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It{n t{Tsrx2 GUIDES, OFFICIALSTRATEGY
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GUIDE OFFICIALSTRATEGY CHAnAcTERS
003
GARMENT GRIDS & DRESSPHERTS
010
BATTLE SYSTEM
046
AccEssoRIEs
054
Itpus alr Irnnr Suops
058
WAIKTHRoUGH
064
Chapter 1
064
Chapter 2
707
Chapter 3
1,54
Chapter 4
189
Chapter 5
202
100%oCompletion Guide
249
MrNr Galrns
257
SphereBreak
258
Lett Go Digging!
263
The Calm Lands
267
ChocoboRanch
287
Gunner'sGaundet
285
Lightning Rod Towers
287
r ru!ru,,6
289
rdr(udr
The GreatMi'ihen Mystery
291,
Blitzball
295
Learning the A1 Bhed Language RENDS AND ENEMIES
374
The daughteroflord
Braska,Yuna is the high sum-
moner who defeated Sin and brought about the Eternal Calm. She lived most of her life by a strict code of ethics directed by the teachings of Yevon. She alwaysbelievedthat shewould one day sacrifice herself to defeat Sin, but through the love and faith of her guardian she rea.lizedthat it was possibleto deliver to the people ofSpira, an evengreatergift by defeating'Sin forever. After this great victory, Yuna is now attempting to explore and enjoy the life she thought she would have to forsake.A.long with her group of -A1 cousin Rikku and the Gullwings-a Bhed spherehunters-she scoursSpira in searchof valuablespherescontaining recordsof the long forgotten history before Sin. While her main desiresare to explorethe wodd, meet new people,and have fun, Yuna also seeksto answerthe mysteriessurounding
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the recordingsofthe strangesphere
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Rikl<u is Yuna's cousin and an Al Bhed. The Al Bhed are a race of people in Spira who speak a different language,which can be deciphered by obtaining the Al Bhed Primers.A1 Bhed enjoy tin kering with machines,or "machina,"and they have startedan excavationin Bikanel Desert to unearth ancient machina to study in hopes of improving their cufient use and one day make their own. The Gullwings' airship,the Celsius,is a unique pieceof machina. Rikku and her brother, appropriately named "Brothcr," have tumed the machina into a first-classflying machine.Rikku was one ofYunat guardiansin the fight againstSin and aided her in bringing about the Eternal Calm. Now that Yuna has left her village in searchof fun and adventure, Rikku is dedicated to helping her cousin find excitement,evenat the risk ofgetting into trouble!
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The mysteriousfemale warrior called Paine,joined the Gullwings bcfore Yuna came along. No one knows much about he! exceptthat sheis rather quiet and.generally keeps to hersell Paine is extremely tough and loves a good fight, but she is also reasonable enough to smel1 trouble a mile awav. Paine reveals little about her past, except that she has always wanted to fly on an airship and hunt for spherescontaining records of Spiras past. No one knows ifperhaps some of these spheresmay contain recordsthat are pcrsonalto her...
FINAL FAATUS{ X 2 features a new, uniquc systemof characterdevelopment and combat calledthe dresspheresystem. Dresspheres are small spheres that fit into a Grrment Grid. When a character equips a Garment Grid, she can then cquip any of the dresspheresphced on the grid. A charactercan also perlorm a 'tpherechmge" during battle. Each drcssphereenablesthe charactcrto play a unique role in the plrrry While a char rcter has a dressphereequipped,she will learn a speci:1set ofabilities tai lored to thc tunctions ofthe dressphere.Upon leffning a1lthe abilities ofa dressphere,the characteris said to have "Mastered" the drexphere.
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Spherechangeis l strategicmove to use i n b , L l l l ef.o f i n . l d n L Lo, " ( . , T h r e r' r e r . i r e m . . n d t i ' ' . , . S : r i r ' r r . r e n e n y .v o u m a r u ; n t t " . u i t l - r o r d r e . . p h e r et h a r will be more useiirl in defeating the enemrr.Likewisc, if a Black Mage runs out of MP and doesn't knorv the "MP D r a ; n a b r l ; r yr r ' b e * t o . w . r . h t h r t characterto a dresspherein which they can perform ph1,sical rttacks that do not require MP /
EALriPPrhtGGARMENT GiTI$SAND D RESSPHERb]S
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For a character to use dresspheres,you must first equip a Garment Grid. To equip a Garment Grid, at least one node on the grid must be set with a dres sphere.To prepare a Garment Grid for use,pressthe Tiiangle button to open the main menu. Open the "Garmcnt Grids" sub+creen md selecta grid lrom the list of acquiredGarrnent Grids.
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A list of availabledresspheresappearson the left side of the screen.Select dres spheresand set them in the nodeson the Garment Grid. You can speed up this processby using the'Auto" option nt the bottom ofthe list to automaticallyplace a set of dressphereson the grid. The "Rearrange"option enablesyou to switch the location ofxnyspheres alreadl'placed on the grid. To rcmove a drexphere and leavean empty nodc, movethe cursor to the dressphereand prex the Triangle button. The "Remove A11" option enablesyou to instandl'clear a Garment Grid.This is a handy option if you want to reset the grid with all new dresspheres,or ifyou no longer want to usc the Garment Grid and want it to be gral.edout when equipping
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When you change the dressphereson a Garment Grid that is already in use by characters,you must then equip the chuacters with a dressphere from the new conliguration. Ifyou equip a character with a different Garment Grid, you must also choosea dressphere belore exiting the menu. Each character must always be equipped with a Garment Crid and a dresphcre.
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F}i'IERgCF{ANGE When battle begins,r characterappearsdressedrccording to the dressphere shc is equippcd with. During battle, you can use a character'scombat turn to perlorm a "spherechange."Pressthe L1 bufton to accessthe chaJacter's G.rrment Grid. Use the cursor to selectthe dressphereyou want to change into, then pressthe X bunon. After doing so, the charactcr changcsfrom the previous dressphereto the new one with a spectaculartransformation sequence.If1.ou don't want to view the transformation sequence,or ilyou prefer to view a shortened version, you can set such preferencesin the "Conlig" sub screenof the main menu. Regardlessof this sening, the tu1l transformation sequencewiJl play whenever the player changesinto a dressuherethev havent used before.
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When a character switches fion one drcssphcre to another, a glowing, blue line is drawn between the two drexpheres on thc Garment Grid.Ifthis glo$:-g l:-' p,-e. 'l'ro,rg\ r colored gate, the charactergains rn added ability or statusbonus. Such effectscan include r h F x b L l r y r o . a . r a p e l Jo r a S r r e n g r h increase.Note, however,that the effect only lasts until the end ofthe currentbanle. Checkthe descriptionofeach Garrnent Grid to determinewhrt effect a gate on rhe grid will provide when you pax through it during a spherechange.
S I_1ERF,S P F ] C I A i , g ] R . } i SF By completing ccrtain objectives or quests during the game, the pffty will find specialdresspheresthat cm only be utilized by one of the three characters. Yuna'sspecialdressphereis Flord Falld, Rikkut n Machina Maw and Paine! is FullThrottle. Specialdresspheres rre not equipped on Garment Grids. The char acter can alvar-stransform into a special dressphereno rnatter which Garment Grid is equipped. For a charrcter to spherechangeinto a special dressphere,you must change to every dressphereon rhe Cffment Grid during r brttle. After changing into every dressphere on a fully loaded Garment Grid a1lthe drexphercs on the grid should be connected by blue lines. Prex the L1 button to acccss the sphercchangemenu, then press thc R1 button to accessthc character's speci dresspherecommand and pressX. A specialdresspherechange can only be made ifthe plaler changesinto all the dressphereson a Garment Grid. This merns thrt a dresspheremust be placed in every node on the grid. A Garment Grid rvith fewer nodes, such as Unerring I'ath, makes translorming to the speciaLdrexphere much easierduring combat. When a character transforms into her specialdressphere,the other two characters leave the banlefreld. Each special dressphere consists of thrce scctions, each ofwhich receivesa combat turn to perform an action. In essence,it's still like a three character parry Special drexpheres acqune AP just ljke normd dresspheres, and the characterwill learn new abilitics and becomemore for midable in combatwhile wearing a specialdressphere.However, udike normal dresspheres,the special&esspheresrequirc "key items" to be lilly mastred.
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Each timc a charactertakes a v.rlid action on the battlefreld, that chamcter earnsAbiliqv Points (AP) th';rt accumulatetorvard learning a new ability. To determ;newhich rbiliry the characterwill lcern next' opcn the main menu and sclect the Abilities command. Select a cheracter,then prcssthe X button The chuacter's statusand a list ofJl av lable dresspheresare displayedon the Abilitics sub-screenThe cLrrentlv equipped dresspherei highlighted by the cursor Pressdre L1 or R1 buttons to cycle tlrrough the other charactcrsin the parry
After choosinga dressphere,a list of;11 the rbilitics that the chanctcr hAslearned,or can lemn, appears.The abilitv that will be lcarned next is highlighted in yellor* To selectI dillercnt ability, movc the orr'or dor n the list and choosea new abilinr Pressthe L1 or R1 bunons to cvcle through the other drexpheres .rvailable to the character.As a characterlearns abilities, new ones rnay be addcd to this [st. For more detailed information on learning nelv abilities,reler to thc "Dresspheres"scction in this chapter'
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DRESSPHERES ': , {; i:;
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Attack Trigger Happy Gunplay Item
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The Gunner usesfirearms to attack cnemies.Range isnt r problem and a Cunner's attacksare very c*icdvc againstflying or rnborne enemies.The "Trigger Happl." attack enablesyou to assaila singlefoe with r barrge oflower poweredchain atticks (quicklv tap thc R1 button) during the time allorted.You can even extend the time for "Trigger Hrppy''by leveling up rhe ability. At first, a Gunners rttacks wont deal much damage.But rs a charactergains levels,the Gunncr dresspherebecomesa powertul tool for quickly disposingofencmies. "Cunpla1' abilities featurc specialshots that require l4P to execute.However, unlikc most 'Gunplay" skills .rnd spells, abilities me immediately performed by the Gunner, similar to physicalattncks. In combat, the Gunnert main job is to attack and destroy enemies.At thc start ofthe grme, the Gunncr is quite effective at this job. Equip a Gunner with accessoriesand Garment Grids to boost Srength and Accurxcy to inllict morc damage.As the chractcr donning the GrLnner dresphcre gains experience levelsand grows in strength,her attacksbecome more devastaringwith a higher lrequcncv ofcritical hits.
rt IIAIUE Attack Trigger Happy
AP 0 0
MP 0 0
Polshot Cheap Shot
20 30
8 8
Enchanted Ammo Target MP Quarter Pounder 0n theLevel
30 30 40 40
8 I 8 12
BurslShot Tableturner
60 60
12 8
Scattershot Scatterburst DarkprooJ Sleepprool TriggerHappyLv.2 TriggerHappyLv.3
80 120 30 30 80 150
8 36 0 0 0 0
DESCRrPfl0ll Attack oneenemy. Press R1repeatedly during allotted time formultiple hils. Damage oneenemy. Damage oneenemy regardless of tts Defense. Infiictmaoical damage ononeenemy. Inflict damage ononeenemy's lvlP Reduce oneenemy's HPbyoneJourth. Damage oneenemy according to the usefsEXPlevel. Critically damage oneenemy. Dealgreater damage to enemies with highdefense. Damage allenemies. Critically damage allenemies Guards against Darkness. Guards aqainst Sleep. Extends thetimeallotted f0rTrigger Happy. Extends thetimeallotted forTrigger Happy.
REOUISED A8II.ITIES None None None Potshot None Enchanted Ammo Target lvlP Target lvlP None Potshot BurstShot Scattershot None Darkproof None Trigger Happy Lv.2
T F{.igi;r Attack Steal FLimflam Flee Ltem
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ter each banle, rThicfcan steal additional items, gil, HP, and MP from eneWhile most enemieswill drop items and small amounts ofgil mies during combat. Whilc aThiefis neither strong nor sturdy like some ofthe qpical "attacker"types,the Thiefs high Agility and Lvasron makesit easierto sidestepmany physicalattacks.By stealingirems and using the "PiJferGil" ability during everybattle, a Thiefhelps the parry aswell m plentv ofgil. Stcrling is one of rhe best meth to amassan overwhelning supply ofmcdicines, bombs, consumablesand accessories, ods to gain powertul equipment early in the game.The "First Strike" abilit_vofa Thief enablesher to get thc first turn in combat. During combat, spend the lirst fcw turns steding items and gil from each enemy on the battlefield. lfcncmies are reluctant to give uf irems and your Thief continuously comcs up empry-handed,use the " Sticlq Fingers" ability to pry the itens loose.In particulrr, bossesusually hold powertul accessories that can only be gained by stealing,so keep a Thief in the partt rt al1times. Hclp out your f-ellowparq'members by halt ing enemy advmcemenr*ith "Borrowed Time," or enablethe entire pari_yto run simulraneouslywith thc "Flce" ability in crse olrn emergency.
ilAME Attack Steal Pilfer Gil Time Borrowed Pilfer HP PillerlvlP stickyFingers l\4aster Thief SoulSwipe Will Steal Flee ItemHunter FirstStrike lnitialive Slowproof Stopproof
AP 0 0 30 100 60 60 120 140 160 160 '10 60 40 60 20 40
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0 0 2 to
10 0 20 20 12 18 0 0 0 0 0 0
0EscBtPTt0t Attack oneenemy. itemsfromoneenemy. Steal gilfromoneenemy. Steal lnflictStopononeenemy. HPfromoneenemy. Steal Steal lvlPfromoneenemy. Always stealitemslromoneenemy. rarertems fromoneenemy. Steal InflictBerserk ononeenemy. Cause oneenemy to fleefrombattle. escape frombattle. Aidtheparty's dropping items. lmproves theoddso1enemies Actatthebeginning ol battle. slrike. Raises theparty's chance of a preemptive Guards against Slow. Stop. Guards against
REOUIRED ABII.ITIES None Non e None None Pilfer Gil Pilfer HP Pilfer HP SlickyFingers Pilfer HP SoulSwipe None None None FirstStrike ItemHunter Slowproof
Attack Bullet Blue Fhnd Hunter Scan mm
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The Gun Mage serves a rariety of purposes on the batdefreld, which adds up to one deadly combination. A Gun Mage can expose the weaknessesand current status ailments or benefits of r single enemy or ally with the "Scan' ability. Gun Mages leam a variety of"Fiend Hunter" skills that enable them to deal greater damage to certain gpes ofenemies more easily. When dealing with Machina, Mechs, Hdms, and Drakes in the early stages of the game, a Gun Mage who has learned the applicable skills will make qui& work of these fights. Gun Mages also have the unique ability to learn the special attacls of enemies and use them in battle. When an enemy uses a special ability to attack a Gun Mage durirg combat, there is a chance that an active Gun Mage will learn the enemy's skill ight on the spot. The only problem is whether or not fte Gun Mage will suwive the attack afterv/ard! Io battle. use "Scan' on unknown enemiesto rweal demental or status*reaknesses.For the rest of the batde, attack or perform "Fiend Huntet' abilities, if the qpes of fieods that the Gun Mage can atrect are presenc Always bring a Gun Mage ifyou want to leam new "B1ueBulleC abilities.
ltAtitE Attack BlueBullet Scan ShellCracker Anti-Aircralt Silver Bullet FlanEater Elementillery Killasaurus Drake Slayer Dismantler
AP 0 0 20 20 20 20 20 20 20 20 20 20 20 30 20 100
MP 0 0 0 3 3 3 3 3 3 3 3 3 3 0 0 0
ABII.IT Y FireBreath Seed Cannon Stone Breath Abso rb
MP
DESCBtPIr0ll Dealfiredamage to allenemies. Damage oneenemy. Petrify allenemies. HPandlVlP fromoneenemy. Absorb
DESCRIPTI||TI Attack oneenemy. Attack withbullets containing'fiend skills. inlormation about oneenemy. Viewdetailed to Helms. Dealquadruple damage quadruple to Birds andWasps. Deal damage quadruple to Lupines. Deal damage to Flans. Dealquadruple damage to Elementals. Dealquadruple damage Dealquadruple damage to Reptiles. quadruple to Drakes. Deal damage quadruple Deal to lvlachina. damage Dealquadruple damage to lvlechs. quadruple to lmpsandEvilEyes. Deal damage JorFiend Hunter by40%. Culsthetimerequired whencasting Allows usert0 rotate targets Scan. partymembers withScan. Allows user10target
REqUIRED ABIIIIIES
None None None None None None None FlanEater None Killasaurus None Dismantler Anti-Aircraft None None ScanLv.2
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28 28 32 3
White Wind
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BadBreath [4ighty Guard Supernova CryintheNighl DrillShol lvlortar Annihilator Heaven's Cataract
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32 70 80 32 99 48 22
1000Needles StormCannon Blaster
24 38 30
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ED FR||iI I.EARlI Balivarha Leucophylla, Cephalotus Dolmen, Epltaph Tomb, lvlonolith, (CH.2), Protochimera, Haizhe, Baralai Flan Azabache, Jahi, Cindy, Vegnagun Restore someHPto thepartyand Bully Cap, Coeurl, 0ueen Coeurl, Mycotoxin, l\4s. curestatus ailmenls. Goon lnllict slalus ailments onallenemies.Malboro, Great l\4alboro ontheparty. Haizhe, Garik Ronso CastShellandProtect Damage lJltima Weapon, Paragon allenemies. Tonberry Damage allenemies. l\4ega (CH.5) Baralai Damage oneenemy. pal Damage Gip allenemies. Damage allenemies. Experiment Damage Kukulcan, Gucumatz, Chac allenemies andlower Defense andl\4agic Defense. Damage oneenemy. Cactuar Damaqe allenemies. lronside Damage oneenemy. Coeurl, Queen Coeurl
lhatsaneabilitiescananlvbelearned whenlhenansletis 0( isn'la'/etsauled
WARRIOR
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The Warrior, Painei initial dressphere, is the fust of many strong "attacker" dresspheresin the game. The main function of a Warrior is to hit enedes hard and bring doran large amounts of enemy HP with eaci strike. A Warior benefits fiom a lot ofHq but lacls a rcspectrble amount of MP A Waffior's "Swordplay'' skills are all low MP-cost abilities that fuse magic with metal ilr a powerful attack designed to exploit enemy wea&nesses.A Watrior can also make many enemies easier to defeat by lowering their attacking power, defense, and spell casting abilities. Additionally a Warrior can also delay the action of an enemy with 'Delay Attack' and "Delay Buster.' During battles, if ar enemy is taking less than the normsl amount of damag€ &om a Warrior's attrck, use "Swordplay'' abilities to ex?loit elemental we*nesses or inflict status ailrnents on it. Without restorative abilities, a Warior must depend on others to regain lost HP
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l{At{E Attack Sentinel Flametongue lceBrand Blade Thunder Liquid Steel DemiSword
AP 0 20 20 20 20 20 60
itP 0 0 4 4
Excalibur Power Break ArmorBreak lvla0ic Break l\/lental Break Delay Attack Delay Buster Assault S0SProtect
120 3 0 3 0 3 0 3 0 100 120 100 2 0
24 4 4 4 4 10 16 0 0
4 4 6
BEOUIRE|| ABII.IT IES None None None None None None Flametongue, lceBrand, Thunder Blade, Liquid Steel to oneenemy. DemiSword Dealholydamage None Damage oneenemy andloweritsStrength. itsDefense. None Damage oneenemy andlower itsIVlagic. None Damage oneenemy andlower Defense. Magic Break Damage oneenemy andloweritsl\,4agic Damage its action. Armor Break oneenemy anddelay greatly Delay Attack Damage oneenemy and delayitsaction. Haste, Shell, andProtect onthepafiy. Sentinel CastBerserk, Protect when HP is low. Sentinel casts DESCRIPTI||II Attack oneenemy. lessphysical untilnextturn. Take damage firedamage to oneenemy. Deal Dealicedamage to oneenemy. Deal lightning to oneenemy. damage Deal waterdamage to oneenemy. to oneenemy. Dealgravity damage
21
Attack lVx Stash Item
An Alchenist has the ability to help the parry make the most oftheir items.The "Mix" abilitvenablesan Alchemist to combine any trvo itcms For grelter effect. For example,a Potion and a Hi Potion can be cornbined to achievc the effect of l Mega Potion, rvhich restores2000 HP to each pargvmember simultaneously.Itt easyto seethat thc "Mix" abiliqv m*es it poxiblc to use items you dont have by combining nvo lesser items. An Alchemist can so learn to createextra items and use them during a baftlc. Since an Alchemist can also attack, equip lour partyi main "healer" with th; dresspher€;n the lrtter halfofthe gamc. In ary battle, have an Alchemist attrck until a need for mixing or healing arises.Ifall the enemiescan be affcctedby some statusailment, thcn mix up the appropriatebomb and launch it at them. Ifyour party gets into trouble, have an Alchemist mir up restorative items or create new items by using hcr "Stash"skills.
IIAMI Attack Mix Potio n Hi-Potion l\/lega-Potion X-Potion Remedy Dispel Tonic Phoenix Down lvlega Phoenix Ether Elixir ItemsLv.2 Chemist Elementalisl Physicist
AP 0 0 10 40 120 160 20 20 30 200 400 999 30 40 80 100
MP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DESCRIPTIOI{ Attack oneenemy. Combine twoitems forvarious results. Usea spare Poti0n thaty0utucked away. Usea spare Hi-Potion thatyoutucked away. Usea spare IVlega-Potion thaty0utucked away. Usea spare X-Potion thatyoutucked away. Usea spare Remedy thatyoutucked away. Dispel thaty0utucked Usea spare T0nic away. Phoenix Downthatyoutucked away. Usea spare Usea spare lvlega Phoenix thatyoutucked away. Usea spare Ether thatyoutucked away. Usea spare Elixir thatyoutucked away. Cuts thetimerequired to useltems by80%. Doubles thepotency 0f recovery items. Doubles thepotency items. 0felemental Doubles thepotency of non-elemental items.
REOUIB AE 8 IOt IITE S None None None Potion Hi-Potion lvlega-Potion None Rem edy None Phoenix Down Dispel Tonic Ether None None None Elementalist andChemist
23
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Attack Bushido Spare Change Zaftetsu Item
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Another strong "attacker"r1pe ofdressphere,the Samurai inflicts large amounts ofdamage with a huge sword.The Samurai is surprisinglyagiie in spite ofthis weapon and evadesmany attackswith surprising ease.However, the weight ofthe weapon makesit more difficr.Lltto hit flying or cvasivetargets.While hear,_v many of the Srmurai'sabilities revolvernainly around striking non elemenraldamagegainst one or more foes, this drexphere alsobestowsthe userwith mxny talents for reducing the magical enhancementsofenemies while boosting the Samuraii own .rbiligvto fight. Thus, a S.rmuraispecializesin creating r level phyins field wherc honor can be maintained during combrt. During combat, use a Samurai to strike enemicsand causemassivedamage.Ifthe enemiesshow unusually high defenseor if they castbeneficial status-raising spe11s, use the Samurai's"Fingersnap,""Nonpareil," and "No Fear" abilities to elevatethe Samurai to the fiends level. Evcn with the "Clean S1ate"ability, a Samurai must still depend on others to resain lost HP
IIAME Attack Spare Change lVirrorof Equity
AP 0 0 30
MP 0 0 16
l\ilagicide Dismissal Flngersnap Sparkler Fireworks l\,4 omenlu m Shin-Zantetsu Nonpareil NoFear Clean Slate Hayate lantetsu S0SCritical
30 30 40 40 60 60 100 20 30 40 60 140 80
4 10 10 12 18 10 32 '10 12 to
20 0 0
0EscRtPIt0x REOUIRE|| ABITIIIES Attack oneenemy. None gil. Attack bythrowing None greater Attack 0neenemy, dealing damage when None HPis low. Inflict damage ononeenemy's lvlP None Haltthepending action 0f oneenemy. [i]a0 icide Revert 0neenemy's Dismissal attributes to normal levels. Damage oneenemy. None Damage allenemies. Sparkler Dealincreasing damage asyoudeleat moreenemies.Sparkler Instantly defeat allenemies. fails. lvlomentu m Sometimes Raise theuselsStrength None andAccuracy. CastShellandProtect ontheuser. Nonparerl Restore HPandcureuserof slatus ailments. NoFear Raise Evasion andcastHaste 0ntheuser. Clean Slate ,fails. Instantly defeat oneenemy. Sometimes Shin-Zantetsu Always inflictcritical hitswhenHPis low. Fireworks
Attack Darkfess Arcana Charon Itern
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A death-dealerborn ofshadow, the Dark IGight infises the crafts ofthe Underworld to deal massivedamageto cnemicson thc banlcficld. As is the hw in the nether realms,the Dark Knight can sacrificeHP or her own life to dcfeat cncmies.With the "Darkiess" amclq a Dark Knight crn sncrifice1/8 ofher total HP to inflict exorbitant amounts of damageto the entire enemy partv.On the next turn, the Dark Knight can regain some ofthe HP sacrifrcedbv using the "Drain' ability The "Charon'ability enablesa Dark Kllight to sacriliceherself ro inflict heary damageon a snrglefoe. Horvevcr,the Dark Kdght is rcmoved lrom your party for the rest ofthe battle, and wil not gain EXP following a victory'.Use "Charon'only as a last rcsort.The Dark Knight can also make herselfimmune to many statusailments by learning a complete set ofauto abilities. During batde, have a Dark Knight use"DarLness"to damageall of the enemiesrt once,followed by a regular attack on a single foe. lfsome enemiesprove dif ficult to defeat,try casting"Black Sky'While a Dark lGight can recoversmal1amounrsoflost HP by draining it from enemies,it n rvner and morc beneicial 'healer" gpe, for a Dark Kdght to work in conjunction with r good such as a White Mage or an AJchemist.
IIAIITE Attack Darkness Drain Demi Confuse Break Bio Doom
AP 0 0 2D 20 30 40 30 20
P 0 0 8 10 12 20
Death Black Sky Charon Poisonproof Stoneproof Conluseproof Curseproof Deathproof
50 100 20 30 30 30 30 40
24 80 0 0 0 0 0 0
to
18
OESGRIPTI||X Attack oneenemy. Sacrifice HPto damage allenemies. Absorb HPfromoneenemy. Reduce theHPof allenemies by1/4 Confuse oneenemy. Petrify oneenemy. Poison oneenemy. Doom oneenemy. Enemy is KO'd when thecount reaches 0. Instantly defeal oneenemy. Sometimes lails, Randomly damages enemies. Sacrifice lifeto heavily damage 0neenemy. Guards against Poison. Guards against Petrificatton. Guards against Confusion. Guards against Curse. Guards against Death.
REOUINE|} ABITIT IES None None Non e None Demi Confuse None Bio Doom Death None None Poisonproof Non e Curseproof
BERSERKER
The Benerker dressphere is quick and attacks with furious abandon. The Benerker strikes with i* razor sharp daws, inflicting damage to a single foe. The dam age inflicted can increase when the user casts "BerserlC on herseLf Wlile ill this state, a Benerker aftacks automaticallla Once a Berserker has learned hard-to'Evade & Counter), the character car strike back automatically multiple times per nrrn obtaio auto-abilities (such as "Counterattack " "Magic Counter" and the Benerker becomes ao independent killing machine with litde need for help "Auto-Regen" ability and with the based on the enemies' actions. Couple this fiom the other prJty members. Start each battle by doubling a Berserker's HP with the "Howl" ability, then determine your strategy and cast "Berserk' if all you need to do is attack W}ile doing all ofthis causesa Berserker to stay out ofthe batde for the fust few rounds, the result is devastating to the enemy party.
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F IAME Attack Berserk Cripple lMad Rush Crackdown Elect unnrnge lntimidate Envenom nuft
AP MP 0 0 0 0 20 6 30 6 30 6 40 I 40 8 50 8 30 10 60 10 n0wl 80 0 Itchproof 20 0 Counterattack 1 8 0 0 lVag ic Counter 300 0 ivade& Counter 400 0 Auto-Regen 80 0
DESCntPfl0r 8E|lUIREII ABII.IIIES Attack oneenemy. None Boost theuseisStrength butlosecontrol of heractions. None Halve oneenemy's HP None Heavily damage oneenemy. 0ttenfails. Cripple Damage oneenemy andnullify Shell, Protect, andReflect. None Instantly defeat oneenemy. Sometimes fails. N/ad Rush Damage oneenemy andloweritsAccuracy andEvasion. Crackdown Inllict damage andSlowon0neenemy. lJnhinge InJlict damage andPoison 0noneenemy. None Damaoe 0neenemy according to theuser's current HP Envenom Double theuser's maxHP lvadRush Guards against ltchy. Cripple physically Strike backafterbeing attacked. None Strike backatterbeing attacked withmagic. Counterattack physical Evade attacks andstrikeback. Magic Counter Automatically castsRegen. Huft
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The Songstrex dresspherctransformsits user into a singing sensationwho usesmusic rnd dancc to distract thc cncmics fron damaging the parry By learning rhe various "Dancc" moi-esavailable,a Songstresscan inflict statusailments on the cncml parry with a 100% succcssrate (axceptin casesrvhere enemiesare immune to the status ailments). For example,while a Songstressis prcscnt,you can blind the entire enemv p.rrrv to prevent them from striking with physical rttacks, or even stop them completelyto malc thcm easiertargets.The Songstresshas no abiliq to attack or heal unles she is equippcdwifi the proper Garment While equipping and nasrering rhis dressphere,it's a good idea to cquip acccssxiesor Garment Grids that allow vol, to use the aft1ck or Grids or accessories. hcaling abilities ofrnother dressphere,so rhrt the Songstresscan adapt to cmcrgcnc)'sitxadons. 'Jitterbug." A Songstresswon't During combat, use "Dance" abilities to negatethe enemiei combrt abilities, or throw the wholc parry hto x frenz]' bl' casting get another turn undl thc cffccts of the previous dance have ended. If r Songstresscan't inflict status ail'ncnts on an cncmy due to immunities, use "Sing" abilitics to boost thc attributes ofallies.
T H EB O O K O S F M A G I C ADL A N C E S younust acquire lo learn"MPManb1"and"Magical Masque," twokeyitems:MagicalDances,V|l. I andMagicalDances, V0l.ll. V1lume I is 1btained bydefeating thebosseneniesinsidetheDenof W)eat Mushr})n R)ck.V)lunell is obtained theExperinentmachine at Dj]se TenpleduringChapter 5, whenthe boss'sAttack,Defense, andSpecial by defeating paraneters areallatlevel5.
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I{AME Darkness Dance Samba of Silence MPlvambo
AP IIIP 0 0 2 0 0 2 0 0
lVagical IVasque
20
0
Sleepy Shuffle Carnival Cancan SlowDance Brakedance
80 80 60 120 120 160 10 10 10 10 10 10
0 0 0 0 0 0 4 4
littarhln
DirtyDancing BattleCry Cantus Firmus Esoteric lvleiody Disenchant Perlect Pitch lValador's Song
4 4 4 4
DE$CRIPII(|X inflict Darkness onallenemjes while dancing. Inflict Silence onallenemies while dancing. Reduce thepany's IVPcostto 0 whiledancing.
REOUIRE|} ABII.ITIES None None lvagical Dances, VolI l(eyitem Nullify maoical attacks against theparty tMagicai Dances, Volll while dancing. keyitem Inllict Sleep onallenemies while dancing. None Double theparty s maxHPwhile dancing. Sleepy Shufile Inflict Slow0nallenemies while dancing. None Inflict Stoponallenemies while dancing. SlowDance Sustain a Haste effect 0nthepartywhiledancing. SlowDance Thepartyinflicts critical hitswhileyoudance. Carnival Cancan party's Raise the Strength. None Raise theparty's Defense. Battle Cry Raise thepany's l\4agic. None Raise thepafty's Magic Defense. Esoteric I\,'lelody Raise theparty's Accuracy. None Raise theparty's Evasion. Perfect Pitch
31
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Black l\,'la0lc Focus Absorb tulP Item
Utilizing thc forcesofelemental magic, the Bhck Magc focusesporver to attack enemieswith incredible spells.Control olsuch encrg,r'weighs heavily upon the physicd framc, so charadersequipping the Black Magc dresspherewi have higher MP but lower HP rnd high Magic .rnd Magic Dcfcnse,but low Strcngth ..rndDefense.Protect Black Mages by equipping accessorics and Garment Grids that raiseHP and Definse. Wirhout the ability to pcrform physicalattacks,thc Rlack Mage becornesuselesson the battlefreld oncc her MP is depleted.Since the learning ofspe .rbilitiesis a gradLralprocessrcquiring lots ofbanlcs, start by learning to bolster the magic at your dnposal by lerning rhe "Irocus' and "MP Drain' abilities. By raising 1.ourBhck Magic Lcvel, you crn assurcshorter cast ing times. During the laner stagesofthe game,many enemies 11bemore difiicuLt to defert due to thcir higherMqic Defcnsc.When plncing thc BhckMge drcssphereon a charactert Garment Crid, conplernent i.vith a dresspherethar locuseson physical attacks.This should enable;,our characterto remain use r u l c , . r a ' e r M P r . d e p l e r c'dr e n e r r r e . b e . o m c r ' . : . r r n t t o r n a e . . On the baftlefrcld,the Black Mage dependson the defcnscof"attrcker" tlpes and the support of"hcalcr" qvpes.Never allow more thm one characterto equlp a Black Mage drexphere at a time to avoid throwing olfthc balanceof rhe pary Bcgin each brttle by using "Focus' for stronger sPe[ cllstin8,thcn target spells at one or multiplc cnemies.When MP gets low, dranr powcr lrom enemiesinst€ad ofconsuming Bthers
ll Al'/lE
AP
IP
Fire Blizzard Thunder Water Fira Blizzara Thundara Watera Firaga Blizzaga Thundaga Waterga Focus MPAbsorb Magic Lv.2 Black Magic Lv.3 Black
0 0 0 0 40 40 40 40 100 100 100 100 10 10 4 0 6 0
4 4 4 4 12 12 12 12 24 24 24 24 0 0 0 0
DE$CRrPfl01l to one0rallenemies. Deal firedamage t0 one0rallenemies. Dealicedamage to oneorallenemies. Deal lightning damage to oneorallenemies. Deal water damage firedamage t0 oneorallenemies. Deal to oneorallenemies. Dealicedamage to one0rallenemies. Deal lightning damage to oneorallenemies. Deal water damage firedamage to 0neorallenemies. Deal to one0rallenemies. Deal icedamage to oneorallenemies. Deal lightning damage to oneorallenemies. Dealwaterdamage theuselsMagic. Raise Absorb MPfromoneenemy. l\ilagic by30%. forBlack Cutsthetimerequired lvagrc in half. forBlack Cutsthetimerequired
RE0UTRE0 A8[.rrrES None None None None None None None None Flra Blizzara Thundara Watera None Focus IVPAbsorb Black lvagicLv.2
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Pray Vigor White Magic Item
While activelyequippedbya partymember, the White Mage dressphereenablesa charactcrto provide constanthealing md support to a1lallies. Unable to attack under normal circumstances,the White Mage works to prevent the other charactersfrom fdling into KO statusand to remove harmtul statusailments affecting allies.Protectivespells,such as"Protect'and "Shel]," enablea White Mrge to reducethe damagc inflicted on the parry Abilities such as "Dispel" enablea White Mage to level the battlelield by removing stanrsbenefits an enemy may bc using on itselfl 'Reflect" and causesmost magic spellscast on the party to be bounced back at the enemy rvho anempted to cnst it. While the prcsenceof a White Magc limits the amount oldamage the pmty can inflict on the enemy,it also enablesthe party to survive battles much easier Whitc Magic abilities learned through this drexphere will be usetul throughout the game. During combat, use the "Pray'ability during each combat turn to restoresmall amounts ofHP to the entire parq', even ifsuch restorarionis not required ai the time. If the pary is sustainingheary damage,use "Cure," "Cura" or "Cunga" spellsto cure one or all parq membersat once. Cast'Protecl' to diminish physical damage,or "Shell' to reducedamageftom mrgic.
ilAiIE Pray Vigor Cure Cura Curaga R e gne Esu na Dispel Life Full-Life Shell Protect Reflect Full-Cu re
AP 0 20 20 40 80 80 20 30 30 160 30 30 30 80
P 0 0 4 10 20 40 10 12 18 60 10 12 't4
White MagicLv.2 White lvlagicLv.3
40 60
0 0
99
OESGRIPTI||H Restore a littleHPto theparty. Restore someHPto theuser. Restore a littleHPt0 one0r allpartymembers. Restore someHPto oneor allpartymembers. Restore a lotof HPto one0rallpartymembers. restore Gradually onecharactefs HPovertime. Cureonecharactefs status ailments. Negate allspelleffects ononeenemy. Revive oneK0'dcharacter. Revive oneKo'dcharacter andfullyrestore HP Reduce magical damage inflicted ontheparty. physical inllicted Reduce damage ontheparty. pafty Deflect spells castatthe backattheenemy. Fullyrestore onecharacter's HPandcurestatus ailmenls. Cutsthelimerequired torWhiteMagic by30%. Cutsthetimerequired forWhitel\ilagic in half,
REOUINED ABII.ITIES None None None None Cura Curaga Non e Esuna None Life None She ll Pr0tect Regen Vigor WhiteMagic Lv.2
33
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Attack Gamble Tantallze Bribe Itern
The Ladi' Luck dresspheretrrnslorms a charactcrinto I seductiveand dcccptive viren who can use her leminine wilcs to trke enemiesibr all thevre rvorth Sincc the regulu attack power of this dressphcrcis some\lhrt lorv, the ',: -l i c r i ' . n ' . o r L r d . I k . c , ' i . d e p ed " r , r .^ 3 "r "" F ' b 1 " l ' i n 1 . l ' | ' r 'k d , . e " r. p r r o i " e r ' e l. T . e T u D : e to ro112 dice that determine thc number of quick, non clcnental ittrck that the arget loc s'ill sufitr. "Four Dice" is cssentiallvthc same atteck against an cntire partv of foes, exccpt '1 dice are rnled insterd of 2. These are the skills thit Ladl' Luck mus. resort to rvhen a foe is resilicnt against normnl aftacks.The various "Reels" abilities providc further control over the fbrccs of chance,since vou can iorm L,rdv Luck\ attrck bl stoPping ihc rccls on thrcc identical icons. However, ilyou fail to stop the reelson rn eruct irio. rhc resulrscrn 'Double be devastxtingto \our allics instead ofthe enernies An ruro abilin like no time, rvhiLc leYel 99 in charrcter to a Ledv Luck is sure to carry EXP" "Doublc Items'md "Gilhnrire" will have the cntirc Plrrtr rolling in gil and
During each combat fl,rn, practicc Any lorm olrcels and go lor the best resultspossible.Stop the llrst reel on env icon, thcn trv to srof rlie rem'rin nrg rcels on lhc .'xact s ne picture. lf rhc results are disastrous, smply perform onlv phvsical attack lor thc rest of the bartle or trv again. By doing so, the othcr chAracterscan help the farr,r recover
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before Ladl Luck stumblesinto another biunder'
AP 0 40 20 100 60 70 80 120 30 LUCK 40 Felicity 60 Tantalize 160 Critical 80 Double EXP S0SSpellspring 30 100 Gillionaire 100 ltems Double
IIAME Attack Bribe TwoDice FourDice Reels Attack Reels IVlagic ItemReels Reels Random
MP
0 0 4 8 0 0 0 0 8 8 0 0 0 0 0 0
ABII,ITIES REOUIBE|) 0EscRtPfl0t{ N one Attack oneenemy. t0 leave thebattle. N o n e 0neenemy Offergilto persuade None twodice. byrolling oneenemy Damage TwoDice fourdice. byrolling Damage allenemies None damage. to dealphysical Spinslots None damage. to dealmagical Spinslots Reels l\,4agic various itemskills. totrigger Spinslots ItemReels skills. various to trigger Spinslots None Luck. Raise theuser's Luck Luck. Raise theparty's None Confusion onallenemies. lnflict Felicity hits. inflictcrltical Always None afterbattle. theamount 0{EXPearned Doubles FourDice Reduces l\4P costto 0 whenHPis low. Dou bleEXP alterbattle. of gilearned theamount D0ubles earned afterbattle. Gillionaire 0Jitems D0ubles thenumber
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ATTACXREETS
MAGIC REEIS
Theseatacks come wlh dltlerenl specalefleclsThe reelsrotah rn ure ord,ar shownbeow Nolehowever lhatlheslanposition oj thereelchanoes randomy
Ihs incudesbolh attack and hsalf0 ejiects Tns reelsrotalen lh"Apositions fotedbelowNote,howevaltacks. er,thallhestartposlon 0i Deall0conseculve
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35
TRAINER
When equippedin combat,the Trainer dressph€re callsa sacredanimalinto action.As the Trainer fights andlearnsabilities,the pet becomescapableofa wide mriety of spe1lsand actionsto be usedduring batde.The abilities for eachcharacterarespecfic to the personalityofeach eainer: Yunalsdog, Kogoro,leamsa vari€ty of spdls that inflict a combin tion of eleEent l daoage ard statusaiijneotsoo an enemy.Ril(kut p€t mookey,Ghiki, helps stealitems and gil ftom enemies.Paine'spheasant,Flurry, allowsher to attack enemieswith powerfirl blows tiat can r!flict statusailmentsor instandyKO foes.Each chatacterlearns som€form ofCure and Esula spell,just lik€ aWhite Mage.All ofthe charactersalsolearn somekind of specialattackand sarcralbeneficia-lauto-abiiitiesthat help restoreHP and MP outsid€of battle. Ifyou think about ig a party of t}ree Tiainers is actually a very balencedcrew,capableof attacking,defeating enemies,and castingmost gpes of spells! During batde,havea Trainer attack foesto causedamage.Wheo the Tiainels HP dropsor if shebecomesinflicted with statusailments,usespecialskills to recover.Use tLe next round to castprotecdvespellsto Fevent damageor statusimpairments.Betweenbatdes,auto-abilities(such as"HP Strof and "MP Stroll") will causea charactertHP and MP to rccoverdependingon ho*, much 1ou walq so that healingbetweenbatdesis l€ssnecessary.
IIAI,|E Attack HolyKogoro Kogoro Blaze
AP MP 0 0 0 18 4 0 4
Kogoro Freeze
40
Kogoro Shock
40
Kogoro Deluge
40
Kogoro Strike DoomKogoro Kogoro Cure Kogoro Remedy Pound I HalfMPCost HPStroll IVPStroll Kogoro Lv.2 Kogoro Lv.3
80 80 30 40 100 200 20 20 80 100
5 6 '10 10 24 0 0 0 0 0
REOUIRED ABII.IIIES 0EscStPTt0tl None Attack oneenemy. None to oneenomy. Deal holydamage None Infliclfiredamage andsomelimes Darkness on 0neenemy. None In{lict icedamage andsometimes Stoponone enemy. Berserk None Inflict lightning damage andsometimes 0noneenemy. None Inlliclwaterdamage andsometimes Sleep on 0neenemy. None Instantly defeat oneenemy. Sometimes fails. Kogoro Strike Inflict damaqe andDoomononeenemy. None Restore HPto onecharacter. Kogoro Cure of allslalusailments. Cureonecharacter friends t0 gangup0n0neenemy. DoomKogoro CallKogor0's -l\,1P stroll Reduces IVPcostbyone-half. None Automatically restores HPwhilewalking. HPStroll Automatically restores l\,4P whilewalking. None the time required for Kogoro to attack by 30%. Culs Kogoro Lv.2 in half. Cutsthetimerequired forKogoro 10attack
ItA E Attack Sneaky Ghiki Ghiki Gouge Ghiki Gaq Mugger Ghiki Pesky Ghiki Bully Ghiki Ghikilvleds Ghjki Pep Ghiki Cheer Swarm, Swarml HalfIVPCost HPStroll IVPStroll GhikiLv.2 GhikiLv.3
AP 0 0 1 4 0 8 0 40 100 100 40 30 80 100 200 2 0 2 0 8 0 100
IIP 0 2 8 8 12 I 8 10 10 12 24 0 0 0 0 0
RE(lUIRE II ABII.ITIES DESCRtPTt0tl None Attack oneenemy. gilanddamage None Steal oneenemy. None Inflict damage andDarkness ononeenemy. None Inflict damage andSilence ononeenemy. None Slealilemsanddamage oneenemy. None Inllictdamage on0neenemy. andBerserk Ghiki Inllictdamage anddelay theactions of oneenemy. Pesky Ghiki Pep Cureonecharacter of allstatus ailments. None HPto onecharacter. Restore None Raise 0necharacter's Slrenglh andDefense. Bully friends to gangup0noneenemy. Ghiki CallGhiki's IVIP Stroll Reduces lvlPcostbyone-half. None restores HPwhile walkin0. Aut0matically HPStroll Automatically rest0res l\,4P whilewalking. forGhiki to attack by30%. None Cutsthetimerequired Lv.2 Cutsthetimerequired forGhiki t0 attack in half. Ghiki
llAlrlE Attack FIurry Canier Poison Flurry Stone Flurry Death Flurry Flurry Guard Flurry Speed Flurry Shield HPFlurry Recovery Flurry l\/laulwings! HalJ l\4PCost HPStroll IVPStroll Flurry Lv.2 Flurry Lv.3
AP 0 0 40 60 60 60 60 60 30 40 100 200 20 20 80 100
P 0 8 4 to
20 10 10 10 10 10 24 0 0 0 0 0
DESCRtPIt0t Attack oneenemy. Instantly lails. defeat 0neenemy. Sometimes Inflict damage andPoison ononeenemy. lnflictdamage andPetrification on0neenemy. Instantly defeat oneenemy. Sometimes fails. Restore HP cast Protect. onecharacter'sand Restore HPandcastHaste. onecharactefs Restore onecharacter,s HPandcastShell. Restore someHPto theparty. Cure0necharacter 0f allstatus ailments. friends to gangup0noneenemy. CallFlurry's Reduces l\ilPcostbyone-half. Automatically restores HPwhilewalking. Automatically rest0res l\ilPwhilewalking. forFlurry to attack by30%. Cutsthetimerequired t0 attack in half. Cutsthetimerequired forFlurry
R E q U T RAEt D. l I t I S
None None None Poison Flurry Stone Flurry Flurry Speed None FIurry Speed None None Death Flurry l\,4P Stroll None HPStroll None Flurry Lv.2
MASGOT
'Episode Complete' in everyarcaduring ChapterS_except for B€vel1e.Upon achievingall the The Mascot drcssphereis a specialspheregainedby acquiring However,ifZaoarkand &essPhere. the Mascot and obtain Celsius ofthe to thitridge the Go *i11 *c;r wher! EpisodeCompbt;s, an extra "trgsieto"cene Ruins is not the last Placeyou visit, i" the last Episodeiomplete acquired,lou will not gain the Maiot drcsspherefor somereason.Make surcthat Zanarkand or you will be unableto acquirethis valuabledressphere. €ach characterwrarc a costumemodeledafter the cuter,orddlier creanxesia the game ln spite of the humorous When equippingthe Mascot dressphere, whole seriesofuaique abilitieswith multiple efects, eachcharactercaJl ir"r-t *"ssphere is d"filritely one ofthe best.In addition to learning_a tirne, all while jrlo p; alr" "pp""o.rl,',ir" useth" abiiitie" oft*o lth"r drcssphens.The Mascot enablesa.llthee charactento be dwastatingandhelpftl at the same "titiry,o defeatingenemiesin the proces. attacksof other dres' Dudng combat,castspellsand useMascot abilities to boost the party and weakenthe enemies,then usenormal attacksor the specizl Any Partywill tely heevilyon the sphereito defeatenemGs.If ',our alliesget inro rouble, userestorativeand cwative abilitiesto btiog them bacLup to speed Mascot to keepthem going in the faceof tough eriemiesltlat is, unlessyou equip fQfr)r'chalacterwith the Mascot dressPherc'
AP ltAlilt Attack 0 lVoog leJolt 40 l\/oogle Cure 0 lvloogle Regen 0 Wall lVoogle 0 Life lVoogle 0 l\/loogle Curema 40 lVoogle Regenja 40 40 IVoogle Wallja 40 IVoogle Lileia IVoogle Beam 80 Ribbon 999 Auto-Shell 80 Aulo-Protect 80 Swordplay 80 Arcana 80
TAME Attack CaitFire CailThunder CaitBlizzard CaitWater Power Eraser ArmorEraser l\ilagic Eraser l\,4ental Eraser Speed Eraser PuPuPlatter Rib bon Auto-Shell Auto-Protect lnstinct WhitelVagic
AP
P
0 12 12 12 12 12 12 12 12 12 48 s99 0 80 0 80 0 80 0 80 0 0 0 0 0 0 40 40 40 40 40 80
MP 0 0 10 t8 18 40 15 24 60 99 0 0 0 0 0
REQU IREII ABII.ITIES None Attack oneenemy. None Restore l\,4 P10onecharacter. None and restore HP Cureonecharacter of status ailments None andRegen ononecharacter. CastHaste None CastShellandProtect 0nonecharacter. None lvlP andfullyrestore HPand Revive oneKO'dcharacter pafty's None HPandcurethe status ailments. Restore None CastHaste andRegen onthepafty. None onthepany. CastShellandProtect HPandMP None Revive allpartymembers andlullyrestore Damage oneenemy. against allstatus ailments. Guards None Automatically casts Shell. Aulo-Shell Automatically castsProlect. None lJseWarrior skills. None lJseDarkKnight skills. DESCRtPTt0ll
REqUIRE|| ABII.ITIEI 0EscRtPIt0tl None Attack oneenemy. n/Pelrification. None Firedamage to enemies. Sometimes Pois0 Pois0n/Petrificatio n. None Lightning damage 10enemies. Sometimes Poison/Petrificati0n. None lcedamage to enemies. Sometimes None n. to enemies. Sometimes Poiso n/Pelrificati0 Water damage None Lower Strength of allenemies. None Lower Defense ofallenemies. Non e Lower lvlagic of allenemies. None L0wer lvlagic DeJense ofallenemies. Lower Evasion oJallenemres. Instantly defeat allenemies. Sometimes Jails. Guards againsl allslatus ailments. Non e Automatically castsShell. Auto-Shell Automalically castsProtect. Non e skills. UseBerserker ^^^+,.,hi+^ -^^i^ ^ ^ ^ll^ Non e | | r a g r ur p E r J .
lo"
TAME Attack DarkKnife Silence Knife Knije Sleep BerserkKnife Poison Knife Knife Stone StopKnile Knile 0uadet
AP 0 0 0 0 0 0 0 0 0
itP 0 10 10 10 10 10 10 10 10
ArsenicKnife Cactling Gun Ribbon Auto-Shell Auto-Protect Bush ido Black lVagic
0 80 999 80 80 80 80
10 99 0 0 0 0 0
0 E s c R t 0Pt l Attack oneenemy. Inflict damage andDarkness ononeenemy. Inflicl andSilence 0noneenemy. damage Inflict damage andSleep ononeenemy. Inllict damage andBerserk ononeenemy. Inflict andPoison ononeenemy. damage 0noneenemy. Inllictdamaqe andPetriiication Inflict damage andSt0p0n0neenemy. Defense, lvlagic, Lower oneenemy's Strength, andlvagicDelense. fails. Instantly defeat oneeneny. Sometimes Inflict heawdamage ononeenemy. ailments. Guards against allstatus Automatically castsShell. Automatically castsProtect. raiskills. UseSamu Castblackmagic spells.
REOUIREl} ABItITIES None None None None None None None None None None None Auto-Shell None None 39
FLORAL FALLAL
You get Yunat specialdrcssphereduriry Chapter 2 while trareling the Djose Highroad just south of the temple during the mission to obtain three Leblanc act asa three-memberparty.Someportions can castprotectivespellsoa the other parts,and eachcan Syndicateunifoms. Tlrc tlree portions ofFloral Fa11a1 inflict devastatingmagicattackson enemies.To useFloral Fallal moreoften, equipYula with the Unening Path GarmentGrid, which only hastwo dressphete nodes.This makesswitchinginto Yuna'sspecial&esspheremuch faster,sincesheorly needsto changeoncebeforetransforminginto Floral Fallal. It takestw.okey items to enablethe "Break HP Limit" and "BreakDamageLimif abilities on Floral Fallal Auron Rair and Twilight Rain. Aurora Rain is containedin a tr€asurechestinsidethe caveat the bonom of the gorgeat the Calm Lands during Chapter5. Twilight Rain is found in a treasuri:chestbelow the waterfallsat BesaidIsland duiag Chapter 5.
P
ABII.ITIES RIOUIREII DESCRIPTI||I{ None Attack oneenemy. None information aboutoneenemy. Viewdetailed offireattacks onallenemies. None Unleash a chain None onallenemies. Unleash a chain of iceattacks onallenemies.None attacks Unleash a chainof lightning onallenemies. None Unleash a chainofwaterattacks None fullyagainst magical attacks. Guard physical Barrier attacks. Guard Iullyagainst None onall attacks Unleash a chainof non-elemental enemtes. Flare Whirl damage onallenemies. Inllictheavy None Revive thepartyjromK0. None ailmenls. Guards against allstatus None maxHP Doubles Double HP Triples maxHP Rainkeyitem Aurora 9999. Allows maxHPto exceed TwilightRainkeyitem maxdamage to exceed 9999. Allows
I{AME Atlack Libra Heat Whirl lceWhirl Electric Whirl Aqua Whirl Barrier Shield Whirl Flare
AP 0 4 0 0 0 0 20 20 24
0 0 0 0 0 0 36 36 64
Whirl Great All-Li{e Rib bon Double HP HP Triple Break HPLimit Break Dmg.Limit
30 8 0 20 30 20 20
0 70 0 0 0 0 0
I{AIIIE White Pollen WhiteHoney HardLeaves Nuts Tough MirrorPetals Floral Rush Floral Bomb Fallal Bomb lvlagisol Floral Fallal Magisol Right Stigma Ribbon Double HP Triple HP Break HPLimit Break Dmg.Limit
AP 0 10 0 0 0 20 0 10 10 10 20 0 20 30 20 20
iltP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0E$cBtPTt0tl HP Restore theparty's theparty's HPovertime. reslore Gradually themaoical damage inflicted 0ntheparty. Reduce physical inflicted ontheparty. Reduce damage castatthepartybackattheenemy. Deflect spells
I{AME Dream Pollen l\/ladseeds Honey Sticky Petals Halfdeath Poison Leaves DeathPetals Silent White
AP 0 0 0 0 10 10 0
MP 0 0 0 0 0 0 0
Honey Congealed Panic Floralysis AshFloralysis LeftSti0ma Ribbo n Double HP Triple HP Break HPLimit BreakDmg.Limit
20 10 10 20 0 20 30 20 20
0 0 0 0 0 0 0 0 0
0EscRlPIl0ll Intlict andSleep onallenemies. damage onallenemies. Inflict damage andBerserk Inllict damage andSlowonallenemies. Halve theHPofallenemies. onallenemies. Inflict damage andPoison fails. Instanlly defeat oneenemy. Sometimes onall ln{lict Silence, andDarkness damage, enemres. lnflict andStoponallenemies. damage onallenemies. Inflict damage andConfusion onallenemies. Inflict damage andPetrification Damage oneenemy. allstatus ailments. Guards against maxHP Doubles Triples maxHP Allows maxHPto exceed 9999. to exceed 9999. Allows maxdamage
REOUIBED ABII.IT IES None None None None None nrat l-{retpnn tha nrrh/ WhiteHoney None theirStrength. andlower Damage allenemies None theirDefense. Damage allenemies andlower Fallal Bomb theirMagic. Damage allenemies andlower Floral lMagisol Defense. theirlvlagic Damage allenemies andlower l\4a0isol Fallal Damage oneenemy. None ailments. Guards against allstatus None maxHP Doubles Double HP Triples maxHP Aurora Rainkeyitem 9999. Allows maxHPto exceed TwilightRainkeyitem maxdamage to exceed 9999. Allows
AEII.IT IE$ REOUIREl| None None None None None Poison Leaves None None Honey Congealed Panic Floralysis None None None Double HP Aurora Rainkeyitem TwilighlRainkeyilem
MACHINA MAW
You get Ril<ku's special dressphere during Chapter 2 while investigating the Oasis at Bikanel Desert during the mission to obtain three Leblanc Syndicate uniforms. The tlfee portions of Machina Maw act as a three-member party. Each portion can cast protective spells on the other parts, and each can inflict der.astating physical attacls aod status impairments on enemies. To use Machina Maw more often, equip Rikkr with the Unerring Path Garment Grid, which has only two drcssphere nodes. This makes switching to Rikd:u's special dressphere must faster, since she only needs to change once before transforming into Machina Maw' To enablethe'Break HP Limit" and'Break Damage Limit" abilities,you must obtarn the Machina Reactor and Machina Booster key items.The Machina Booster is found in a treasure chest near the lift up to the Youth League headquarters at Mushroorn Rock Road during Chapter 5. In order to obtain Machina Reactor,you must dispatch level 1, 2, 3,4 and 5 chocobosthree times each ftom Claskot Chocobo Ranch at the Calm Lands out into Spira looking for items In addition, all ofyour Choco-Runners must be level5. When you return to the ranch tatet Clasko reports that the chocobos found a secret dungeon at the Calm Lands. The item is contained in a chestinside the dunseon.
llA lr,E
Attack Revival Death Missile Biolvlissile Break lvlissile Berserk Missile Stoplvlissile lvlissile Confuse Shockwave Shockstorm Vajra Ribbon Double HP Triple HP Break HPLimit BreakDmg.Limit
ilAME
Howitzer Sleep Shell SlowShell Anti-Power Shell Anti-Armor Shell Scan Shellter Protector HPRepair l\/lPRepair Homing Ray Ribbon Double HP Triple HP Break HPLimit Break Dmg.Limit
IIAME Howitzer Blind Shell Silence Shell Anli-Magic Shell Anti-Mental Shell Boosler 0ffense Delense HPRepair lvlPRepair Homing Ray Ribbon Double HP Triple HP Break HP Limit Break Dmg.Limil
AP 0 10 0 0 0 10 10 10 20 20 30 0 20 30 20 20
MP 0 0 12 't2
AP 0 '10
MP
10 10 10 '10 20 20 0 0 0 0 20 30 20 20
AP 0 10 '10 10 10 20 20 20 0 0 0 0 20 30 20 20
12 12 12 12 36 36 0 0 0 0 0 0
12 12 12 12 12 0 10 10 0 0 0 0 0 0 0 0
ltl P
12 12 12 12 12 30 10 10 0 0 0 0 0 0 0 0
l|ESCBIPTI{lII Attack oneenemy. Revive oneK0'dcharacter. fails. Instantly deieat oneenemy. S0metimes Inflict damage andPoison 0noneenemy. Inflict damage andPetrificati0n 0noneenemy. Inflict damage andBerserk ononeenemy. Inflict damage andStop0noneenemy. Inflict damage andConJusi0n 0noneenemy. Damage allenemies. Damage allenemies anddelay theiractions. Damage allenemies. against allstatus ailments. Guards Doubles maxHP Triples maxHP Allows maxHPto exceed 9999. Allows maxdamage to exceed 9999.
REOUIR A8EI D I.ITIES None None None None None None Berserk IVlissile Stoplvlissile None Shockwave Shockstorm None None Dou bleHP lvlachina Reactor keyitem lvachina Boosler keyitem
RE(lUIREl| ABII.ITIE S DESGRIPTI||II None Damage oneenemy. None Inflict damage andSleep 0noneenemy Sleep Shell Inflict damage andSlowononeenemy Damage itsStrength. SlowShell oneenemy andlower itsDefense. Anti-Power Shell Damage oneenemy andlower Viewdetailed iniormation about oneenemy. None None CastShellontheparty. Shellter CastProtect ontheparty. None Restore HPto onecharacter. None Restore lvlPto onecharacter. None Damage oneenemy. None Guards against allstatus ailments. None Doubles maxHP Double HP Triples maxHP lvlachina Reactor keyitem Allows maxHPto exceed 9999. lvlachina Booster keyitem Allows maxdamage to exceed 9999.
REOUIB ABEI ID. I I I E S DESCRIPTI(|II None Damage oneenemy. None Inllicl damage andDarkness 0n0neenemy Blind Shell Inflict damaqe andSilence 0noneenemy Silence Shell Damage oneenemy andloweritslvlagic. Anti-l\4agic Shell Damage oneenemy andloweritsl\4agic DeJense. None CastHaste ontheparty. None Raise onecharacter's Strength. 0ffense Raise onecharacter's Defense. None Restore HPto onecharacter. None Restore MPto onecharacter. None Damage oneenemy. None Guards against allstatus ailments. None Doubles maxHP Double HP Triples maxHP lvlachina Reactor keyitem Allows maxHPto exceed 9999. Booster keyitem lvlachina Allows maxdamage to exceed 9999.
FULL THROTTLE
Your 6rst chanceto obtain Painet specialdressphere is in Chaptet 1. FindTiomell at MacalaniaWoods aad speakto him four timesand the dressphere is yours. The tfuee portions ofFutl Throttle act asa tluee-mem!:r party. Each porrion is specialized.The main body has elementalattackabfities, the Dertal Wing can irflict statusand damageon foes,and the SinistralWing enables)"outo casts;tus adjustrnentson Full Thmttle asa whole, asweJtas on enemies.To use Full Throtde more often, equip Painewith the Urening Path Ga'ment Grid, which has only two dr€sspherenodes.This makes witching to paine'sspecial dressphere much faster,sincesheonly needsto changeoocebeforetransformiagto Fr Tlrottle. To enablethe "BreakHP Limit' andSreak DamegeLimit" abilities,you must obtain the victor Primoris and Corpus Invictus key items.Victor primoris is locatedon a ledgejust over the sideofthe northemmostctn e in thc Mi'ihen Highroad. To reachthe item, ride a cliocobo to the spot andwait irt the gap for a.few secondsundl the chocobooffersto go. Finq the chocobowill fly up to opelna different chesr,but ifpu repeatthe process,ii ull fly into the ch"asmto obtain the victor Pdmoris. Corpus Invicitus is locatedin one of the chestsinside the s€cretdunge." fi.t""a"t pians. During Chapter 5, go to the "r'trr" Thunder Plainsaad defeata[ oftle freds attacliry the lightning towers.Afterward, rn Al Bhed ;an wil offe. to tuk" yoo to th" ,"c.et dungeon.After frnding Cid in the dungeon,explorefirther and open secretstoner%lls to urcor,.erthe chestwith ComusInvictus inside.
AP 0 20 0 0 0 LCVIN 0 Wisenen 10 20 Fiers 20 Deeth Assoil 20 Dance 30 Sword n 0 Ribbo Double HP 20 Triple HP 30 Break HPLimit 20 Break Dmg.Limit 20
ilA E Attack Fright Aestus winterkill Whelmen
MP 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ABII.ITIES REOUIBED ||ESCRIPII(III None Attack oneenemy. itsactions. Assoil while delayino Damage andconfuse oneenemy, None to oneenemy. Deal firedamage None Deal icedamage to oneenemy. None to oneenemy. Dealwaterdamage None to oneenemy. Deallightning damage None HPby3/4. Reduce oneenemy's Wisenen t0 oneenemy. Dealcritical damage fails. Fiers Instantly defeal oneenemy. Sometimes None to oneenemy. Dealholydama0e Frighl Damage allenemies. None against allslatus ailments. Guards None Doubles maxHP Double HP HP Triples max Invictus keyitem Corpus to 9999. Allows maxHP exceed Primoris key item Victor to exceed 9999. Allows maxdamage
TAME Venom Wing Blind Wing MuteWing Rock Wing LazyWing Violent Wing StillWing Wing Crazy Stamina lvlettle Reboot Ribbon Double HP Triple HP HPLimit Break Break Dmg.Limit
AP 0 0 0 10 0 10 10 10 0 0 t0 0 20 30 20 20
itP
I{AME Feather Steel Diamond Feather WhiteFeather Buckle Feather Feather Cloudy Feather Poinled Feather Pumice Ma'at's Feather Stamina Mettle Reboot Ribbon Double HP Triple HP HP Limit Break BreakDmg.Limit
AP 0 0 0 0 10 10 10 10 0 0 10 0 20 30 20 20
MP
12 12 12 12 12 12 12 12 0 0 0 0 0 0 0 0
12 12 to to to to
38 0 0 0 0 0 0 0 0 0
0EscRtPTt0ll ononeenemy. InJlict damage andPoison andDarkness 0noneenemy. Inllictdamage InJlict damage andSilence 0noneenemy. on0neenemy. Inflict damage andPetri{ication ononeenemy. Inllictdamage andSleep Inllictdamage andBerserk 0noneenemy. Inflict damage andStopononeenemy. on0neenemy. Inflict damage andConfusion Restore HPto onecharacter. l\/lP to onecharacter. Restore Revive oneK0'dcharacter. against allstatus ailments. Guards Doubles maxHP Triples maxHP 9999. Allows maxHPto exceed to exceed 9999. Allows maxdamage
R E O U I BA EB lI|I . I I I E S
0EscntPfl0t Raise theparty's Strength. theparty's Defense. Raise Lower theStrength of allenemies. ofallenemies. Lower theDefense Lower theMagic ofallenemies. Lower theMagic Defense ofallenemies. ontheparty. CastHaste iniormati0n aboutoneenemy. Viewdetailed Restore HPto onecharacter. Restore lvlPto onecharacter. Revive oneK0'dcharacter. ailments. against allstatus Guards Doubles maxHP maxHP Triples 9999. Allows maxHPto exceed maxdamage to exceed 9999. Allows
REOUIREl| ABII.IIIES None None None None None Feather Cloudy None None None None None None None Double HP Corpus Invictus keyitem keyitem ViclorPrimoris
None None None None None None None Violent Wing None None None None None Double HP Invictus keyitem Corpus ViclorPrimoris keyitem
FINAL MNDISY X-2 features combat and explomtion systems that are €asy to grasp, yet deep in management and customization. This chapter contarns 6111 eglanations of the systems you must learn and master to win the game. By reading this section thorougliy, you will become better prepared to dive into the exciting fantasyworld pre:enred ir rhis game.
ROLLER TI ONS
ITEM S Enables you to view, sort, and use items and view key items. Refer to the "Items and Items Shops" chapter for fi:rther infomation on tie procurement and use ofitems.
WHITE MAGIC Spells ard Abilities learned by equipping the ll4ite Mage dressphere can be used outside of combat to restore HP, heal status ailments, and recover fallen chamcters. This command only becomes a@ilable once the White Mage dressphere is obtained. See the "Garment Grids & Dresspheres" chapter for details on White Magic abilities.
EqUIP Equip or change the equipment of aly character Choose the Equip command, then choose a character to equip. While in the Equip sub-screen, press the R1 or L1 bufton to switch to the next or the previous character. The Equip sub screen presents a firll status display for the chaJacter,whereupon you can view a complete list ofstatistics Guch as a charactert cunent HR MR Level, Strength, Magic, Defense, etc). You can also see the total experience gained and the amount required before a character will reach the next level. The selected character's cuffent combat commands and autoabilities are displayed in the lower-right corner of the screen. When you charge a charactert &essphere and accessories,tie status, commands and auto-abilities possessedby the character may change. Decrease in status is indicated when any attdbute turns red; an increase is indicated by blue colored attribute.
GARMENT GRIDS
ENU I ONS the main menu while the pany is standinS in the feld. dwing combat or ciaematic events.
The Garment Grid sub-screen enables you to place &esspheres on Garment Grids. Select the Garment Grid to anange, then choose dresspheres to insert in tie nodes on tie Garment Grid. In the lower-right corner ofthe Garment Gnd sub-screen, the description ofthe garment grid is displayed. The description also contains information on any abilities or auto-abilities grined by th€ character when the g?rment grid is equipped. Blue, red, yellow and green symbols on Garment Grids indicate the loca tions of gates. When a character performs a sgherechange during combat, the Jine between the previous drssphere and the next one begins to glou: Ifa gate is located along this line, the character gains the associated ability or benefit listed in the description. Select the Auto command and the ga,.ne will automatically place a set ofdresspheres on the Garment Grid. Use the Rearrange option to move one dressphere or switch tlvo dresspheresalready set on the Garment Grid. Remove An dears all dresspheresfiom the grid. Please refer to the "Garment Grids & Dressoheres" chaoter for more detailed information on using Grmenr Grid" and gates.
ABILITIES This menu allows you to change the abilities that a character will learn while using a certain dressphere. Select the Abfities com rnand, then choosea chancter The sub screendisplaysa list of all available dresspheresand the charactert progress percentage toward mastering each. Also displayed are the character's status, battle commands, and auto abilities. Move the cursor down the list of available drcsspheres, and the character's status and commands will change to show how each dressphere alters tie charactert sta tus when equipped. Whil€ on this screen, you can switch to tle next or previous character by pressing the R1 or I-1 buftons.
ACCESSORIES possessedby the party. Accessories View and sort the accessories are equipped by using the Equip sub-saeen.This screenenables you to view the descriptions of each accessory and to sort the invemory For more information and a tull listing of accessories, 'Accessories" chapter. read the
DRESSPHERES This option enables you to view the dresspheresin your possession and read detailed descriptions of the abilities each one bestows on a characterequipping it.
To select abilities to learn, highlight a dressphere and press the X button. On the list of abilities, highlight the $iliry you want to leam nert while the dressphere is equipped and press the X button. Doing so highlights the abjlity in a swirling yellow color Any Ability Points (AP) gained while the dressphere is in use will then be applied to the selected ability. Whne viewing this screen, press the R1 or L1 buttons to scroll to the next or previousdressphere. Read the "Garment Grids & Dresspheres"chapter to lean more about the various functions ofthe abifities of all the dresspheres.
CONFIG The Config menu features several options that enable you to alter the gameplay experience in rarious ways. Spherechanges: When a character changes &esspheres during batde, the battle changes briefly to "Wait" mode and a short transformation cinema plays. This option allows you to change the length of the cinema. When the function is set to "OFF,' each transformation is shown only once in its entirery. Thereafter, the character transformation is instaotaneous. 'Active," AIB Modq When set to this function allows enemies to attack continuously regardless ofwhat you're doing. When set to "lryait," time pausesrahileyou chooseabilirie. or items to use. AIB Speed: Batde timer gauges will chage more quickly or more stowly depending on how this option is set. The change also affects Enemy turns, lor better or worse. Slowing down batdes allows for more time to enter combat commands for each character Cusor: In the "Default" setting this option resets the cursor to the top option ofeach batde menu, item listing, and ability listing, but when set to Memory the cursor is set to the last command issuedor the last item or ability used.The Memory function males it faster and easierto repeatedly cast the same spell or use the same ability. Batde Help: The help window displayed at the top ofthe screen dunng a batde crn be toggled on or off. Vibration:
The vibrating firnction of the controller can be turned on or ofi
Subtides: The subtides thrt appeff at the bottom ofthe screen during scenescan be tumed on or off Subtide Names: Shows or hides the name of the speaker when each subtitle is displayed during scenesof dialogue. Guide Map: Toggles the guide map normally displayed in the upperJeft corner of the screen during field mode on or ofl The on screen map provides an oudine shape ofthe surounding ara, maling it easier to spot side areas, entances, and exits Sound: Changes the quality ofsound to best suit televisions witl stereo or monaural sound. Screen Position: Corrects screen position erors that may occur on some smaller televisions. Move the cursor to highlight the Adjust option, then hotd the Squarebutton and use tie D-pad to adjust the centering of the screenimage. To return to the default position, highlight the position and pressthe Squarebufton.
C GAME RESSION of FINAL FANTASY X-2, the player assumesthe awesorne challenge ofguiding a group talented ladies through a spectacular fantasy world. The story begins with the entertainlhat the summoner who defeated Sin in the previous game has shed her robes to become a sphere hunter is an adventurer who travels Spira in search ofrare spheres that bestow new abili ties on the user ard sooetrmes contarn ancient recordinqs from the world's mvsterious Dast. However, as strange events begin to occur ard the political clirnate ofSpira changes, the hercines'quest becomes deeper
Throughout this joumey, your job is to glide the player character group, or party, from location to location, searching for items that will aid you in battle or enable new abilities in com bat. As 1ou pass through areas,the screen may suddenly freeze and shatter as enemies appear and attack the party. Such random battles are called "encounters.' As you conquer enemies, tle characters gain Experience Points (EXP) and Abiliry Points (AP) that enable them to learn new skills and fight with greater speed and prowess. When certain events are triBgered, the party must fight and defeat one or more unique enemies ofsuperior strength and attack abilities, refered to as "bosses.' Each boss defeated brings you one step closerto the conclusionof the quest.
STORYCOMPLETION Progression tbrough Flr',4Z FAI\WSY X-2 is also measuredby a new story completion rystem. As the pmty visits various locations in Spira, scenescar be triggered by moving to certain spots or by speaking to certain non-player characten, or NPCs. During some scenes,the game awards completion percentage points. These points are displayed whenever you sar€ or load your game, and enable you to track the total amount ofthe game thrt you have experienced. Completion points factor into the ending you will view at the end of the game.
CHAPTERS Another new method FIr',4Z E4ILUW X-2 lses to track progress is the "Chapter" s'stem. When tle game begios, you start Chapter 1. A&er visiting a f€w key locations, marked on the airship Celsiust maps as "Hotspots,' the story will progress to the point where visiting additiond locations will enable you to a&ance through the chapter. Once a chapter is completed, new events, items and enemies become arailable in all areasof Spira. Thus, you can complete a chapter very quickly or very dowly, whichewr you prefer. Be warned, however, that if you jump ftom Hotspot to Hotspot without visiting other locations in between, the game's dimcdry wil increase dramatically.
COMPLETING THE GAME As 1ou complete chapters and engage in the el'Ents of Chapter 5, which feanues some of the most powerfirl boss monsters in the game, you will drrw doser to the 6na1 conGontation with the enemy known as the 6nal boss. Ifvictorious against this eoemy, tle story completion percentage points are talied and weighed against rarious decisions made at crucial points in the game. Thereaftel you will view one of many endings tlat best reflects your progress and choices durilg the game. FDI4L MNI4S{X-2 \s a game in which you carurot expe rience every er.ent in a sirgle game, due to the fact 1ou must make choices that aff€ci certajn scenes.However, with diligent exploration ard completion ofcertain side quests,it is possible to accumulate all 100% story completion in a single ga$e. These are all aspectsof the grme that you must k€ep in rnind while plafng.
RATION the game, you must navi9te the marn character, Yuna, through various areasin search of items quest. Yuna r€presents the position ofthe entne party on the map. The rest of the party, tuklo not appear on-screen until a cutscene or a batde is triggered.
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Knowing how to search wisely and effrciendy can reduce game time. Items that you can 6nd arc contained in teasure chests. Some treasue chests are positioned in obvious locations and are easy to locate. Other chests a;e cleverly tucked behind obstades that make them difficult to see.As you mor.'e the player character around some areas,you'll notice that the camem mor€s relative to the character's position on-screen. Sometimes ifyou move to the forw:rd portion or reat of an area, the camera will s,witch to a new position, enabling a di1ferent view that reveals the location ofa hidden or obscure treasure chest or item For this reason, it is important to move the player character all around a map as you cross drough
As you progress from one chapter to tle ner.t, each area becomes refilled with all new treasure chests. Sometimes the exact same chests become reflled with new items. Other chests will dis appear at the end ofa certain chaPter, whether th€yve been opened or not, and new chests wi appear in completely different locations on the map. For this reason, it is important to revisit every location in every chapter With this method, you can supply the characters with enough items and accessoriesto carry them through any batde.
While exploriq areasand defeating enemies, itt important to touch the blue, glowing Save Spheres scanered tlroughout Spira. Not only does a Save Sphere enable you to preserye your game progress, it also rcstores the entire party to full HP and MP and heals status ailments. Save Spheres enable your party to remain strong even while passing tbrough dangerous areaswhere random encouoters are frequent and draining on dre chsacters' health
NON-PLAYER CHARACTERS
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During your exploration of Spira, speak to local citizens and shop clerks standing or walking around the area. These NPCs include any character who does not become an active Iighter that you can control in the combat parry Therefore, NPC refers to every person in the game except for Yuna, Rikku, and Paine.
By speaking to NPCs in every location, you may come to understand the history and purpose of each region. If the person is an important or key NPC, 1ou may actually trigger a dialogue event by speaking with them. Dialogue events may dilrrlge clues as to what tasks you should be performing to benefit the r€gioo or your party. These scenesmay also signal the start ofimportatt missions. By completing missions assignedto you by NPCs, you will develop stronger relationships with these characters that should prove mutually benencial to 'our Party in terms of gaining new items, dresspheres, accessories,and Garment Grids. So dont hesitate to help out strangen you meet in the wildern€ss, becausegood deeds shine back on you even if it may trke a while.
NG THE PARTY while walking in the fre1d,your job is to keepYun4 Ril&r, and Prhe in preparation for the n€xt encounter. PresstheTriargle bufton to open the options to consume items for the restoration of Hit Points (HP) o/ to remove strtus ailments inflicted on your charactersby enemies, after batde. Equip your characten with Garment Grids that benefit your characten with additional abilities and auto abilities. Each character can also be 6tted with up to wo additional accessoriesthat enable abilities and benefrcial auto-abilities for use in combat. Perform such management activities continuously as you progress in the game to ensrre that all oflour characters are prepared for any sudden encounters with frends or foes that ,re dificult to defeat.
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NCING THE PARTY :. Garrueqt'Grids have nodes whereupon you can set dresspheres. Each character can equip one dressphere at i a:time. You ran change the dressphere equipped by the character between batdes using the menu, or in the ! niidst oftarQ by pressing the L1 bunon during the charactert combat turn. Wh;le a character has a dres she can learn and perform a certain set ofabilitie ,,.-' ,,1!b5 "1.r'.rF"a,
Each diessph€re bestowx the character who equips it with amazing combat skills, but also limitations. For instance, a White Mage can heal the entne party every single round without consuming MR but is incapable of attacking tie enemy A Black Mage can perform powerfirl spells that inflict damage on enemies, but is nomally incapable of performing phlsical anacls. A Warrior can use physical anacks as wel as magica y-charged sword skills, but cannot cast spells like a Black Mage nor heal like a White Mage. AThief has th€ ability to steal items and money, called gil, from enemies. However, the physical anacks of a Thief are far less damaging than those of a Warrior
Due to these strengths and weaknessesofall dresspheres,itt important to equip your characters so that the tkee can combine their abilities in ways that compliment one another. One of the better combinations of dresspheres to equip for any boss batde is Black Mage, White Mage, and Thief With this trio, the White Mage will keep the party healfiy wtrile the Black Mage damages the boss for massive amounts of HP with spells. Once the Thief steals rare or normal items from the boss, she can assist the Black Mage in defeating the boss.This isjust one example of how dresspherescan be equipped among the three characters to balance the abilities of the party for greater combat ef{iciency.
Because any character can change to a more suitable dressphere in the middle ofcombat, there is no reason to remain tied to one particular set ofabfities. For instance, if a Black Mage runs out of MP ard does not ha\,e the means to recover spell casting points, change to a dressphere such as Warior so that the character can continue to aftack every round without need for MP To be best prepared to change your characters' dresspheres during combat, pay aftention to the Dlacement of dressDhereson each of the character's Garment Grids.
LES key to chancter development and game progression. Batdes occur rrndomly as you cross or they can be triggered by cenarn events or by contact with certain characters. Random batwtaker enemies. All enemies are listed in the "Fiends and Enemies" chapter with statisstrengths and weahesses. By using an enemy's weahesses against it, you should become enemies easill
Unique enemies of particularly powerftl strength and litde wEal(Jlessthat are encountered through events are called boss monsters. Such enemies are also detailed in tle "Fiends and Enemies" chapter. However, the "Chapters' walkthrough section also contains detailed strategies for overcoming such foes.
INSIDE THE BATTLE! The rest of this section describes, step by step, how to fight a batde and adjust your strategy to overcome enernies in a quick and eficient manner every time. Tirrn by turn, we'll describe how to enter a battle, how to obsewe enemy behavior, and how to rise to the chalenge.
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When combat begins, the flow ofbattle commences in tums and rounds. Each character'sAIB Gauge is displayed in the lower-right comer of the combat menu. When the timer gauge fills completely the character becomes entided to a combat tum. On a character'stum, yorr can use her personalized menu to enter commands to be executed.When an enemy attacks or performs ar action, it is also refeffed to astheir tum. Due to the AIB slstem, some draracters or enemies can hare multiple tums before the end of one combat round
INITIAL ACTIONS During a character's tum, the command menu is displayed in the lower-left corner of the screen. The commald menu is tailored to the abilities ofthe &essphere that the character is equipped with. Use the D-pad or aralog stick to h.ighlight a command, and press the X bufton to select it. The cllafacter will then ex€cute the commmd chosen. Most dresspheres enable the user to perform a simple physical Attaclc Start the baftle by anacking ar enemy, and watch the rcsults.
If the eremy sidest?s your fust attack and you seethe word "MISS' appearon-screen,it may just be luck on the enemy'spart. Try anotheratta& on your next turn, and seeif you can cause some damage this time. Ifthe attack misses the enemy agah, it may be that the foe possessesa high Evasion. In that case,you should resort to ushg magic sPells to attack, because they rarely miss. If spells are not at lour disposal, there are abilities witi status effects a!"ilable on c€rtah drcsspheres that enable you to slow down an enemy or reduce its Evasion lfsuch aa ability proves effective, you should be rble to attack the enemy and land a hit lfyour phlsical attacks land on the foe, but the enemy suffers minimal damage, it may be that the enemy bears a high Defense. Again, 1ou should switch to magical aftacks to compensate for the enemyt high Defense. Ifyou cant hurt foes one ay, you can surely hurt them another way.
CASTING MAGIC Ifyou've determined that an enemy is invulnerable to physical damage, it! time to switch to magic. You cant cast magic until you find suitable dresspheres such as White Mage and Black Mage. Both of these dresspheres are obtained by completing missions in Chapter 1. Ifa character is not already equipped with the Black Mage dressphere at the start of dle battle, use the spherechange command to change dresspheres. Duing a character's tum, press the L1 button to accessthe characterbspherechange menu. You can select and tansform into a dressphere that is one node away &om the one currendy equipped. Change to a Black Mage, who can use atta& magic. Once the trarrsformation is complete, a Black Mae shoufd be immediately rcady to cast spells. On trer tum, op€n tlrc Bla& Magic menu and select a spell to cast. When using magic, you can turget one foe or all foes. To target the entire enemy party with a sPell, move the anrlog stick lefl until flashiag arrows appear next to the names of all the enemies. Targeting a spell at multiple enemies will reduce the effect of the magic, causing less damage to foes. Cating a spell requires additional time to prepat. Once 1ou've chosen a spell ard commanded your charaaer to perform this action on he: turn, a second gauge appean next to her name on-screen. When this gauge 6lls, pur character will unlersh the magic you desire. Unfortunat+ the ability to afect the time required for a Black Mage to cast a spell.Ifan
enemy attacls a Black Mag€, the timer guge will stop 6ll-
ing for tle time it takes for your character to rccover her posture following the force of the blow. If a mage'sgauge is firll and the enemy attacks at the moment your chracter tries to cast the spelt this can delay your action for another 6. l second. You can reduce the time required to cast spells by leamlrg abilities such as Bla& Maic Lv.2 aad Black Magic Lv3 When the Bla& Mage finally casts a spell, watch the efects. If tie enemy or enemies suffer signifrcant damage as a result ofthe spell, then magic use may be a more suitabl€ strat egy than physical attacks.
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E L E M E N T A L P R O P E R T I E SO F M A G I C Black Magic spels and other abilities that use the powers of Fire, Blizzard, Thunder, and Water all operate on elemental properties. As long as a foe does not have any inherent resistance to a spell, this doesnt affect a chaJacter'sability to damage it with magic. However, some enemies have the ability to halve damage fiom cenain q?es of magic, or they may even be irnmune to tle effects of a certain element. Enemies may even be zble to absarb certatn elements, thereby receiving healing effects fiom the spe1l! For all these reasons,it's important to understand the elemental strengths and weaknessesofyour foes ahead of time and use magic wisely. A Gun Mage can use the Scan abiliry to determine the elemental strengths and weaknessesof any unkno\4n creature, so it is extremely helpfi:l to have r Gun Mage present when using Black Maeic.
MAGICAL PROTECTION If neither magic spells nor physical attacls are causing normal amounts ofdamage to a foe, it is very Iikely that the enemyjust has high Defense and Magical Defense. You can check this by usiq r Grm Mage's Scar ability. Any status effects that the enemy is cunendy benefiting ftom will be displayed direcdy under its main data in the upper ight-hand windovr. Ifthese benefits are the result ofa spell or special ability, then you can remove these effects with a Wlite
Mage's Dispel spel! a Dispel Tonic, or other items and abilities that allow the user
some form ofDispel. However, some enemies benefit &om these status effects permanend)r For example, a foe may be in a constant state of Haste, or may be sheltered by a constant Protect effect. Use the strategies described below to counter whaterer benefcial stamsrhe enemy has.
PROTECT Reduces the amount ofdamage received ftom phl,sical attacks. Use Dispel or cast spells to increase Strength.
SHELL Reduces the amount of drrnage receir,ed from magic spells. Use Dispel or cast spells to raise Magic.
REGEN Regenerates small amourts ofHP gadually Us€ Dispel or attempt to inflict Poison status.
REFLECT Spells will bounce back to the opposing side. Spells can only be reflected once, so cast Reflect on your own party members. Target your spells at your parry and the spell will bounce off to damage the enemy. You can also cast Dispel on the enemy.
HASTE The speed of the enemy is raised to such a degree that it attacls more ftequendy during batde. This can be nullifred by casting Dispel on the enemy Another taaic would be to cast Slow on the enemy,which repJacesthe enemi€s'Haste effect with dre Slow effect.
CHAIN ATTACKS If two or more characters in the party execute their attacks, spells, or abilities consecutively, a "chain attacli is formed. Chain anacks cause greater damage to the en€my than usual, and provide a way to maximize physical attacks. Each chain aftack causesslighdy more damage than the last. Thus, ifyou caa string together a series of consecutive anacks, the damage will increase more than the normal amount ofdamage inflicted by a lone attack. The easiestrrrrayto do this is with a Gunner's Tiigger Happy abiliry With three Gunners in the party, you may be able to execute tlree consecutive Trigger Happy aftacks and never let the enemy have a tum! Aftacts do not have to strike the target at the exact same time. A chain attack will occur as long as the second attack occtns before the enemy fully recovers its normal posture after the 6rst aftack Enemies are also capable ofusing chain attacls aginst your characters. Ifone or more enemies aJe attempting a prolonged chain aganst one of lour characten, ry to break the chain by attackingthe enemy. But {emember, some enemy chains cannot be interrupted.
R EC O V E R Y Aftu ar attac! damagehas usually been done to 1'ourparry Hit Points can be recovercdby using the Pray or Cure abilities of a \\4ite Mage or by consuming Potions, Hi-Potions, X Potions, \4.9-Podor,. or Megali'J,. Using either spells or potions to recuperate requires e{tra time to prepffe and execute,so dont let your chnracters drop to low HP before healing drem. When characters drop below 25{o of their ma-.{imum HR the;r HP display tums ydlow and they stumble in pain Administer recovery spells or items immediately to avoid a "KO." Casting Life magic or using Phoen;x Down items can revive fallen characters, but you'Il need to use one turn to revive and yet another turn to heal, becausea character rarely comes back to life in good condition. Avoid the hassle of KO by staying above critical status. Strongerrestorativeitems should be reservedfor the latter stagesofthe game,where mally enemies have the ability to talc down lots of HP with single attacks Unless the enemies are reducing the HP ofyour characters close to zero during every single round, there is no reason to recover HP until an emergenrysituation arises.Use yourcombat turns to attackenemies,and tend to the mat ter of healing characters and removing status ailments between baitles.
S T A T U SA I L M E N T S Enemies arecapableofafeaing dre combat abiJidesofthe cha.'actersby usir,g attack u spellsr\at iniict status aillrents. Once a chaiicter is aft-ectedby a status, achieving victory is more dificdt Once afilicted with a status ailment, imns will appearortr tie charaaers'heads Characten may also flash in strangecolon to indicate some kind ofafiliction. Ifa character becomespartially disabled by status, use tie affected character'snerr.tnrm to con sume a curative item or cast an Esuna spell. An Esuna spell will remove most status ajlnents from a character, but the MP cost and ettra time required to cast tle spell make this a less attactive option in the heat offast-paced batdes. Items can be used to c re status ailments more rapidlv but also take a cenaifl amount ol time to use in battle. A Remedy item takes care of all the samestatus impairments as an Esuna spell. However, Remedy potions caanot be Purchased2nd are dificult to find in the early stagesofthe game. You can easily purchase status-specilic cures such asAntidotes, Eye Drops, Echo Screens,etc. at most shops to remove what ails your party. lfyou determine that an enemy is susceptibleto my gpe ofstatus ailment, dont hesitateto inflict the enemy with some ailment ifpossible
are a npe oiequipment ln addition to a G,rrment Gr and a Dresspherc,crch Culliving crn cquip nvo rccessoriestiom the Equip sub screen.,\ccessories that benefit the chrrrcte edbr'fends'Somcecccssoricscanalso.rddtIrebenefto|c.rstulgspe1lsorusnlgadditionaLlbi1ities,Wlrensinqacccssor they lirant is thev can be verv helphrl throughout the g,rne.
The unique .rnd tough opponents Lronn rs "bosses usLr.rllvdrop .rccessories. Sometirrcs, horvcrer, e chractcr crn stc rccessoriesfiom cert.iin ie ds. Accessoriesrre lound in manv ofthe trersLre chests L;catcdthroughout Spira.Basic rcccrsorics.trc nrld at most shopsthroughout Spirr, a1so.Is vou progres so .r mrner of keeping ur thlrugh thc gamc, bcttcr shopsbcgin to scll bctter arccssorics.Horvcvcr, iti r^
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After acrluiring some accexories, press ihe liiangle brLrron ro cnrer thc }lxin Nlcntr end opcn thc A c c e x o r i e ss u b s c r e e nH . i g h l i g h t r n v a c c e s s o rol n t h e l i s t t o ! ! e r v i r s d c s c r i p t i r n W . hilc .'n r...\n i\ ' dcscriptior providessome insight into its tunction, rherc arc somctimcs hiddcn bcrcits o, pcnalticsthat 'lb come with equipping m accessoq:lbu c,rn even sort the iccessorlesmrnu.rlll or :Lutomatic.rllr: son .rccessixies m.rnuJlrl presstheXbutton. One cursorst.{vs'.rtthc x..csn)Nrou choo-.eto rnore and.rnothcr cursor xppearson scrccn.N'lorr thc scconrlcursor to thc acccssorror rhc slonvhcrc 1.Lr \mnt to tlxcc thc acc€ssorvrvithin the list. I'ress the X burton rgain to molc rhe rccessorr'l'o sorr lutorraticaLlrt crn cel out ofthe ll:ramine option and .hoose Sori. The accessories are then reorganizcdbascdon hrnction
Another ivav to vierv accessories is to equip thcnr on t chartcter in the Ecluit sub-'ercen.T, gct .r L'rn.r mer of hol through the list of rvrihble rccessories. The description oithe accessorr.rpperrs.lt the rop of the screen. Anr auto-abilitics that thc rcccssov adds arc displalcd in thc bluc rvindo\v in thc l.lwc. rlght concr of thc Lquif sLLbscrccn. Additionalh; wiich tof changcs in thc rharacter! srrtistifs, su.h lls Hl', ,\11', Strcng$, Defense,etc. When x s.it turns blue, it neans the accessorlincreirsesthe srat. ll r srrr mrns r e d , e q u ; f p i n i ld r e a c c e s s o na c n , a l l vl o r v e r si t . \ \ r L e n e q u i p p i n ei c c e s s o r i e si t,' . re x t r e n e l r I n , f o t . , r r r . considcr 1 olthe positivc and possiblr ncg:rtiycctlicrs thc ecccssoniyill havc on |1ch|1rrcrer
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Strength +50 +100, HP+100"/0, l\4P +10070, Luck gil& Doub eAll(doub esAPEXP ilems earned, andgenera ellectiveness elemental, & olrecovery,
t0
,* ".[9!:9H9.41&.!]!)+8, Ddense +8,l\4aoic Defense Time Preservef -5,Slowtol]ch Strength
3750 -750 slt!-regc"irlr,-qtes.1!-$iqi J9_..-L]9[tru$g!!..-**--- ---- ![cruJh "tair-i 10 Adds Slowto atlacks and skills.
l\4oon Bracer lvortaShock l\4uscle Belt
[/ute Veil Gloves
Nature's Lore lrlalurds lonre NuBlae NuFrost Oath Veil
Pixie Dusl roip0utrl
Power Pretty orb HADIIES Ft]t)I
Red
pO$/er.. Dramatlcally ifcreases magic but|vhats thep0int?
lff elgl'9C$.Tl.Cljl!_0_Ene]ll.rj9glro,_ _... _ _
9I9tcluL5,.Ug,-qugNf_-80, MP+100%, Strenoth l\.,laglc +100, Black [/agic, Turbo Gaif0Aq use anyBlack l\/agic Gaif0EXq
10
Generales constant Shell eflect. lJser Adds Death i0atlacks andskills. cancaslDeatn.
-6,l\4agic +5,DeathtouchNA Slrcnglh
10 1000
Raises __ -'lEllsllanqPelenleby10. nooiSit.inciiio caiiSrenci. atticri ano iiilli.0ieiian
iql:g!.r1qs1il.qllsglLrg &!is,C:l!L6!1, -ftsue$!e-!L&_
vaiiloeterse-q0
1
HP+607" Delense +20 +12 Strenqth n$incl HP+10%, Agilily +5,Turbo l\4aqic +6,Fireproof
1500 fr0
ljselnstincl abililies learned asaBe6erker. reqllired forInstind Cuts thetirne by40'/0. ljsercancaslFira. Nullifies firedamage. Nuifiesicedamage. User cancaslBizara. -[4!,0!-,!lc9!_oo' Ljser +6,Ligflnilqp'oof Nuililieslightning damage. cancastThundara. _[4a0c _ __ Nuiliesl]vater damage. usercancast Watera. lvlagic +6,Waterprool l\4agic l\4agic Delense +60 Raises Delense by60. Converts llgltning damage l0HPtlsercanca$Thundqaj---* l\4agrc n0-Lrg-l4gEatE _ Guards aoain$ Pointless. Defe|]se +4, l\,4agic Defe|]se +4, Po,nUessprool .__._ Raises [,4agic Magic +40 by40. Guards against Berserk. Ddense +4,lvagic Ddense +4, Beserkproof Slrcr4lfL4n Raises Strength by40. Sh.rrll-+?fl Raises Strcngth by20. Guards aqainslSlow. Delense +4,[i]a!ic Deiense +4,
Baises Luck by100. hsiqnia Reduces l\4P ierodLrin0 0lmagic. coslt0 battre. Generates constant Regen effect. Halves liredamage. User cancastFire. Defense Raises l\4agic andl\/aqic by40. Regen l]vhen HPislow Casts Guards against allsiatus ailments. Raises max MPby100o/0. Guards against Petrification andDeath.
ffi "tte@ -Converts Ightning and waler damage t0HP.
Bracer
i!r$ll!9,!!Lsl$-{[---. ..-._{q.q *_ !F!cilt-:5,,-!ltcic-i!,-sjqu!q!![ .l5qq
Baises ma(MPby40%. against Darkness. Guards icedarnaqe t0HPUser Blizaga. C0nvens cancast Strenglhens spells butdoubles their[,4P c0st.
Luck +100 Spellspring_ Auto-Begen Magic +4,Fire Ward
NA
8000 _4!!_ 8000
u500 -*
10 2000 2000 2000
2000 10000 _ 2500 4000 1000 NA
NA 1000 NA
2500
6000
4000 t0 NA 3000
io lo 750
lraq-ttqtt,tagiaDe6nse +m---SOsfesen _.._._.._ ____ -AS!_ Ribbon---NA TfJoo% - NA---DeterG:llmsftT:e';nseiz loooo Lile Prcseruer -'-*-Tr"to:Protect j=tense-CITffiIFarse,3d:\iI-* (generates Ribb0n Super aconstant Slow effecl oncharacler) tttaqrc +tOlvlaqic Delense +10, NA Lit./Water Ealer +40% JUU l\4P Delense +4,[,4aqic Delense +4 lvlagic +10,lceEater (increasesNA [,4agic +15, l,lagic Booster eflectiveness 1.5xnorrnal
-tm10
Speed Bracer SprintShoes Star Bracer Star Pefdart
Generales c0nstantHasle effect. User cancastHasteoa. ALo-lhe oeo t i go'oa,pLser LocJsHale. Gene rates c0nstant Rellect effecl. tiuards aqanst P0rs0n.
Shock Stone Siver Gasses Snow Ring SouolThamasa
Adds Peirlcati0n t0attacks &sk s.ljsercancastBreak Darkness. G!ards a0ainst Converts lcedamage t0HPL.Jser can caslBlizaga [/Pc0$ Strengthens spells b|]ld0tlb esthelr
Haste Generates con$ant ellect User cancastHasiela Artatlhe beglnnin0 0lbattel.lser cancastHasle. Generates constant Rellect effecl. z0atnsI r0ts0n. b!aT0s petrflcati0n Adds t0atlacks cancastBreak &sk s.User Converts lireandcedama0€ tol]P
syitem stroit< Tasman Tari]t Card Tetra Band
tiseSwordplay abililies learned asaWarrl0r. Cdslhet merequ redI0rS\{0,rdp ayby40'/.. Adds Slop toattack andskills RaseslVaqic by30. Rasesl\/aolc by20. Beduces Iire,ice,lqhtnlng, andwater damage byhall.
lelraBrace et
ionvdrt Iire,celi0lrtnin0, and wahr danrage t0HP
Teln Gloves Telra Guard
Adds fire, lc€,ightning, and water ioatlacks and sk s. Nullilies fir€, ice, lightning, ardwater darnage.
S\,Vord Lore 5W0I0 Ome
NA A!to'Haste NA Agility +10, Frslstrlke NA Auto Rell€d 4000 +4,N,4agic Delense +4, D6ferse Posol]prooi +4,StonelouchNA Strength 5,N/agic +4 3000 D€fense +4,[/agic Delense 10000 l\/lag +10 lce Eater c (ncreases NA N,4ag c+15Magic Boo$er sp€lls elfeclveness I 5xthen0rrnal arnotlnt) N A Auto-flaste N A Ag1y+10FirstStrike NA Auto-Reflecl 4000 +4 Delense +4,N,,lag c Delense Posonprool -5,[4ag Strengllr c+4Sio|]etolch N A NA +10, lt/aqic Delense +10 lVagic Fire/c€ Eat€f 50000 +12 Slrenoth Agiiy+5,Tlrbo HP+10%, Swordp ay NA -10,Stoptouclr 15000 Slrenotlr NA [/a0h+30 6000 Magic +20 n a l o n c o , l n [ / , . r n D f o i a'F1 n NA Tetra Ward +20lr/aqic +20, Delense Defefse Tetra Eater +12,N/aoh ke NA Slrcnoth +12, Telra$f n o l o n e o , 1 5 [ / r n i . n a f o . < o1 1 6
NA
Tetraprool 2500 Tiara naise.s ti,taic andMagi; oefmse bys. [/agic +5lvagic Defe|]se +5 HP+40% 3000 TtafumBanqle Raises nrax flPby40%. 3000 Twist Headband Guards aqa nstSeep. Deiense +4,|i,4a0ic Delense +4 Venom Adds P0ison t0attacks can castBi0. 5,Magic +3,Posoflouch 15000 Shock and skills. User Strength 10000 WaRifO l.]P islow Wal Casts SheandProleciwhen S0S 3000 Adds water Nilag c+8,Watenlrike Watery Geam elemenlt0 attacks andskills 3000 Delense +4,[1a!cDelense +4,Siencepr00l White Cape Guards againstS ence lvlag s0000 Wlrite Lore Use White Magic abit eslearned asaWhite l\lage c+12 !alvps ' aslBlzard 3000 White nnq i'edano0p. ljset r,an l\4ag c+4,heWard lvagic req|]ires 40"/.esstim€Usef Trrbo WhteMag c NA White Tome White cancasl0sm0se. Agily+5[/P+1001, Wizard Brace et Wrin0
ALrt0rnatically recOver l\ilP whie Ylalk ng Fr0rn lvarlvlakes its!s€raspellcast ngmachine. arancieni
Wristbafd Yellow Rin0
RasesSlrenglh by10. nOdamage. Havesghtn User cancastThunder.
NA MP+20%, MPSlto HP40%, 1\4ag c+80, Delerse 20, NA l\ilajos Sou(generates aconstant Poson&Haste effecton character; re500/o less Backlt/agic spes requ time toca$); use anyBackfi/aoic areaoy earneo. 1000 +10 Sttmgth 3000 |\lagic +4,Lghlnlfq Ward
10 t0 10 1000 10 750 2500 10
] 0 . 1 0 , 10 I 1000 ' 10 1O 12500 10 3750 2000 1500 10 t0 '10 l0 625 750 i50 3750 2500 /50 750 r2500 750 t0 10 t0
250 750
.:t, l
'item' refers to any object that is obtained during the game that can be used during combat or in the lield to The term bene{it your parry Dozens ofitems are tucked inside treasure chests located in various cities, dungeons, and wilderness areas. You ca.n purchase many of these items from shops and merchants throughout Spira. Monsters and enemies leave behind items when defeated in batde, and dditional items can be snatched from enemies by using the Thief's Steal or Mug abilities. To view item desctiPtions and their use in the 6eld, accessthe ltems sub screen. Key Items are required in order to trigger ceftain events that advance the story of the game, to access new areas, or to decode the letters of the Al Bhed language. They are displayed in a separate menu within the ltems
I
Recovery
Yes
Yes
Restore HP,lvlP, cureailments.
6
ltem Attack
NO
YES
inflictailments. Damage enemies,
r|
ltem Support
NO
Yes
eflects onparty. Castbeneficial
I
"Greens"
NO
Yes
Capture andfeedchocobos.
CONSUMABLE ITEMS Items are generally consumable goods that benefit the party in some man ner, during combat or in tle 6eld. Recovery ltems can be used in the field or during batde to restore lost Hit Points or Magic Points, to remove detri mental status ailments, or to revive characters who have fallen in combat. Some items that fall under the rccovery category are Potions which are items used to recover a charactert HP Attack items can be used to attack enemies and inllict status ailments to reduce the combat abilities of monsters. Status items are used to raise the combat abilities ofvour characters to improve the chancesofsuccessin battle.
USING ITEM S To use items in the field press the Tiimgle button to open the 'Item' option menu. Chose the in the menu, move the cursor to highlight the appropriate item, and press the X bunon. lA/hen tlre character choice sub-menu apP€ars, move the cursor to highlight the character who needsthe item, and pressthe X button again. If fie character does not need the ben€fits of the item, a buzzer will sound. If an item is designed to beoefit the entire party, flash ing cursors will point to all thrce characters. To use items during combat, sdect the Item command from a charactert battle menu. Scroll up or down to the desired item, then press tle X bufton to use
Using an item durir€ combat requires one ftJl turn, and the character who selects the item cannot act asain until the next combat round.
F A S I I I E M M E I I US G R O t t I l { G y1urpaftycarries the manyitems, scrolling tht1ugh When longer. ln thefast-paced battles itemlistlinebylinetakes t0 det mental FANTASY X-2,thiscanbec1me of FINAL you'rein theltems yourcharacters' survival.Whether 0f themenuortheltemmenuduingcombat, sub-screen presstheR2buttonto scr1lld1wnoneentirescreen. PresstheL2buttont0 scrolluponeentiresueen.H1ld theentire list. sct1llthrough downeitherbuttontorapidly
SO R T I N G I T E M S Items are stored in the Items sub-screen in the order in which they are received. To anange items in a manner that makes them easier to frnd and use, such as during the huried pace of a batde, cancel out of the Use firnction and select the Sort tunction. Items can be sorted by Manual or Auto methods. The Auto option afirnges all items in the order predetermined by the game's design. The item Jists in this chapter are afianged by the sorting ofthe Auto method.
Ifyou want to make a certain item handier during combat, r-rse the Manr-Ldmethod. Selectthe item you want io move to r new location. When the item is selected,a secondcursor appers. Move the secondcursor to the slot on the nenu where you lvant to relocatcthe itcm and pressthe X button to move the item manually.Using this method, you can move items to blankslots or switch the loca tions of anv two items.
llame lhe nameoflheitemasil ap[ears in the0ame. oescrittion Theuseof theitem. Buy Theilemcanbepurchased al a sh0pforlheam0unl 0l gil lisled.ltemswith0ut a n(mber ca[n0tbe lheycanonlybet0undorstolen. b0ughl; Sell Theamounl of oil anilemcanbesoldl0rat anvsh00. Targel Single: Theitemalleclsoneallyor enemy: All:Theilemallecls all allies0rall enemies
*_
i&rn_!qE_q!iv,9!_y.affecls allalliesoreneryies:_ simu!!!I!-_o!$L_Ra4_q!Iil!-e
!P!l!n I l]i-Potion aX-Potiol a
oEth,"r !TuIlqlllgr c Phoenrx Down
Restores 200HPtoone character Restores 1000 HPtoone character.
50 500
Fuly restores HPtoonecharactef Restores 2000 HPt0each charactef. Restores 100IVPtoonecharacler
NA
2n
NA NA NA 100 NA NA NA 50 50 50 50
375 250 750
Restores 500IVP toone characler Be\/ives from one characler K0.
:,
Bev ves ior (0. lheparly FLlyresores 01e charac'e/" HPard[/P Fully re$ores theparlys HPand l\,4P C!res Poison. Pelrificalion Cures Cures Darkness.
tEchoScreen
Cures Silence.
tHovWater
ltchy. CJres Curse. and P0intless. -, Cures al status alments. Darnaoes allenemies
alVeoaPhoenix
rElixir I
tAntidote llSolt
I
Grenade a Grenade s S-Bomb s lV-Bomb c L-Bomb Grenade 0 Silence Grenade 13Dark Grenade Gr€nade o Bomb 0 Bomb core o Fire Gem o Antarctic Wind il Arctic Wind o lceGem a Electro lvarbl." [/arble o Gem o FishSca e o Draoof Scale o !^iater Gem o Shadow Gem o Shinino Gem o Blessed Gem o Suoreme G€m O PO|SON F
o Siver o Gold
300
Damaoes al enem es
NA NA NA
Damages al enem es
NA
Damaoes al enem es
NA
Damaoes al enernles Inllclsdamaoe afdSleep0nallenemies. Inflcts damaqe andSilence 0nal enemles. lnflidsdamaoe andDarkness 0nal enemies. nfrcts damage andPelrificalion 0naI enemies. Deals lredamaqe tooneenemv. Deals ljredamaoe toonsenemy. Dea sfiredamaqe toal enem es Dea s icedamaqe loofeenemy. Dea s icedamaqe tooneenem\/. Deals cedamaoe toallenernies. Dea s ightnlng damaqe tooneenemy.
NA NA NA
Deals i0fl1i1g da-age r00leerery. Deals li0flrilgdarag,r0alere'nips. Deals wae da-agp looreerery. Deals water damaoe tooneenemv.
Deals \{ater damao€ toalen€mi€s. Reduces NPofalenemies by1/4. Deals nonelemental damaoe 100neenemy. looneenemy Dea s holvdamace Dea sn0n-€l,meftal damaqe t0al enemies. lnficlsdamaoe andP0ison 0noneenemv. Deavstheaclions ofone enemy. lheactions ofaI enemies.
NA
12 tlx
2,5 1000 1250 5000 12 12
--StfqLe
9r qr iu
Au iir AI
sii
12
1? 75
y5
12
25 50 75 100 50 37 37
NA
Atl All AI AI
au Au AI
atr A
NA NA
NA
Rardom
NA NA
Random
NA
NA NA NA NA
NA
50 25 50
NA NA
NA
50 t5
NA
)lD
NA
250
NA NA NA
25 25 37
Sin0 e Random Yt!vlY
Sngle AI Random Slnol." AI
AI
. Candle ofLiie a Farolane Shadow
c Dark l,4atter a Chocobo Feather
a Chocobo Wino a Lunar Curtain a LiohtCurtain I Star Curtain a Healino Sorino a lvlana Sorino a Stamina Sorino a SoulSDrinq a DisDel Tonic
a Stamina Tablet a Mana Tabhl
a Stamina Tonic a lvlana Tonic a Twin Stars a Three Stars a Hero Drink aGvsahl Greens lSvlkisGreens a lvlimett Greens aPahsana Greens
50 75
enem\]. Casts Doom onone
NA
inflicts 0eath0noneenemv. Sometimes toallenemies, Deals maior damaoe
NA
Haste onone character. Casts Casts Haste ontheDartv.
NA NA
Ca$s ShellontheDartv.
NA NA NA NA NA NA
45
NA NA NA NA NA NA
100 70 200 300 400 400
NA NA NA invincible. l\4akes one character ch0c0b0) NA 100HP(Feedicapture lfvouoiveii toachocoborestores
200 i250
NA
ontheoartv. Ca$s Protect Ca$s Rellect ontheoanv. Reqen onlheoartv. Casls from enemy. Absorbs lvlP one enemv. Absorbs HPfrom one HPandMPfromoneenemv Absorbs 0noneenemv. Ne0ates allsDell effects D0ubles themaxHP0lonecharacter.
IVP character. Doubies themax 0fone max HP Doubles theoarlvs max lllP Doubles lheoart\/s
7500 40 50 +c
45 150 75 75
c0$0lonecharacter t00. Reduces thel\4P Reduces theDartvs lVlP co$to0.
ch0c0b0) restores 100HP(Feed lfvou0iveitt0achoc0bo...; ch0c0b0) restores 100HP(Feed lfvou0iveitt0ach0cobo...; chocobo) rest0res 100HP(Feed lfvouoi\ieitt0ach0c0b0...:
Sinqle Sinqle Atl SinqLe Ail Atl Atl
Atl Atl Sinqle Sinole Sinqle Sinqle Sinqle Sinqle
Atl Ail Sinole Atl
Sinole IJ
NA NA
tc
NA
tc
LC
Sinole Sinqle Sinqle Single
TEM S ..edisplayed iA th€ Key Iterns menu ofthe ltems sub+creen. All Key Items are obtained by completing certdggering special events. Crirnson Spheres contain short movies r€lxtiJlg to the fate of the Crimson
ofthe Crusaders.Al Bhed Primen decodethe languagespokenby Al Bhed citizens.During conversaletters ofthe subtides are corwerted to the common tongue ifyou haw an Al Bhed Primer in your translates one or more letten. Spheres contain short movies that help to u*avel the m1stery of dre stranger. You caJIreview movie spheres at any time by spefing to Shirua on the bridge ofthe airchip Celsius. Keys and objects enable you to unlock r"rrious chests and doors and erylore areaspreviously ulreachable.
1 Crimson Sohere 2 Crimson Sohere 3 Crimson Sohete
4 Crimson SDhere Crimson Sohere 5 Sohere 6 Crimson SDhere 7 Crimson
Crimson Sohere I I Crimson Sohere Sohere 10 Crimson Primer I AlBhed AlBhed Primer ll AlBhed Primer lll AlBhed Primer lV Primer V AlBhed AlBhed Primer Vl Vll AlBhed Primer PrimerVlll AlBhed AlBhed Primer lX AlBhed Primer X Primer Xl AlBhed
AlBhed PrimerXll AlBhed Primer Xlll
kind0lrecord. Ao0ears t0bepart0ts0me kind0frecord. Ao0ears t0beDart0fs0me A00ears t0beoart0fsome kind0frec0rd. kind0frecord. AD0ears t0be0art0fsome kind0frecord. A00ears t0beDan 0fsome Aooears t0beDart 0fsome kind0frec0rd. kind0frecord. A0oears t0be0art0fsome kindofrec0rd. Aooears t0beoarl0lsome Ao0ears t0beDart 0fs0me kind0lrec0rd. kind0frecord. Aooears tobeDart ofsome "A'inAlBhed. Teaches theletter "8"inAlBhed. Teaches theletter "C"inAlBhed. Teachos theletter inAlBhed. Teaches theletter"D"
XIV AlBhed Primer
"F"inAlBhed, Teaches theletter
Sphere Fraqment Awesome Sphere Leblanc's Sphere Reassembled Sohere
"E"inAlBhed. Teaches theletter
"G"inAlBhed. Teaches theletter "H'inAlBhed. Teaches theletter "1"inAlBhed. Teaches theletter 'J"inAlBhed. Teaches theletter "K"inAlBhed. Teaches theletter "1"inAlBhed. Teaches theletter "l\,4" inAlBhed, Teaches theletter
XV AlBhed Primer XVI AlBhed Primer AlBhed Primer XVll XVlll AlBhed Primer XIX AlBhed Primer AlBhed Primer XX AlBhed Primer XXI XXll AlBhed Primer Primer XXlll AlBhed AlBhed Primer XXIV XXV AlBhed Primer XXVI AlBhed Primer New Beoinninos Sohere Gaoazet Sphere
Logos\ Sphere
0rmis Sohere Sohete Gaol
"N"inAlBhed. Teaches theletter
"0"inAlBhed. Teaches theletter inAlBhed. Teaches theletter"P" Teaches inAlBhed, theletter"0" "R"inAlBhed. Teaches theletter "S"inAlBhed. Teaches theletter Teaches theletter'T" lnAlBhed. "U"inAlBhed. Teaches theletter
"V"inAlBhed. Teaches theletter "W'inAlBhed. Teaches theletter
'X"inAlBhed. theletter Teaches "Y"inAlBhed. Teaches theletter "2"inAlBhed. Teaches theletter LedYuna tobecome asDhere hunter F0und inlheFloalinq Ruins atGaqaet. Ruins. Halfola sohere. found intheZanarkand lemple. F0rmerly hidden arr\/ay inKilikd Left behind bvLeblancs oano.
Comoosed oftwosohere fraoments. Recorded byLogos intheBevelle Underoround. lJnderoround. intheBevelle Recorded bvOrmi Found bvL0q0s intheBevelle Underqr0und.
Noojs Sphere Gippa sSphere 'sSphere Barala Pane's Sphere War Buddy Sphere Besaid Sphere (S) Synd cate Urliform (l/) Synd cakUniform (L) Synd cate Unifornl Letter of ntroductioir |1ow toRepair wthSoul The SpritofRecycling The ABCs olRepair Repair ngforDummies E\/eryman's Repa r lVafua Besa d Key Desed Key Twi ightRain
Asph"r€ lrom Lucrl Aurora Rain lrom Asphere Ril Found nGuadosa lvach na.Booster am. F0!ndnside Pane's spheTe Tecorder. Asphefe lrom Beclem. lVach naReactor Found onBesa d lsand. fn
dpcvn{ lohhnnc nnnnc
n^,d!cv n{ l oh,n.a.n^na a^
rtpev^{ | ohlrni.e nnnne
Letter from Gippal toNhadala. [/aybeusefu lorrepair ngmach nes [/aybeusefu] l0rrepairlng mach nes lorrepair ngmach nes Maybeuseful llaybeuseful f0rrepairng mach nes llaybeuselul forrepainng mach nes Engraved withtheemblem olBesa d. Found inthedesert. Efables Foral Fallalto earn Break Damage Limt
Enables FloraFala tolearn Break HPLlm t Enables lr/ach naMaw Bfeak t0learn Damage Limit. EfabesMachrna N/aw Break t0learn HPLimlt V CIOI PTMOT S Enab esFuI Throttle tolearn Break Damage Lmt Corpirs In\/ictus Enab esFuI Throttle tolearn Break HPLimit. Discount Pass Alows bearer torlde ho\iers ata CamLands reduced lare Free Pass Alowsbearer lree Calm Lands totidehovers 0rcnarge. Book olMaqrcal Dances I Enables Sofgstress tolearn MPlVambo. Book oflvagica Dances ll Enables Songstress toearn [/agcaluasque
SHOPLISTS The shops throughout Spira sell suppliesand accessori€s to daring I'oung adventurers.During Chrpter 1, Jl shops ofler a minimum assort ment ofgoods. As you progressthrough the game to higher Chapters,especiallyChapter 3, shopsbegin to scll bcaer items.
Todetermine whentheshops willsellilems,retert0lhebarundernealh lheshopscreenshol. Thebluehighlighted chapler number indicates theshopis available; lhelighter c0l0rsignilies it isn'lavailable. CH3+ means il'savailable starting in Chapter lherest0l thegame 3, lhr0ugh0ul
C , { I , N TL A N D S
,TRAVF]IA G I ] N C Y I ] E S A I D I SI - I \ N I ) Poton HiPotiof Phoenix Do\{n Aftidote Eye Drops Echo Screen Soft FlolyWater Walery Gieam Blre Rinq NuTide Ring Besaid
500-Cli3+ 100 50 50 50 50 300 3000 3000 8000.CH3+ -cH1 9000
@ TT
O'AKA THE M1'ITCHANT. A I R S I { I PC E L S I U S F'AIII'LANE, DI]PTHS
61
KILIKA ISLAND, PORT MERCHANT
KILIKA ISLAND, TEMPLE MERCHANT
T H U N D E RP L A I N S TRAVEL AGENCY
ZANARKAND RUINS DOME MERCHANT
Phoenix Down i 100
GUADOSALAM
MI'IHEN HIGHROAD TRAVEL AGENCY
BIKANEL DESERT MERCHANT
MACALANIA LAKE TRAVEL AGENCY
M u s t s p e a kt o W a n t z .
O'AKA THE MERCHANT. AIRSHIP CELSIUS
MACALANIA LAKE TRAVEL AGENCY
f h i s i s t h e A l E h e dv e r s i o n
BIKANEL DESERT OASIS CARAVAN
MACALANIA LAKE TRAVEL AGENCY
' S t a r t i n gp r i c e s .
THE GULLSTORE A l u s ts p e a kt o 0 ' a k a
CHAPTERS
exploring the world of Spira This FIN,4L MNTAEy X-2 rses a very cLifferent advancement slEtem tha$ its predecessor,which featured a gradual approach to of ease.This chapter indicates time out, yuna and the ladies ofthe Gullwings have an airship and the ability to jump to any location in Spita with the Sreatest overlook on your own. that you might of the game featwes interesting when ewnts occur and how to complete them; it also illustrates how to experience
'CrtnprnR
sYsrEM
'chaptets."Vy'henthe gamebegins,you autoTlrr gametakesplacein frve .' !. . i::rdaitically start in Chapter 1. After completing ser,'eralkey missions,lou'; progress to Chapter 2. Yo]u do nat have to visit every location to com plete a chapter. This means that pro gression though the game can be very fast or very s1ow, whichever method you prefer
TSPOTS" complete missions in the game, certain "Hotspots" appear on the
doser to the end of chapters and, evennrally, the conclusion of the game. Horvevea ifyoujurnp ftom Hotspot to HotsPot without visitittg other areas ir between, you'Il miss out on beoeficia1 events that occur in unmarked areas.Each Hotspot is more difficult than the last, due to the 6ends and boss monsters ilr each locatton. TaAe ,Liit ather lacatkns ton t;ne and betlteelt tri?s to Hats?ots!
IONS AND A T I 'MtO N S I N G L O C'Luca"
two missions in the game,
and
Gagazet-Floating
Ruins," are mandatoryintroductory scenariosthat must be comPletedto a&ance in the game. A.fter dearing these two missions, the ainhip Celsius bemmes yours to command and the crew will fly you whercver 'ou vant to visit To fly to a certain location, sperk to Buddy who sits to the left ofBrother A-fter Buddy makes one or t!!o comments, the navigation maps appear.The towns and major locations of the world of Spira are listed on the map in the same order theyrrere visited in tle original,FWIZ FILNZ4SYX. After choosing a location, the Celsius crew will drcp otrthe Gullwings at a Save Sphere in a relatively safe spot in the town or location oflour choice. To retum to dre Celsius, examine a Save Sphere and choose the "Board airship" option- Ifyou cannot board the Celsius from lour cuffent location, this option will not appear on the Sare Sphere menu. As much as possible, this lr'alknrough is organized according to the oder oflocations as listed on the Celsius's navigation map. This orgadzation is most betencial, becausewith the exception of Besaid Island' Kilika Island and Bikanel Desert, you can travel ftom location to location on foo! with-
ORY PERCENTAGE
time you save your game at a Save Sphere or dudng events, you'Il 1,6 " The total amount of e percentage marked "COMPLETED t'6' accumulated by the end ofthe game dictates whether or not you see a bonus ending at Zanarkand Ruins. Tbroughout the ,*'alktbrough, specifrc situations are discussed and the effect on the gamet story percentage is explained. The percentage points gained for completing each mission are listed at the start ofeach location's description in the *'alktkough. For a complete anatpis on how your actions and decisions affect your game percentage, please refererce the 100% Con/et;an &tidc sec6on at the €nd ofthe walktlrough.
out need to renrm to the airship.
ECKLISTS
'checHists." If there is begins with three portion of the *alkllrough there are no Oencls iti only because in one ofthe checHists, or irems in that location. The "Wandering Fiends" list warns you about the fiends that aPPear during nndom encounters in an area. Cross-reference these lists with the 'Fiends and Enemies" chapter in tlis Suide for a better information in the understanding of the strengths aad weaknessesof the enemies.
lo 0tLteairship, speak Talakec0ntr01 Buddy.
oneofke loutionslrcnthe Select nap. navigational
lliest0lhe Theairship crewaul1natically offata l\catiananddtapsIIEGullwings Save Sphere.
when napd0$n1tappear It thenavigati1n y\u stillhave youspakt0Buddy, it neans t00nlfu Celsius fufore duties t0atrend y1ucanleave.
'Boss 'Bosses are A 6end name marked in yellow indicatesthat the foe is a a mission; they do not appear in once duriog tough foes encountered only random encounters. The ualk*rough chapter also iacludes statistics and notes to h+ you defeat these foes. Statistics presented in the walkthrough reoresent onlv the essentials. More extensive status information and details on each boss are also included in the "Fiends and Enemies' chapt€r
brs
h€ , l
t h eb o s sY.o u m a v f i o h t m o r et h
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jtemshavea 7/8chance Itemsthatmaybeleftbehind bydefeated enemies whenthebattle ends.Normal of appearancel rareitemshavea 1/8chance. Each areal "Item ChecHist" reveals the items found in treasure chests, aswel as key items given to the party during ev€nts. Items marked with an O icon are things not found in chests. Instead, they are gained through story events. 'Action The Checklist" section depicts a shot-by shot series ofactions to take to complete the objectives in an atea. Naturally, these images and captions cannot explain certain events of the game half as well as needed. The information within the *alkthrough is wrifren to support the 1Ation Checklist," or basically, to provide additional information needed to progress to the nerd ch.pter. Refer to both the'Action Checklist" ajrd the.cqto\tual paragaphs in each section to ftlly understand events in the game.
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M E NjustT G R I D ! Choosethe Anack T A K E B A C K T H E G A Rdeferted a few oidinary ittrcLs. with
AI of the cnemiesin this int,oduciory mission can be easily option lor Rikku and Paine in quick succesion to score Cha;n atracl{s thnt will causemore damage. Oncc the action shifts to the Lucr dock, n ow the impostor around drc circularpromcn.rde.Goons and She Goons ofthe Lcblanc Syndicatcwin approrch, and physicalcontacirvith any ofthcm trigge$ batdes.Upon reachingthe third doclq the bosslights with Ormi, and the first missionends.Rct'ir to the bossstrxtegieslor hclp, ifneeded. logos, md Lcblanc occur in quick succession
v7
For heding, find the person in the Mooglc suit who is cringing in fcar on the second dock. Stand near the costumedindividu and pressX to completelyrestoreHP and MP to Painc and Rikku.
ByliQhting nulliplebaltlestn lhe dacksarca,RikkuandPainecanleatn
fauchthepers1nin lhenaaglesLilat ai ancel0 eceivea snallanauat leasl ntage. slary cDn pIellai perce
7r .7\ -?l 7 f0rRikku thecommands lssue Attack commands. withn0rmal canbedefeated impersonator Yuna's greater iurn Take outthe in one for damage chain attacks to strike in rapidsuccessi0n andPaine gauges andenlertheattack to fillcompletely battle first,thenwaitforbothcharacters' two000ns the impostor. attack on t0 ensure a chain in rapidsuccession commands annihilating fromeach toebelore LJse ability to pilferitems Rikku's Steal AftersucGrenade froma Goon. steal a Budget canusually them.Rikku the a grenade, useit onyournextturnto damage stealinq cessfully andselect choose lheltemscommand partyin a single Grenade, T0usea Budget atlack. enemy entire ina single willnearly killbothGoons Budget Grenade itemfromthelist.A single Grenade theBudget theLucadocks asyoufightthr0ugh to "????". Usethisstrategy heavy damage attack andcause since thebattle, especially bejore finishing from"????" a Hi-P0tion areaaswell.Also,trystealing yet. itemsaren'teasyt0 purchase restorative thesepowerful
i { a l t-
100 GILDR0PPED: PILFIR GIL:300
I
L
Hi-P0ti0nRare:Hi-P0ti0n STEAL:N0rmal: x Down(x2) Dowf Rare:Phoen Phoenix D80P: Normal:
iltttttt*
L O G O SO, R M I G I LD R o P P E D : 6 0 PILFER GIL:200
!' L L L L
Rare: Silver GJasses Silver Glasses Normal: STEAL: Phoenix Down PotlonRare: DR0P:N0rmal:
to gainvaluLooos and0rmifora chance Stealirom 0n thenfocusy0urattacks ableaccessories, / | ^^^^ ^^/r + .t^ h i m out ^ , , + ^of { }the hd h . r t l a {first irct battle him Logos andtake gunattacks a arequickandcause 1000s's whereas 0rmi'sshield lotof damage, to prepare, butinflict takelonger attacks uses Logos occasionally moredamage. sothe or Ormi, a Potion onhimsell 0rmiis alone, gunner first.0ncetheb0isterous beeliminated sh0uld Syndicate Altacks t0 takehimdownquickly. useChain lr0nBangle lr0nBangleRare: Normal: G I LD R 0 P P E D : 6 0 STEAL: Phoenix Down PotionRare: DR0P:N0rmal: GIL:200 PILFER
tEBtAl{C Thisbattle mainly serves asa tutorial onchanginO dresspheres during.battle. Press L1 andchange Yuna to theSongstress dressphere t0 pr0ceed. Thereafter, castDarkness Dance onLeblanc to blindherAnenemv inflicted withtheDarkness status ailmenl suffers a severe reduction inaccuracy. Asa i 101 tI'..s !tA. physical res!lt,most0f Leblanc's willmjss. aitacks Recast Darkness Dance 0nLeblanc timeYuna each getsa turnto maintain theadvantage during thebattle.Steal fromLeblanc andperform chain attacks to takeherd0wn. Rikku andPaine alsohave theability to change to otherdressph€res during thisbattle, if yous0desire.
rt
GILDBoPPED: 180 PILtER GIL:500
STEAL: Norma : Silver BracerRare: Bracer Silver DRoP:Normal: HiPo|onBare: Ph0enix D0wn
-tt{tLtLt\N\\
ITEM CHECI(I.IST 'Al Bhed Primer O tAlBhed Primer O 'Al Bhed Primer O
-AlBhed Primer O (x4) Phoenix Down
(x3) Remedy (x4) Potion
Ether
Vanguard Garment GridO
*0nly if youhoven'tmorteredAl Bhed.
MAPS
A LITTLE SHOPPING
ALL ABOARD! Following the initial scenes, direct Yuna aiound drc Bridge area and speak to P€ine and Riklo for backstory Speaking to Brother nets you thtee Al Bhed Primers, which enable you to decipher letters in the subtides that appear whenever someone is speaking the Al Bhed language. Speak to Buddy to obtrin an Al Bherl Primer, and talk to Shinra to learn what he knows. Navigate Shinrat menus to view informatron on the combat system, the menus, and a mriety ofother topics.lfyou want to know why Yuna has embarked upon this quest and whom she is speaking to in her private thoughts, select the "Tieasure Spheres" option to view the sphere tided 'Journey's Start." Complete the Garment Grid tutorial to receive the Vaneuard Garment Gdd.
B E F O R EN A P T I M E
Ride the elevator to the Cabin area and speak to Barkeep, the Hlpello creature behind the bar. Barkeep sells basic items for use in combat, as well as a For the time being, purchasesome items that Suard few decent accessories. Iike against status ailments Eye Drops, Echo Antidotes, Screens,and Softs. Save the rest of your gil for bigger purchases. When finished shopping, speak to Barkeep again and select the "Rest' option. After resting, head back toward the ele\,?tor to heaffn announcemeflt from the Bridge. Bakeep takes careofallyouneeds
aiship. onbaard ke Celsius
REOUIRE RIEI S I thegane SPakloShinntoleanabaut 0ntreasl0 viewlheinages sl1red syslen, readbiasannaincharacurespheres,l0 dataal fiends. ters. andtoviewanalvsis
RAID THE SUPPLIES Exit the control room area and use the Save Sphere in the corridor ifyou desire. Proceed further down the coddor onto the ele tot and use the coitrol panel to ride down to the Engine Room, There are four chests in the engine room tlat are resto&ed at tle strrt of each new chapter. In Chapter 1, these chests contain th€ folowing: Phoenh Dom (x4), Ether, Remedy (x3), and Potion (x4).
Theelevatar lnnsp1lsyautaanypaft0l theship.
R00n Remenber tarcturnlatheEngine findall beginsta emhtinea newclapter faurchests teslocked.
areaduringevery t0 restatleastoncein theCabin Renenbet DuringChapter 5, you willonlybeableto witness chapter. eachchapter. if yourested during events ontheCelsius ceftain
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W A I { D E R I l {FGI E l { D S HP:99 I AP:1 I Gil:20 Potion Steal:
H P1: 4 0I A P :1 l G i l ; 3 0 Steal: Potion
H P 1: 8 8I A P : 1 ? G i l1: 3 Steal: EchoScreen Drop: Potion
H P : 3 8 I A P :1 l G i l :l 0 Steal: Budget Grenade DropiPotion
H P : 7 I A P :1 l G i l :3 0 Steal: Budget Grenade
H P1: 2 I A P :1 ? G i l : 2 4 Potion Steal:
H P1: 0 I A P : 1 l G i l :1 2 Potion Steal: Drop:Antidote
H P : 1 3 I A P : 1 I G i l3: 0 Steal: Budget Grenade Drop; Potion
'f#fl"lJ,i' * * ll;1o,l,,Ll[;1,'n"''o "' " f Tii#]':,tll tilii'1 Sii';lllrjlj ITEMCHECKI.IST Yellow Ring Elixir
l\,,le0a-Phoenix White Rlng
RedBing StarPendant
lvluscle Belt Blacklvlage Dressphere O