DENIZ DESIGN YANIK PORTFOLIO
Copyright © 2018 by Deniz YANIK All rights reserved. This portfolio or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in a portfolio review.
WORK EXPERIENCE DesignGang Network s.n.c.
Turin,IT
Industrial Design Intern
Participated various projects such as product, graphic design, and industrial design
BirStudio
Ankara,TR
Design Instructor
Worked as basic design instructor for elementary kids
Middle East Technical University
Ankara,TR
Student Assistant
Worked as teaching assistant
Crystal Industrial
Antalya,TR
Manufacture Intern
Responsible for materials and mass production line
EDUCATION Middle East Technical University
Ankara,TR
BID Industrial Design 2014 - 2019
Deniz YANIK Industrial Designer dnzyanik@gmail.com +90 530 464 32 96 issuu.com/denizyanik
Politecnico di Milano
Milan,IT
Exchange Student 2018-2019
AWARDS Design Turkey Conceptual Design Award
Design Turkey 2019
Istanbul,TR
National and Regional Winner of ^TAK’s University Students’ Research Projects Competition “Healthcare Field” Tübitak
Ankara,TR
2019
Winner of Environmental Toy Design Competition
ĔºĔÐ Technical University “Protek” 2019
Istanbul,TR
SKILLS & LANGUAGES Free-hand Skecth
Axure
User Research
Turkish
native
Adobe Ps
Rhinoceros
German
elementary
Fusion360
Adobe Ae
UX methods
Clay modelling
Adobe Illustrator Keyshot
Rapid Prototyping
Mind-mapping Marvel
Mockplus
English Italian
fluent basic
ARCUS Team Members Cansu Özmen Daniela Barillà Mon-Shiuan Lee Niyati Jain
Collaboration with 2021
A self-operating service system which enables co-creation of new neighborhood values and identity through cultures in Dergano
RESEARCH AND PROBLEM IDENTIFICATION Literature and Field Research Dergano is one of the neighborhood in Milan, Italy. The area was an industrial disctrict in mid-twentieth century however, the neigborhood transformed in to residencial area where Italians and immigrants live together. Dergano is a multicultural neighborhood. In our research, we found there is no direct integration between the people who has different ethnicities in Dergano. Moreover, the knowledge exchange is limited in family scale where young generations inherent less and less knowledge about their origin cultures. After transformation to residential area, Dergano became less visible and important in Milan. Creating a new identity is vital for this neighborhood.
Interviews We made interview sessions with citizens of Dergano to understand their context. While interviewing them, we saw some possible problems and opportunities.
“That would be very interesting, to value everyone, to respect diversity and every culture”
“Consequently I have also learned something in Arabic, without knowing the real language”
“Their is no place for teens like us to hang out or do interesting activities”
Outcomes The inclusivitiy of different ethnicities and cultures is key to create a sustainable system.
Inclusivity
Building bridges between younger and older generations is beneficial
Knowledge Exchange
Lack of multifuctional spaces around Dergano makes young generation to spend less time in Dergano.
Lack of free space
IDEA GENERATION We chose a landing space in Dergano to create physical encounter in to make citizens experience our services at best. Dergano, Milan
Landing Point The landing space is abandon space between high schools, middle schools and 2 metro station which makes it accessible by everyone.
In Dergano, The most populated cultures are; Italians
Eygptians
Chinese
Bangladeshis
Outcomes Giving younger citizens responsibility to organize cultural activities is significant.
Young Empowerment
Visual and verbal communications are interesting aspects of a culture.
Cultural idioms and patterns
To store cultural heritage, a digital archive is necessary
Physical Activity
SERVICE GENERATION Light Personas
AALIA AMBASSADOR Age: 18 Location: Dergano, MI Education: Highschool
OLIVIA MENTOR* Age: 65 Location: Dergano, MI Education: Bachelors’ Degree
MARCO VOLUNTEER* Age: 15 Location: Dergano, MI Education: Highschool
“I am from Bangladesh but Italy is my home.”
“I can tell you all about Dergano.”
“I want to engage in socializing activities.”
She wants to connect with her origin culture stronger and meet with other cultures.
She wants to share her wisdom with younger generations.
He wants to express himself with crafting and show to others. *for more information about personas, please contact me via mail.
SERVICE GENERATION Detailed Persona
“I am from Bangladesh but Italy is my home.”
AALIA AMBASSADOR Age: 18
Interests:
Location: Dergano, MI
•
Learning new languages, ex. Spanish
Education: Highschool
•
Being organized
Occupation: Student
•
Team activities
Family : Living with parents and grandparents
•
Managing student events in school
Language: Bengali, Italian, English Activties: Biography: She is a Bangladeshi girl,
•
Practicing Spanish with her friend
who studies in public high school. Her
•
Hanging out with her friends at park
grandparents immigrated Italy in 1975. She
•
Involving in voluntary activities
was born and raised up in Dergano along with her younger sister. Her best friend in class is
Goals:
an Italian girl named “Valentina.” She is very
•
Introduce Bangladesh culture to her friends
outgoing and would like to interact and teach
•
Being fluent in Spanish to speak with shop
people who is younger than her.
owers •
Involved in non-school activities
Bangladeshi Girl, 2021, unsplash.com
Painpoints: •
Feeling of not belonging to Italy nor her
Wishes: •
origin because she has never been in Bangladesh • •
•
Having no extracurricular activities at
Having activities with her friends after school without traveling somewhere far
Dimensions:
Having outdoor places in Dergano to spend
Digital Literacy
time with her friends
school or outside of school
•
Being closer with Italian friends in her class
Having few things in common with her
•
Knowing more about Bangladesh and its
grandparents because she was raised in
culture to have more topics to talk with her
Italian culture.
grandparents.
Self Expression Cultural Openess Leadership
SERVICE GENERATION CJM of the Persona AALIA AMBASSADOR
SERVICE DETAILS Entity To connect different people living in Dergano, we propose ARCUS. It visions an inclusive and dynamic neighborhood where different cultures are appreciated and preserved, where the youth's vitality is joint with other generation's knowledge through social interactions. The system is inspired by the architectural structures of arches which connect different parts to create a strong construction.
Arcus system provides;
Activities
Tree diffrent activities are provided which are mainly related cultural interactions.
Space
The landing space is provided to do activities as open space which is managed by ARCUS
Digital Platform
Digital platform is provided to create connection between people and activities as well as archives.
SERVICE DETAILS ARCUS Management System ARCUS is managed by 4 teams. Promotion Team is responsible for administrative and commercial aspects which are paid employees. Language, Narration, and Expression Teams are includes young citizens between 14-18 years old who are called ambassador and older citizens who are called mentors. Each activity is organized by related team. Mentors help ambassadors with their wisdoms. Ambassadors and mentors are volunteers who live in Dergano.
PROMOTION TEAM
ACTIVITY TEAMS
LANGUAGE TEAM PROJECT MANAGER
SPACE OPERATOR
ARCHIVIST
Collaborator relationship development/ maintenance
Consult space usage between activities
Platform updating
MENTOR
AMBASSADOR
Sponsorship development/ maintenance
Open/ close/ clean/ rearrange the area
Content building
Guidence
Host Hang A Lang
Assistance
Manage wall of idioms
NARRATION TEAM MARKETER Brand promotion
MENTOR
AMBASSADOR
Promotion of events
Guidence
Host Storytangling
Assistance
Selection of topics
EXPRESSION TEAM UNITS OF HUMAN RESOURCE: FULL-TIME EMPLOYEE PART-TIME EMPLOYEE CONTRACTOR VOLUNTEER
MENTOR
AMBASSADOR
Guidence
Host Macramesh
Assistance
Manage recycled materials
SERVICE DETAILS ARCUS Stakeholder System Relationships between Arcus and different stakeholders can be identified in the service system map. It includes both internal structure, starting from the landing point- ArQ, and external collaboration which extends from community to a city scale of Milan.
RELATIONSHIP Information Flow Financial Flow Material Flow Labor Performance Space Usage STAKEHOLDER People Local Activity Institution Arcus LEVEL OF INVOLVEMENT High Moderate Low
SERVICE DETAILS Promotion Team Services Promotion Team provides accebility for ARCUS. They create commercial posters for the neighborhood to gain attention of prospective participants.
Italian Culture Bangladeshi Culture
Chinese Culture Egyptian Culture
They place signages on strategic points in Dergano to direct people to ARCUS landing space.
They upgrade the digital archives of ARCUS. The sources of the archives come from the activity outcomes.
SERVICE DETAILS Hang a Lang Activity and Language Team Language Team organizes the Hang-a-Lang activity* which is oriented around cultural integration by learning different languages, especially through idioms. The similarities between idioms of different languages contribute to the engagement of people.
During the workshop, participants can pick up an idiom/ a word as a topic to talk about. They share their thoughts on the topic reflecting their own culture.
The outcome of the session is to come up with a new idiom and display it on the wall of idioms as well as archived on ARCUS web page.
*for service blueprints, please contact me via mail.
SERVICE DETAILS Storytangling Activity and Narration Team Narration Team organizes Storytangling activity* which brings young generation and elderly people together. During workshop, tellers share diverse stories about either their culture or the neighborhood. Younger participants listen to them and at the end of session they create their stories based on told ones but from their own perpectives.
The outcome of the session is new stories which is archived on ARCUS web page. *for service blueprints, please contact me via mail.
SERVICE DETAILS Macramesh Activity and Expression Team Expression Team organizes Macramesh activity*. It is a cultural pattern and craft workshop in order to express cultural values through patterns and colors. Because patterns are elements that transmit messages that belong to cultures and history. During workshop, patterns from different cultures are used as trigger of curiosity among young participants.After that, they apply these patterns on to recycled construction meshes with the help of artists who assist the workshop. Later, these meshes are placed in the construction sites or specific spots to highlight in the neighborhood.
Egyptian pattern
Chinese pattern *for service blueprints, please contact me via mail.
SPACE DETAILS ARCUS Landing Space ArQ ARCUS provides an open space in neighborhood with collaboration of citizen of Dergano. It also create a new identity for Dergano with its cultural patterns and idioms.
IO
UD ST
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COLONNADE
PASSAGE WAY MESH STORAGE
GREAT AISLE
STORY TANGLING MACRAMESH
PARLOUR
HANG A LANG FORUM
TERRACE
MEETING POINT FREE ACTIVITIES
PA R
LO
UR
GR
EA T
CO
LO
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AD
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AI
SL
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DIGITAL PLATFORM ARCUS Digital Service The website of Arcus is an archive for outcomes of three activities so that people can always access to diverse cultural elements. Besides that, it is also a tool for events’ information and sharing among residents in neighborhood.
The event section has the list of information about date time and location of an event.
Idiom archive section has the list of idioms and their meanings as well as new phrase/idiom add tool.
For promo video of ARCUS; Story archive section has the list of stories from Storytangling activities.
VOXEE AWARDS
Collaboration with 2019
Device offering games for 5-7 years old children with auditory processing disorder (APD) to facilitate their therapy
RESEARCH AND PROBLEM IDENTIFICATION Literature and Field Research Auditory processing disorder (APD) is a neurological hearing problem that affects about 5% of school-aged children.Kids with APD do not have organic (mechanic) problems in their hearing systems. In the therapy products market there is no specific solution to demands of the kids to facilitate their therapy. 40% of kids with APD comes with sensory integration . Known therapy methods: Storytelling, Repeat games, filling blanks, Phonem games,Wii, Xbox, rhythm games.
Symptoms
APD
Talking defection in noise
Auditory perception defection
Sound location distinguising defection
Word frequency, phonem understanding defection
Slow processing defection
Outcomes Scheduled therapy is effective therefore doctors prepare weekly program.
Kids with APD tent to play individually.
Therapy of APD is mostly done at home with multi-sound approach.
Repetition
Gamification
multi sound sources
IDEA GENERATION Idea Generation Chart Sketches and Mock-ups
Quick sketches with S.C.A.M.P.E.R method
User test with quick mock-ups
Ideation renders
Outcomes
Multifunctional
Real Life Experience
Physical Activity
SERVICE DETAILS Voxee Stakeholder and Service Map Voxee is the name of the product and also the name of the whole system.
Society games levels according to re e therapy comm Updat ends ualization and re s i v a t a d e h t o t comm Access ends
Family le c
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Doctors and Audilogists
cond itions
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Child with APD
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SERVICE DETAILS Voxee System Map Voxee has B2B business model where the customers purchase Voxee from different stores. However, customer service is supported by Voxee itself. Regular updates, data transfer and Voxee Digital Customer Support
Voxee production with recycled materials
Repair
Return
Customer Support
Supply
Delivery
Purchase
Purchase and Customer Support Regular check-ups and data monitoring
Manufacture
Main Providers
Hospitals and Rehabilitation Centes for Special Kids
Main Users
PRODUCT DETAILS Voxee Modules
Vox modules are main device to interact with Voxee and there are 4 of them.
Remote controls the functions such as turn on/off, volume and level control.
Charger is a conduction charging station that is also used configuration of the Voxes.
Metal conductors are placed under each Vox module to be charged when they are stored.
Voxes are stored one of the top of each other and charge together.
Vox has two functional areas one for selecting the game and the other for playing.
PRODUCT DETAILS Voxee Modules 1.Speaker Protector HDPE Sheet punch 2.Game Disk HDPE Injection moulding
3.Upper Protector PP Injection moulding
4.Speaker
They sense the locations of each module and communicate.
5.Upper Body HDPE Injection moulding
Vox modules create sound between 10 dB and 80 dB. These are the limits of sound that human ear can hear normaly.
6.Motherboard 7.Battery
The sound is used to analyse whether children understand the commands of Voxee while playing or not.
8.Gyro Sensor 9.BLE Sensor 10.LED 11.Membran Touch Sensor 12.Game Pad EVA Foam Injection moulding
13.Lower Body HDPE Injection moulding 14.Conduction Feet SILVER
They give feedback whether distance is sufficient to facilitate therapy or not. Red light indicates distance is not proper, green indicates it is proper. In addition, blue light indicates that weekly games are updated.
Inner parts of Voxee
PRODUCT DETAILS Therapy Games Each module comes with two different games focusing different conditions.
Voxnote & Voxtory
VOXNOTE
Voxlocate & Voxwap
VOXLOCATE
Voximal & Voxercise
VOXIMAL
Voxum & Voxpell
VOXUM
Voxnote is a note repeating game to facilitate children therapy focusing on sound pitch level differences.
Voxlocate is a sound location game that helps developing locating sound sources in real life.
Voximal is a audio macthing game with sound of animals and nature elements.
Voxum is a game focusing on mathematical learning.
Expected developments are analysing of different pitch of notes, and differentiate frequencies of sound,shot-time memory and gross motor sklls.
Expected developments are understanding end location of sound source and fine motor skills.
Expected developments are short-time memory, sound matching, differentiation of similar sounds.
Expected developments are improving math learning skills and reasoning.
VOXTORY
VOXWAP
VOXERCISE
VOXPELL
Voxtory is a story telling game to facilitate children therapy focusing on main sound and background noise.
Voxwap is therapy game with compound words to help children to understand such words.
Voxwap is physical activity game that focusing on exercise with audial commands.
Voxpell is a spelling game focusing on phonems and syllables of a word.
Expected developments are focusing on a specfic sound in background noise and create meaningful relations in a text.
Expected developments are understanding compound words and combine two different words in to one.
Expected developments are understanding instruction to help learning problems and gross motor skills.
Expected developments are differentiation of similar phonems and improving language skills.
PRODUCT DETAILS Interfaces
Marry Evans
VOXEE
Marry Evans
ACTIVITIES ACTIVITIES
Username Password
WEEK 1 ANALYSIS
WEEK 2
Voxee has a smart phone application called VOXEE APP that helps parents to update Voxee weekly, to contact with their doctor, to get further info about APD and to communicate with other parents who have APD children.
WEEK 3
Sign In
MY DOCTOR
INFORMATION
WEEK 4 WEEK 5
New Member?
Sign Up
Each week has different games and different levels according to development of the children. Parents can learn easly how to play games and what are the gains from specific games. There is a Analysis section which shows the process of the children. Game data analysis supports to observe succes and fails. With this data, doctor can suggest further exercises to children.
Marry Evans
Marry Evans
Marry Evans
ACTIVITIES
ACTIVITIES
ANALYSIS
WEEK 1
WEEK 1
Description:
This week games are focused on location detection for your kids development.
Games:
Gains:
Development of front lob neurons and easy sound locating.
DAILY
WEEKLY
VOXTORY Description:
Story game is a storytellling exercise weekly different stories are told with background noice and ask question to children about the story.
Most played game: Locate Succes rate: %95
Development of front lob neurons and short time memory skills.
Total time spend: 110 mins
Gains:
Less played game: Story Succes rate: %30
MONTHLY
PRODUCT DETAILS Usage Scenario
Parents can update Voxee weekly.
Children locate Voxes according to light feedback in their room.
Children can turn on Voxee with Remote.
Children can select from eight games.
They are able to play with their every limp.
After therapy session, children store Voxes on charger for next usage.
FINALISATION
PETAMOR Team Members Beste BOZD$Î ÚUHP 0(RT
2018
Mobile application which supports the well-being of the veterinarians who work night shifts
PET AMOR
RESEARCH AND PROBLEM IDENTIFICATION Literature and Field Research According to literature research, there are three main problems of veterinarians.
Physical and mental health
Performance
Safety
User Research Methodology Diary
Shadowing
Post Interviews
Prioritisation of cases is significant.
Mobil devices are appropiate for rush hours.
Communication is the key to solve problems.
USER RESEARCH RESULTS Promoting communication experience between veterinarians and pet owners while motivatting veterinarians
Affinity Diagram and Empathy Map
CONCEPT GENERATION Design Directions
Documentation of info of pets to examine the progress of them
Lack of systematic solution for appointment system
Making easy to explane medical treatments to pet owners
Initial Design Ideas (S.C.A.M.P.E.R)
Two different app to help both veterinarians and pet owners.
PRODUCT DETAILS Low Fidelity Wireframes App for owners
App for vets
User Tests
PRODUCT DETAILS High Fidelity Wireframes App for owners
App for vets
PRODUCT DETAILS Information Architecture
Typography and Color Palette
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FINALISATION OF OWNER APP
FINALISATION OF VET APP %]̉I *%81% :IXIVMRIV ,IOMQ
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Bazen rüyaların gerçek olsun istersin, Bazen de yaşadıklarının rüya olsun istersin. Gerçek olsunistediğiniz tüm rüyalar sizi bulsiyi akşamlar
Kusursuz
Harika Başarılı
Sabırlı Güvenilir
UNDA TEKA Team Members Selin HEYBELI ,UHP 7$þ}, Nilay YILDIRIM
Collaboration with 2018
Product family of safe and functional vitroceramic cooktops
RESEARCH AND PROBLEM IDENTIFICATION Literature and Field Research For literature research, smart kitchen and current trends are examined in order to understand the needs of user.
For user research, interviews and observations are examined in order to understand interaction between products and user.
According to smart kitchen trends, digital interaction stimulates real life experiences.
“Using cooktops requires familiarity to some extend.” an interviewee
Problems deduced from researchs: Easy Pre-Lerning Steps
User Privacy
Multitask Activities
User Safety
IDEA GENERATION Idea Generation Chart Sketches and Mock-ups
Affinity diagram method is applied to analyse the data which is gathered by reseraches.
The topics are created from affinity diagram and different concepts are designed.
Further sketches and mock-ups are made to illustrate usage scenario. Interfaces are made for two different type of different sized cooktops.
Outcomes: Heat Wave Design
Slide Interface
Touch and hold recognition
PRODUCT DETAILS UNDATEKA 90
UNDATEKA 60
628
628
3 sec Stop 3 sec Stop
9
7 5
3 Sec Open
UNDA has two different version of sizes. First version is 90*51 cm. With combination of hubs, it has 8 different hubs.
0
3 Sec3 sec Shotdown Shotdown
Second version is 60*51 cm. With combination of hubs, it has 5 different hubs. Patterns are applied on the glass with serigraphy for Reliable and appealing cooking experiences. In UNDA, interfaces are placed far from the hubs to create a safe usage for preventing hand burns.
UNDA 90 comes with a unique and special accessory. This is a granite grill which specialised for extended hub.
PRODUCT DETAILS INTERFACES Enhanced user interface provides easy learn and application. The interface elements is placed according to usage sequence. Feedback are given both visually and audially.
When the cooktop is on all the indicators are highlighted.
21:20
8 3 Sec Open
5
3 sec Stop
3 sec Stop
5
9
9
3
ec
3s
3 Sec Shotdown
Off
5
0
3 Sec Shotdown
It gives blue ring feedback to user which function is on and which hub they select.
UNDA hubs start from fifth level of heat to minimise the effort to increase or decrease the heat level.
PRODUCT DETAILS
Vitroceramic glass with brackets
Terminal Box Cable Group Heaters
Touch Control
Metal cover
Vitroceramic glass with brackets
Ø140
Cable Group Heaters
Terminal Box
Touch Control Metal cover
A
B A-B section
FINALISATION UNDA includes three member in the product family; UNDA 90 UNDA 60 UNDA Grill
WAVE Collaboration with 2019
A food preservation system solution for experimental food consumption in restaurants or bars.
RESEARCH AND PROBLEM IDENTIFICATION Literature and field research Moodboard
Natural Food
Gathering/Collecting
Smart Control
IDEA GENERATION Experience Development
Select
er ne ed enu artpho er/own e cook t s i t b m a n S o e w t i n d o em t r dish cipe o t ingri Get re Give th Wait fo Collec
la/ M onDisp
Target User Middle-Upper class people who seeks for natural food experience
Sketches and Mock-ups
Target Place Medium-Big sized Restaurants
Enjoy
Target Time Afternoon and evening meals
PRODUCT DETAILS Concept Development Wave is a food preservation system solution for experimental food consumption in restaurants or bars.
Wave contains 3 main parts which are equipment cabin, small cabin and main cabin.
Wave is originated from its unique shape which is like sea waves. Input
Output
Form of it emphisizes relationship between the consumer and the product itself.
PRODUCT DETAILS Interior Features
Soft rubber to vacuum
White ABS interior and coated steel exterior
Grab is a shelf component which stimulate collecting fruits from threes.
2 type of lock sytem for equipment cabin;Key and button
Nest is a shelf component which helps user to get correct amount of food.
PRODUCT DETAILS
Each module comes with two different games focusing different conditions.
Cooling System
Copper heat pipes
Gel ice packs for long period opened cold cabins.
Coating layers also protect the fridge from external factors.
High density polyurethane filler for isolation
Wave has different isolation approach.
PRODUCT DETAILS Interfaces On Fridge
On Smartphone
PRODUCT DETAILS Usage Scenario
Users come to restaurant which has a system of Wave.
Users start to find the places of foods from recipe and collect.
Using interfaces of fridges users can select the meal that they want to eat.
Wave creates a environment for the user to stimulate local food gathering experience as people do in farms.
FINALISATION
Wave can create different interior effects in space.
SKETCHES
dnzyanik@gmail.com +90 530 464 32 96 issuu.com/denizyanik