EMILIE MØLLENBACH Product Design Lead, PhD.
LEADERSHIP PEOPLE LEADERSHIP UX Board Lead 2017-Present
Personal Leadership Philosophy I operate from the premise of not knowing, because I find it the best starting point for figuring things out.
PRODUCT LEADERSHIP Product Design Lead 2017-Present
I am the design coordinator for the
This can feel unnerving for people want to get to a
II am the PO and Design lead for
UX board at MobilePay, that is a
solution as quickly as possible. I am more focused on
the MobilePay App and WeShare.
cross-channel design team.
finding a good solution, rather than a fast one.
Member in the UX board: 9
I am the Product Design Lead,
Supports approx. 21 feature
I believe in creating visions for the future, and then
supporting all other POs at
tracks
guiding myself and the people I work with toward
MobilePay in their UX and design
those visions. Revising them together as we go
desvelopment.
along.
Course Manager 2011-2017 I have manages and been primary responsible for many courses: Experience Design, Digital Innovation: Student range: 30-180 Teachers Assistants: 2-5
My leadership starts with myself, through my selfawareness, and my personal and professional process of unfolding. It is through my self-governance, that I support others in the discovery and cultivation of their personal potential.
I have a lot of drive and intrinsic motivation, and hope I contribute by inspiring the people around me.
Research&Design 2010-2017 I was the core responsible for creating: research agenda, content, and reporting. I have written 20+ research papers. I have supervised 50+ master thesis projects.
LEARNER& EDUCATOR
Interaction Design
Feedforward
Digital Innovation
User
Value
Research & Design
Research of Design
Research through Design Feedback
Product
Revenue
Research for Design
SPEAKER After many years as a lecturer, I often get invited to give talks. This is something I very much
enjoy.
I
consider
it
a
privilege
when
people are interested in what I have to say.
5 years Lecturing Experience Countless Company Representation
Fuck Up Nights - 2018 TEDx - 2018 DesignIT - 2019 Kaos Pilot's Experience Design - 2019
PRODUCT DESIGN LEAD 2017-PRESENT
DESIGN ORGANISATION
DESIGN ORGANISATION
RESEARCH&DESIGN
DESIGN TEAM MANAGEMENT DESIGN THINKING MANAGEMENT BUY-IN
USER & MARKET RESEARCH
DESIGN REVIEWS
DESIGN SYSTEM DESIGN OPERATIONS
INTERNAL STAKEHOLDER ENGAMENT
BUSINESS MODEL & VALUE CREATION
ARCHITECTURE USER FLOWS
PRODUCT VISION WORKSHOPS & DEEP DIVES
DESIGN TOOLS
DESIGN & DEVELOPMENT
PROTOTYPING & TESTING PRODUCT STRATEGY & VISION
PRODUCT TESTING USER JOURNEYS
SKETCHING & MOCK-UPS
REQUIREMENTS
FEATURE & PRODUCT DESIGN
DEVELOPMENT & RELEASE PLANNING
DATA& ANALYTICS
CVI: CORPORATE VISUAL IDENTITY
ACTIVITIES AND ARCHITECTURE
A flying game controlled by full body
Win the game by switching control
interaction. This was my first exploration
between earth, wind, fire, and water.
into embodied interaction design.
Collaborative game.
ERRORS AND NOTIFICATIONS
TAB BAR INTRODUCTION
Control death in his busy job of snatching
Participated in, and won second place, in
souls, and ensuring they go to heaven.
a design competition on creating the
Stress game.
office space for the future,
PRODUCT DESIGN LEAD 2017-PRESENT
EMBODIED INTERACTION 2013-2016
The Girl Who Wouldn't Sit Still I was lucky enough to be the interaction designer for the first interactive movie, at the Experimentarium, Science Museum in Hellerup. The movie is called "Pigen, der ikke ville sidde stille" (The girl who wouldn't sit still) where participants play the interactive lead and jump, dance, and surf their way through the movie. Somatic psychology Phenomenology Embodiment Full Body Interaction Kinestetic Empathy
CIDEA - CITIZEN DRIVEN ENVIRONMENTAL ACTION 2011-2013
Anthropology
Behavioral Psychology
For about 1 1/2 years I was
As part of the research the
doing field work in various
theoretical framing I was
municipalities in Denmark.
looking at was behavioral
Training the following
psychology and behavioral
techniques.
economics.
Memo techniques.
Nudging
Interview techniques and
Policy Making
coding.
Societal Micro and
Grounded vs. hypothesis
Macrostructures
driven anthropology.
Influencing Awareness,
Multi-source data collection
Behaviour and Structure to
and coding.
effectuate transformation.
Case Study Research
Lenses of coding
ODICIS - ONE DISPLAY FOR A COCKPIT INTERACTIVE SOLUTION 2010-2011
The research focused on understanding pilot behavior and
cockpit
requirements.
Identifying
and
designing
around the constraints that applied to and looked at HCI research Large
scale
multi-touch
experiments
coaster Data analytics and sensor fusion
in
a
roller-
EYE TRACKING, THE PHD. 2007-2010
Gaze Research
Interaction Design (IxD)
During my PhD I gained an in-
Doing field work and situated
depth understanding of how vision
empirical studies. Interviews with
and the visual cortex works.
users, specifically people with ALS,
Understanding eye movement,
and other stakeholders (i.e.
saccades, fixations and smooth
caretakers, relatives etc.)
pursuits. Deep insight into the field of interactive eye movement research.
Human Computer Interaction
Data Analytics
From understanding the context,
Working with large amounts of eye
to defining problems and
tracking data. Multi-factoral
hypotheses, and designing
experimental design, T-tests,
experiments. Conducting
ANNOVA's and Friedman's non-
controlled eye tracking
parametric. Descriptive Statistics
experiments. Â
and Inference.
EYE TOY EAGLE
THE ELEMENTS
A flying game controlled by full body
Win the game by switching control
interaction. This was my first exploration
between earth, wind, fire, and water.
into embodied interaction design.
Collaborative game.
PLAY- THE BEGINNING 2004-2006
In 2006, I graduated ITU as the first generation of Game Designers. I had a particular interest in Interaction Design. Other than playing A LOT of computer games, I learnt programming, graphic design, 3D modelling and how to be creative with digital as a material. The driver of these early explorations was play and this is still something I bring to my work today. Having a mindset for play means always being open towards the new and engaging from a place of joy
PLAYING DEATH
THE FUTURE OFFICE
Control death in his busy job of snatching
Participated in, and won second place, in
souls, and ensuring they go to heaven.
a design competition on creating the
Stress game.
office space for the future.
and wonder.
THE START OF AN EYE TRACKING ADVENTURE For my master thesis I started my first explorations into interaction design with eye tracking, and wrote my first academic paper.
HUMAN