The project describes development of an agent-based system generated through Biomimetics. The aim was to generate a pavilion to be fabricated in clay, with a system based on an abstraction of the life-cycle behaviours of the Vespula Vulgaris.
Numerous iterations and modifications were made in order to achieve a suitable design to be located in Bedford square, London. Early stages consisted in altering the computational model to get a thorough understanding, comprehending its constrains and possibilities. Several iterations were produced, to finally choose the fittest one to further investigate.
In order to successfully execute the pavilion, a rationalization strategy was developed, including two construction methods: robotic clay printing, and clay casting. Material tests were conducted to comprehend the properties and limitations of clay, usage of additives, and robotic 3D printing.