Caitlin Martins Portfolio
M.F.A. Candidate, Themed Entertainment Design, SCAD Bachelor of Science Interior Design, Endicott College martinscaitlin@gmail.com 617.293.2565 http://www.linkedin.com/in/caitlinmartins
JEWELRY DESIGN
Ring Design: Venom
Research
Sketches
Final Design
Ring inspiration: BOB STRINGER STERLING SILVER + LABRADORITE DOUBLE SNAKE RING/Chloe
Inspired by the venom used with the organic forms of the ink
Polished Silver Concept of ruby stone
SCAD Museum: Artist: Cornelia Parker Work Title: Rorschach Medium: Ink and venom
A sense of enveloping, venom vein-like forms
Caitlin Martins | MTJW-720-01 | Professor Theokary | Spring 2016
Nefelibata Cloud walker Play scape Experience at the Lisbon, Portugal Airport
Flight
Sky
Above the Clouds
Story Board – Airport Experience
Mood Board
Floor Plan
Story Beats As you enter the tunnel of RGB light, you are immersed in the Nefelibata cloud walking experience!
C
A B
B
A–C Aviation themed. Learn flight before walking over the clouds. Two level plane experiences include slide, accessible ramp entry and stair entry, gadgets inside plane Age – 3-8 Aviation themed fantasy pilot plane. Experiences include spinning wheel and propeller and double seat cockpit. A and C mimic the road ways before taking off. B Toddler areas, reflecting RGB of sky.
Story Beats
G
G Nefelibata! Travel amongst the hills of the clouds, jump above too! The perimeter railing is a projected canvas that allows you to manipulate the clouds with touch. Seating also blends around the perimeter. Age – 3-12
Second Level
SPIRITED AWAY QUEUE LINE
SPIRITED AWAY PLOT 10-year-old Chihiro and her parents stumble upon a seemingly abandoned amusement park. After her mother and father are turned into giant pigs, Chihiro meets the mysterious Haku, who explains that the park is a resort for supernatural beings who need a break from their time spent in the earthly realm, and that she must work there to free herself and her parents.
MAIN SHOW/RIDE Guests are guided by Haku to escape the Bath House and Yubaba from turning them all into pigs
QUEUE/PRESHOW Guests travel through the mysterious tunnel through the valley, then through the abandoned theme park and restaurant district, to soon realize that they are in the same trap that Chirhiro and her parents were in. As guests travel through restaurant, they are greeted by Haku explaining that this all is a trap and that he will help them escape. Guests continue through the Bath House where Yubaba tells them that she will find them and turn them into pigs to stop this chaos that happened before with Chirhiro
CHARACTER BREAKDOWN
QUEUE LAYOUT
1. FOREST/ ENTERING TUNNEL 2. VALLEY 3. THEME PARK, RESTAURANT DISTRICT 4. DARKENED RESTAURANT DISTRICT 5. YUBABA’S RESTAURANT 6. PRESHOW HAKU 7. BRIDGE 8. BATH HOUSE
SCENE ONE MEASUREMENT STATION/ ENTRANCE INSPIRATION
SCENE ONE Car Light Interactive
THE SET UP
OUTDATED GPS AND PORK RESTAURANT MENU STILL IN CAR INDICATING A FAMILY WAS ONCE HERE – ALSO PRELUDING TO YUBABA’S RESTAURANT PIG FOOTPRINTS ON GROUND PRELUDING TO YUBABA
SCENE TWO
INTERACTIVE ZONES – AMUSEMENT GAMES
ENTERING COVERED RESTAURANT DISTRICT
ENTERING YUBABA’S RESTAURANT
REFERENCE
PIG INTERACTIVE SITE LINE
SCENE FIVE
PIG PHOTO INTERACTIVE
STANCHIONS
BODLAND VIKING THEME PARK GROUP PROJECT TEAM MEMBERS: WENTAO HUANG, LAURA CAMP WENTAO: LUMION RENDER, MASTER PLANNING, ATTRACTIONS LAURA: MAIN RESEARCH DEVELOPMENT, ATTRACTIONS AND STORY DEVELOPMENT CAITLIN: MAIN STORY DEVELOPMENT, ATTRACTIONS AND RESEARCH DEVELOPMENT SKETCHUP AND RENDER: (SVELLVATN ICE RINK, YGGDRASIL TREEHOUSE, INTERACTIVE STAGE SHOW, CARGO CART, ENTRY BRIDGE)
REDESIGN OF PERSEPHONE BALLROOM FOR THE SHOW FIREFLY
TOWER OF BABYLON RECREATED BASED ON THE TOWER TAROT CARD
HECATE AND THE THREE WITCHES REINTERPRETED AS SHAMAN TRIBAL WOMEN
1908 CLASSROOM OF CRITES HALL, SAVANNAH GA
MIDGE’S APARTMENT MAD MEN SET DECORATION
A
B
C
D
JUSTIFIED DIVE BAR SET DECORATION
Floor plan Scale: 3/16” = 1’-0” C
B
D
A
ELEVATION A Scale: 1/4” = 1’-0”
ELEVATION b Scale: 1/4” = 1’-0”
ELEVATION c Scale: 1/4” = 1’-0”
ELEVATION D Scale: 1/4” = 1’-0”
HAMLET INTERPRETED VIDEO GAME ELECTRO-CITY
The main gaming floor of ELECTROCITY. KING keeps a watchful eye from his throne on the main stage.
Arcade
[throne room]
Trash filled alleyway behind ELECTROCITY, where those in debt to KING might spend some face time with the RAT.
Alleyway
BURIED CHILD THEMED DARK RIDE SHOW SCENES
Digital and Print Artwork
Photoshop Photoshop
Prismacolor/Color Pencil
Artwork
Prismacolor
Children’s Exploratorium Note: Senior Thesis chosen to represent Endicott College in the 2013 NeoCon Student Exhibit in Chicago
Concept Development
53
Mood Board
55
Children’s Exploratorium
Design Concept: Designed a children’s museum that connected adults’ and children’s minds through the journey of the ramp experience, art studio, perception exhibit, and play space. Their connections ignite their creativities and curiosities, honoring the child’s creativity and allowing an understanding of their world perceptions. Children learn best through somaesthetics and play which is used as a tool to adapt in different learning environments. Extensive research was developed on the range of learning styles and perceptions of children’s minds and play.
Perception Exhibit - Activating senses
The art studio of the Children’s Exploratorium allows children to create art out of recycled materials, based off of what they experienced from the perception exhibit. Families, teachers, and staff work together in allowing children to artistically express themselves and their perspectives. Research supports the fact that spatial cognition is developed through working with 3-D dimensional art.
The playspace of the Children’s Exploratorium allows children to physically move their bodies to explore different aspects of play. Furniture is movable, inspired by Emilio Reggio’s cognitive learning play furniture line.
“Exploring, walking, crawling, experimenting with high and low: all these experiences activate the tonic function and propioception, but above all engage the child’s emotional body; that is, the body as source of big emotions and deep sensations. A body that becomes the primary source of the identity-building processes and the essential protagonist of the learning and knowledge-building processes.” Play +
Retail - Grace
Grace
Design Concept: The proposal was to choose a product to sell and design for an existing retail floor space in the Northshore, Massachusetts mall area. My demographic research stated that women from their 20’s and above mostly populated the area, thus I chosed Aromatherapy products to accommodate to the brand of Grace. The concept for the design inspired by the trapeze swinger ’s graceful yet dynamic performances.
First Floor
Morning Products Stairs and Elevator Entry Custom Hung Cash wrap Night Products Custom Hung Displays Built-in Displays
The journey of the store starts off with the main entrance, displaying the morning products. The design reflects the organic structure of morning routine. As you travel past the demonstration sinks, you enter the back entrance, displaying the night products. The design transports you through a more dynamic, fast paced life style, reflecting the day and night routine.
Section of Top Entrance
Morning Products
Custom Cash wrap
Night Products
Restaurant Design
Flamenco Office Design
The proposal was to design a restaurant for the Harbor Edge Hotel that is inspired by one of Charlestown, Boston, Ma trading history.
At Flamenco, guests are enchanted when dining and drinking with friends as if they are amongst Spain’s gathering crowds viewing the passionate and lively flamenco dancing culture.
Design Concept:
Design Inspiration
The restaurant will focus on Spain’s exciting, vibrant culture of flamenco dancing and its rustic terrain. The design will invoke aspects of flamenco dancing through connecting terms that describe its powerful culture, dance, and aesthetic elements. Zest, vibrancy, rhythmic movement, sophistication are all terms that add spide to the design’s influences. These include bold patterns and colors, worn finishes such as wood and stone, and a Chihuly-inspired glass ceiling reflecting the flamenco dress. Restaurant Logo
Back Bar View
Lobby Design
Tsunami Lobby
Design Concept: The concept of the hotel lobby space is influenced by the Japanese painting print, The Great Wave off Kanagawa by Katsushika Hokusai. It illustrates the rushing tsunami wave near Mount Fuji. The design will illustrate a modern, minimalist version of the painting by evoking elements of curvilinear forms, complimentary hues of blue and orange balanced with neutral hues of brown and white, and textural elements that reflect the print’s prominent crashing wave’s motif.
Night Time View
Preliminary Sketch of Lighting
MINI GOLF: MERLIN’S SORCERER WORKSHOP
Merlin’s Sorcerer Workshop
Merlin’s book as a guide
Here you will find your wands. Choose wisely for it will guide you throughout the course.
Collect your stone and fairy flag for protection
First 9 holes are your foundation skills — last 9 are implementing the spell crafting
The journey layout is reflecting myself, Merlin, for your protection - the trinity Celtic symbol, meaning eternity
Check in
3 2
1
5 4
14
7 6 9 10
13
15 16
11 17
12 18 EXIT
8
1 — First test - mountains 2 — Understand travel globe 3 — Ground yourself- nature 4 — Using tools — stone 5 — Astrology/Planets 6 — Creatures: Sprites/Elves 7 — Creatures: Familiars 8 — Creatures: Beasts 9 — Merlin’s workshop 10 — Invisibility spell 11 — Transforming spell — shape shifting 12 — Healing spell 13 — Affecting Spell 14 — Flight/Levitation spell 15 - Alchemy 16 - Divination 17 — Vivienne’s circle protection spell 18 — Casting big spell — fight against Daniel
Hole 3 Learning to ground yourself with the elements: Nature Nature is the most important place to practice magic. Learn to ground yourself by understanding the flow and growth of nature. This will allow to fully understand your power.
Hole 3
Hole 3 Light rings follow the path of the roots, illuminating if one apprentice achieves a hole in one — mastering their lesson in grounding oneself.
Hole 4 Tools to help balance your mental energy: Stone Mentoring Arthur, I gave him an invaluable lesson on utilizing special stones that will guide you in spells and protect you; this will help your concentration. The space I brought you to is a stone cave. Understand the element when concentrating to aid in great spell casting and envision light.
Daniel appears — making the blue stone glow dark You hear Merlin’s audio “I sense he’s near” as you exit.