Carl Bergstrøm-Nielsen Individualistisk lotteri (1999) Individualistic Lottery for ad lib. ensemble (10 - 100 participants) Dur: Free
For Soundplay Festival, Kawamotocho (North of Hiroshima, Japan)
SCORE
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Carl Bergstrøm-Nielsen Individualistisk lotteri (1999) Individualistic Lottery for ad lib. ensemble (10 - 100 participants) Dur: Free
PERFORMANCE NOTES
OPFØRELSESNOTER
NB - This work contains seperate sheets and should NOT be bound!
NB - Dette værk indeholder løsblade og skal IKKE indbindes!
Recommended maximum of participants: 100
Anbefalet maksimum af medvirkende: 100
Free duration.
Fri varighed.
INDIVIDUALISTIC LOTTERY For 10 up to an unlimited number of participants recommended maximum). Any soundmaking means.
( 100
is
For Soundplay Festival, Hiroshima 1999. earl Bergstrom-Nielsen 1999. In this piece, participants play according to instruction cards and exchange them with each other. Instructions limit the amount and loudness of individual playing, yet allow for opportunities to participate significantly. The exchange of cards produces varied constellations. In this way, even a ,very large group can play on a freely improvised basis. The material provided fits a group size of 30-60 participants. Within this limit, it is expected that, statistically, approx. ten or less participants will be playing at one time. There are versions in different languages, each with 60 cards which are to be cut out from the sheets. The piece may easily be adapted to other group sizes as well as to greater or lesser density of sound as desired, by removing or adding cards. If all cards with "Total silence" are removed, there can be 10 to 25 participants. If there are more than 60 participants (or if less density is desired), one can add cards with the text "Total silence" - as many as there are participp.nts exceeding the number of 60 (or adding as many as you wish to obtain less density). In this case, produce the additional cards by photocopying. All participants receive (or draw) a card. They should have watches or the like showing seconds to be able to measure the time of their playing. When everyone is ready, playing starts according to instructions on cards. A number of sections which may be previously agreed upon is played, each lasting for instance 2 minutes. (Length of sections may thus be doubled - in this case, double also the second indications on the cards. or it may be shortened in a similar manner). Shortly before the period of 2 minutes has gone, participants may begin, individually, when they like to, to go to another player and exchange cards (silently). There is just a gradual transition from one section to the next. If a card is presented to you, you must exchange. Those players who have had one or more periods of "Total silence" should especially feel free to take initiative at an early time. When you get a card, listen to what is being played and wait with playing until you feel the time is exactly right. The number of seconds you may play can be divided into as many playing periods as you like, as long as you do not exeed the maximum - you may also choose to play for an even shorter time. It is recommended to train the single elements with participants with a view to the discipline of keeping the lengths and to having a creative process.
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
TOTAL SILENCE
LOUD
LOUD
LOUD
SOFT
10 Seconds
10 Seconds
10 Seconds
20 Seconds
SOFT
SOFT
SOFT
SOFT
20 Seconds
20 Seconds
20 Seconds
20 Seconds
SOFT
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
20 Seconds
30 Seconds
30 Seconds
30 Seconds
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
30 Seconds
30 Seconds
30 Seconds
15 Seconds
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
15 Seconds
15 Seconds
15 Seconds
15 Seconds
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
FREELY VARYING DYNAMICS
15 Seconds
15 Seconds
15 Seconds
15 Seconds
INDIVIDUALISTISK LOTTERI For 10 op til et ubegra:nset antal medvirkende ( anbefalet maksimum 100). Alle lydgivere kan bruges. Til Soundplay Festival, Hiroshima 1999. earl Bergstr0m-Nielsen 1999.
I dette stykke spiller deltagerne efter kort med instruktioner. Disse begra:nser hvor meget og hvor kraftigt den enkelte spiller, men giver alligevel muligheder for den enkelte for at deltage og sa:tte sit pra:g pa helheden. Udveksling af kort skaber varierede konstellationer. Pa denne made kan selv en meget stor gruppe spille pa en frit improviseret basis. Det vedlagte materiale passer til en gruppest0rrelse pa 30-60 deltagende. Med denne forventes det statistisk, at ea. 10 eller fa:rre ad gangen spiller samtidig. Der er versioner pa forskellige sprog, hver med 60 kort som skal klippes ud. Stykket kan let tilpasses savel til andre gruppest0rrelser som til st0rre eller mindre ta:thed efter 0nske ved at fjerne eller tilf0je kort. Hvis alle kart med "PAUSE!" fjernes, kan der va:re fra 10 til 25 del tagere. Hvis der er mere end 60 del tagere ( eller safremt mindre ta:thed 0nskes), kan man tilf0je kort med teksten "PAUSE!" - sa mange som der er deltagere ud over 60 (eller jo flere, jo mindre ta:thed man 0nsker). I dette tilfa:lde, fremstil yderligere kart ved fotokopiering. Alle deltagere modtager (eller tra:kker) et kort. De b0r have ure som viser sekunder sa de kan male spilletiden. Nar alle er parat, starter spillet if0lge instruktionerne pa kortene. Der spilles et antal afsnit som kan va:re forud valgt og som hvert varer fx. 2 minutter. (Man kan saledes fordable afsnitsla:ngden - i dette tilfa:lde skal ogsa sekundangi velserne pa kortene fordobles. Ell er la:ngden kan forkortes pa lignende vis). Kort f0r perioden pa 2 minutter er gaet, kan deltagerne begynde, individuelt og pa et frit valgt tidspunkt, at ga til en anden deltager og bytte kort (i stilhed). Der sker saledes en gradvis overgang til det na:ste afsnit. Hvis man far tilbudt et kort, skal man bytte. De deltagere som har haft et eller flere afsnit med "PAUSE!" har i sa:rlig grad lov til at tage ini tiati v pa et tidligt tidspunkt. Nar man far et kort, skal man lytte til det der spilles og vente med at spille selv indtil det helt rigtige tidspunkt. Det antal sekunder man ma spille kan deles op i lige sa mange spilleperioder som 0nsket, sa la:nge man ikke overskrider maksimumstiden - man ma derimod godt spille i kortere tid. -Det anbefales at tra:ne de enkelte elementer med deltagerne med henblik pa at overholde tids-begra:nsningerne og pa at opna en kreativ proces.
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
PAUSE!
KRAFTIGT
KRAFTIGT
KRAFTIGT
SVAGT
10 sekunder
10 sekunder
10 sekunder
20 sekunder
SVAGT
SVAGT
SVAGT
SVAGT
20 sekunder
20 sekunder
20 sekunder
20 sekunder
SVAGT
FRIT VARIEREDE STYRKEGRADER
FRIT VARIEREDE STYRKEGRADER
FRIT VARIEREDE STYRKEGRADER
20 sekunder
30 sekunder
30 sekunder
30 sekunder
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
30 sekunder
30 sekunder
30 sekunder
15 sekunder
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
15 sekunder
15 sekunder
15 sekunder
15 sekunder
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
FRIT V.ARIEREDE STYRKEGR.ADER
15 sekunder
15 sekunder
15 sekunder
15 sekunder
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/////////////////////////////////////////////////////////////
Carl Bergstr0m-Nielsen 1999
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