RULES OF PLAY 1.0 INTRODUCTION. . . . . . . . . . . . . . . . . . . . 2
8.0 MOVEMENT.. .................. 6
15.0 AIR UNITS........... . . . . . . . . . . . 10
2.0 GAME EQUIPMENT. . . . . . . . . . . . . . . 2
9.0 COMBAT........................ 7
16.0 MINEFIELDS........ . . . . . . . . . . . 10
3.0 HOW TO WIN THE GAME.. . . . . . . 4
10.0 REPLACEMENTS............. 8
4.0 ZONES OF CONTROL. . . . . . . . . . . . . 4
11.0 DIVISION BREAKDOWN AND BUILDUP................. 9
17.0 HOW TO SET UP THE GAME.......... . . . . . . . . . . . 10
5.0 STACKING.. . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6.0 SEQUENCE OF PLAY. . . . . . . . . . . . . . 5 7.0 REINFORCMENTS AND WITHDRAWALS.. . . . . . . . . . . . . . . . . . . . 5
12.0 PORTS.. .......................... 9 13.0 SUPPLY........................ 10 14.0 AXIS FUEL.................... 10
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18.0 OPTIONAL RULES.. . . . . . . . . . . 11 19.0 HISTORICAL NOTES.. . . . . . . . 13