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Queue project presentation

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SPIRITED AWAY PLOT 10-year-old Chihiro and her parents stumble upon a seemingly abandoned amusement park. After her mother and father are turned into giant pigs, Chihiro meets the mysterious Haku, who explains that the park is a resort for supernatural beings who need a break from their time spent in the earthly realm, and that she must work there to free herself and her parents.


MAIN SHOW/RIDE Guests are guided by Haku to escape the Bath House and Yubaba from turning them all into pigs

QUEUE/PRESHOW Guests travel through the mysterious tunnel through the valley, then through the abandoned theme park and restaurant district, to soon realize that they are in the same trap that Chirhiro and her parents were in. As guests travel through restaurant, they are greeted by Haku explaining that this all is a trap and that he will help them escape. Guests continue through the Bath House where Yubaba tells them that she will find them and turn them into pigs to stop this chaos that happened before with Chirhiro


AREA/LAND

SPIRITED AWAY ATTRACTION STORY CHART

Disneyland’s Adventureland

THEME Mystery of a land unknown, courage in facing Yubaba and spirits

STORY Experience the same journey Chirhiro experienced in discovering the spirit realm and escaping the Bath House

EMOTION Adventure, thrill, courage

CAST MEMBER ROLE In restaurant district, they are also humans discovering the land unknown, guiding guests onward In Bath House, they are spirits of the Bath House, guiding them secretly to the load area

RHTHYM Slow discovery at beginning, fast paced once spirits know guests are human and have to get out of Bath House

SETTING While moving to a new neighborhood, Chirhiro and her parents enter the spirit world through the tunnel, valley, and abandoned theme park/restaurant district. The main setting is the Bath House where Yubaba lives and spirits linger Half of the scenes are at night because Spirit Realm’s occupants usually go about their activities in the night rather than the day Jiufen, a town in Taiwan, is believed to have served as an inspiration for the spirit world's design.


ATTRACTION RIDE SYSTEM AND THRC Attraction is inspired by Harry Potter and the Forbidden Journey at Universal Studios Park Ride vehicle design will be of Haku’s white dragon form Motion Based Dark Ride Track system: Busbar THRC: 2160 40 Second Dispatch time Duration: 4 minutes and 6 seconds Riders per row: 4 Rows: 1 Vehicles: 47 Height Restriction: 48 inches


2160 THRC: QUEUE TIMES/SQUARE FEET OUTSIDE TUNNEL – 30 MIN TEMP – 5400 SQFT 30 MIN UNCOVERED VALLEY – 10 MIN – 2160 SQFT HALF THEME PARK – 20 MIN – 3600 SQFT (other half will be covered to achieve dark sky effects) 30 MIN COVERED RESTAURANT – 10 MIN – 2160 SQFT PRESHOW – 5 MIN – 1800 SQFT BRIDGE – 10 MIN – 2160 SQFT BATH HOUSE INTERIOR – 15 MIN – 2700 SQFT – THEN LOAD FAST PASS – 20 MIN – 3600 SQFT


CHARACTER BREAKDOWN


QUEUE LAYOUT

1. FOREST/ ENTERING TUNNEL 2. VALLEY 3. THEME PARK, RESTAURANT DISTRICT 4. DARKENED RESTAURANT DISTRICT 5. YUBABA’S RESTAURANT 6. PRESHOW HAKU 7. BRIDGE 8. BATH HOUSE


SCENE ONE – FOREST, ENTERING TUNNEL


SCENE ONE Forest, Entering tunnel - Temporary Queue As guests intertwine through the forest, you pass by sculptures of tiny buildings that represent shrines for spirits. There is a car with its lights still flickering. There was once visitors, but where have they gone? You pass through and you are confronted by a large red building, a tunnel connecting to another world. An old statue of a spirit greets you solemnly in between the two entrances.


SCENE TWO - VALLEY


SCENE TWO Valley - Uncovered Queue As you pass through the mysterious tunnel, you see an old window shining light of all colors. What lies ahead? You are greeted by a vast valley that encompasses old cottages and rock ruins. The wind guides you forward. You come across a path of stairs leading you to an area undiscovered.


SCENE THREE – THEME PARK, RESTAURANT DISTRICT


SCENE THREE Theme park, Restaurant district - Half Uncovered Queue Suddenly you are juxtaposed between a maze of the theme park, restaurant district. There is no sign of any activity. The wind continues to guide you. You smell delicious food and hear food preparation. You wander through and see in the distance a restaurant. Suddenly it gets dark.


SCENE FOUR – DARKENED RESTAURANT DISTRICT


SCENE FOUR Theme park, Restaurant District - Covered Queue Darken spirits soon appear inside the restaurants. Something is wrong. You continue to walk to the restaurant and once parents, but now pigs are eating at the front counter. Audio of pigs are echoing and you realize that you have entered the spirit realm.


SCENE FIVE – YUBABA’S RESTAURANT


SCENE FIVE Restaurant - Covered Queue You walk through an eerie, misty restaurant that must belong to a witch of some sort. As you continue your journey, a fireplace burns out, wind channels stronger. There is an area that reflects guests, while transforming them as pigs (photoop). You exit the outside of the restaurant and find a clock statue. But first you see Haku - the boy who works in the Bathhouse.


SCENE SIX – PRESHOW HAKU


SCENE SIX Preshow - Haku - Covered Queue Haku: �What are you doing here! You are in danger. This happened before with Chirhiro (show clips of movie). I need to get you out safely and find a spell to transform some of you back to human form. The rest - you need to be silent. They will know you are human. Walk the bridge quietly and safely. I will meet you at the end of the bathhouse to guide you through. I will cast a spell that will make you invisible. Hopefully it will work. Good luck. I will get you out of the spirit world. (Blow feathers and projections appear of wind, colors, and feathers in direction of bridge)


SCENE SEVEN - BRIDGE


SCENE SEVEN Bridge - Covered Queue Guests walk quietly through - past spirits on one side, while the other side, the show boat is approaching. You suddenly hear “Humans! Do you smell humans?” They know you are here.


SCENE EIGHT – BATH HOUSE


SCENE EIGHT Bath House - Covered Queue You enter the grand entrance of the bathhouse. Three floor levels of spirits being cleansed and traveling. Every spirit is busy, but notices you. You intertwine between bath stations and dividing rooms. You hear the witch, Yubaba, and look up. “None of this nonsense! This chaos happened before with Chirhiro and it won’t happen again. Granted she did help us, but I do not want the hassle again! I will find you and cast a spell to make the rest of you into pigs! You cannot escape!” As guests continue the winding path around baths and spirits, you get to the load area - greeted by the dragon Haku LOAD: Haku: “You made it! Quick - load safely on my back and we will begin our venture to escape the bathhouse!”


SCENE ONE MEASUREMENT STATION/ ENTRANCE INSPIRATION


SCENE ONE MARQUEE


SCENE ONE Car Light Interactive


THE SET UP

PIG FOOTPRINTS ON GROUND PRELUDING TO YUBABA

OUTDATED GPS AND PORK RESTAURANT MENU STILL IN CAR INDICATING A FAMILY WAS ONCE HERE – ALSO PRELUDING TO YUBABA’S RESTAURANT


THE SET UP

HAKU’S WARNINGS THROUGHOUT PARK OVER EXISTING SIGNAGE WARNING VISTORS ABOUT YUBABA’S TRAP


SCENE TWO


SCENE TWO


EXIT VALLEY INTO THEME PARK/ WIND INTERACTIVES


SCENE TWO ELEMENT


SCENE THREE


ENTRANCE TO THEME PARK


REFERENCE


INTERACTIVE ZONES – AMUSEMENT GAMES


WII STYLE CARNIVAL GAME INTERACTIVE SCREENS


ENTERING COVERED RESTAURANT DISTRICT


SCENE FOUR


SPIRIT INTERACTIVE


MOVING FOOT LIGHT INTERACTIVE


ENTERING YUBABA’S RESTAURANT


REFERENCE


PIG INTERACTIVE SITE LINE


SCENE FIVE


PIG PHOTO INTERACTIVE


RESTAURANT DETAILS


RESTAURANT DETAILS


RESTAURANT SHADOW HALLWAY


RESTAURANT EXIT INTO SCENE SIX


SCENE SIX PROJECTIONS


SCENE SEVEN


SCENE EIGHT


INTERACTIVE ELEMENTS


LOAD


REFERENCE SCALE OF BATH HOUSE


STANCHIONS


CAST MEMBER COSTUME


MERCHANDISE CART


EXIT/GIFT SHOP – ZENIBA’S COTTAGE


RIDE SCENES


THE END


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Queue project presentation by Caitlin Martins - Issuu