Skip to main content

Emol Old Portfolio

Page 1

EMILIE MØLLENBACH Product Design Lead, PhD.


LEADERSHIP PEOPLE LEADERSHIP UX Board Lead 2017-Present

Personal Leadership Philosophy I operate from the premise of not knowing, because I find it the best starting point for figuring things out.

PRODUCT LEADERSHIP Product Design Lead 2017-Present

I am the design coordinator for the

This can feel unnerving for people want to get to a

II am the PO and Design lead for

UX board at MobilePay, that is a

solution as quickly as possible. I am more focused on

the MobilePay App and WeShare.

cross-channel design team.

finding a good solution, rather than a fast one.

Member in the UX board: 9

I am the Product Design Lead,

Supports approx. 21 feature

I believe in creating visions for the future, and then

supporting all other POs at

tracks

guiding myself and the people I work with toward

MobilePay in their UX and design

those visions. Revising them together as we go

desvelopment.

along.

Course Manager 2011-2017 I have manages and been primary responsible for many courses: Experience Design, Digital Innovation: Student range: 30-180 Teachers Assistants: 2-5

My leadership starts with myself, through my selfawareness, and my personal and professional process of unfolding. It is through my self-governance, that I support others in the discovery and cultivation of their personal potential.

I have a lot of drive and intrinsic motivation, and hope I contribute by inspiring the people around me.

Research&Design 2010-2017 I was the core responsible for creating: research agenda, content, and reporting. I have written 20+ research papers. I have supervised 50+ master thesis projects.


LEARNER& EDUCATOR

Interaction Design

Feedforward

Digital Innovation

User

Value

Research & Design

Research of Design

Research through Design Feedback

Product

Revenue

Research for Design


SPEAKER After many years as a lecturer, I often get invited to give talks. This is something I very much

enjoy.

I

consider

it

a

privilege

when

people are interested in what I have to say.

5 years Lecturing Experience Countless Company Representation

Fuck Up Nights - 2018 TEDx - 2018 DesignIT - 2019 Kaos Pilot's Experience Design - 2019


PRODUCT DESIGN LEAD 2017-PRESENT

DESIGN ORGANISATION

DESIGN ORGANISATION

RESEARCH&DESIGN

DESIGN TEAM MANAGEMENT DESIGN THINKING MANAGEMENT BUY-IN

USER & MARKET RESEARCH

DESIGN REVIEWS

DESIGN SYSTEM DESIGN OPERATIONS

INTERNAL STAKEHOLDER ENGAMENT

BUSINESS MODEL & VALUE CREATION

ARCHITECTURE USER FLOWS

PRODUCT VISION WORKSHOPS & DEEP DIVES

DESIGN TOOLS

DESIGN & DEVELOPMENT

PROTOTYPING & TESTING PRODUCT STRATEGY & VISION

PRODUCT TESTING USER JOURNEYS

SKETCHING & MOCK-UPS

REQUIREMENTS

FEATURE & PRODUCT DESIGN

DEVELOPMENT & RELEASE PLANNING

DATA& ANALYTICS


CVI: CORPORATE VISUAL IDENTITY

ACTIVITIES AND ARCHITECTURE

A flying game controlled by full body

Win the game by switching control

interaction. This was my first exploration

between earth, wind, fire, and water.

into embodied interaction design.

Collaborative game.

ERRORS AND NOTIFICATIONS

TAB BAR INTRODUCTION

Control death in his busy job of snatching

Participated in, and won second place, in

souls, and ensuring they go to heaven.

a design competition on creating the

Stress game.

office space for the future,

PRODUCT DESIGN LEAD 2017-PRESENT


EMBODIED INTERACTION 2013-2016

The Girl Who Wouldn't Sit Still I was lucky enough to be the interaction designer for the first interactive movie, at the Experimentarium, Science Museum in Hellerup. The movie is called "Pigen, der ikke ville sidde stille" (The girl who wouldn't sit still) where participants play the interactive lead and jump, dance, and surf their way through the movie. Somatic psychology Phenomenology Embodiment Full Body Interaction Kinestetic Empathy


CIDEA - CITIZEN DRIVEN ENVIRONMENTAL ACTION 2011-2013

Anthropology

Behavioral Psychology

For about 1 1/2 years I was

As part of the research the

doing field work in various

theoretical framing I was

municipalities in Denmark.

looking at was behavioral

Training the following

psychology and behavioral

techniques.

economics.

Memo techniques.

Nudging

Interview techniques and

Policy Making

coding.

Societal Micro and

Grounded vs. hypothesis

Macrostructures

driven anthropology.

Influencing Awareness,

Multi-source data collection

Behaviour and Structure to

and coding.

effectuate transformation.

Case Study Research

Lenses of coding


ODICIS - ONE DISPLAY FOR A COCKPIT INTERACTIVE SOLUTION 2010-2011

The research focused on understanding pilot behavior and

cockpit

requirements.

Identifying

and

designing

around the constraints that applied to and looked at HCI research Large

scale

multi-touch

experiments

coaster Data analytics and sensor fusion

in

a

roller-


EYE TRACKING, THE PHD. 2007-2010

Gaze Research

Interaction Design (IxD)

During my PhD I gained an in-

Doing field work and situated

depth understanding of how vision

empirical studies. Interviews with

and the visual cortex works.

users, specifically people with ALS,

Understanding eye movement,

and other stakeholders (i.e.

saccades, fixations and smooth

caretakers, relatives etc.)

pursuits. Deep insight into the field of interactive eye movement research.

Human Computer Interaction

Data Analytics

From understanding the context,

Working with large amounts of eye

to defining problems and

tracking data. Multi-factoral

hypotheses, and designing

experimental design, T-tests,

experiments. Conducting

ANNOVA's and Friedman's non-

controlled eye tracking

parametric. Descriptive Statistics

experiments. Â

and Inference.


EYE TOY EAGLE

THE ELEMENTS

A flying game controlled by full body

Win the game by switching control

interaction. This was my first exploration

between earth, wind, fire, and water.

into embodied interaction design.

Collaborative game.

PLAY- THE BEGINNING 2004-2006

In 2006, I graduated ITU as the first generation of Game Designers. I had a particular interest in Interaction Design. Other than playing A LOT of computer games, I learnt programming, graphic design, 3D modelling and how to be creative with digital as a material. The driver of these early explorations was play and this is still something I bring to my work today. Having a mindset for play means always being open towards the new and engaging from a place of joy

PLAYING DEATH

THE FUTURE OFFICE

Control death in his busy job of snatching

Participated in, and won second place, in

souls, and ensuring they go to heaven.

a design competition on creating the

Stress game.

office space for the future.

and wonder.

THE START OF AN EYE TRACKING ADVENTURE For my master thesis I started my first explorations into interaction design with eye tracking, and wrote my first academic paper.


HUMAN


Turn static files into dynamic content formats.

Create a flipbook
Emol Old Portfolio by Emilie Mollenbach - Issuu