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OBJECTIVES

Objectives

THEPROJECTWASMADEWITHTHEINTENTIONTO:

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1. To assess the perspective of gamers of different genders regarding a gaming environment with (a fellow) female gamer through conducting comprehensive research among gamers from across backgrounds and to provide a conclusion as to why they (all genders, including women) behave in such a way when inside the gaming world.

3. To shed light on and recognize the unfortunate experiences of female gamers who were victimized by such acts mentioned above.

2. To equip readers with profound information about the consequences of not applying gaming etiquette (i.e., committing cyberbullying, sexism, and sexual harassment among female gamers).

4. To foster a welcoming, inclusive, and respectable gaming community where it is possible for anyone to express themselves while showcasing their talent, regardless of their sexual orientation, either as a form of entertainment or a career.

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