on economic or identity profile. Instead, the project advocates for designs that increase density and privilege collectivity, challenging dominant suburban models based on detached single family houses on subdivided lots which are socially and ecologically destructive. There is a need to redefine how we live, the formation of new subjectivities and communities. As an experiment in the design process, and unique vantage point to evaluate the work, the project is captured in a capriccio scenographic drawing. As the five-week design investigation ends, the studio environment simulates a scaled model of contemporary domestic life. With the drawing, each desk is an individual component that embodies a residential plot. Displaying the organization and relationship of the component to their respective adjacent areas. Establishing a part-to-whole relationship in order to highlight the modern reality of the interaction of neighborhood communities in an urban context. This begins to challenge the recognized community setting and reconsider ways in which shared space and community outreach can be expressed.

page | 58


fall 2019

POPULATED DRAWING research project professor. james micheal tate individual project

page | 60

Creative Artifact The artifacts that would be created for this research project is a series of populated drawings in different projections angles (point of views). The objective of this project will be to curate populated drawings though the entourage in order to exhibit the authorship of architects in creating new realities and expressing their ideas through a visual language. By partaking in a new architectural convention of the populated drawing through the usage of the entourage it will exhibit the implication of the entourage to our society by redefining the entourage in order to further the narrative of a drawing.

undergraduate research

This project proposes to create various digital depictions of a populated architectural drawing through the usage of the entourage in architecture. Entourage in architecture is the usage of people, and other inanimate objects in architectural drawings to showcase a set building/project in our reality which has traditionally been used to convey scale. This research is important because it will showcase a new drawing convention in architecture of the populated drawing and a recent phenomenon of viewing them at a larger scale through the agency of the entourage and its implication and connection to the normality and biases of a society. Presenting entourage in a new light by progressing it beyond its traditional use. This project builds upon past research done in the architectural field by using the research of populated drawings, mainly Dora Epstein Jones “Little People Everywhere: The Populated Plan”, as a guide that will influence the final drawing will exhibit. And drawing references of previous populated drawings such as “The Garden of Earthly Delights Triptych” by Hieronymus Bosch and “A Situation Constructed from Loose and Overlapping Social and Architectural Aggregates” by MOS architects. These drawings show strategic ways of using the entourage based on a subject/idea. Which will further the ideas of using entourage as an entity beyond scale. The expected outcome of this research project is to produce digital drawings based on a new drawing convention in architecture known as a populated drawing. Then drawing a connection between the entourage and its implication to society and emphasizing the ability of these drawings to make a type of proclamation


POPULATED DRAWING research project professor. james micheal tate individual project

Populated Drawings In the representation of an architecture project, 2-dimensional drawings are used in order to convey the project in different visual terms to showcase a new perspective of the project. Drawings communicate ideas beyond the physical whole of the project which makes them a vital part of an architectural project. A new drawing convention in architecture is starting to emerge known as a populated drawing. Often set in an urban context and serves as a representation of an architectural project (Jones, 2019). It resembles traditional architectural projection drawings comparable to sections, plans, perspective, axonometric, and obliques. However, extend beyond regular norms of the physical object that traditional architectural drawings represent through the mass aggregation of the entourage in them. Which enacts new a subject into the drawings apart from the usual building. The new element that is added is the mass amount of entourage. Entourage Entourage in architecture is the usage of people, and other inanimate objects in architectural drawings to showcase a set building/project active in the reality we live in. Entourage traditionally provides scale, depth and human interest through various imagery used to make a compositional rendering invigorated and populated in architecture drawings (Ryan, 2017). The entourage represents individuals who perform life in an orderly manner within a populated drawing. These drawings recognized architecture’s position as a spatially charged stage for social interaction, economic transition, and political behavior formulating a connection between architecture and humanity (Jones, 2019). The entourage demonstrates a great deal about social standards. With some architecture renders showing patterns of the predominance of unequivocally in gender positions like men in the lounge room and females in the kitchen (Walker, 2015). A new possibility has arisen that allows architects to design new realities through the extension of drawings and using the entourage to further the narrative of the project and exceed previous typical notions of it.


EDUCATION

TEXAS A&M UNIVERSITY

College Station, TX Environmental Design | major Digital Fabrication and Product Design | minor BARCELONA ARCHITECTURE CENTER Barcelona, Spain

EMPLOYMENT

DESIGN & CONSTRUCTION DEPT.

TEXAS A&M

Houston, TX

Architectural intern | Houston city hall T8 Projects College Station, TX Architectural intern | research assistant

INVOLVEMENT

AIAS

2017 | 2020 marketing committee social committee Career Fair 2018 | 2019 co-chair Axiom 2019 | 2020 student publication curator social media coordinator LAUNCH 2019 | 2020 Undergraduate Rsearch Scholar Program

832 | 845 | 9266

PUBLICATIONS Suckerpunch

Axiom

2020 | Populated Drawing 2020 | Crime on Ornamentation

Archpaper

2019 | Inhabiting Abstraction Drawing Attention 2019 | Inhabiting Abstraction

EXHIBITIONS

WRIGHT GALLERY College Station, TX 2017 | Layers 2019 | Crime on Ornamentaion

ROCA LONDAN GALLERY London, UK 2019 | Inhabiting Abstraction DILLION KYLE ARCH. Houston, TX 2019 | Crime on Ornamentation RUDDER TOWER Collge Station, TX 2019 | Building Blocks

franaya13@gmail.com

2019 | Crime on Ornamentation

AWARDS Houston Livestock Show and Rodeo Scholar

Texas A&M Hispanic Network Scholar Architecture Honors Dean’s choice | ICU competition Dean’s List | 2018 ACE: architecture construction engineering scholar Undergraduate Research Scholar Program Scholar

SKILLS

3D MODELING Rhino Blender Maya Zbrush C4D Revit AutoCAD RENDERING Keyshot V-Ray Blender: Eevee MAPPING QGIS ARCH-GIS ADOBE CLOUD photoshop illustrator indesign LANGUAGE Spanish VIRTUAL REALITY Gravity Sketch Oculus Hive MICROSOFT Word Excel PowerPoint

2017 | 2020


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