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COMPUTING
Computing teaches students how to make games, websites, apps and electronics such as interactive light displays and robots. Learning how to code and program is a useful skill in technical professions like engineering or scientific research and as a software developer.
The specific set of programming languages and technologies for each topic is described below.
SUBJECT STRUCTURE
Year 7 Year 8
IT 7 Robotics 8 (elective)
Year 9
Computing
ASSESSMENT
Students are assessed on the practical projects they create such as a website, game, app or piece of electronics. There are also tests on theory knowledge and an examination at the end of each semester.
Year 9 Computing
In this subject, students are introduced to text-based programming in a number of languages and gain a broad exposure to four practical areas to apply this knowledge.
Year 10 Computing
In this subject, students become more adept at using advanced syntax and structures in their code, and extend the applications of their knowledge to new areas such as Virtual Reality games and Artificial Intelligence (Machine Learning).
Year 10
Computing
Year 11
Applied Computing 1 & 2
CISCO Networking 3 & 4
Year 12
Software Development 3 & 4
THE FOUR UNITS STUDIED ARE
Web Development (HTML, CSS and Javascript) Game Development (Unity and C#) Electronics (Arduino Uno and C) App Development and Applications of AI (Thunkable)
THE FOUR UNITS STUDIED ARE
Advanced Web Development (HTML, CSS and Javascript) Game Development for Virtual Reality (Unity and C#) Product Design and Electronics (3D printing, Arduino Nano and C) Introduction to Machine Learning (Python and Google Colaboratory)
FOR FURTHER INFORMATION PLEASE CONTACT
Mr Andrew Worsnop
Co-ordinator of Computing Ph: 9835 1777 Email: apw@cgs.vic.edu.au