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THE STORYTELLING OF SPACE
This year I am in entertainment studio of MSAUD, UCLA. Based on the ability of designing architecture and space, we are focusing on how to build the world to tell the story. Using spatial design, lighting, assets and characters to reflect the environment, the space will tell the story itself. It will strongly enhance my ability to visualize the architecture design at the end.
Year: 2024 Fall Type: MSAUD Academic Project Program: Short film Role: Group work with Yizheng Sun
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The theme revolves around imagining spatial transformations over time based on a given photograph and rendering a short film using Unreal Engine. We drew inspiration from Thomas Demand’s Control Room and the Fukushima nuclear disaster behind it to conceptualize a layered control system based on the opacity of power. From this, we created a story centered on an extraterrestrial signal exploration project.


Up: Red light flashing, alien signal detected Bottom: The camera pull out, indicates the whole alien signal experiment was fake and under monitoring
This worldbuilding is generated through the catalyst of “garage”. In the world of garages, people are all creating their own interests in small garages. However, when the company grasps this idea of creation space, they built thousands of garage suites, professional and clean, white and efficiency, setting rules to garage creators. It finally leads to a dead end of escape.

