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metaverse artists merlino mayo

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merlino mayo front COVER

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edited by velazquez bonetto artspace diabolus cybernetic art research project 2011 03


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metaverse artists

merlino mayo edited by velazquez bonetto artspace diabolus cybernetic art research project 2011 03


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2Lifecast HUB project, working on various terraforming and structural projects, focussing on the study of the virtual reproduction of natural forms, the perception of colors in movement, the creation of complete avatars and experimenting with inworld snapshots and graphic. Summer/2007 Firsts Art Moving Sculptures

Merlino Mayo Biography

I am an Artist interested in the relation of Art between the Virtual and the Real World. Start into virtual worlds to find a synthesis, and a symbolic alphabet to be used as a starting point to create a ‘musical’ score always different but recognizable. Fractal Math, Futurism, Surrealism, Pop Surrealism, Street Art, and the contrast with real decadent romantic atmospheres, are my main sources of inspiration. Interactions with structures and visitors are always really important. My exploration of Second Life began in April 2007, and from the start I found myself identifying with experimental builder. I spent a great deal of time learning and sharing building knowledge, first at the Skybeam Sandbox, and later (from 2007-08) on sim Lupulinus (closed in the end of 2008), and at ZigZag still active, and in 2009 at

1/2008 First study for a complex art installation, a travel on sky planes through colors and shadows related to the ancient history concepts. 3/2009 I joined the “Hub Creativo” group as a builder and graphics designer, working on complex structures. Hub Creativo was in partnership with RL Province of Milan, Italy, and was located on sim (2lifecast) – Adpocalypse. (http://thepyramidcafe.ning.com/profiles/blogs/ pyramid-cafe-sbarca-su-hub)-(http://www.stayinformed.netsons.org/?p=171) I later built a number of media-related structures including auditoriums, an exhibition hall based on Fractal develop and Pop Surrealism concept, an experimental modular trail, a large completely avatar-accessible installation based on Escher’s “Waterfall”, and a faithful 3D reproduction of an optical illution – the Penrose stairs, impossible objects. I have also been closely involved in a number of events and scenography sets, workshops and conference series, including “Earthquake – the day after” ( earthquake in Abruzzo, Italy) the series “Lessons in Modern Physics”, “Right and Virtual”, “Social Dreaming Psychocity” and so

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on. All in streamed web live. 06/2009 With my 90×50 meters installation “Magna Mater 2.0” I won first prize in “Calling for Creativity 2.0” an Art competition presented also at the two day conference ‘Ars in Ara’ which was broadcasted live in RL on National Italian RAI television NET from the Ara Pacis in Rome, Italy, June 5.6 2009. The competition called for an artistic interpretation of the concept Web 2.0, and Giovanni dalla Bona delivered a talk (in Italian) on the subject of creativity and the methodologies of both formal and informal training in Second Life, available at http://vimeo. com/5126167 – you can see Magna Mater at the very end of the video. With Magna Mater, I began experimenting with modified sounds and structures that react to the presence and movement of avatars. 09/2009. I built a movable auditorium structure used for “Scienze on the road” an inworld project that travels around 30 Italian sims with science-related shows and discussions, in partnership with the groups as Second Physics, streamed over the web by 2lifecast. We also participate in RL conferences in various Italian cities, for example at Venice http:// barcamp.org/veneziacamp2009, explaining the opportunities for learning and creativity that Second Life offers. In a big tour with more than 32 nights events in different sims. 10/2009 Began experimenting with terraforming, with an emphasis on creating a natural looking environment, and showing my experimental sound installations at a number of art collectives.

10/2009 “IMAGINE FESTIVAL” http://imaginefestival.wordpress.com/ into the Imagine Festival we can found the partecipation of Yoko Ono. With my installation ERUDIUM, I took part in “Imagine Festival 2009 live events” in the CARP with other groups. ERUDIUM is constructed on a single platform which makes it possible for me to continue trying out scripts, manipulated sounds and rotational movements, creating an interactive work that the visitor can experience for themselves in a totally unique way every time they visit the structure. 11/11/2009 Complete the Auditorium in the Estonia Embassy Official SIM and Brain2Brain organisation. A collaborative work with the artist Arcana Jansma, the provvisory Structure with wave sits, lights, platform and art sculptures for the “Edgar Morin interview” – Meet the Media Guru – in Milan Live Streaming from Theatre ‘Dal Verme’. Present in-world Prince Paskua french international artist. http://brain2brain.ning.com/profiles/blogs/11novembre-2009-ore-1915-b2b 15/12/2009 First Show at Pirats with Fuschia Nightfire, Trinity Eales, Mitou Waco and Georg Janick aka Gary Zabel. 30/01/2010 “RINASCIMENTO METAVERSO” http://issuu.com/diabolus/docs/rinascimento_ metaverso The Book “Rinascimento Metaverso” EL MENTUM One of my most representatives and complex works I ever done, a big installation partecipating at the “RINASCIMENTO


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METAVERSO” Show – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure) a Collective Show with italian artists. The Structure was a travel into the Elements through dream visions and simbols, into complete immersive spaces. Creation of the final event “The War of the Elements” that closed the whole Show, a performance with different outfits own created, rezzer, sculptures, ect. with visitors directly involved into the battle space. 15/02/2010 Pirats – Moya – Carnaval Virtuel de Nice 2010 – Second Life and Real Life. Partecipation with many artists from all around the world. I made a giant jellyfish-Outfit sculpture-avatar made of blue pixels. First Virtual Carnival from SLife to Real Life. Into the SIM of Patrick Moya with Live Stream into the Real Life Festival at Nice (France) http://www.moyacircus.com/newmoya.htm 16/02/2010 Show at PIRATS “The Man and the Elements” with Filthy Fluno aka Jeffrey Lipsky, Antenna Rae, Ragamuffin Kips aka Anthony Jacob, and Chrome Underwood. 16 - Feb - 2010 01/04/2010 Into the big event of Global Mixed Reality Exhibition of the Art of Virtual Worlds called “Through the Virtual Looking Glass”. CARP is one of six exhibitions being held in six countries: France (Nice), Holland (Amsterdam), Germany, Brazil,

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Australia, and the USA (Boston) Through the Virtual Looking Glass CARP Into the Benvolio Sim for CARP-Diabolus I built a Spheric Cinema made of hundreds panels, for machinima show event, and an Art Installation called “The Battle” beside the reconstruction of RL event Gallery in Holland. 01/05/2010 Interview for the Metaverse Art Books by Velazquez Bonetto, Josina Burgess and Nazz Lane metaverse_art_book_02b_internet (pg.79-81_pg. 93-106) Cybernetic Art Research Project/Diablous 28-5 till 13-6-2010 Museo del Metaverso at Viareggio ART Project into the Musei Civici Villa Paolina Bonaparte. Viareggio ART Project - 28 Maggio al 13 Giugno 2010 il Museo del Metaverso 12-6-2010 “Merlino Mayo (Italy) & Abstract Baroque (UK) each took home the $L20,000 prizes for winning the inaugural Scien@Art Physics 2010 Competition, challenging all of Second Life to create 3D art objects incorporating Physics principles across a number of categories, Atom, String Theory, Nanotechnology, Big Bang, Electricity and Atom.” http://uwainsl.blogspot.com/2010/06/abstract-baroque-merlin-mayo-win-scien.html 16-6-2010 Show at Pirats White Velvet Art Gallery on Tuesday June 15, 2010 at 1:00 pm SLT, 22h00 FR, that will exhibe until


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July 10, 2010 works of: Carmine Caliera aka Carmine Freudenberger – Trinity Eales – Jazz62 Masala aka Vasco Lago Pinto – Merlino Mayo – mitou Waco http://slurl.com/secondlife/Bourbon%20Pirats/183/76/23 20-06-2010 SL7B Second Life 7 Birthday with the project called: The “Exquisite Corpse Tower” by Merlino Mayo & shanti Yutani WORKING PROGRESS: Work on a Project with Imparafacile group, with the Accademia di Brera (North-Italy) and ATM transports (Milan-Italy) Metro. Articles about this project are on Virtual Worlds Magazine my first step project presentation in voice with wall screen into the class at Brera with my alt Symbiont: Xaan Allen some links references: personal flickr blog: http://www.flickr.com/photos/onesecondlife/show http://www.flickr.com/photos/onesecondlife http://merlinomayo.wordpress.com/ http://merlinomayo.blogspot.com/ http://it-it.facebook.com/people/MerlinoMayo/1145586770


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10/2009 “IMAGINE FESTIVAL” http://imaginefestival.wordpress.com/ into the Imagine Festival we can found the partecipation of Yoko Ono. With my installation ERUDIUM, I took part in “Imagine Festival 2009 live events” in the CARP with others groups. ERUDIUM is constructed on a single platform which makes it possible for me to continue trying out scripts, manipulated sounds and rotational movements, creating an interactive work that the visitor can experience for themselves in a totally unique way every time they visit the structure. E.R.U.D.I.U.M. 2119 - 11 oct 2009 by Merlino Mayo a pic of ERUDIUM into the official ImagineFestival blog http://imaginefestival.files.wordpress. com/2009/10/snapshot_002.png?w=300&h=157 http://imaginefestival.wordpress.com/2009/10/12/ more-photos-from-festival-carps-show/ 2pm – 4pm CARP – the Cybernetic Arts Research Project presents Imagine Future Show : Benvolio. 10 scenes of our future Home, Transport, Consumption, Nature, Aging, Communication, Love, Unity, Luxury and Heaven. Take the amazing journey between these visions with the celestial boatman Visioned by Velazquez Bonnetto, Josina Burgess, SaveMe Oh, Scicily Zapatero and Merlino Mayo, Eros Boa.. .


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E.R.U.D.I.U.M. 2119 - 11 oct 2009 by Merlino Mayo


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E.R.U.D.I.U.M. 2119 - 11 oct 2009 Imagine Festival CARP


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E.R.U.D.I.U.M. 2119 - 11 oct 2009 Imagine Festival CARP

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E.R.U.D.I.U.M. 2119 - 11 oct 2009 Imagine Festival CARP


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E.R.U.D.I.U.M. 2119 - 11 oct 2009 Imagine Festival CARP

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E.R.U.D.I.U.M. 2119 - 11 oct 2009 Imagine Festival CARP


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Through the Virtual Looking Glass – Bellum – The Battle 07/04/2010 Into the big event of Global Mixed Reality Exhibition of the Art of Virtual Worlds called “Through the Virtual Looking Glass”. CARP is one of six exhibitions being held in six countries: France (Nice), Holland (Amsterdam), Germany, Brazil, Australia, and the USA (Boston) Through the Virtual Looking Glass CARP Into the Benvolio Sim for CARP-Diabolus I built a Spheric Cinema made of hundreds panels, for machinima show event, and an Art Installation called “The Battle” beside the reconstruction of RL event Gallery in Holland. My work was “Bellum” – (The Battle) at CARP


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Bellum – The Battle Through the Virtual Looking Glass 07/04/2010

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Bellum – The Battle Through the Virtual Looking Glass 07/04/2010


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Bellum – The Battle Through the Virtual Looking Glass 07/04/2010


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Bellum – The Battle Through the Virtual Looking Glass 07/04/2010

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Bellum – The Battle Through the Virtual Looking Glass 07/04/2010


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30/01/2010 “RINASCIMENTO METAVERSO” http://issuu.com/diabolus/docs/rinascimento_ metaverso

ground and reach the doors on the wall that look as great Symbols, go through those and walk to the NEXT ELEMENT… so in order to see.. for help if you don’t want to walk you can reach each part with the following Landmarks.

EL MENTUM One of my most representatives and complex works I ever done, a big installation partecipating at the “RINASCIMENTO METAVERSO” Show – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cybernetic Art in the Second Life Metaverse Infrastructure) a Collective Show with italian artists. The Structure was a travel into the Elements through dream visions and simbols, into complete immersive spaces.

0) Crop Field 1) AIR (AER) 2) EARTH (HUMUS) 3) FIRE (IGNIS) 4) WATER (AQUA) 5) EXIT with TELEPORT to other artists – with The little ROOM of the Creation -

EL MENTUM at CARP by Merlino Mayo for “Rinascimento Metaverso”

- The Name -

Creation of the final event “The War of the Elements” that closed the whole Show, a performance with different outfits own created, rezzer, sculptures, ect. with visitors directly involved into the battle space. EL MENTUM by Merlino Mayo This is the Entrance to the whole bigger installation a dreamlike travel into the Nature’s Elements Welcome to EL MENTUM one installation partecipating at the “RINASCIMENTO METAVERSO” – 30 Jan 2010 – presented in Benvolio at CARP (Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure) This realistic field is the door entrance to the virtual world. The Alice’s Mirror you can find always into the Metaverses. To Explore the entire complex installation just reach the hole near the metal structure and simply jump in or walk in it. You will fall into the FIRST ELEMENT – 1) AIR -… after that just follow the white GUIDE-LINES on the

EXPLANATION

EL MENTUM or ELEMENTUM born from Latin words AL (changed in EL) that means “Growing” and MENTUM that means “Aliment” so I found intersting the story of this word so near to idea of the ancient Reneissance, and a reborn of the ideas and the new technology research in Arts in the actual scenary of new frontiers as Processing and Augmented Reality that for sure will intercept the develop of the tomorrow Metaverses. - The Structure This installation is divided into two big Areas: A) Real World B) Virtual World (dreamlike) A) The Real World (alaways part of the Maya ‘illusion’ concept) This is a big Crop field that represent the door entrance to the Virtual Oniric World. The Alice’s Mirror you can find always into the Metaverses. Here you find a symbolic representation of the


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four Nature Elements as: 1 -The Trees “Humus – Earth (+)” 2 -The Astrolabe, Stars – “Ignis – Fire O” 3 -The abandoned Watermill – “Aqua – Water (-)” 4 -The Scaffolding with windy ropes “Aer – Air (o)” 5 -The central Crop Field that represent the Life Cicle of Nature, Born and Death. 6 -The Dodecahedron that represent the invisible Fifth Element. So it looks different from the rest. this figure has got 12 faces (4×3) where 4 is Gaia and 3 is the Sun. Each face is with 5 sides so the five “elements” are completes. . There are also some rust metal symbols abandoned near each real element that needs to be understood as the way they looks.

This section is a long sequence of big spaces or rooms dedicated to all the single elements, in order from AIR, EARTH, FIRE, WATER, and a final little “Room of the Creation” or the “Creation of the Universe”. Each large space is divided from a tunnel corridor a sort of buffer zone, necessary to avoid sounds interferences. All the walking is built in safe mode to avoid avatars lost into the thousands interspaces hidden into the whole structure. The Walk Line is white and easy to recognize, with big large arrows that shows the right direction. On the Walls are present big huge Symbols that are doors to pass through, each one is positioned to show the next element the visitor is going to reach and to make experience of.

Earth “(+)” is a cross into a circle, that represent the number four that is the Terra Mater or GAIA, the number 4 represent the four seasons, the four cardinal directions, ect.

1) So the first ambient is the AIR with men who seems to fall down but basically are fluctuating into the element of air space, with evocative sounds and an explosion of light and colors, to give the idea of moving with all the means.

Air “(o)” is represented from a point dot into a circle, the dimension around the point means the air concept as an empty space around it. Water “(-)” is almost tangible the concept of surface or the lake or sea horizon. Fire “O” is a pure round circle that represent the Sun. There is an Hole into the ground that represent The Door or The Alice’s Mirror that is necessary to reach the Dream dimension. B) Virtual World (dreamlike) – located under the crop field -

2) The second space is EARTH. Here you find the dominant 4 with cross, so the cube volumes are dominant in all that you can see. This space would recall the idea of a forest with big cubed green tree trunks that slowly moves but are strictly connected with the gravity as a strong force from up and down. The trees move all with some large blue light-air volumes to magnify the tree trunks consistence but also the opposite balance between physical forces, as light and shadows or light and heavy, or fight and love. The men this time are all on the ground surface and looks in white light and black reflecting.. they are strictly connected to the ground and still suggest to the visitor the opposite concept, with colors, position-


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actions and consistence glow and reflection. The sounds are evocative of a forest full of life. 3) The ambient of the FIRE is represented from the round circle of the Sun, a star with rays that could be represented as rays, the triangle, as like the flames of a camp fire. So you can find here a big cloud of a great number of Triangular flaming parts in the air as a smoke, and a big central fire with moving rays from the center of it. The sounds are from tribal percussions drums, and vibration instruments with the fire sound. The men are all converted to the center with scaling force to give the idea of power energy. The triangle is present also in the volume of the room and the white walking lines. The light is diffused from a center point to the rest of the area. There is also a little circle of acrobatics men, who represent the dance of life. 4) The WATER is a big round sphere with many waves builted with flexi cones, that create with the right settings, a liquide Movement fluent and fluid. The levels calls the water surface as the symbol call the sea horizon. Into the center there are rezzers who react to the avatar presence and create columns of bowls of water and oxygen, with strong sounds from the sea waves and water effect. In the Exit little room there are 2 men who swim under the water surface, one going down and one going up. 5) The little Room of the Universe Creation, this is a little corner created to give a rappresentation of the Vibration who create the Universe. It comes from the shadows and is positioned into a large black empty space, as a conception and gestation of something which is being born. The geometrical volumes changes from little to bigger as mean of the born and growing concept. The spheres and the boxes. The boxes represent the differ-


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ent dimensions, that change colors from deeper to lighter, the spheres just spot light with a unique big vibration which create all things. Final Close Show Performance for EL MENTUM: “The Battle of the Elements� Special Thanks to all the Group of CARP and all dear friends.


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Elementum Rinascimento metaverso 30 Jan 2010 CARP


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Elementum Rinascimento metaverso 30 Jan 2010 CARP


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Elementum Rinascimento metaverso 30 Jan 2010 CARP


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Elementum Rinascimento metaverso 30 Jan 2010 CARP


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Elementum Rinascimento metaverso 30 Jan 2010 CARP


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Museum of Rome IMAGIN@RIUM: Merlino Mayo – “NATURAE” “Naturae” literally means “of Nature”, born out of the root ‘natus’. Nature, the creative force, is also the forgotten matrix source, and is a system of natural laws which determine and control the entire universe and all of its elements and living beings. Because of man being blinded by his technological prowess, this has now fallen into oblivion and become a shadow of the past but which now resurfaces unexpectantly from this hidden immortal line of continuity. In this installation, Merlino Mayo follows this theme of Man having turned away from this integral part of himself and who now turns and is again confronted by it. A meeting with Lex Naturae, with this shadow part, still ever present in our DNA (internal) and our environmental domain (outdoor), and that, as a latent virus, re-emerges in a disturbing way. The path of “Naturae” starts with a solid and impressive sculptures such as: Life’s Lines – (Life Line), huge Ley Lines, etc. calling upon the visitor through a more active exploration into a dialogue with our existing environment and the surrounding seas, rocks and light. Then at a higher altitude the installation changes through different levels within this enormous dream and the visitor will be overwhelmed by these elements in a purely symbolic, metaphysical, surreal and free exploration, where we can allow ourselves be safely and pleasantly lost.


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Picture 3: photography a way of life by Artistide Despres (2010. 05 artspace diabolus benvolio) “NATURAE” Museumisof Rome


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Cybernetics “is the interdisciplinary study of the structure of control and regulatory systems, circular, casual and feedback mechanisms, selforganization and system dynamics. «Cybernetics – derives from the Greek «kybernetes» meaning «steersman»; our word «governor» comes from the Latin version of the same word. The term cybernetics was first used by Norbert Wiener around 1948. In 1948 his book «Cybernetics» was subtitled «communication and control in animal and machine.» The term today refers to systems of communication and control in complex electronic devices like computers, which have very definite similarities with the processes of communication and control in the human nervous system.”


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Installation by Merlino Mayo -Nicolas Schöffer’s Tower at IMAGINE FESTIVAL – (CARP)


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Installation by Merlino Mayo -Nicolas Schöffer’s Tower at IMAGINE FESTIVAL – (CARP)


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Installation by Merlino Mayo -Nicolas Schöffer’s Tower at IMAGINE FESTIVAL – (CARP)

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Installation by Merlino Mayo -Nicolas Schöffer’s Tower at IMAGINE FESTIVAL – (CARP)


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Installation by Merlino Mayo -Nicolas Schöffer’s Tower at IMAGINE FESTIVAL – (CARP)

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Installation by Merlino Mayo -Nicolas Schöffer’s Tower at IMAGINE FESTIVAL – (CARP)


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On the last 23 November 2011, in Second Life at Solaris SIM opened the PAD, Pop Art Display, which I attended in my particular environmental reconstruction of the “Silver Factory”, the historic Loft laboratory in the period 1962-1968 in New York of Andy Warhol. My work consisted first of all in a historical research documentation, necessary for the reconstruction, by collecting material on the network, through the vision of cinema films, documentaries and video, then watching interviews with the protagonists of the Factory. The first problem was to understand how the environment space was made in plan with its openings and main functions, such as windows, bathrooms, corridors, entrances, exits, warehouses, etc. but also in height, on the ceiling with its traditional arcades, supported by pillars, and not least the definition of what kind of finishing, coating materials were originally used. One of the key issues was the total lack of current references, because the original factory no longer exists, all material available, even if present in large amounts, (I found more than 230 photos taken in internal and external profile of the very few glimpses of views from the road) this space was always in a rapidly changing, with characters moving furniture that were constantly moved and accumulated considerable material for construction work and/or artistic events or shooting on film sets, concerts or just for certain work phases of large amounts of paintings, instruments, wood works, paintings and serigraphs. Finally there was a problem of “space” or geometric number available in the virtual environment, meaning that the geometry or rather the number of prims available, was severely limited for my work, and this required an additional effort for construction and true reconstruction of many pieces of furniture or tools, often present in photographs or historical

movies more in the inworld mode “sculpted”, this process is a bit much more complex, it will considerably reduce the space of simple primitives used for a structure, but this requires additional effort in the reconstruction work phase. At the end of the reconstruction work, I found a pleasant surprise during my researches, that never end with working progress, the little discover was a plan drafted by the photographer Billy Name of the Factory, a very intersting sketch map but eloquent on the number of pillars, the vaults, the exact location of services and other ports, all confirmed exactly the work carried out so far that in broad terms was remained susceptible to small changes as a slightly higher ceiling height, to facilitate movement of cam avatars and visitors, because it was also intended to be used in future like public environment for the exhibition of works by artists inworld, giving a certain vitality of proposals events to the PAD whole structure’s armony. The overall design of the PAD and team work was ideated originally by Matteus Taurog (coordinator critic), Zorro Hirvi (builder structural), Eros Boa (builder for paints in 3D) and then built up in the last 2 months of works with my further contribution Merlino Mayo (artist builder of the Silver Factory) with my Alt Xaan Allen I was also cobuilder of structural and individual works 3d in the whole PAD building, much of which was removed by me and reconstructed by others, due to subsequent wrong attributions rules concerning the final effective work done, in the official comunications notes and web press so after this I decided that my work was “officially” only focused on the single historical reconstruction of the Andy’s Silver Factory about which I am still proud of.


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To visit it please go here: http://slurl.com/secondlife/Solaris%20Island/33/159/285 *notes of interest * The first artist that comes to show at PAD was Rose Borchovski, Rose is the virtual alt of Saskia Boddeke and she is the creator of the Susa Bubble story. Here an old intersting interview with Rose from VirtualWorldsMagazine, she speaks about her talented art work. ** The first music event at PAD was the Concert Live by the very talented ENGRAMA group band, Lakua Arriaga (drums and song) and Pupito Helstein (guitar and song), with activity in Machinima examples too, so an intersting event to see how the atmosphere into the Silver Factory, could start and works, like a real art life progress of the structure and people, remembering the old original atmospheres with Velvet Underground perfoming in the real NYC Silver Factory. The Engrama concert have been thanks to the PAD officer Halixia Zenovka that found the group band and organized it, the event had a great partecipation with almost 100 presences and intersting polemics with Saveme Oh a well knowed artist in SLife. *** The Virtual Silver Factory at PAD was visited from the avatar Bibbe Oh in Real Life Bibbe Hansen a real goers with her father Al Hansen of the Andy Warhol’s Silver Factory in the 60s. She confirmed that general atmosphere and many details were correct. **** The PAD Pop Art Display Project was also officially presented in Real Life in the last ARS IN ARA 2011, Social Media Week convention

in Rome – Italy. at the presence of: Carlo Infante, Umberto Croppi, Francesca Barbi Marinetti, Fabio Fornasari, Paolo Brenzini, Marco Longo, Gianni Panconesi who presented PAD, Massimo Melica, Adelchi Battista, Giovanni dalla Bona, Luca Spoldi, Ariella Risch of illycaffè, Patrizia Nofi. Photos.


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Pop Art Display Andy Warhols Silver Factory


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Pop Art Display Andy Warhols Silver Factory


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Pop Art Display Andy Warhols Silver Factory

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Pop Art Display Andy Warhols Silver Factory


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Pop Art Display Andy Warhols Silver Factory


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Pop Art Display Andy Warhols Silver Factory

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The Head


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Installation at Pirats


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Metaverse Artists - Merlino Mayo