MUTATOR THE PERSONAL LIBERATION OF CITIZENS OF THE GENERIC CITY
THE DREAM
3
I don’t need a studio I need a pool Rafaël Rozendaal
MUTATOR the personal liberation of citizens of the generic city Laurens van Zuidam Master Architecture Academie van Bouwkunst Amsterdam Mentor Felix Madrazo Commission Vibeke Gieskes Jeroen Zuidgeest September 2020
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HOW TO READ? The Mutator is explained in three books: ‘the dream’, ‘the reason why’ and ‘but how?’ In ‘the dream’ the purpose and goal of the building is shown, ‘the reason why’ shows all background information and research into why the Mutator is needed and the third book ‘but how?’ shows how to technically achieve the dream. All books should be read to understand the complete proposal.
MUTATOR THE PERSONAL LIBERATION OF CITIZENS OF THE GENERIC CITY
THE DREAM
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MUTATOR THE PERSONAL LIBERATION OF CITIZENS OF THE GENERIC CITY
THE REASON WHY
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MUTATOR THE PERSONAL LIBERATION OF CITIZENS OF THE GENERIC CITY
BUT HOW?
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INTRODUCTION
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THE MUTATOR IS PERSONAL THE MUTATOR IS AFFORDABLE
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THE MUTATOR The Mutator is a housing project which, other then most current developed housing projects, provides personal and affordable living space in the city centre. Its goal is to increase the living quality of humans by making it possible for everyone to feel at home and to live in the city centre. Citizens need to have the opportunity to escape the generic city by finding personal freedom. Personal space The Mutator is a kind building which listens, thinks and spatially reacts to you. It is interactive. The building is able to configurate any space you desire at any time of the day and mutates with you. You could have a penthouse size living room in the morning, a boardroom size office space in the afternoon and a 15 person dining space in the evening. Affordable space If you don’t desire any space because you left the building for work during the day, your personal space mutates to a mode zero. You pay for your desired space by hour and if there is no desired space you don’t pay. There is no fixed rental price, but a rental system in which you pay for the space you use. Resulting in a living space which is not only personal but also affordable. The Mutator will create real time user based space which is personal and affordable, making the city inclusive. The human diversity of the city increases and the city becomes exciting again!
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CONTENT
THE INCORRECT PRODUCT
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HUMANS OF THE CITY
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population growth and urbanization generic and static city
10 archetypes user behavior spatial need
vacancy as opportunity sharing space
INTERACTIVE ARCHITECTURE
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THE MUTATOR
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PERSONAL AND AFFORDABLE
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BIBLIOGRAPHY
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interactive architecture what if?
the situation floor plans beams the interactive system the financial system
spatial desires in relation to time result
THE INCORRECT PRODUCT
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POPULATION GROWTH
+1.148.800 more people (2050) source: CBS
ALE
FOR S
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URBANIZATION
+1.000.000 more people in cities (2035) source: CBS
GENERIC FACADES
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STATIC FLOOR PLANS
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GENERIC ARCHITECTURE While most of its citizens already live in cities, the Netherlands will expect an increasing amount of people living in the city centers due to population growth and domestic immigration. There is and will be even more pressure on the big cities in the Randstad to provide housing for its increasing number of citizens. Due to the pressure, new housing developments mostly focus on standardization of the living unit to ultimately try to answer the increasing need
OPTION 1
...
BORING
OPTION 2
of housing as fast as possible. Buildings have such an important role in creating an identity of the city. Not only the few landmarks but especially the big amount of housing buildings characterize a city. But the standardization leads to a loss of the cities character. Facades look similar and there is no diversity in the floor plan. Living in the city becomes boring when all new apartments have a sleeping room with an equal size of around 3*4 meters.
OPTION 3
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OPTION 1
OPTION 2
OPTION 3
STATIC ARCHITECTURE But cities do not only become unpersonal because they are composed out of generic buildings. They also become unpersonal because the generic buildings are programmed with static living units. The apartments are outdated when they are finished, because the citizens spatial needs changes constantly.
In this situation you would like to have the possibility to spatially change the family apartment to satisfy the citizens need, spatially and financially. But because of the static characteristics of the living units this is not possible. Ensuring it to be an incorrect product in size and price.
In the Ncase I G... of Rotterdam, the city center R O B currently mostly provides family apartments, while the citizens are mostly single households.
So, if we develop generic buildings, does the city develop in a correct way? Does it result in an optimum living environment for its citizens?
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SIV EN XP
OE €T
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Generic buildings create unpersonal space. Static floor plans create overpriced space.
HUMANS OF THE CITY
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Why do we develop standard living spaces when there is no standard human being? Everyone is different and has different preferences, desires, dreams. Who really lives in the city? Those are the people to whom the Mutator wants to interact. For those people the city needs to accommodate a personal and affordable living space.
“ One of our craziest moments in our relationship was when we smoked weed for the first time! It was really fun. ” Young couple
“ A while ago I sat next to two ladies in the train. One of them was around 95 years old . She was all dressed up with make-up and looked tip-top. She said to her friend ‘Do you really think he will come? “ Expat
Students
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“ What do you think about your father? He’s different than others “
Family
“ We’ve been together for ages, she’s the most beautiful woman I’ve ever known . “ Grandparents
“ Acting is my thing. “
Famous person
“ Am I not too old fashioned? No this is perfect! “ Rich single
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Single
Refugee
“ I once was a millionaire with my own company and had 20 employees. I had a wife and 3 daughters. At a certain moment I lost everything. I had no money, no wife, my daughters left me and I had to live on the streets. Sometimes people ask me if I’m happy with my life, I am, why shouldn’t I be? I have my beer and I’m enjoying the sun. “
Homeless person
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TRAVELING
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MORNING TRAVELING
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MORNING TRAVELING
SLEEPING
MORNING
SLEEPING
TRAVELING
MORNING
SLEEPING
SLEEPING
SLEEPING
E
MORNING
MORNING
TRAVE
TRAVELING
SLEEPING
MOR
SLEEPING
MOR
MORNING
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USER BEHAVIOR ALL USERS HAVE A DIFFERENT BEHAVIOR PATTERN AND SPATIAL NEED source: CBS, American Time Survey
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SLEEPING
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EATING
WORKING
WORKING
WORKING
TRAVELING
WORKING / EDUCATION
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SLEEPING
RELAXING
SLEEPING
TRAVELING
EATING
RELAXING
WORKING
RELAXING
SHOPPING
EATING
RELAXING
SPORTS
TRAVELING
SOCIALIZING
EATING
EDUCATION
WASHING
RELAXING
EATING
RELAXING
SOCIALIZING
SHOPPING
EATING
RELAXING
RELAXING
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Homeless person
SLEEPING
TRAVELING RELAXING
SHOPPING
RELAXING
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EATING
WORKING
RELAXING
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TRAVELING
SPORTS
SHOPPING
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WORKING
TRAVELING
ELING
RNING
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RELAXING
WASHING
EDUCATION
RNING
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Refugee
Expat
Rich single
SLEEPING
Single
SLEEPING
Famous person
RELAXING
Young couple
SLEEPING
Grandparents
RELAXING
SLEEPING
Students
Family
00.00-01.00
01.00-02.00
02.00-03.00
03.00-04.00
09.00-10.00
10.00-11.00
11.00-12.00
SLEEPING
16.00-17.00
0
1
TRAVELING
17.00-18.00
SLEEPING
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SLEEPING 3 4
18.00-19.00
19.00-20.00 MORNING TRAVELING
MORNING TRAVELING
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SLEEPING SLEEPING
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MORNING
TRAVELING SLEEPING
SLEEPING
MORNING MORNING TRAVELING
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TRAVELING
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SPATIAL NEED IN RELATION TO TIME ONLY 25% OF THE SPACE IS OCCUPIED
05.00-06.00
06.00-07.00
12.00-13.00
13.00-14.00
14.00-15.00
RELAXING
WASHING
SLEEPING
20.00-21.00 TRAVELING
EDUCATION
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04.00-05.00
WORKING 13
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WORKING WASHING
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TRAVELING
RELAXING
SLEEPING
WORKING EDUCATION
21.00-22.00 WORKING
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SHOPPING TRAVELING
15.00-16.00
TRAVELING
EATING
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EATING EATING EATING
WORKING
SLEEPING
22.00-23.00 TRAVELING RELAXING 23.00-00.00 SLEEPING
TRAVELING
14
07.00-08.00
EATING
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RELAXING
RELAXING 21
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WORKING
TRAVELING RELAXING
SPORTS
SLEEPING
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RELAXING SLEEPING
WASHING
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RELAXING
TRAVELING RELAXING
Rich single SLEEPING SLEEPING
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VACANCY AS OPPORTUNITY VACANCY Living units are normally configurated out of a combination of static rooms, each with a different living purpose. The sleeping room is for sleeping and the eating room for eating. All rooms are behavior specific spaces. But on an average day, the user only occupies 25% of the space because of his/her daily behavioral pattern. The user sleeps during the night, works during the day and socializes or relaxes in the evening. Every activity has its own spatial need and you can not be in two rooms at the same time. Which could be seen as a spatial vacancy rate of 75%.
Hypothetically, this vacant space could be the opportunity to solve the problem of unpersonal and overpriced space. If there is a way to provide space based on the behavioral pattern of its user, the vacant space could be minimized. There are no rooms for specific behaviors, there is one space which changes according to its users behavior. The space could be compressed to the occupancy rate of 25%, making it able to increase the amount of living units inside the same envelop of one standard living unit. In this way 100% of the living unit is efficiently used instead of only 25%. Resulting in a personal space with less volume to pay making it also affordable.
75% OF THE SPACE IS VACANT
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Single
Famous person
SLEEPING
TRAVELING
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SLEEPING
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SLEEPING SLEEPING
SLEEPING
9 MORNING 10TRAVELING11
MORNING
SLEEPING
SLEEPING
TRAVELING MORNING
MORNING
MORNING
MORNING
MORNING
MORNING
TRAVELING
TRAVELING
SHOPPING
TRAVELING
EATING
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WORKING
TRAVELING
14 WORKING
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17TRAVELING18
EATING
RELAXING
19RELAXING20
21 WORKING
MORNING
RELAXING WORKING
SOCIALIZING TRAVELING EATING EATING
EDUCATION
RELAXING WORKING
WORKING / EDUCATION
SLEEPING
MORNING
MORNING
SHOPPING
SPORTS TRAVELING
RELAXING
TRAVELING SHOPPING EATING
SHOPPING
EATING
RELAXING
RELAXING
WORKING / EDUCATION
SOCIALIZING
EATING
EDUCATION
WASHING
EATING RELAXING
RELAXING RELAXING
EATING
RELAXING
EATING
RELAXING
23 RELAXING
RELAXING SLEEPING
TRAVELING RELAXING
SOCIALIZING
SHOPPING
22
RELAXINGSOCIALIZING SPORTS WASHING
SHOPPING
SLEEPING
SLEEPING
RELAXINGWORKING RELAXING
SHOPPING TRAVELING EATING
SPORTS
WORKING
SLEEPING
TRAVELING RELAXING
WORKING TRAVELING
TRAVELING SPORTS
SLEEPING
EATING
SHOPPING EATING EATING SLEEPING
RELAXING
WORKING WORKING
MORNING
SLEEPINGSLEEPING
SLEEPING
TRAVELING
TRAVELING EDUCATION
TRAVELING MORNING TRAVELING
SLEEPING
13
WORKING WASHING
MORNING
MORNING TRAVELING
SLEEPINGSLEEPING
SLEEPING
12
TRAVELING
SLEEPING SLEEPING
Grandparents
WORKING
MORNING
SLEEPING
B
EDUCATION
MORNING TRAVELING
4 5 SLEEPING
RELAXING
WASHING
MORNING TRAVELING
SLEEPING
Young couple
RELAXING
SLEEPING
SLEEPING
RELAXING SLEEPING
SLEEPING RELAXING
RELAXING
RELAXING SLEEPING
SLEEPING SLEEPING
RELAXING
SLEEPING
RELAXING
SLEEPING
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SHARING SPACE SHARING ECONOMY Counter user behavioral patterns make it possible to still provide a normal sized living unit, when all units are shared by its users. Every user could still have the same living quality of a normal size apartment, which all has to do with the behavior related spatial need of the diverse users in the building. The grandparents occupy all spaces when the single, famous person and the young couple are working during the day, still having the feeling of a big sized apartment during the day. Space is not user related but shared, an idea which fits in the emerging sharing economy.
A
B
C
5.00 AM
14.00 PM
18.30 PM
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Specific behavior related spaces create personal space. Dynamic floor plans create affordable space.
INTERACTIVE ARCHITECTURE
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The habitability of a city, neighborhood or even a house is strongly linked to the ability of a space to allow change by personal adjustments. Personal space and territory is different for every person and mostly created by the extremes of privacy. Something which is very specific for every person. So if a building is not able to change, how is it possible to satisfy its users? But to create space which satisfies, I think a building should be changing to any personal expectation of its user. So what if not only buildings are able to influence the human behavior but mankind is also able to influence the buildings behavior? What if a space always meets the expectation of the user? Any future for architecture should be towards interactivity. An interactive building strives to fulfill all desires of its user, both spatially and financially. Resulting in a space which is personal and affordable. The appearance of the city will be a direct expression of its citizens. Instead of becoming generic even more, cities have the opportunity to be exiting again. Lets celebrate personal freedom.
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INTERACTIVE ARCHITECTURE THE INTRODUCTION OF ADAPTIVE ARCHITECTURE The theoretical work of Nobert Wiener in the early 1960s essentially laid the foundations of interactive architecture. Norbert Wiener introduced his theory on cybernetics in his publication named Cybernetics: Or the Control and Communication in the Animal and the Machine. In which he imposed a science which deals with understanding complex regulatory systems, exploring the process of feedback systems. Also understood as the control and communication of humans, animals and machines with each other with the goal to understand the process and systems of receiving and reacting. The theory does not intent to predict future behaviors of the systems, but focuses on the formalization, so all possible behaviors can be discovered (Hou Je Bek, 2005). The contribution of the cybernetician Gorden Pask increased the notion of adaptivity with his created ‘Conversation Theory’. He used the theory of Norbert Wiener to introduce interaction based on feedback systems as a new form of adaptive architecture. He imagined spaces and users as complete feedback systems and with this, he was looking for limits of architecture. The scientific theory explains how interaction leads to a ‘construction of knowledge’ with the goal to reach consensus. Through recursive interaction, differences in opinion between systems can become minor which lead to an agreement of understanding. Knowledge is the effect of a conversation, when the endless growing information is gathered and connected. The intelligence lies in the interaction and not in the action.
Cedric Price was the most influential architect which used the theory of cybernetics in extreme ways when developing his famous project ‘Fun Palace’. His imposed architecture was anticipatory because it focused on the constantly changing user caused by time. He envisioned a city which was caused by learning from its users with a feedback system. But almost non of his projects were realized because the focus of computer development was on the digital side and not on the evolutionary programming or computation, one of the crucial components to create interactive architecture. Due to this restriction, his projects were never build and only remained drawings and ideas. His opinion is still applicable, because almost all architecture is still being designed as a static object rather than a dynamic co-evolving creature. But the underlying meaning for his ideas and assumptions is still relevant today. In his opinion architecture lagged behind other innovations because it did not incorporate the latests techniques and could no longer keep pace with the population’s evolving lifestyle (Herdt, 2017). The arrival of massmedia and mass-consumerism effected the industrial manufacturing and labour structures, resulting in more free-time next to work. But existing housing was not able to facilitate this change. Architecture needed to be adaptive to offer the desired performance of the rapidly changing society according the Price. An idea which is still applicable because the amount of changeable developments now is so big, that the current desire and need for change is constantly present.
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INTERACTIVE ARCHITECTURE THE DIFFERENCE BETWEEN ADAPTIVE AND INTERACTIVE ARCHITECTURE Due to the evolution of computer intelligence, cybernetics became a practical architectural theory, with the intersection of computer science, behavior sciences and design. Using the ideas of Cedric Price as an inspiration, John Frazer stated that architecture should be a living, evolving creature in his book Evolutionary Architecture. In his opinion a possible application is that spaces turn into computers in which every action and every condition is based on or starts up a feedback loop. The presence of a feedback loop is in any case crucial for interactive architecture, in which action is always based on reaction. As it might seem that interactive architecture is one of the types of adaptive architecture, there is a clear difference to me. Firstly, adaptive architecture is a one-way action of a user adapting the building to his/her need. It always needs a physical action of a human to execute change. Interactive architecture is a two-way reaction which results in an object reconfiguring itself using the information inside the feedback system as main input to adapt. In the case of interactive architecture there is no human physical action needed. Secondly, adaptive architecture is characterized by minimal movable and changeable elements in combination with a base structure, such as movable inner walls or changeable facades. In interactive buildings, change is not limited to one or two static components, but it includes every element. For example, it is able to change in mass- shape, could convert the construction or move to another context.
Thirdly, adaptive architecture mostly makes use of low-tech adaptive elements. Interactive architecture mostly incorporates kinetic and computational functions and processing to control adaptation. The small amount of interactive architecture is the result of high costs. The more techniques are being included in the object, the more investment is needed to realize it. In comparison, adaptive architecture requires less financial investment, has less risk of failure and will be cheaper in maintenance. The only way to decrease the costs of interactive architecture is to increase applicability and relevance. Fourthly, adaptive architecture is linked to short term adaptivity which is executed by the users of the space (movable walls, changeable interior) or long term adaptivity (extensions, base construction changes) which is most of the time never executed because the intended change is not needed anymore. Next to this it costs too much time, money and energy to change something which is fixed and static for a long time. Interactive architecture doesn’t include time in its adaptivity. Because of the feedback loop the adaptations are constantly executed.
WORKING
SLEEPING
MORNING RITUAL
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SLEEPING
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MORNING
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WHAT IF? PERSONAL SPACE An interactive building is able to generate spaces which change according to your behavior in relation to your spatial desire.
SPORTS
RELAXING
RELAXING
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13
WORKING
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15
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SHOPPING
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EATING
20
RELAXING
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SPORTS
22
WASHING
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RELAXING
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...
SLEEPING
Single
X
Y
€ 0,80 / hour
€ 1,20 / hour
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WHAT IF? AFFORDABLE SPACE An interactive building lets the user only pay for the space the user occupies. A similar behavior can have a different spatial desire which directly leads to a different rental price.
€ 1,60 / hour
€ 1,60 / hour
€/ UR
HO
R
OU
€/
/H
€€ UR
HO
€€
EXITIN
G!!!
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WHAT IF? RESULT : DIVERSITY An interactive building will result in an inclusive and diverse city. It will take in account any personal behavior, related spatial desire and financial possibilities of its users. Making it possible for everyone to life in the city.
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SIV
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XP
OE €T BORING..
.
THE MUTATOR
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The Mutator is an interactive building located in the middle of the city.
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1. 2. 3. 4.
Rotterdam center Central station Office district The Mutator
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4
3 2
3
1
The Mutator is located in the center of the city. There where the pressure to develop personal and affordable housing is the biggest, next to the central station and in between mixed program buildings.
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1. 2. 3. 4.
Central station The Mutator Delftse poort Monumental trees
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The building is lifted of the ground to extend the square of the central station towards the platforms. In this way the Mutator is looking for an easy first encounter. Making the interactive building accessible for everyone.
GROUND FLOOR 1. Building square 2. Elevators towards the collective platforms 3. Workshop 4. Logistic street 5. Monumental trees 6. Platform stairs
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2 1
The collective platforms function like an entrance hall and are the result of a democratic interactive space. The platforms are activated by facilitating beams allowing collective activities to happen. The collective platforms are reachable by the elevator core from the ground floor. From the collective platforms the user is able to take the balcony elevator to its living unit.
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1 3
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COLLECTIVE PLATFORM 1. 2. 3. 4.
Sports beam Play beam Green beam Balcony elevator towards living units
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During the day the building will spatially change according to the need of the users. Space which is not occupied will turn into collective space. These collective spaces are entered by using the balcony elevator. The Mutator its appearance is a reflection of the users spatial desires in relation to time. It will change during the day creating a vibrant and exiting building inside the city.
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INTERACTIVE LIVING SPACES 1. Installation core 2. Living unit 3. Balcony elevator 4. Structural facade 5. Cooking beam 6. Washing beam
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02.00 AM
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14.00 PM
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standard beam
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THE MUTATOR STANDARD BEAM
platform to create height differences
air cushion to create a soft surface
curtain to divide the space
ceiling to emphasize a specific activity in the space
technology box to make magnetic movement possible
FACILITATING BEAMS
AM
G
IN OK
BE
CO
AM
G
IN
H AS W
BE
AM
AL
BE
N SO
R
PE
storage to store personal stuff
artificial intelligence brain to generate user based space
sensors to analyze the user behavior
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THE MUTATOR COLLECTIVE BEAMS M
EA
B ILL
GR
AM
A DI
BE
E
M
screen M
EA
B TS OR
SP
AM
EN
BE
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GR
M
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YB LA
P
swing
1. beams
2. installations inside the core
3. structural core and facade
4. the balcony elevator as infrastructure
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THE MUTATOR THE INTERACTIVE SYSTEM
personal beam
structural concrete wall
installation core
washing beam
standard beam
balcony elevator to reach your living space and the collective space
structural steel facade
VOID average price
450 mm
€ 0,036 / beam / hour
50
6.7
75
0
mm
m
m
CHEAPEST MOMENT OF THE DAY
MOST EXPENSIVE MOMENT OF THE DAY
€0,016
€0,016
€0,016
€0,016
€0,016
€0,015
€0,013
€0,011
€0,009
€0,008
€0,007
€0,0
00.00
01.00
02.00
03.00
04.00
05.00
06.00
07.00
08.00
09.00
10.00
11.00
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THE MUTATOR THE INTERACTIVE SYSTEM
BEAM average
450 mm
€ 0,018 / beam / hour
m
0m
5 6.7
75
0
m
m
008 €0,010
12.00
€0,008
€0,008
€0,008 €0,008 €0,010
€0,011
€0,013
€0,014
€0,014
€0,015
€0,015
€0,016
13.00
14.00
15.00
18.00
19.00
20.00
21.00
22.00
23.00
24.00
16.00
17.00
RESULT : PERSONAL AND AFFORDABLE
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when the user doesn’t need any space because he/she left its living space, the beams move to a ‘mode zero’ in which all used beams move together preventing vacant space to occur and creating space for other users to occupy the building.
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SLEEPING
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TRAVELING
SLEEPINGSLEEPING
TRAVELING TRAVELING SLEEPING
SLEEPINGSLEEPING
WASHI WASHING
EDUC
MORNING TRAVELING
EDUCATION EDUCATION
MORNING TRAVELING
MORNING TRAVELING
SLEEPING
SLEEPING
MORNING TRAVELING
MORNING TRAVELING SLEEPING
MORNING
SLEEPING
SLEEPING
WOR
TRAVELING
MORNING TRAVELING MORNING
SLEEPING
MORNING
TRAVELING
SLEEPING
MORNING
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TRAVELING
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MORNING
SLEEPING
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MORNING
SLEEPING
MORNING
TRAVELING
SLEEPING
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SLEEPING
MORNING
SLEEPING
SLEEPING
MORNING
SLEEPING
MORNING
TRAVELING
MORNING
TRAVELING
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MORNING
WOR MORNING
SLEEPING
MORNING
MORNING
SLEEPING
4
MORNING
MORNING
MORNING
SHOPP
SHOPPING
MORNING
SLEEPING SLEEPING
TRAVELING
SLEEPING TRAVELING
SLEEPING SLEEPING
SLEEPING
W
MORNING TRAVELING
SLEEPING
RE
RELA
WO
WORKI
99
PERSONAL AND AFFORDABLE SPATIAL NEED IN RELATION TO TIME OF THE TEN ARCHETYPES
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14
15
16
RELAXING
ING
17
18
SLEEPING
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EATING
WORKING
WORKING
WORKING
TRAVELING
SLEEPING
TRAVELING RELAXING
SLEEPING
RELAXING
SLEEPING
TRAVELING
EATING
RELAXING
WORKING
RELAXING
SHOPPING
EATING
RELAXING
SPORTS
TRAVELING
SHOPPING
ORKING / EDUCATION
23
EATING
WORKING
ELAXING
22
TRAVELING
SPORTS
RELAXING
21
WORKING
TRAVELING
PING
20
SOCIALIZING
EATING
EDUCATION
WASHING
RELAXING
EATING
RELAXING
SOCIALIZING
SHOPPING
EATING
RELAXING
RELAXING
SLEEPING
SLEEPING
RELAXING
SLEEPING
RELAXING
SLEEPING
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SLEEPING
EATING AND DRINKING
MORNING RITUAL
RELAXING
WASHING
SOCIALIZING
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PERSONAL AND AFFORDABLE RESULT (CHEAPEST)
HOMELESS PERSON
€ 193,29 / MONTH
SLEEPING
EATING AND DRINKING
MORNING RITUAL
RELAXING
WASHING
SOCIALIZING
103
PERSONAL AND AFFORDABLE RESULT (MOST COMMON)
RICH SINGLE
€ 779,53 / MONTH
105
PERSONAL AND AFFORDABLE
PERSONAL
100% = 100% more than a standard development
AFFORDABLE
€576 /MONTH
AVERAGE
= third the price of a most common apartment in the city center
UNITS
592 PCS. = double the amount of units in comparison to a standard development
DIVERSITY
+++ = approximately 33 times more diversity in comparison to a common building
107
BIBLIOGRAPHY
109
111
BIBLIOGRAPHY Alphen, V. O. (1993). Nox - Chloroform (1ste editie). Duizend En Een. Bachelard, G., Jolas, M., & Stilgoe, J. R. (1994). The Poetics of Space. Amsterdam University Press. Bell, P. A. (2005). Environmental Psychology by Bell, Paul A., Greene, Thomas C., Fisher, Jeffrey D., Baum, (2006) Hardcover. Psychology Press. Derix, C. (2014). Empathic Space (2de editie). Wiley. Dunham-Jones, E., Avermaete, T., Borret, K., de Clercq, D., Shannon, K., Leach, N., & De Cauter, L. (2001). Re: Generic City. Oase 54, 54. https://www.oasejournal.nl/en/Issues/54 Fox, M. (2016). Interactive Architecture. Amsterdam University Press. Goldhagen, S. W. (2020). Welcome to Your World: How the Built Environment Shapes Our Lives (Reprint editie). Harper Paperbacks. Habraken, N. J. (1985). De dragers en de mensen : het einde van de massawoningbouw. Stichting Architecten Research. Herdt, T. (2017). The City and the Architecture of Change (1ste editie). Adfo Books. Hildner, C. (2013). Future Living: Collective Housing in Japan (1ste editie). Birkhäuser. Koolhaas, R. (1995). Generic City. Sikkens Foundation. Koolhaas, R., & Mastrigli, G. (2006). Junkspace. Maas, W., Healy, P. E., Hackauf, U., Ravon, A., Why Factory, & Technische Universiteit Delft. (2015). Barba. Macmillan Publishers. Oosterhuis, K. (2012). Hyperbody. Adfo Books. Per, A. F., Mozas, J., A+T research group, Ollero, A., & A+T research group. (2013). 10 Stories of Collective Housing. Macmillan Publishers. Sadler, S., & Archigram (Group). (2005). Archigram. Amsterdam University Press. Schmid, S., Eberle, D., & Hugentobler, M. (2019). A History of Collective Living. Birkhäuser. Schwartz-Clauss, M., von Vegesack, A., Vitra Design Museum, Kronenburg, R., Bunn, S., & SeilerBaldinger, A. (2002). Living in Motion. Vitra Design Museum. Steenson, M. W. (2017). Architectural Intelligence. Amsterdam University Press. Voet, C. (2017). A House for the Mind. Dom Hans Van Der Laan. Vlaams Architectuurinstituut. Wigley, M. (1999). Constant’s New Babylon (1ste editie). Uitgeverij 010.
LAURENS VAN ZUIDAM +316 291 703 41
MUTATOR THE PERSONAL LIBERATION OF CITIZENS OF THE GENERIC CITY
THE REASON WHY
3
CONTENT
WHY
4
PERSONAL SPACE
21
future context where is an interactive building mostly needed? what does the city provide? who lives in the city? conclusion
how do people behave? how much space do they actually need? what if? spatial need? vacancy as opportunity how much do they want to share? conclusion what need to be interactive? which spatial desires should the interactive system be able to accommodate? who really lives in the city? a day in the life of... spatial need most optimum spatial configuration
AFFORDABLE SPACE
67
STARTING POINTS
80
how much are they able to pay? spatial membership total turnover total financial sum possible extra turnover
personal space affordable space
WHY?
2050
2045
+1.148.800 more people (2050)
2040
2035
2030
2025
2020
POPULATION GROWTH (2020 - 2050) source: CBS
7
FUTURE CONTEXT
THE BIGGEST POPULATION INCREASE IS PREDICTED TO BE IN ZUID-HOLLAND
POPULATION GROW (2020 - 2050) 500.000 458.333 416.667 375.000 333.333 291.667 250.000 208.333 166.667 125.000 83.333 41.667
POPULATION GROWTH (2020 - 2050) POPULATION GROW (2019-2050)
180.000 165.000 150.000 135.000
source: CBS
Limburg
Noord-Brabant
Zeeland
Zuid-Holland
Noord-Holland
Utrecht
Gelderland
Flevoland
Overijssel
Drenthe
Friesland
Groningen
0 -41.667
125.000 83.333 41.667
Limburg
Noord-Brabant
Zeeland
Zuid-Holland
Noord-Holland
Utrecht
Gelderland
Flevoland
Overijssel
Drenthe
Groningen
Friesland
0 -41.667
THE HAGUE AND ROTTERDAM WILL BE THE TWO CITIES WHERE THE POPULATION GROW WILL BE THE BIGGEST
POPULATION GROW (2019-2050) 180.000 165.000 150.000 135.000 120.000 105.000 90.000 75.000 60.000 45.000 30.000
Zoetermeer
Westland
Vlaardingen
Schiedam
Rotterdam
Rijswijk
Pijnacker-Nootdorp
Nissewaard
Leidschendam-Voorburg
Leiden
Lansingerland
Krimpenerwaard
Katwijk
Gouda
Dordrecht
Den Haag
Delft
Capelle aan den IJssel
0
Alphen aan den Rijn
15.000
HOUSING NEED (2020-2050)
Den Haag
POPULATION GROWTH (2019 - 2050)
Rotterdam 0
200.000
source: CBS
400.000
2020
600.000 2050
800.000
180.000 165.000 150.000
9
135.000 120.000 105.000 90.000 75.000 60.000 45.000
Zoetermeer
Westland
Vlaardingen
Schiedam
Rotterdam
DESPITE THE HAGUE WILL NEED TO HOUSE MORE PEOPLE, ROTTERDAM HAS AND WILL HAVE THE BIGGEST PROBLEM PROVIDING HOUSING
Pijnacker-Nootdorp
Nissewaard
Leidschendam-Voorburg
Leiden
Lansingerland
Krimpenerwaard
Katwijk
Gouda
Dordrecht
Den Haag
Delft
Capelle aan den IJssel
0
Alphen aan den Rijn
15.000
Rijswijk
30.000
HOUSING NEED (2020-2050)
Den Haag
Rotterdam 0
200.000
400.000 2020
600.000 2050
POPULATION GROW ROTTERDAM (2019-2035) 150% 140% 130% 120% 110% 100% 90% 80%
HOUSING NEED (2020 - 2050)
70% 60% 50% 40% 30% 20%
source: CBS
800.000
HOUSING NEED (2020-2050)
Den Haag
Rotterdam 0
200.000
400.000
600.000
2020
800.000
2050
AND MOST OF THE PEOPLE WILL MOVE TO THE CITY CENTRE!!
POPULATION GROW ROTTERDAM (2019-2035) 150% 140% 130% 120% 110% 100% 90% 80% 70% 60% 50% 40% 30% 20%
HOUSEHOLD GROW ROTTERDAM (2019-2035) 150% 140% 130% 120% 110% 100% 90% 80% 70% 60% 50%
POPULATION GROWTH (2019 - 2035) source: CBS
Rozenburg
Hoek van Holland
Hoogvliet
Pernis
Charlois
IJsselmonde
Feijenoord
Prins Alexander
Kralingen-Crooswijk
Hillegersberg-Schiebroek
Noord
Overschie
Delfshaven
0%
Rotterdam Centrum
10%
HOUSING SIZE (Rotterdam centre) 6.000
G SIZE (2019) dam centre)
11
4.500
amount 1.083 3.000
1.680 4.373 5.601
1.500
4.334
120 t/m 149
150
unknown
The Hague centre
Stadsdriehoek
BUT THIS IS ONE OF THE MOST DENSE AREAS IN THE NETHERLANDS
Rotterdam centre
90 t/m 119
75 t/m 89
60 t/m 74
0
14
45 t/m 59
870
1 t/m 44
1.115
DENSITY (citizens / km2) 14.000
NSITY am centre)
sity (citizens/km2)
10.500
513 1.361 7.000
2.963 7.173
1,68
8.180
1,47
8.480
Amsterdam centre
/nl/dataset/70072NED/table?fromstatweb
Utrecht centre
0
Rotterdam
12.065
Zuid-Holland
1,20
Netherland
10.027
3.500
THE THE MOST COMMON APARTMENTS:
small family housing the most dense parts of the Netherlands DENSITY (2019) ( citizens / km2 ) source: CBS
13
WHERE IS AN INTERACTIVE BUILDING MOSTLY NEEDED? ROTTERDAM CENTRE City centers are the places where the problem and need for housing the biggest. In the Netherlands, Rotterdam center is the location which is the most under pressure. Demand and need for housing is at this location in disbalance and will be more out of balance when nothing happens in preparation for its future citizens. Next to this, city centers are high potential locations for an interactive building given the citizen diversity. Different and possible contrary user behavior patterns are likely to emerge at these locations rather then less diverse outskirts. The need for an interactive building which is able to make living units available for different users is at the city center the biggest.
PRESSURE
Another potential benefit of an interactive building is the possibility to create space for different programs at any time. Mostly likely a combination of living units, office space or small hotel spaces. The city center is the place where these programs are most likely needed. Finally, city centers are able to cope with extreme innovations. An interactive building is mostly needed at places which need and allow innovation to solve the problem of the increasing population and urbanization of the Netherlands. The highest potential locations are in city centers around transportation hubs such as a train station. The interactive building is able to increase the demand of living units at a place where the user diversity and user behavior is the most diverse.
INNOVATION
BUT WHAT DOES THE CITY PROVIDE? THE ANSWER: FAMILY APARTMENTS
HOUSING SIZE (Rotterdam centre) 6.000
G SIZE (2019) dam centre)
4.500
amount 1.083 3.000
1.680 4.373 5.601
1.500
4.334
120 t/m 149
150
unknown
ntre
ntre
oek
90 t/m 119
75 t/m 89
60 t/m 74
0
14
45 t/m 59
870
1 t/m 44
1.115
DENSITY (citizens / km2) 14.000
NSITY am centre)
sity (citizens/km2)
10.500
513 1.361 7.000
2.963 7.173
1,68
8.180
1,47
8.480
source: CBS
ntre
ntre
0
am
1,20
and
12.065
3.500
and
10.027
HOUSING SIZE ( Rotterdam center)
Kruisplein 548
1450
48
295
1,99
4,92
0,007
Kruisplein 576
1750
58
295
2,40
5,93
0,008
Kruisplein 796
1875
62
175
2,57
10,71
150,015
Van Oldenbarneveltstraat 228
1175
39
242
1,61
4,86
0,007
Van Oldenbarneveltstraat 144 A1
1450
48
182
1,99
7,97
0,011
WHAT DOES THE CITY PROVIDE?
Van Oldenbarneveltstraat 144 A2
1450
48
182
1,99
7,97
0,011
Van Oldenbarneveltstraat 144 A3
2900
95
258
3,97
11,24
0,015
Mauritsplaats
1550
51
212
2,12
7,31
0,010
Mauritsplaats 120
1450
48
244
1,99
5,94
0,008
Karel Doormanstraat 390Q
2100
69
200
2,88
10,50
0,014
Karel Doormanstraat 157
1850
61
0,013
Karel Doormanstraat 153
1295
43
WITH A MOST COMMON RENT 194 2,53 9,54 OF AROUND 1.553 EUROS.
Karel Doormanstraat
1550
51
AVERAGE
1701
56
MEDIAN
1553
51
210
6,17
0,008
2,12SIZE OF THE 3,83 A405 RESULT OF THE PROVIDED APARTMENTS IN THE 237 2,33 7,65 CITY CENTER’S.
0,005
221
1,77
2,13
7,27
0,010 0,010
THIS RENTAL PRICE SEEMS TO MUCH? BUT WHO LIVES AND WILL LIVE IN THE CITY CENTRE? RENT / MONTH 3000
2250
1553
1500
0
Weena 437A Weena 39A Weena 13D Weena 41D Weena 41D Halvemaanpassage 69 Kruiskade 2Q Kruiskade 2G Delftsevaart 24D Oppert 3C Binnenrotte Sint-Jacobsplaats 106 Lombartkade 47C Botersloot 18B Meent 3C Meent 3B Pannekoekstraat 8C Mariniersweg Oostplein 119 Burgemeester van Walsumweg 12 Valkenstraat 10 Haringvliet Gelderseweg Groenendaal 377 Wijnburgstraat 154 Wijnburgstraat 365 Wijnburgstraat Boompjes Parklaan 12 Calandstraat Scheepmakerskade 116 Scheepstimmermanslaan Eendrachtsweg 71 Eendrachtsstraat 139A Kortenaerstraat 1G Kortenaerstraat 1D Eendrachtsweg 21C Mauritsstraat 104C Kruisplein 1034 Kruisplein Kruisplein 560 Kruisplein 548 Kruisplein 576 Kruisplein 796 Van Oldenbarneveltstraat 228 Van Oldenbarneveltstraat 144 A1 Van Oldenbarneveltstraat 144 A2 Van Oldenbarneveltstraat 144 A3 Mauritsplaats Mauritsplaats 120 Karel Doormanstraat 390Q Karel Doormanstraat 157 Karel Doormanstraat 153 Karel Doormanstraat
750
HOUSING RENT / MONTH ( Rotterdam center) source: CBS
HOUSEHOLD GROW ROTTERDAM (2019-2035) 150% 140% 130% 120% 110% 100% 90% 80% 70% 60% 50% 40% 30% 20%
POPULATION (2018)
0-14
0-14
65-74 25-34
45-54
Rozenburg
Hoek van Holland
POPULATION (2035)
15-24
55-64
Hoogvliet
Pernis
Charlois
IJsselmonde
Kralingen-Crooswijk
Hillegersberg-Schiebroek
Noord
Overschie
Delfshaven
Rotterdam Centrum
Feijenoord
0%
THE BIGGEST GROUP WHICH WILL LIVE IN THE CITY CENTRE WILL HAVE AN AVERAGE AGE BETWEEN 25-34 YEARS.
Prins Alexander
10%
35-44
0-14 15-24 25-34 35-44 45-54 55-64 65-74 75-84 85-94 95+
15-24
65-74 25-34
55-64
2019
45-54
35-44
0-14 15-24 25-34 35-44 45-54 55-64 65-74 75-84 85-94 95+
2035
HOUSEHOLDS (2035)
HOUSEHOLDS (2019)
POPULATION BY AGE ( Rotterdam center ) source: CBS
1 person households 2 person households
1 person households 2 person households
Hille
17
WHO LIVES IN THE CITY? POPULATION (2018)
POPULATION (2035)
0-14 15-24 25-34 35-44 45-54 55-64 65-74 75-84 85-94 95+
AND THEY WILL
0-14 15-24 25-34 35-44 45-54 55-64 65-74 75-84 MOSTLY85-94 LIVE 95+
ALONE.
DOES THE CITY PROVIDE AN INCORRECT PRODUCT?
HOUSEHOLDS (2035)
HOUSEHOLDS (2019)
55%
60%
16% 23%
23%
20% 1 person households 2 person households 1-2 + kids households other
1 person households 2 person households 1-2 + kids households other
2019
2035
1
HOUSEHOLDS ( Rotterdam center ) source: CBS
YES, THE CITY PROVIDES AN INCORRECT PRODUCT. IT IS UNPERSONAL AND OVERPRICED. SO WHAT DOES THE CITY NEED?
19
THE CITY NEEDS 1. PERSONAL SPACE 2. AFFORDABLE SPACE
21
1 PERSONAL SPACE
ACTIVITY RATIO (%) (age between 25-34) 0
1
2
3
4
5
6
7
8
9
sleeping
82
89
91
92
89
82
65
44
27
13
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 8
5
5
6
6
6
4
3
3
4
8
17
41
67
82
personal care
2
1
1
1
2
3
8
9
6
4
4
2
2
1
2
1
2
2
2
5
2
7
5
2
2
eating and drinking
2
1
1
1
1
2
2
4
7
7
4
5
21
6
3
3
3
7
14
14
8
3
2
0
2
household
0
0
0
0
1
1
3
4
5
8
7
10
8
8
8
7
8
10
12
12
13
4
2
2
0
socializing
6
4
3
2
1
1
1
5
5
10
12
14
16
18
20
21
22
31
30
40
49
51
38
19
6
work
5
4
4
3
4
6
14
22
40
45
47
47
31
42
45
43
38
22
14
10
9
9
6
8
5
education
0
0
0
0
0
0
0
0
0
2
3
3
2
2
3
2
1
1
2
1
1
1
1
0
0
traveling
3
1
0
1
2
5
6
10
9
7
9
8
10
11
8
12
18
21
19
11
8
6
5
2
3
shopping
0
0
0
0
0
0
0
0
0
2
2
2
3
2
2
2
2
1
2
1
1
1
0
0
0
sports
0
0
0
0
0
0
1
2
1
2
2
2
2
4
3
3
2
2
2
2
1
1
0
0
0
religious activities
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
other
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
check (=100)
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
*
ACTIVITY RATIO (age between 25-34) 100
75
50
ACTIVITY BY HOUR ( AGE 25-34 ) source: American Time Survey
25
other religious activit sports shopping traveling education work socializing household eating and drin
sleeping
82
89
91
92
89
82
65
44
27
13
8
5
5
6
6
6
4
3
3
4
8
17
41
67
82
personal care
2
1
1
1
2
3
8
9
6
4
4
2
2
1
2
1
2
2
2
5
2
7
5
2
2
eating and drinking
2
1
1
1
1
2
2
4
7
7
4
5
21
6
3
3
3
7
14
14
8
3
2
0
2
household
0
0
0
0
1
1
3
4
5
8
7
10
8
8
8
7
8
10
12
12
13
4
2
2
0
socializing
6
4
3
2
1
1
1
5
5
10
12
14
16
18
20
21
22
31
30
40
49
51
38
19
6
work
5
4
4
3
4
6
14
22
40
45
47
47
31
42
45
43
38
22
14
10
9
9
6
8
5
0
0
0
0
0
0
0
0
0
2
3
3
2
2
3
2
1
1
2
1
1
1
1
0
0
traveling
3
1
0
1
2
5
6
10
9
7
9
8
10
11
8
12
18
21
19
11
8
6
5
2
3
shopping
0
0
0
0
0
0
0
0
0
2
2
2
3
2
2
2
2
1
2
1
1
1
0
0
0
sports
0
0
0
0
0
0
1
2
1
2
2
2
2
4
3
3
2
2
2
2
1
1
0
0
0
religious activities
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
HOW DO PEOPLE BEHAVE?
education
23
PEOPLE’S BEHAVIOR PATTERNS SHOW 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 SIMILARITIES. 0 0 0 0 THE 0 DAY 0 0CAN 0 BE0 DIVIDED IN THREE 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100PARTS: 100 100SLEEPING, 100 100 100WORKING 100 AND SOCIALIZING.
other check (=100)
ACTIVITY RATIO (%) (age between 25-34) 0
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
sleeping
82
89
91
92
89
82
65
44
27
13
8
5
5
6
6
personal care
2
1
1
1
2
3
8
9
6
4
4
2
2
1
2 (age1
ng and drinking
2
1
1
1
1
2
2
4
7
7
4
5
21
6
3
100
6
4
3
3
4
8
ACTIVITY RATIO 2 2 225-34) 5 2 between 3
3
7
14
14
8
17
41
67
82
7
5
2
2
3
2
0
2
household
0
0
0
0
1
1
3
4
5
8
7
10
8
8
8
7
8
10
12
12
13
4
2
2
0
socializing
6
4
3
2
1
1
1
5
5
10
12
14
16
18
20
21
22
31
30
40
49
51
38
19
6
work
5
4
4
3
4
6
14
22
40
45
47
47
31
42
45
43
38
22
14
10
9
9
6
8
5
education
0
0 0 75
0
0
0
0
0
0
2
3
3
2
2
3
2
1
1
2
1
1
1
1
0
0
traveling
3
1
0
1
2
5
6
10
9
7
9
8
10
11
8
12
18
21
19
11
8
6
5
2
3
shopping
0
0
0
0
0
0
0
0
0
2
2
2
3
2
2
2
2
1
2
1
1
1
0
0
0
sports
0
0
0
0
0
0
1
2
1
2
2
2
2
4
3
3
2
2
2
2
1
1
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
gious activities
0
other
0
check (=100)
50
other religious activitie sports shopping traveling education work socializing household eating and drink personal care sleeping
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
25
0
0
1
2
3
4
ACTIVITY RATIO 6(age 7between 8 9 10 25-34)
5
11
12
13
14
15
16
17
18
19
20
21
22
23
HOURS
100
SLEEPING
WORKING
SOCIALIZING
75
other religious activities sports shopping traveling education work socializing household eating and drinking personal care sleeping
50
25
ACTIVITY BY HOUR ( AGE 25-34 ) 0
0
1
2
3
4
5
6
7
8
9
10
11
12
source: American Time Survey 13
14
15
16
17
18
19
20
21
22
HOURS
SLEEPING
WORKING
SOCIALIZING
23
24
24
BECAUSE THERE IS NO COMPARABLE DUTCH RESEARCH ON THE ‘24 HOUR BEHAVIOR PATTERN’, IT WAS COMPARED WITH A RESEARCH ON ‘HOURS SPEND PER ACTIVITY’
HOW DO PEOPLE SPEND THEIR TIME?
HOW MANY HOURS DO PEOPLE SPEND ON A SPECIFIC ACTIVITY?
AMERICA TIME SPENT PER 24H (age between 25-34) hours
ratio
ratio
sleeping
8,82
37%
100%
personal care
0,76
3%
100%
eating and drinking
1,19
5%
100%
household
2,50
10%
100%
housework
0,55
2%
22%
food prep and clean-up
0,59
2%
24%
lawn and garden care
0,18
1%
7%
household management
0,14
1%
6%
caring for others
0,72
3%
29%
others
0,32
1%
13%
4,98
21%
100%
socializing socializing and communicating
0,64
3%
13%
watching television
2,84
12%
57%
other
1,50
6%
30%
work
3,72
16%
100%
working
3,23
13%
87%
telephone calls, mail, etc.
0,15
1%
4%
others
0,34
1%
9%
education
0,46
2%
100%
attending class
0,25
1%
54%
homework
0,17
1%
37%
others
0,04
0%
9%
traveling
0,00
0%
100%
shopping
0,72
3%
100%
consumer goods
0,33
1%
46%
professional and personal care
0,09
0%
13%
others
0,30
1%
42%
sports
0,29
1%
100%
religious activities
0,30
1%
100%
religious and spiritual activities
0,14
1%
47%
volunteering
0,13
1%
43%
others
0,03
0%
10%
0,26
1%
100%
24,00
100%
other check (=24/100)
* https://www.bls.gov/news.release/pdf/atus.pdf
source: American Time Survey
n 25-34)
hours
ratio
ratio
8,82
37%
100%
0,76
3%
100%
1,19
5%
100%
2,50
10%
100%
0,55
2%
22%
0,59
2%
24%
0,18
1%
7%
0,14
1%
6%
0,72
3%
29%
0,32
1%
13%
4,98
21%
100%
0,64
3%
13%
2,84
12%
57%
HOW DO PEOPLE BEHAVE?
1,50
6%
30%
3,72
16%
100%
3,23
13%
87%
0,15
1%
4%
0,34
1%
9%
0,46
2%
100%
0,25
1%
54%
0,17
1%
37%
0,04
0%
9%
0,00
0%
100%
0,72
3%
100%
0,33
1%
46%
0,09
0%
13%
0,30
1%
42%
0,29
1%
100%
0,30
1%
100%
0,14
1%
47%
0,13
1%
43%
0,03
0%
10%
0,26
1%
100%
24,00
25
AMERICA
15%
36%
21% 10%
5%
3%
INSIDE
sleeping personal care eating and drinking household socializing work traveling education shopping sports religious activities other
AND WHICH ACTIVITIES ARE PERFORMED INSIDE? AND WHICH OUTSIDE THE LIVING SPACE??
SLEEPING 100%
PERSONAL CARE
100%
100%
EATING AND DRINKING
us.pdf
OUTSIDE
100%
HOUSEHOLD 71%
SOCIALIZING 57%
WORKING 9%
WHERE DO ACTIVITIES TAKE PLACE?
EDUCATION 37%
HOUSEHOLD 29%
SOCIALIZING 43%
WORKING 91%
EDUCATION 63%
at home
not at home
sleeping
100%
0%
100%
personal care
100%
0%
SPORTS
eating and drinking
100%
0%
household
71%
socializing
57%
29% American Time Survey source: 43%
work
9%
91%
traveling
0%
100%
SHOPPING
100%
RELIGIOUS 100%
NETHERLANDS
HOW DO PEOPLE SPEND THEIR TIME?
TIME SPENT PER WEEK (168H)
working
hours
minutes
ratio
ratio
ratio
19
38
19,63
12%
100%
education
3
42
3,70
2%
100%
household
16
111
17,85
11%
100%
housework
11
30
11,50
7%
64%
caring for children
2
37
2,62
2%
15%
groceries
3
44
3,73
2%
21%
77
115
78,92
47%
100%
personal care
6
14
6,23
4%
8%
eating and drinking
11
56
11,93
7%
15%
sleeping
59
28
59,47
35%
75%
others
1
17
1,28
1%
2%
sleeping, eating and personal care
leisure
44
224
47,73
28%
100%
religious and spiritual activities
2
41
2,68
2%
6%
socializing
7
13
7,22
4%
15%
going out
5
43
5,72
3%
12%
hobby
9
8
9,13
5%
19%
caring hobby
3
9
3,15
2%
7%
recreation
1
19
1,32
1%
3%
TV, radio and audio
14
23
14,38
9%
30%
reading
2
29
2,48
1%
5%
1
39
1,65
1%
3%
168
530
relaxing and lazing around check (168)
100%
* https://opendata.cbs.nl/statline/#/CBS/nl/dataset/82617NED/table?ts=1573293480131
WHERE DO ACTIVITIES TAKE PLACE?
source: CSP, CBS
at home
not at home
sleeping
100%
0%
personal care
100%
0%
eating and drinking
100%
0%
household
79%
21%
leisure
70%
30%
working
0%
100%
education
0%
100%
HOW DO PEOPLE SPEND THEIR TIME?
27
8H) ratio
ratio
ratio
19,63
12%
100%
3,70
2%
100%
17,85
11%
100%
11,50
7%
64%
2,62
2%
15%
3,73
2%
21%
78,92
47%
100%
6,23
4%
8%
11,93
7%
15%
59,47
35%
75%
1,28
1%
2%
47,73
28%
100%
2,68
2%
6%
7,22
4%
15%
5,72
3%
12%
9,13
5%
19%
3,15
2%
7%
1,32
1%
3%
14,38
9%
30%
2,48
1%
5%
1,65
1%
3%
NETHERLANDS
12%
47%
11%
28%
100%
working sleeping, eating and personal care leisure education household
ARE THERE SIMILARITIES IN THE BEHAVIOR OF AMERICAN AND DUTCH PEOPLE?
573293480131
INSIDE SLEEPING
WHERE DO ACTIVITIES TAKE PLACE?
100%
PERSONAL CARE
at home
not at home
sleeping
100%
0%
EATING AND DRINKING
personal care
100%
0%
100%
eating and drinking
100%
0%
household
79%
21%
leisure
70%
30%
working
0%
100%
education
0%
100%
100%
HOUSEHOLD 79%
LEISURE 70%
OUTSIDE HOUSEHOLD 21%
LEISURE 30%
WORKING 100%
EDUCATION 100%
source: CSP, CBS
COMPARISON (based on activity rate)
COMPARISON
0 (based 1 2on activity 3 4 rate) 5 6
7
8
9
america
ne
5 0 6america 4 4 3 5 3 6 4 7 8 america 1 6 2 6 3netherlands 817 941 1067 1182 12 13 1493915 16 17886 18 19 20 21 38% 22 23 24 netherlands
sleeping 82 14 89 15 91 16 92 17 89 18 82 19 65 20 44 21 27 22 13 238 245 9 10 11 12 13
7personal 13 8 care 5
COMPARISON (based rate) americaon activity netherlands
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
5
62
61
61
41
32
33
48
89 176sleeping 414 674 822
2 82 1 89 2 91 1 92 2 89 2 82 2 65 5 44 2 2738% 7 13 5 8 2 5 2 5 939 886 35%
6
6 78 6
4
3 93100% 3 4
8
17 3% 41
67
82
ting4and 4drinking 2 2
12
21
11
21
21
22
52
24
21 2 6 178 3 1 3 1 3 293 7 3 14 8 14 9 8 6 3% 3 4 2 4 0 2 24%2
1
21231
2
2 1782
2
7 5% 5
2
2
household 7 4 5
14
0 education 45 47 47
5
6
31333
3
7 266 14
8
3 5% 2
0
2
8
86
household 45 210 212 014
16 0 18 0 20 0 21 0 22 1266 31 1 30 3 40 4 49 5 51 133 5%8 38 7 19 106 11% 8
8
84257
8
10651 1275%12
13
4 17% 2
2
0
16
14 49 22 51 40 45 19 47 647 socializing 185 204 214 223 314 306 40 38
31 6 42 4 45 3 43 2 38 1651 22 1 14 1 10 5 9 517% 9 10 6 12 8 145 16 425 26%
18
2052321
22
31292 30
49
51 21% 38
19
6
90
90 work 62 83
53
2 52 4 3 4 2 3 1 4292 1 6 2 14 1 22 1 4021% 1 45 1 47 0 470 31 523 12%
42
452543
38
9
9 1% 6
8
5
110 19education 17 09
08
10 0 11 025 8 0 12 0 18 055 21 0 19 0 11 0 8 0 1% 6 2 5 3 2 3 32%2
21
60
30
30
30
84
73
82 101 121 121 135
socializing 8 7 10 10work 12
personal 77 57 care 24 25
71 141 143
84eating 35 and 28 drinking 07 210
8 28 1 8 1 7 1 8 1178 10 2 12 2 12 4 13 7 5% 4 7 2 4 2 5 07% 21 123
14
40
31
420 450 430 380 220 140 100
traveling 2 3 3
2
23
31
2
31952
1
22 5514 10 50% 1 02 1
1
1 8% 1
0
0
shopping 7 9 8
10
110
80 120 180 210 190 110
80
60traveling 52 22
32
3 32 1 2 02 12 20 1 5 2 6 1 10 1 9 8% 1 7 0 9 0 8 00% 195 10
11
8 2312
18
21 019
11
8
6 1% 5
2
3
3
20
20
20
20
10
20
11
12
11shopping 02 02
02
2 0 4 023 3 03 02 00 2 0 2 0 2 0 1 0 1% 1 2 0 2 0 2 00%3
2
2 32 2
2
1
1 1% 0
0
0
ligious 2 activities 2 2 2
40
30
30
20
20
20
20
10
10 sports 00 01
01
0 0 0 032 0 0 0 0 0 020 0 0 0 1 0 2 0 1 1% 0 2 0 2 0 2 01%2
1
1 0% 0
0
0
00
00
00
00
00
00
00religious 00 00activities 01 01
0
0
0 0% 0
0
0
02500 0 0%0
0
2sports 2
20
11
12
25
16
4
3 2 3
2
1 202 1 25% 40 2 2 2
1
0
00
0 0 0 020 0 0 0 0 040 0 0 0 0 0 0 0 0 0% 0 0 0 1 0 1 02%0
0
0 2 0
0
0 190
check 0 (=100) 1 1
0
100 100 100 100 100 100 100 100 100 100 100 100 100 0100 0100 0 0 0 0 0 0 0 0 0 other 0 0 0 2 0100 0100 0100 19 0100 0100 0100 0100 0%0100 1100 1100 1%0
0
025000
0
0other 1
2
0 100% 0 0 0 america 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 2500 2500 100% 100%
check 0 100 100 100 100 100 100 100 100 100 100 100 100 100 100(=100) 100 100
COMPARISON (based on time spend per 24h/week)
COMPARISON (based on time spend per 24h/week) america
sleeping netherlands
sleeping
37%
35% personal care
personal care
3%
4%
eating and drinking
household
5%
7%
household
10%
11% socializing
socializing
21%
26% work
work
16%
12% education
education
2%
100%
eating and drinking
75%
50%
COMPARISON (based on time spend per 24h/week)
america
netherlands
37%
35%
america
netherlands
3%
4%sleeping
37%
35%
5%
7%personal care
3%
4%
5%
7%
10%
11%
21%
26%
16%
12%
2%
2%
0%
0%
3%
0%
1%
1%
1%
2% america 1%
10%
11% eating and drinking
21%
26% household
16%
12% socializing
2%
2%work
0%
0%education
2%
traveling
3%
0%traveling
1%
1%shopping
1%
2%sports
1%
1%religious activities
traveling
0%
0%
shopping
shopping
3%
0%
sports
sports
1%
1%
religious activities
religious activities
1%
2%
other
other
1%
1%
total
total
100%
100%
25%
0%
100%
100% other america total
100%
75%
50%
25%
0%
1% netherlands
100%
100%
other religious sports shoppin educatio work socializin househo eating a persona sleeping
29
e)
AMERICAN AND DUTCH PEOPLE SPEND A SIMILAR AMOUNT OF HOURS TO EACH ACTIVITY. SO IT CAN BE ASSUMED THERE IS ALSO A SIMILAR BEHAVIORAL PATTERN. 100%
COMPARISON
19 20 21 22 23 24
america
netherlands
america
netherlands
4
8
17
41
67
82
939
886
38%
35%
5
2
7
5
2
2
78
93
3%
4%
14
8
3
2
0
2
123
178
5%
7%
12 13 4 2 2 erica netherlands 40 49 51 38 19 8% 35% 10 9 9 6 8 % 4% 1 1 1 1 0 % 7%
0
133
266
5%
11%
6
425
651
17%
26%
5
523
292
21%
12%
0
25
55
1%
2%
11 % 1 7% 2 1% 0 % 0 %
2
3
195
0
8%
0%
0
0
23
0
1%
0%
0
0
32
20
1%
1%
0
0
2
40
0%
2%
0
0
2
19
0%
1%
2500
2500
100%
100%
8
6
5 11% 1 0 26% 1 0 12% 0 0 2% 0 0 0%
1 1 0 0
100 100 100 100 100 100 % 0%
%
1%
%
2%
%
1%
0%
100%
75%
50%
75%
50%
25%
0%
25%
0%
100%
america
other religious activities sports shopping education work socializing household america eating and drinking personal care sleeping
netherlands
h/week)
ica
%
netherlands 35% 4% 7%
%
11%
%
26%
%
12%
%
100%
other religious activities sports shopping education work socializing household eating and drinking personal care sleeping
75%
50%
2% 0% 0%
25%
1% 2% 1%
0%
100%
netherlands
other religious activities sports shopping education work socializing household america eating and drinking personal care sleeping
netherlands
neth
AVERAGE TOTAL VOLUME - 221 M3 AVERAGE TOTAL FLOOR AREA - 75 M2
source: Funda
25%
16
12%
11,5
8%
1
1%
32
23%
12
9%
5
4%
26
26%
14
11%
12
10%
1
1%
30
24%
15
12%
8
6%
13
19%
8
7%
8
7%
1
1%
36
30%
16
13%
1031
8%
18
20%
14
13%
7,5
7%
1
1%
32
29%
14
13%
8,5
8%
12
31%
7,5
7%
5
5%
1
1%
21
19%
14
13%
5
5%
22
24%
9
30%
8
25%
12
18%
7
24%
6
27%
8
12%
HOW MUCH SPACE DO THEY ACTUALLY NEED? 8%
8
7%
1
1%
32
30%
9
8%
5
5%
17
8%
6
6%
1
1%
20
19%
12
12%
2,5
2%
23
12%
7,5
8%
1
1%
24
24%
16
16%
5
5%
10
8%
8
9%
1
1%
30
32%
8
9%
5
5%
17
7%
6
7%
1
1%
15
18%
10
12%
5
6%
22
9%
6
7%
1
1%
20
24%
10
12%
2
2%
15
5
6%
5,5
7%
1
1%
30
38%
15
19%
8
10%
6
29%
7,5
10%
5
6%
1
1%
10
13%
5,5
7%
3
4%
23
20%
5,5
8%
4
6%
1
2%
14
21%
7
11%
4
6%
18
14%
7,5
12%
4,5
7%
1
2%
22,5
36%
23%
9
9%
7
7%
1
1%
25
25%
AVERAGE SIZE APARTMENT ROTTERDAM CENTRE
THE FOLLOWING AVERAGE 10 16% 3 5% NUMBERS ARE BASED ON 12% 5 CITY 5% THE12LIVING UNITS IN THE CENTRE OF ROTTERDAM. THE APARTMENTS HAVE A SIZE OF A FAMILY APARTMENT.
AVERAGE SIZE APARTMENT 51 m2
20 m2
16 m2 2 m2
bedroom
kitchen
bath
23%
9%
7%
1%
56 m2
26 m2
living room
eating room
25%
12%
source: Funda
12 m2
38 m2 hal
5%
17%
5 16
BEDROOM
SLEEPING
BATH ROOM
PERSONAL CARE
KITCHEN
EATING AND DRINKING [Titel]
[Tite
EATING ROOM
33
WHAT IF? THE BASIS OF INTERACTIVE ARCHITECTURE IS THE ABILITY OF THE SPACE TO CHANGE BASED ON THE USER’S ACTIVITY. SO, WHAT IF YOU ONLY OCCUPY A SPACE WHEN YOU NEED IT? HOW MUCH VACANCY DO WE HAVE TO DEAL WITH?
KITCHEN
EATING ROOM
HOUSEHOLD
[Tit
LIVING ROOM
KITCHEN
SOCIALIZING [Titel]
OCCUPANCY RATE (age between 25-34) 0
1
2
3
4
5
6
7
8
9
sleeping
82
89
91
92
89
82
65
44
27
13
8
5
5
6
6
6
4
3
3
4
8
17
41
67
82
personal care
2
1
1
1
2
3
8
9
6
4
4
2
2
1
2
1
2
2
2
5
2
7
5
2
2
eating and drinking
2
1
1
1
1
2
2
4
7
7
4
5
21
6
3
3
3
7
14
14
8
3
2
0
2
household
0
0
0
0
1
1
3
4
5
8
7
10
8
8
8
7
8
10
12
12
13
4
2
2
0
socializing
6
4
3
2
1
1
1
5
5
10
12
14
16
18
20
21
22
31
30
40
49
51
38
19
6
traveling
3
1
0
1
2
5
6
8
12
18
21
19
11
8
6
5
2
3
45 14 3 6 2 2 3 3 0 8 14 0 20 6 100 8 2
43 15 2 6 2 1 3 3 0 7 15 0 21 6 100 12 1
38 16 1 4 2 2 2 3 0 8 16 0 22 4 100 18 2
22 17 1 3 1 2 2 7 0 10 17 0 31 3 100 21 2
14 18 2 3 2 2 2 14 0 12 18 0 30 3 100 19 2
10 19 1 4 1 5 2 14 0 12 19 0 40 4 100 11 5
9 20 1 8 1 2 1 8 0 13 20 0 49 8 100 8 2
9 21 1 17 1 7 1 3 0 4 21 0 51 17 100 6 7
6 22 1 41 0 5 0 2 0 2 22 0 38 41 100 5 5
8 23 0 67 0 2 0 0 0 2 23 0 19 67 100 2 2
5 24 0 82 0 2 0 2 0 0 24 0 6 82 100 3 2
9 8
9 3
6 2
8 0
5 2
work education sleeping shopping personal care sports eating and drinking religious activities household other socializing sleeping check (=100) traveling personal care workdrinking eating and
10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
OCCUPANCY RATE 10 9 7 9 8 10 11 (age between 25-34)
5 4 4 3 4 6 14 22 40 45 47 47 31 0 1 2 3 4 5 6 7 8 9 10 11 12 0 0 0 0 0 0 0 0 0 2 3 3 2 82 89 91 92 89 82 65 44 27 13 8 5 5 0 0 0 0 0 0 0 0 0 2 2 2 3 2 1 1 1 2 3 8 9 6 4 4 2 2 0 0 0 0 0 0 1 OCCUPANCY 2 1 2 2RATE 2 2 25-34) 2 1 1 1 1 2 2 (age 4 between 7 7 4 5 21 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1 1 3 4 5 8 10 7 11 10 12 8 0 1 2 3 4 5 6 7 8 9 0 0 0 0 0 0 0 0 0 0 1 1 0 6 89 4 91 3 92 2 89 1 82 1 65 1 44 5 27 5 10 82 13 12 8 14 5 16 5 100 100 100 100 100 100 100 100 100 100 100 100 100 3 1 0 1 2 5 6 9 7 9 8 2 1 1 1 2 3 8 10 9 6 4 4 2 10 2
42 13 2 6 2 1 4 6 0 8 13 0 18 6 100 11 1
HOW5MANY USERS ARE INSIDE THE BUILDING? (when31 there are 100 participants) 4 4 3 4 6 2 1 1 1 1 2 14 2 22 4 40 7 45 7 47 4 47 5 21 42 6 45 3 43 3 38 3 22 7 14 14 10 14
education INSIDE household
00 0 10 0
30 0
40 1
0 5 1
0 36
0 47
0 58
2 3 11 2 89 3 710 10 8 122 8 133 8 142 7
1 15 8
1 16 10
2 12 1 13 119 1 17 18 12 420 1 221 0 2 22 0 0 23
24
shopping100% socializing
82 0 6 890 4 910 3 920 2
0 89 1
0 82 1
0 65 1
0 44 5
0 213 12 2 8 14 2 5 16 3 5 18 2 620 2 621 2 527 10
2 6 22
41 31
2 3 30
13 40
14 51 1 8 38 017 19 0 41 0 49 6 67
82
sports 100% personal care traveling
2 0 3 10 1
10 0
10 1
20 2
0 3 5
1 68
29 10
1 96
3 212
2 1 18
22 21
2 19
22 11
1 85
1 62
0 57 0 2 5 0 3 2
2
religious activities eating and drinking 100% work
2 0 5 10 4
10 4
10 3
10 4
0 2 6
02 14
04 22
07 45 0 7 47 1 4 47 1 5 31 0 2142 0 645 0 343 0 40
0 3 38
30 22
0 7 14
0 14 10
0 914 0 98
0 63 0 8 2 0 5 0
2
0 0 0 00 0
00 0
00 0
10 0
0 1 0
0 02
0 03
0 04
60 1
60 1
0 8 2
0 19
0 19
0 110 0 13 0 0 2 0 0 2
0
sleeping
other 79% education
household
socializing check 70% (=100) shopping
2 2 2 11 4 13 74 2 94 2 8 2 10 8
0 26 1 36 1 3 8 0 2 60 2 60 3
60 2
4100 2 0 100 10 100 10 100 1 15 15 22 21 100 100 100 0 3100 0 100 0 100 01 100 04 100 04 100 2 7 100 2 8 100 2 10100 3 11 2 13 2 14 2 100 2 100 1 100 2 100 1 100 128 100 134 100 036100 0 27100 0 13
sports
total users
20 0
0 90 0 940 950 95
0 93
0 88
1 78
2 64 147 237 230 2 30 2 464 323 313
2 30
2 31
2 42
HOW MANY USERS ARE INSIDE THE BUILDING? (when there are 100 participants)
religious activities INSIDE other sleeping 100% check (=100) personal care 100%
0 1 0 0 82 89 100 100 2 1 0
0
0 2 0 91 100 1
0 0 0 0 0 0 0 1 1 0 0 0 3 4 5 6 7 8 9 10 11 12 13 0 0 0 0 0 0 0 1 1 0 0 0 92 89 82 65 44 27 13 8 5 5 6 100 100 100 100 100 100 100 100 100 100 100 100 SPACE 1 2 3 NEEDED 8 9 6 4 / ACTIVITY 4 2 2 1
0 14 0 6 100 2
2 49
160 163 066 0 76 0 84
0 0 0 0 0 0 0 0 0 15 16 17 18 19 20 21 22 23 0 0 0 0 0 0 0 0 0 6 4 3 3 4 8 17 41 67 100 100 100 100 100 100 100 100 100 1 2 2 2 5 2 7 5 2
4 90 24 82 2
(when 100% HOW 2 MANY 1 1USERS 1 ARE 1 INSIDE 2 2 THE 4 BUILDING? 7 7 M34 5 there 21 are 6 100 3 participants) 3 3 7
14
14
8
3
2
0
2
household
79% INSIDE
9 18
9 19
10 20
3 21
2 22
2 23
0 24
eating and drinking
0
0 1
0 2
0 3
1 4
1 5
2 3 6 7 bedroom
4 8
1 4 65 44 kitchen
4 27
6 51 6 9 10
socializing sleeping
70% 100%
4 82
3 89
2 91
1 92
1 89
1 82
total users personal care
100%
90 2
94 1
95 1
95 1
93 2
88 78 64 47 3 bathroom 8 9 6
eating and drinking
100%
2
1
1
1
1
2
24
household
79%
0
0
0
0
1
1 living 2 room 3 4
6 566
socializing
70%
4
3
2
1
1
1 eating 1 room 4 4
7
90
94
95
95
93
total users
88
2toilet4
7
8 23% 6 6 11 12 13
47
hal bedroom kitchen
6 15
6 16
8 17
7 208 13 8
10 5
11 5 9%
13 6
14 6
15 6
15 4
22 3
21 3
28 4
34 8
36 17
27 41
13 67
4 82
37 30 4 16 4
30 2
46 2 7%
32 1
31 2
30 1
31 2
42 2
49 2
60 5
63 2
66 7
76 5
84 2
90 2
5
21 1%
6
3
3
3
7
14
14
8
3
2
0
2
8
6 25%
6
6
6
6
8
9
9
10
3
2
2
0
10 12% 11 13
14
15
15
22
21
28
34
36
27
13
4
5% 46
31
30
31
42
49
60
63
66
76
84
90
7
268
NEEDED SPACE / ACTIVITY
storage 78 64
6 14
37 12 30 M3 38 51 221 20
30
32
17% 23% 100% 9%
NEEDED SPACE /16 ACTIVITY 7% bathroom toilet
23 M
1%
living room 56 bedroom 51 are 10025% 23% OCCUPIED SPACE (when there participants) space sleeping
bedroom
personal care
bathroom, toilet
eating and drinking
kitchen, eating room
household
kitchen, bathroom, toilet
socializing
living room, eating room
store
storage
occupied space sleeping Amount of users personal care
space
1
2
3
4
4518
4619
4670
4518
bathroom, toilet
4162 90 36
4518 94 18
4619 95 18
4670 95 18
Average amount of space eating and drinking
kitchen, eating room
52 93
51 47
51 47
51 47
household
kitchen, bathroom, toilet space
0
0 1
0 2
0 3
vacant space socializing sleeping
bedroom
12% 9% 9 10 11 12 13 14 15 16 17 18 19 20 21 22 12 5% 16 7% 660 406 254 254 305 305 305 203 152 152 203 406 863 2081 38 17% 2 1% 36 18 18 18 36 108 72 72 36 36 18 36 18 36 36 36 90 36 126 90 221 100% 56 25% 93 47 47 47 47 326 326 186 233 979 280 140 140 140 326 652 652 373 140 93 26 12% 0 0 0 30 150 241 211 301 241 241 241 211 241 301 361 361 391 120 60 0 12 5% 230 173 115 58 288 575 690 805 920 1035 1150 1208 1265 1783 1726 2301 2818 2933 2186 345 38 17% 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 OCCUPIED SPACE (when there are 100 participants) 221 100% 4636 4812 4856 4849 4688 4397 3684 2989 2242 1874 1565 1629 2429 1878 1871 1881 1885 2598 2927 3607 4024 4182 4510 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 0
4162
4518 94 36
eating room kitchen 6 7 storage bathroom 3299 2233 hal toilet 54 143 161 living room 93 93 186 eating room 30 90 120 storage 58 58 288 hal 1190 1190 1190 5
8
4162
1371
345
1190
1190
4590 4636 23 24
152 47 36
203 56 90
406 56 36
863 60 126
2081 72 90
3401 82 36
4162 90 36
50 50 47 46 45 47 47 50 53 OCCUPIED SPACE (when326 there326 are 100 47 93 93 186 186participants) 233 979
56 280
56 140
60 140
61 140
66 326
63 652
65 652
71 373
70 140
63 93
56 0
52 93
241 13
241 14
211 15
241 16
301 17
361 18
361 19
391 20
120 21
60 22
60 23
0 24
211 10
254 32 36
0
1093
152 39 36
241 9
406 33 72
93
60
203 31 36
150 8
660 40 72
36
0
305 31 18
120 7
1371 50 108
36
305 33 36
90 6
2233 65 161
24 4162
305 33 18
30 5
3299 79 143
23 3401
254 46 36
30 4
4162 89 54
26 20
301 11
241 12
22.050 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414 230 17194 173 17201 115 17362 58 17653 58 18366 58 19061 288 19808 288 20176 575 690 805 920 345 living room, eating room 17414 345 17238 bedroom 4162 4518 4619 4670 4518 4162 3299 2233 1371 660 406 254 254 1035 305 1150 305 1208 305 1265 203 1783 152 1726 152 2301 203 2818 406 2933 863 2186 2081 1093 3401 4162
storecare personal
storagetoilet bathroom,
occupied space eating and drinking
kitchen, eating room
household
kitchen, bathroom, toilet
0
0
0
0
30
30
90
120
150
241
211
241
211
241
301
361
361
391
120
60
60
0
socializing Amount of users
living room, eating room
345 90
230 94
173 95
115 95
58 94
58 89
58 79
288 65
288 50
575 40
690 805 920 1035 1150 TOTAL SPACE 33 32NEEDED 46 33 33
1208 31
1265 31
1783 39
1726 47
2301 56
2818 56
2933 60
2186 72
1093 82
345 90
1190 52
1190 51
1190 51
1190 51
1190 50
1190 50
1190 47
1190 46
1190 45
1190 47
1190 47
1190 60
1190 61
1190 66
1190 63
1190 65
1190 71
1190 70
1190 63
1190 56
1190 52
store of space Average amount
storage 5000
occupied space vacant space
1190 36
1190 18
1190 18
1190 18
1190 36
1190 54
1190 143
1190 161
1190 108
1190 72
1190 72
1190 36
1190 36
1190 18
1190 36
1190 18
1190 36
1190 36
1190 36
1190 90
1190 36
1190 126
1190 90
1190 36
1190 36
4636 4856 4849 4688 4397 3684 2989 4590 4636 93 4812 47 47 47 47 93 93 186 2242 326 1874 326 1565 186 1629 233 2429 979 1878 280 1871 140 1881 140 1885 140 2598 326 2927 652 3607 652 4024 373 4182 140 4510 93 0 93 301
1190 50
241
1190 53
241
1190 56
1190 56
4636 4812 4856 4849 4688 4397 3684 2989 2242 1874 1565 1629 2429 1878 1871 1881 1885 2598 2927 3607 4024 4182 4510 4590 4636 22.050
Amount of users
3750
Average amount of space
17414 17238 17194 17201 17362 17653 18366 19061 19808 20176 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414 90
94
95
95
94
89
79
65
50
40
33
32
46
33
33
31
31
39
47
56
56
60
72
82
90
52
51
51
51
50
50
47
46
45
47
47
50
53
56
56
60
61
66
63
65
71
70
63
56
52
2500 vacant space
22.050
17414 17238 17194 17201 17362 17653 18366 19061 19808 20176 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414
TOTAL NEEDED SPACE
source: American Time Survey, CBS
5000 1250
3750 0 5000
TOTAL NEEDED SPACE 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
sports
0
religious activities
0
other
0
check (=100)
0
0
0
0
0
0
0 0 0
0
0
0
1
0
0
0
0
0
2 living 1 room 2 2 0
eating room
0
0
0
storage
0
hal
0
2 562
1
1
1
4 25% 3
26
0
12
1
12%
0
0
0
5%
0
38
0
17%
3
2
2
2
2
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
35
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 221
100%
*
SPATIAL NEED
OCCUPIED SPACE (when there are 100 participants)
space
0
1
2
3
4
5
6
11
12
13
14
15
16
17
18
19
20
21
22
23
24
bedroom
4162
4518
4619
4670
4518
4162
3299
2233 660 25-34) 406 254 (age1371 between
254
305
305
305
203
152
152
203
406
863
2081
3401
4162
36
18
18
18
36
54
143
161
108
72
72
36
36
18
36
18
36
36
36
90
36
126
90
36
36
93
47
47
47
47
93
93
186
326
326
186
233
979
280
140
140
140
326
652
652
373
140
93
0
93
kitchen, bathroom, toilet
0
0
0
0
30
30
90
120
150
241
211
301
241
241
241
211
241
301
361
361
391
120
60
60
0
living room, eating room
345
230
173
115
58
58
58
288
288
575
690
805
920
1035
1150
1208
1265
1783
1726
2301
2818
2933
2186
1093
345
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
1190
bathroom, toilet100 kitchen, eating room
storage
75
7
8 9 10 ACTIVITY RATIO
SPATIAL NEED IN RELATIONSHIP WITH ACTIVITY
4636 4812 4856 4849 4688 4397 3684 2989 2242 1874 1565 1629 2429 1878 1871 1881 1885 2598 2927 3607 4024 4182 4510 4590 4636
50
ace
22.050
25
0
other religious activities 90 94 95 95 94 89 79 65 50 40 33 32 46 33 33 31 31 39 47 56 56 60 72 82 90 sports shopping 52 51 51 51 50 50 47 46 45 47 47 50 53 56 56 60 61 66 63 65 71 70 63 56 52 traveling education work 17414 17238 17194 17201 17362 17653 18366 19061 19808 20176 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414 socializing household eating and drinking personal care sleeping 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
TOTAL NEEDED SPACE
19
20
21
22
23
24
HOURS
5000
SLEEPING
WORKING
SOCIALIZING
3750
2500
1250
0
0
1
2
3
4
5
6
sleeping
7
8
personal care
9
10
11
12
13
14
15
eating and drinking
16
17
18
19
household
20
21
22
23
24
22
23
24
socializing
OCCUPIED SPACE VS. VACANT SPACE 20000
IMAGINE THERE IS A BUILDING IN THE CITY CENTRE OF ROTTERDAM WHICH CAN HOUSE 100 USERS. AND THEIR SPATIAL NEED IS RELATED TO THEIR BEHAVIORAL PATTERN. HOW MUCH SPATIAL NEED DO THEY HAVE? AND HOW MUCH VACANCY OCCURS IN A BUILDING WITH A SIZE OF 22.100 M3? (100*221 M3)
15000
10000
5000
0
0
1
2
3
4
5
6
7
8 9American 10 11 13 CBS 14 source: Time12Survey,
occupied space
15
16
17
vacant space
18
19
20
21
52
22.050
51
51
51
50
50
47
46
45
47
47
50
53
56
56
60
61
66
63
65
71
70
63
56
52
17414 17238 17194 17201 17362 17653 18366 19061 19808 20176 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414
37
VACANCY
5000
TOTAL NEEDED SPACE
3750
2500
1250
0
0
1
2
3
4
5
6
sleeping
7
8
9
10
personal care
11
12
MAXIMUM 25% OF THE SPACE IS OCCUPIED. 75% OF THE SPACE IS NOT 13 14 15 SO 16 VACANT. 17 18 19 20 21 22 OCCUPIED,
eating and drinking
household
23
24
23
24
socializing
OCCUPIED SPACE VS. VACANT SPACE 20000
15000
10000
5000
0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
occupied space
14
15
16
17
vacant space
MULTIPLY FACTOR OF AN INTERACTIVE BUILDING Amount of volume
Amount of users
Normal building
22.050
100
Interactive building
6.000
368
factor
27%
368%
18
19
20
21
22
space kitchen, eating room storage bedroom kitchen, bathroom, toilet 5000 bathroom, toilet living room, eating room space kitchen, eating room storage bedroom kitchen, bathroom, toilet 3750 bathroom, toilet living room, eating room
0 93 1190 4162 0 4636 36 345 0 93 1190 90 4162 0 4636 36 52 345
1 47 1190 4518 0 4812 18 230 1 47 1190 94 4518 0 4812 18 51 230
2 47 1190 4619 0 4856 18 173 2 47 1190 95 4619 0 4856 18 51 173
3 47 1190 4670 0 4849 18 115 3 47 1190 95 4670 0 4849 18 51 115
4 5 6 7 8 9 10 11 12 13 14 47 93 93 186 326 326 186 233 979 280 140 1190 1190 1190 1190 1190 1190 1190 1190NEEDED 1190 1190 TOTAL SPACE1190 4518 4162 3299 2233 1371 660 406 254 254 305 305 30 30 90 120 150 241 211 301 241 241 241 OCCUPIED SPACE2989 (when there1874 are 100 participants) 4688 4397 3684 2242 1565 1629 2429 1878 1871 36 54 143 161 108 72 72 36 36 18 36 58 58 58 288 288 575 690 805 920 1035 1150 4 5 6 7 8 9 10 11 12 13 14 47 93 93 186 326 326 186 233 979 280 140 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 94 89 79 65 50 40 33 32 46 33 33 4518 4162 3299 2233 1371 660 406 254 254 305 305 30 30 90 120 150 241 211 301 241 241 241 4688 4397 3684 2989 2242 1874 1565 1629 2429 1878 1871 36 54 143 161 108 72 72 36 36 18 36 50 50 47 46 45 47 47 50 53 56 56 58 58 58 288 288 575 690 805 920 1035 1150
kitchen, eating room storage
93 47 47 47 47 93 93 186 326 326 186 233 979 280 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 90 94 95 95 94 89 79 65 50 40 33 32 46 33 0 0 0 30 30 90 120 150 241 211 301 241 241 kitchen, bathroom, toilet 17414 0 22.050 2500 4636 17238 4812 17194 4856 17201 4849 17362 4688 17653 4397 18366 3684 19061 2989 19808 2242 20176 1874 20485 1565 20421 1629 19621 2429 20172 1878 52 51 51 51 50 50 47 46 45 47 47 50 53 56 230 173 115 58 58 58 288 288 575 690 805 920 1035 living room, eating room 345
16 140 1190 203 241 1885 36 1265 16 140 1190 31 203 241 1885 36 61 1265
17 326 1190 152 301 2598 36 1783 17 326 1190 39 152 301 2598 36 66 1783
18 652 1190 152 361 2927 36 1726 18 652 1190 47 152 361 2927 36 63 1726
19 652 1190 203 361 3607 90 2301 19 652 1190 56 203 361 3607 90 65 2301
20 373 1190 406 391 4024 36 2818 20 373 1190 56 406 391 4024 36 71 2818
21 140 1190 863 120 4182 126 2933 21 140 1190 60 863 120 4182 126 70 2933
22 93 1190 2081 60 4510 90 2186 22 93 1190 72 2081 60 4510 90 63 2186
140 1190 31 211 20169 1881 60 1208
140 1190 31 241 20165 1885 61 1265
326 1190 39 301 19452 2598 66 1783
652 1190 47 361 19123 2927 63 1726
652 1190 56 361 18443 3607 65 2301
373 1190 56 391 18026 4024 71 2818
140 1190 60 120 17868 4182 70 2933
93 1190 72 60 17540 4510 63 2186
VACANCY AS OPPORTUNITY
storage 22.050
140 1190 33 241 20179 1871 56 1150
15 140 1190 305 211 1881 18 1208 15 140 1190 31 305 211 1881 18 60 1208
1250
23 0 1190 3401 60 4590 36 1093 23 0 1190 82 3401 60 4590 36 56 1093
39
24 93 1190 4162 0 4636 36 345 24 93 1190 90 4162 0 4636 36 52 345
0 93 1190 1190 82 90 60 0 17460 4590 17414 4636 56 52 1093 345
1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 1190 90 94 95 95 94 89 79 65 50 40 33 32 46 33 33 31 31 39 47 56 56 60 72 82 90 17414 4636 17238 4812 17194 4856 17201 4849 17362 4688 17653 4397 18366 3684 19061 2989 19808 2242 20176 1874 20485 1565 20421 1629 19621 2429 20172 1878 20179 1871 20169 1881 20165 1885 19452 2598 19123 2927 18443 3607 18026 4024 17868 4182 17540 4510 17460 4590 17414 4636 52 51 51 51 50 50 47 46 45 47 47 50 53 56 56 60 61 66 63 65 71 70 63 56 52
THERE IS AN OPPORTUNITY TO THE VACANT SPACE WHEN 90 94 95 95 94 89 79 65 50 40 33 32 46 33 33 OCCUPY 31 31 39 47 56 56 60 72 82 90 17414 17238 17194 17201 17362 17653 18366 19061 19808 20176 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414 SHARE SPACE THE NUMBER OF USERS IS INCREASED 52 51 51 51 50 50 47 46 45 47 47 50 53 56 56 60 61 66 63 65 71 70 63 56 52 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 4 TIMES. POSSIBLY RESULTING IN LESS TOTAL NEEDED SPACE WASTED SPACE AND socializing MORE USERS. sleeping personal care eating and drinking household 17414 17238 17194 17201 17362 17653 18366 19061 19808 20176 20485 20421 19621 20172 20179 20169 20165 19452 19123 18443 18026 17868 17540 17460 17414 BUT TO DO THIS, USERS NEED TO START SHARING THEIR SPACE. TOTAL NEEDED SPACE TOTAL NEEDED SPACE
22.050
22.050
5000 0
3750 5000
2500 3750 5000
BUT HOW MUCH DO PEOPLE WANT TO
OCCUPIED SPACE VS. VACANT SPACE SHARE? TOTAL NEEDED SPACE
20000 1250 2500 3750 5000
15000 0 1250 2500 3750
10000 0 1250 2500
5000 0 1250
20000 0 0
0
1
2
0
1
2
0
1
2
0 0
1 1
2 2
3
4
5
6
4
5
6
4
5
6
sleeping 3 4 3 4
5 5
6 6
sleeping 3
15000 20000
8
9
10
9
10
9
10
9 9
10 10
personal care
sleeping 3
7
7
8
8
personal care 7 8 7 8
13
14
15
14
15
13
14
15
eating and drinking 11 12 13 11 12 13
14 14
15 15
11
12
13
11
12
16
17
18
19
18
19
17
18
19
household 16 17 16 17
18 18
19 19
household
eating and drinking
16
17
OCCUPIED SPACE VS. VACANT SPACE
16
21
22
23
24
22
23
24
21
22
23
24
socializing 20 21 20 21
22 22
23 23
24 24
20
21
socializing
vacant space household
eating and drinking
20
socializing
household
OCCUPIED SPACE VS. VACANT SPACE
occupied space personal care
sleeping
12
eating and drinking
personal care 7
11
20
socializing
OCCUPIED SPACE VS. VACANT SPACE 10000 15000 20000
MULTIPLY FACTOR OF AN INTERACTIVE BUILDING OCCUPIED SPACE VS. VACANT SPACE Amount of volume
Amount of users
Normal building
22.050
100
Interactive building
6.000
5000 10000 15000 20000
0 5000 10000 15000
0 5000 10000
0 5000
0
0
1
2
3
4
5
6
0
1
2
3
4
5
6
0
1
2
3
4
5
6
0
1
2
3
4
5
6
7
factor 8 9
368
10
11
27% 12
13
14
368% 15 16
9
10
11
12
13
14
15
9
10
11
12
13
14
15
occupied space 7
8
8
18
19
20
21
22
23
24
18
19
20
21
22
23
24
18
19
20
21
22
23
24
18
19
20
21
22
23
24
vacant space
occupied space 7
17
16
17
vacant space 16
MULTIPLY FACTOR OF AN INTERACTIVE BUILDING Amount of volume
occupied space 7 Normal 8 building 9
10
11
12 22.050
13
Amount of users vacant space 14
15 100 16
MULTIPLY FACTOR OF AN INTERACTIVE BUILDING
Interactive building
17
6.000
368
17
Amount of volume 27%
Amount of users vacant 368% space
Normal building
22.050
100
Interactive building
6.000
368
factor
Amount of volume 27%
Amount of users 368%
Normal building
22.050
100
Interactive building
6.000
368
factor
Amount of volume 27%
Amount of users 368%
Normal building
22.050
100
Interactive building
6.000
368
factor
27%
368%
occupied factor space
MULTIPLY FACTOR OF AN INTERACTIVE BUILDING
MULTIPLY FACTOR OF AN INTERACTIVE BUILDING
NUMBER OF MOVES IN THE NETHERLANDS BY AGE
TARGET GROUP x 1000 70
AMOUNT
60 50 40 30 20 10 0 0
10
20
30
40
50
60
70
AGE
THE AVERAGE DURATION OF STAY IS THE LEAST FOR THE TARGET GROUP. IN THIS PERIOD OF LIFE, PEOPLE MOVE THE MOST.
source: CBS
80
90
100
41
HOW MUCH DO THEY WANT TO SHARE? SHARE-ABILITY OF LIVING UNITS
THE LEVEL OF SHARE-ABILITY IS RELATED TO THE AVERAGE DURATION OF STAY. BUT EVENTUALLY EVERYTHING EXCEPT YOUR PERSONAL STUFF AND BELONGINGS ARE SHARED.
source: CBS, CELTH, NRIT
BASED ON PEOPLE’S BEHAVIOR IN RELATION TO THEIR SPATIAL NEED A BUILDING IS ONLY OCCUPIED FOR 25%. THE VACANT SPACE, WHICH IS 75%, IS THE OPPORTUNITY TO CREATE PERSONAL AND AFFORDABLE SPACE.
43
BUT, HOW TO CREATE A SYSTEM WHICH IS ABLE TO CREATE PERSONAL SPACE, BASED ON ITS USER BEHAVIOR AND SPATIAL NEED?
IT ALL STARTS WITH THE HUMAN ACTIVITY
45
WHAT NEEDS TO BE INTERACTIVE?
ACTIVITY
SPACE
STUFF
=
THE USER’S ACTIVITY IS THE TRIGGER TO START AN INTERACTION. THE EXPRESSION AND ITS RELATED PERSONAL SPATIAL NEED RESULTS IN A SPACE. STUFF INSIDE THE SPACE FACILITATES THE ACTIVITY TO HAPPEN INSIDE THE SPACE.
TO UNDERSTAND WHICH ELEMENTS NEED TO BE INTERACTIVE, THE BUILDING IS CATEGORIZED INTO SIX GROUPS OF ELEMENTS BASED ON THE SHEARING LAYERS OF FRANK DUFFY AND STEWARD BRANDS. THEY DESCRIBE THE BUILDING AS LAYERS OF CHANGEABILITY ON DIFFERENT TIME SCALES.
47
WHAT NEEDS TO BE INTERACTIVE? BUILDING ELEMENTS
SITE eternal
STRUCTURE 30-300 years
SKIN 20 years
SERVICES 7-15 years
SPACE PLAN 3-30 years
STUFF 1 day - 1 month
TO DETERMINE THE OPTIMUM SCENARIO OF AN INTERACTIVE BUILDING THE DIFFERENT GROUP OF ELEMENTS OF THE SHEARING LAYERS ARE COMBINED BY ADDING THEM TOGETHER. SCENARIO 1 ONLY INCLUDES THE GROUP ‘STUFF’, SCENARIO 6 INCLUDES ALL GROUPS.
LEVEL OF INTERACTIVITY
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
+
PERSONALIZED SPACE
-
NO PERSONAL SPACE
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
+
PERSONAL SPACE
-
INTRODUCTION OF SYSTEM (COSTS!)
+
COLLECTIVE EXTERNAL EXPRESSION
SCENARIO 3
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
-
DOUBLE SYSTEM (COST INCREASE)
+
INCREASES THE FREEDOM OF THE POSITION AND USE OF A SPACE
SCENARIO 4
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
-
INNUMERABLE AMOUNT OF SCENARIOS TO REACT ON (HIGH COSTS)
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
+
INCREASES THE FREEDOM OF THE FORM OF A SPACE
-
WILL LIMIT THE INTERACTIVITY OF OTHER ELEMENTS
SCENARIO 1
SCENARIO 2
SCENARIO 5
STRUCTURE SURROUNDINGS
49 STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
+ -
INTRODUCTION OF SYSTEM (COSTS!)
+
COLLECTIVE EXTERNAL EXPRESSION
SCENARIO 3
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
-
DOUBLE SYSTEM (COST INCREASE)
+
INCREASES THE FREEDOM OF THE POSITION AND USE OF A SPACE
SCENARIO 4
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
-
INNUMERABLE AMOUNT OF SCENARIOS TO REACT ON (HIGH COSTS)
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
+
INCREASES THE FREEDOM OF THE FORM OF A SPACE
-
WILL LIMIT THE INTERACTIVITY OF OTHER ELEMENTS
STUFF SPACE PLAN SKIN SERVICES STRUCTURE SURROUNDINGS
+
INTRODUCES PEOPLE NOT USING THE BUILDING TO INTERACTIVITY
-
REDUCES THE SENSE OF A PLACE OF THE BUILDING IN THE CITY
PERSONAL SPACE
WHAT NEEDS TO BE INTERACTIVE?
SCENARIO 2
LEVEL OF INTERACTIVITY SCENARIO’S
SCENARIO 5
SCENARIO 6
FROM THIS RESEARCH CAN BE CONCLUDED THAT SCENARIO 2 IS THE MOST OPTIMAL SCENARIO FOR AN INTERACTIVE BUILDING. WHEN THE STUFF AND SPACE PLAN CAN BE INTERACTIVE, THE BUILDING IS ABLE TO GENERATE PERSONAL SPACE BASED ON THE ACTIVITY OF ITS USERS. THE SKIN AND THE SERVICES NEED TO FACILITATE THE INTERACTIVITY. THE INTERACTIVITY OF THE STRUCTURE AND THE SITE DO NOT INCREASE THE LEVEL OF INTERACTIVITY AND THEREFOR DO NOT NECESSARY NEED TO BE INTERACTIVE. JUST AS THE RESEARCH OF STEWARD BRANDS, THE SITE, STRUCTURE, SKIN AND SERVICES PROVIDE CONTINUITY. THE INTERACTIVE GROUP OF ELEMENTS (SPACE PLAN AND STUFF) PROVIDE ORIGINALITY.
51
WHAT NEEDS TO BE INTERACTIVE? CONTINUITY
SITE
STRUCTURE
SKIN
SERVICES
SPACE PLAN
STUFF
INTERACTIVE
NOT INTERACTIVE
ORIGINALITY
eating and drinking
3
1
0
0
0
2
7
25
29
19
12
8
19
16
7
8
8 14
35
22
9
4
6
7
3
eating and drinkin
household / shopping
0
0
0
0
0
0
1
2
5
12
16
18
16
15
17
16
17 24
18
11
6
3
2
1
0
household / shop
working / study
1
1
1
0
0
0
2
7
20
38
43
46
40
40
43
40
34 20
9
8
8
6
4
2
1
working / study
free time
4
2
1
1
1
1
2
2
3
6
11
12
10
11
14
17 18
15
13
21
26
26
20
10
4
free time
traveling
1
0
0
0
0
0
1
5
11
6
5
4
6
6
6
7
9
12
9
5
4
3
3
2
1
traveling
media
8
2
1
1
1
0
0
3
5
7
8
8
7
8
8
9 12
12
14
29
44
53
48
24
8
media
others
0
0
0
0
0
0
0
0
0
1
0
1
0
1
2
1
1
0
2
1
2
1
2
0
others
0
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
75
SATURDAY behavior of Dutch people 5
6
7
8
9
10
11
sleeping / resting 25
67
85
92
95
98
97
95
84
57
29
12
6
eating and drinking
4
2
1
0
0
1
2
9
23
28
22
15
household / shopping 0 working / study
0
0
0
0
0
0
0
1
4
12
22
28
1
1
1
1
1
1
1
2
5
7
9
free time
13
7
4
2
1
1
1
1
3
9
traveling
2
1
1
1
0
0
1
1
3
media
12
4
1
1
0
0
0
2
others
1
0
0
0
0
0
0
0
12
13
14
15
16
17
3
4
3
3
3
3
2
20
17
9
7
7
13
30
29
27
29
26
24
23
16
11
10
10
10
10
9
7
17
20
21
23
29
35
36
6
7
8
7
8
8
7
5
8
10
11
9
10
11
0
1
1
1
1
1
1
19
others media traveling free time working / study household / shopping eating and drinking sleeping / resting
20
21
22
23
24
2
2
3
9
34
67
22
10
4
5
6
4
9
4
2
1
1
0
4
4
4
3
2
2
1
31
25
29
33
35
32
23
13
free time
7
8
6
5
5
4
4
3
2
traveling
12
13
13
16
29
41
49
46
30
12
media
0
1
1
0
1
0
1
1
1
others
2
18
sleeping
4
media
3
shopping
2
morning ritual
1
sleeping
0
evening dinner
50
working / study
DURING THE WEEK
100
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
75
50
SUNDAY behavior of Dutch people
25 5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
98
96
91
71
39
19
9
4
4
5
4
3
2
2
1
1
3
19
59
87
2
1
0
0
0
1
1
5
17
31
25 19
19
18
9
6
7
12
31
21
9
5
7
7
2
household / shopping
0
0
0
0
0
0
0
0
2
7
12 14
17
17
15
14
13
18
15
9
5
2
1
1
0
working / study
1
1
0
0
1
1
1
1
2
3
4
6
7
7
7
6
6
4
4
4
3
2
1
1
free time
2
1
1
1
1
0
1
1
3
9
22 31
32
33
39
44
44
37
26
27
23
20
15
7
2
traveling
1
0
0
0
0
0
1
1
1
3
6
6
8
7
7
7
6
4
5
3
2
2
media
7
1
1
1
1
0
0
1
4
8
14
14
16
17
19
18
16
32
51
61
51
22
7
others
0
0
0
0
0
0
0
0
0
0
2
1
1
1
1
0
0
2
2
3
3
1
0
0
4
morning ritual
eating and drinking
4
6
13 15 1
2
sleeping
4 97
media / free time
3 98
evening dinner
2 98
free time
1 96
household / shopping
0 87
sleeping / resting
sleeping
others media traveling free time working / study household / shopping eating and drinking sleeping / resting
SATURDAY
100
others media traveling free time working / study household / shopping eating and drinking sleeping / resting
1
100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
100
50 others media traveling free time working / study household / shopping eating and drinking sleeping / resting
25
sleeping
free time
g dinner
free time
hopping
ing ritual
source: CBS
sleeping
sleeping
media
media
evening dinner
shopping
evening dinner
free time
working / study
morning ritual
morning ritual
sleeping
sleeping
0
sleeping
others media traveling free time working / study household / shopping eating and drinking sleeping / resting
SUNDAY
75
sleeping / restin
eating and drink
household / sho working / study
others media traveling free time working / study household / shopping eating and drinking sleeping / resting
25
53
sleeping
media / free time
free time
household / shopping
sleeping
morning ritual
WHICH SPATIAL DESIRES SHOULD THE INTERACTIVE SYSTEM BE ABLE TO ACCOMMODATE?
evening dinner
0
ALL INTERACTIONS START BY THE ACTIVITY OF THE USER. BUT WHO IS THE USER AND HOW DOES IT BEHAVE? THE MOST COMMON USER LIVES AS FOLLOWS:
sleeping
media
shopping
evening dinner
working / study
sleeping
morning ritual
DURING THE WEEK
sleeping
media / free time
evening dinner
free time
household / shopping
morning ritual
sleeping
SATURDAY
sleeping
media
evening dinner
free time
morning ritual
SUNDAY
sleeping
hers edia aveling ee time orking / study ousehold / shopping ating and drinking eeping / resting
During the week Saturday Sunday
source: CBS
DURING THE WEEK
SATURDAY
morning ritual
sleeping
morning ritual
relaxing
sleeping
eating drinking
relaxing
eating drinking
socializing
55
WHICH SPATIAL DESIRES SHOULD THE INTERACTIVE SYSTEM BE ABLE TO ACCOMMODATE? SUNDAY
THE COMMON USER HAS NO DISTINCT BEHAVIOR PATTERN OR SPATIAL DESIRE. IN THIS CASE AN INTERACTIVE BUILDING BECOMES BORING AND RESULTS IN NO DIVERSITY. BUT THERE ARE NO COMMON USERS IN THE CITY. WHO REALLY LIVES IN THE CITY?
morning ritual
relaxing
sleeping
eating drinking
relaxing
THESE TEN PEOPLE ARE PHOTOGRAPHED IN THE CITY CENTER OF ROTTERDAM. THE COMMON USER IS NOT SEEN, THESE PEOPLE ARE ALL DIFFERENT AND HAVE DIFFERENT DESIRES.
HOMELESS PERSON
RICH SINGLE
REFUGEE
EXPAT
SINGLE
57
WHO REALLY LIVES IN THE CITY?
FAMOUS PERSON
YOUNG COUPLE
STUDENTS
GRANDPARENTS
FAMILY
0
1
2
3
4
5
6
7
8
SLEEPING
9
10
11
TRAVELING
SLEEPING
MORNING TRAVELING
SLEEPING
MORNING TRAVELING
SLEEPING
MORNING
SLEEPING
TRAVELING
MORNING
SLEEPING
SLEEPING
SLEEPING
E
MORNING
MORNING
TRAVE
TRAVELING
SLEEPING
MOR
SLEEPING
MOR
MORNING
59
A DAY IN THE LIFE OF...
12
13
14
17
18
SLEEPING
19
EATING
WORKING
WORKING
WORKING
TRAVELING
WORKING / EDUCATION
23
SLEEPING
RELAXING
SLEEPING
TRAVELING
EATING
RELAXING
WORKING
RELAXING
SHOPPING
EATING
RELAXING
SPORTS
TRAVELING
SOCIALIZING
EATING
EDUCATION
WASHING
RELAXING
EATING
RELAXING
SOCIALIZING
SHOPPING
EATING
RELAXING
RELAXING
24
HOMELESS PERSON
SLEEPING
TRAVELING RELAXING
SHOPPING
RELAXING
22
EATING
WORKING
RELAXING
21
TRAVELING
SPORTS
SHOPPING
20
WORKING
TRAVELING
ELING
RNING
16
RELAXING
WASHING
EDUCATION
RNING
15
REFUGEE
EXPAT
RICH SINGLE
SLEEPING
SINGLE
SLEEPING
FAMOUS PERSON
RELAXING
YOUNG COUPLE
SLEEPING
GRANDPARENTS
RELAXING
SLEEPING
STUDENTS
FAMILY
SLEEPING
TRAVELING
SLEEPING
MORNING TRAVELING
SLEEPING
MORNING TRAVELING
SLEEPING
MORNING T
SLEEPING
MORNING
SLEEPING
SLEEPING
M
MORNING TRAVELING
SLEEPING
SLEEPING
SLEEPING
MORNING
61
SPATIAL NEED
WHEN ALL SPATIAL DESIRES OF THE TEN ARCHETYPES ARE COMBINED YOU GET THE FOLLOWING 24 HOURS
63
WHAT IS THE MOST OPTIMUM SPATIAL CONFIGURATION?
BUT THIS SPATIAL CONFIGURATION RESULTS IN TO MUCH WASTED SPACE. SO WHAT IS THE MOST OPTIMUM SPATIAL CONFIGURATION?
WHEN ALL SPACES ARE COMBINED IN A LINEAR SYSTEM THE WASTED SPACE IS MINIMIZED AND THE MOST OPTIMUM SCENARIO IS CREATED. WASTED SPACE IS TRANSFORMED INTO USE-ABLE INTERACTIVE SPACE.
65
WHAT IS THE MOST OPTIMUM SPATIAL CONFIGURATION?
67
2 AFFORDABLE HOUSING
INCOME PER YEAR NETHERLANDS (age between 25-35) DATA SOURCE
citizens
households
Bruto
36.600
54.900
Netto
30.600
32.600
maximum income for social housing with a one person household 39.055,https://www.woonzorg.nl/ik_zoek/onze_dienstverlening/inkomenseisen
INCOME AND SPENDING (age between 25-35) SPENDING CATEGORY
part (%)
part (euro)
Food and drinks
9,9%
3.029
Alcohol and tabaco
2,5%
765
clothes and shoes
5,3%
1.622
Housing, water and energy
32,6%
9.976
rental price housing
24,3%
7.436
maintenance
0,6%
184
water
3,2%
979
energy
4,5%
1.377
Household
5,1%
1.561
Health care
1,0%
306
13,4%
4.100
Communication
3,9%
1.193
Recreation and culture
8,1%
2.479
Education
1,3%
398
Restaurants and hotel
6,9%
2.111
Other goods and services
8,1%
2.479
Consumption taxes
1,8%
551
Charities
0,3%
92
TOTAL
100%
30.600
Transport
* https://opendata.cbs.nl/statline/#/CBS/nl/dataset/84493NED/table? ts=1575626337057 * https://opendata.cbs.nl/statline/#/CBS/nl/dataset/84494NED/table? ts=1575844218801
INCOME AND SPENDING Food and drinks Alcohol and tabaco clothes and shoes Housing, water and energy Household Health care Transport Communication Recreation and culture Education Restaurants and hotel
INCOME PER YEAR (AGE 25-34) source: CBS
maintenance
0,6%
184
water
3,2%
979
energy
4,5%
1.377
Household
5,1%
1.561
Health care
1,0%
306
13,4%
4.100
Communication
3,9%
1.193
Recreation and culture
8,1%
2.479
Education
1,3%
398
Restaurants and hotel
6,9%
2.111
Other goods and services
8,1%
2.479
Consumption taxes
1,8%
551
Charities
0,3%
92
69
HOW MUCH ARE THEY ABLE TO PAY? Transport
* https://opendata.cbs.nl/statline/#/CBS/nl/dataset/84493NED/table? AN AVERAGE CITY CENTRE CITIZEN ts=1575626337057 TOTAL 100% 30.600 * https://opendata.cbs.nl/statline/#/CBS/nl/dataset/84494NED/table? HAS €620 TO SPEND ON HOUSING ts=1575844218801 RENT. THIS IS THE STARTING POINT
FOR AN AFFORDABLE LIVING SPACE.
INCOME AND SPENDING Food and drinks Alcohol and tabaco clothes and shoes Housing, water and energy Household Health care Transport Communication Recreation and culture Education Restaurants and hotel Other goods and services Consumption taxes Charities 0
2.500
5.000
7.500
THE AVERAGE RENTAL PRICE / MONTH IS:
1.400 - 1.500 euro INCOME AND SPENDING HOW MUCH CAN SPEND ON THEIR RENT PER MONTH: (AGETHEY 25-34)
620 euro
source: CBS
10.000
ACTIVITIES DURING 1 WEEK
NEEDED SPACE / ACTIVITY
inside
outside
M3
sleeping
59,47
h
100%
0%
59,47
bedroom
51
23%
personal care
6,23
h
100%
0%
6,23
kitchen
20
9%
eating and drinking
11,93
h
100%
0%
11,93
bathroom
16
7%
household
17,85
h
79%
21%
14,10
toilet
2
1%
socializing
7,22
h
67%
33%
4,81
living room
56
25% 12%
hobby
9,13
h
100%
0%
9,13
eating room
26
TV, radio and audio
14,38
h
100%
0%
14,38
storage
12
5%
reading
2,48
h
100%
0%
2,48
hal
38
17%
relaxing and lazing around
1,65
h
100%
0%
1,65
221
100%
store
168
h
100%
0%
168,00 * From research into average size apartments and rooms
* From research into user behavior and occupation * Storage will always be available (assumption)
NEEDED HOURS * M3 * MONTH HOURS
M3
HOURS * M3
sleeping
59,47
51
3.019
personal care
6,23
18
112
hours * m3
eating and drinking
11,93
47
556
hours * m3
household
14,10
38
537
hours * m3
socializing
4,81
82
395
hours * m3
hours * m3
hobby
9,13
82
750
hours * m3
TV, radio and audio
14,38
82
1.182
hours * m3
reading
2,48
82
204
hours * m3
relaxing and lazing around
1,65
82
136
hours * m3
store
168,00
12
1.999
hours * m3
8.889
hours * m3 * week
38.650
hours * m3 * month
COMPARING TOTAL SPACE
OCCUPATION TIME
COSTS / HOUR / M3
TOTAL COSTS
INTERACTIVE
221
175
0,010
385
COMMON
221
730
0,010
1604
COSTS (interactive space) hours * m3
cost * m3 * hour
costs
COSTS / HOUR
53
0,010
0,53
COSTS / DAY
1.270
0,010
13
COSTS / WEEK
8.889
0,010
89
COSTS / MONTH
38.650
0,010
385
71
SPATIAL MEMBERSHIP WHAT IF?
WHAT WOULD HAPPEN IF YOU ONLY PAY FOR YOUR OCCUPIED SPACE?
100 LIVING UNITS ARE COMBINED TO COMPARE A STANDARD DEVELOPMENT WITH AN INTERACTIVE DEVELOPMENT
FINANCIAL PLAN FINANCIAL PLAN
scenario 0: standard development POSSIBLE SCENARIO’S
BASIC average size app. 221 m3 rent € 1.553,users 100 total volume 22.050 m3 turnover € 155.250,-
i don’t need a studio, i need a pool
73
TOTAL TURNOVER FINANCIAL GOAL BASED ON INCOME TO SPEND
AN INTERACTIVE BUILDING
FINANCIAL PLAN IS ABLE TO HOUSE 3,6 TIMES FINANCIAL PLAN MORE USERS IN THE SAME VOLUME MAKING IT POSSIBLE TO DECREASE THE RENT AND POSSIBLE PROVIDESCENARIO’S AFFORDABLE SPACE.
interactive development scenario’s
WHAT ARE YOU ABLE TO SPEND? interactive size app. 221 m3 average size app. 60 m3
100% SOCIAL HOUSIN interactive size app. 221 m3 average size app. 60 m3
rent € 620,users 368
rent € 737,users 368
total volume 22.050 m3
total volume 22.050 m
turnover € 227.850,-
i don’t need a studio, i need a pool
turnover € 270.899
FINANCIAL PLAN FINANCIAL PLAN
interactive development scenario’s POSSIBLE SCENARIO’S
LESS BUILDING interactive size app. 221 m3 average size app. 60 m3
A PENTHOUSE FOR EVERYONE interactive size app. 889 m3 average size app. 221 m3
rent € 1.553,users 100
rent € 1.553,users 100
total volume 6.000 m3
total volume 22.050m3
turnover € 155.250,-
turnover € 155.250,-
i don’t need a studio, i need a pool
MONEY, MONEY, MONEY interactive size app. 221 m3 average size app. 60 m3 rent € 1.553,users 368 total volume 22.050 m3 turnover € 570.544,-
75
TOTAL TURNOVER POSSIBLE OTHER FINANCIAL SCENARIO’S
FINANCIAL PLAN FINANCIAL PLAN
interactive development scenario’s POSSIBLE SCENARIO’S
THE PERIPHERY IN THE CITY interactive size app. 221 m3 average size app. 60 m3 rent € 1.163,users 368 total volume 22.050 m3 turnover € 427.219,-
THE LOWEST RENT EVER interactive size app. 221 m3 average size app. 60 m3 rent € 385,users 368 total volume 22.050 m3 turnover € 141.536,-
i don’t need a studio, i need a pool
THE MEDIATOR interactive size app. 221 m3 average size app. 60 m3 rent € 1.000,users 368 total volume 22.050 m3 turnover € 367.500,-
INTERACTIVE DEVELOPMENT + MAINTENANCE COSTS + BUILDING COSTS (*1,2) + OCCUPANCY RATE (77%) BUT + MORE PEOPLE (*3,6) - LESS RENT (*0,5)
COSTS AND PROFIT COSTS
standard
ground costs (30% of total costs (ex VAT)
10.000.000
33%
10.000.000
29%
building costs
17.640.000
60%
21.168.000
61%
2.940.000
10%
2.940.000
8%
526.334
1%
development costs extra development costs
interactive
0
0%
60.000.000
45.000.000
PROFIT AND RISK total costs (excl. vat)
30.580.000 7.911.736
total development costs (excl. vat) VAT (21%) total development costs (incl. vat)
34.634.334 26%
38.491.736
8.864.303
26%
30.000.000
43.498.636
8.083.264
9.134.714
46.575.000
52.633.350
46.575.000
52.633.350
15.000.000
SELLING PRICE
0
INFORMATION amount of apartments
100
st.
368
st.
gross volume per apartment
294
m3
80
m3
netto volume per apartment
221
m3
60
m3
total volume
29.400
m3
29.400
m3
bruto/netto
75%
75%
Price per apartment (VON-prijs)
465.750
Occupancy rate Rotterdam (2018)
100%
77%
BAR
4%
4%
rental price per apartment
1.553
price per ap
186.000
euro
620
rental price Occupancy
building co euro
building costs per m3
600
euro
720
euro
building costs per m2
1.800
euro
2.160
euro
https://opendata.cbs.nl/statline/#/CBS/en/dataset/82058ENG/table?fromstatweb
source: American Time Survey, CBS
amount of ap
77
TOTAL FINANCIAL SUM TOTAL PROFIT
interactive
%
10.000.000
29%
%
21.168.000
61%
%
2.940.000
8%
%
526.334
1%
%
b
THE TOTAL INVESTMENT COSTS OF AN INTERACTIVE BUILDING ARE HIGHER, BUT THE TOTAL TURNOVER DOES ALSO INCREASE. RESULTING IN A FINANCIALLY EQUAL RISK AND PROFIT SCENARIO. BUT INSTEAD OF A STANDARD BUILDING, THE INTERACTIVE BUILDING WILL INCREASE THE AMOUNT OF LIVING UNITS AND DECREASE THE RENTAL COSTS FOR ITS USER.
34.634.334 8.864.303
26%
COSTS AND PROFIT 60.000.000
45.000.000
30.000.000
43.498.636 9.134.714
15.000.000
52.633.350
0
52.633.350
investment costs standard
368
st.
80
m3
60
m3
29.400
m3
75%
amount of apartments price per apartment
186.000
rental price per apartment Occupancy rate
77%
building costs per m3
4% 620
euro
720
euro
2.160
euro
turnover
interactive
STANDARD
INTERACTIVE
100
368
465.750
186.000
1.553
620
100% 600
77% 720
1000
0
0
1
2
3
4
5
6
sleeping
7
8
9
10
11
12
13
14
15
16
17
18
19
personal care
20
21
22
23
24
22
23
24
socializing
4.000
AN INTERACTIVE BUILDING WILL PROBABLY ALSO FACE VACANCY DUE TO THE BEHAVIOR OF ITS USERS, 2.000 CREATING A POSSIBILITY TO INCREASE THE PROFIT EVEN MORE BY COMBINING 1.000 PROGRAM. AS AN EXAMPLE: OFFICES CAN FILL THE 0VACANT SPACE DURING THE 1 2 3 4 5 6 DAY.0 3.000
7
8
9
10
11
groceries
12
13
14
socializing
15
16
17
going out
18
19
20
21
recreation
5000
3750
recreati going o socializ
2500
groceri socializ
1250
0
person sleepin 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
1
24
10
toilet
3
6% 2%
living room
44
29%
eating room
22
14%
storage
4
3%
hal
18
12%
total
150
100%
79
POSSIBLE EXTRA TURNOVER OCCUPIED SPACE (when there are 100 participants) space
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
bedroom, toilet
3330
3402
3473
3509
3330
3079
2435
1468
716
322
179
107
107
286
251
251
179
72
36
72
286
716
1719
2721
3330
bathroom, toilet
25
25
12
12
25
37
74
112
112
87
37
25
12
12
12
25
25
12
12
25
25
62
62
37
25
kitchen, eating room
0
0
0
0
39
77
231
462
578
308
270
347
770
385
270
193
270
655
809
462
231
77
39
0
0
kitchen, bathroom, toilet
0
0
0
0
23
46
137
252
320
458
458
503
412
435
412
412
412
389
252
229
160
46
46
23
0
living room, eating room
236
142
95
47
95
284
473
804
1182
1513
1513
1702
1560
1797
2033
2033
2175
2270
2553
3168
3452
3215
1986
898
236
3591
3568
3580
3569
3511
3523
3350
3097
2908
2688
2457
2684
2862
2916
2978
2913
3060
3397
3662
3955
4154
4116
3851
3680
3591
90
94
95
95
94
89
79
65
50
40
33
32
46
33
33
31
31
39
47
56
56
60
72
82
90
40
38
38
37
37
40
42
48
58
67
74
83
62
87
90
93
99
87
79
71
74
69
53
45
40
15.000
11.409 11.432 11.420 11.431 11.489 11.477 11.650 11.903 12.092 12.312 12.543 12.316 12.138 12.084 12.022 12.087 11.940 11.603 11.338 11.045 10.846 10.884 11.149 11.320 11.409 76%
76%
76%
76%
77%
77%
78%
79%
81%
82%
84%
82%
81%
81%
80%
81%
80%
77%
76%
74%
72%
73%
74%
75%
76%
14
15
16
17
18
19
20
21
22
23
24
TOTAL NEEDED SPACE 5000
3750
M3
y
bathroom
2500
1250
0
0
1
2
3
4
5
6
7
8
9
10
11
12
13
HOURS sleeping
personal care
eating and drinking
household
socializing
ANOTHER OPTION TO INCREASE THE PROFIT EVEN MORE IS TO MAKE IT POSSIBLE TO INHABIT THE BUILDING BY A DIVERSE GROUP OF USERS WITH COMPATIBLE BEHAVIORAL PATTERNS. AS AN EXAMPLE: ELDERLY PEOPLE WILL USE THE SPACE ALSO DURING THE 1 DAY.
STARTING POINTS
PERSONAL SPACE
USE ‘SPACE PLAN’ AND ‘STUFF’ AS MAIN INTERACTIVE GROUP OF ELEMENTS
USE A LINEAR INTERACTIVE SYSTEM TO INCREASE THE SPATIAL POSSIBILITIES AND TO DECREASE WASTED SPACE
83
AFFORDABLE SPACE BASED ON THE RESEARCH THE FOLLOWING STARTING POINTS NEED TO BE TAKEN INTO ACCOUNT WHEN DESIGNING AN INTERACTIVE SYSTEM.
€620 in the case of the city center of Rotterdam
THE AVERAGE RENTAL COSTS WILL BE BASED ON THE INCOME TO SPEND ON RENTAL COSTS OF ITS USERS
USERS TAKE A SPATIAL MEMBERSHIP AND PAY FOR THEIR OCCUPIED VOLUME IN RELATION TO TIME
MUTATOR THE PERSONAL LIBERATION OF CITIZENS OF THE GENERIC CITY
BUT HOW?
3
CONTENT THE INTERACTIVE SYSTEM
4
THE TECHNOLOGICAL SYSTEM
44
THE FINANCIAL SYSTEM
54
USER TEST
64
CASE STUDY
74
COMPARISON
84
system scenario’s beam size standard beam facilitating beam installations structural facade balcony elevator materials infrastructure collective space
the interactive process how to order a space senses, brain and muscles magnetic levitation
spatial membership minimum number of beams space and void price supply and demand discount space
does it work? spatial desire rental price
introduction assignment concept
user diversity result standard and interactive development
THE INTERACTIVE SYSTEM
1 2
parameters of space (height, length and width) a system should be able to combine different heights in one space
7
SYSTEM SCENARIO’S PARAMETERS HEIGHT
LENGTH WIDTH
1
C
B
A
2
FLOOR
WALL
FLOOR
WALL
FLOOR
WALL
9
SYSTEM SCENARIO’S POTENTIAL INTERACTIVE SCENARIO’S
SYSTEM A
SPACE
SYSTEM B
SPACE
SYSTEM C
SPACE
11
SYSTEM SCENARIO’S SYSTEM MATRIX
SYSTEM A
SYSTEM B
SYSTEM C
MATRIX INTERACTIVE SYSTEMS
LEVEL OF INTERACTIVITY EXPRESSIVITY INDEPENDENCY USERS
CAPABLE OF FACILITATING DIFFERENT PROGRAMS FINANCIAL FEASIBILITY
TOTAL POINTS
++ ++++++++
+++ ++++++++++
LEVEL OF INTERACTIVITY IS BASED ON NUMBER OF SPATIAL CONFIGURATIONS
+ ++++++
1
highest potential system scenario
13
SYSTEM SCENARIO’S INTERACTIVE SYSTEM
BEAM AS MAIN ELEMENT
1 STRUCTURAL WALL (two sides)
1 2
beam size system standard size of the beam (450 x 750mm)
15
BEAM SIZE THE CORRECT BEAM SIZE
1
450 mm
750 mm
2
1
1 2 3 4
beam size tested with different human dimensions Neufert Corbusier Human dimensions Menselijke maat
17
BEAM SIZE BEAM SIZE TESTED
2
3
4
1
1 2 3
potential activities executed on the standard beam normal mode of a standard beam possibilities of a standard beam
19
BEAM STANDARD BEAM
PLATFORM
2
3
CURTAIN
CEILING
AIR CUSHION
6
1 4
3 2
1 2 3 4 5 6
structural wooden beam (h=350mm) adjustable ceiling adjustable curtain storage hydraulic pump (max. height = 1.800mm) inflatable air cushion
5
21
BEAM STANDARD BEAM
1 2
1 2 3 4
platform hydraulic pump (max. height = 1.800mm) adjustable curtain adjustable ceiling
23
BEAM STANDARD BEAM
3 4
KITCHEN EQUIPMENT
SINK
STOVE
TOILET
1
SHOWER
2 BATHTUB
1 2 3
kitchen beam washing beam personal beam
25
FACILITATING BEAMS LIVING UNIT FACILITATING BEAMS
ARTIFICIAL INTELLIGENCE BRAIN
3
SENSORS
PERSONAL STORAGE
1
2
2
3
4
5
3 1 2 3 4 5 6 7 8
kitchen counter drawer clean water tank (250L) waste water tank (250L) bathtub battery and memory storage position sensors personal storage
4
27
FACILITATING BEAMS LIVING UNIT FACILITATING BEAMS
7
7 6
8
6
8
29
BEAMS PERSONAL BEAM
KITCHEN BEAM
STANDARD BEAM
WASHING BEAM
INSTALLATIONS INSTALLATIONS - clean water - dirty water - ventilation - electricity
PLUG NOZZLE ATTACHMENT POINTS
PLUG NOZZLE (TWO SIDES)
31
STRUCTURAL FACADE
CONCRETE STRUCTURAL WALL
STEEL STRUCTURAL FACADE
1
2
3
1 2 3
research concept 1: interactive corridor research concept 2: interactive gallery research concept 3: interactive elevator concept 3 has the most potential because it will not limit the amount of spatial configurations of the living unit
33
BALCONY ELEVATOR THE BALCONY ELEVATOR TO SECURE MAXIMUM FREEDOM OF SPATIAL CONFIGURATIONS
BALCONY + ELEVATOR
1 2 3 4
1
2
3
4
Prefab casted concrete, natural gray color, structural wall Pinewood, treated + transparent coated, natural beige color, beams Plastic, white, kitchen and bath equipment Steel, treated + transparent coated, natural gray, structural facade
35
MATERIALS LOW TECH MATERIALS USED FOR A HIGH TECH BUILDING
1
2
1 2
research concept 1: internal infrastructure research concept 2: external infrastructure concept 2 has the most potential because it will not limit the amount of spatial configurations of the living unit
37
INFRASTRUCTURE MAXIMUM FREEDOM BY AN EXTERNAL INFRASTRUCTURE
1
2
3
1 2 3
by living units occupied space vacant space as collective space when combined the building uses its available space optimal
39
COLLECTIVE SPACE VACANT SPACE AS COLLECTIVE SPACE
BBQ GRILL
SINK
1
2
DROP DOWN MOVIE SCREEN
DJ BOOTH MIXER
1 2 3 4 5
BBQ beam media beam sports beam green beam playing beam
41
COLLECTIVE SPACE HOW TO ACTIVE THE COLLECTIVE SPACE? DUMB BELLS
GREEN VEGETABLE TUB BARRE
PUSH UP BAR
3
4
CHEST GAME BOARD
5
SWING
PLAYING BIN
43
THE TECHNOLOGICAL SYSTEM
THE INTERACTIVE PROCESS
PHASE 1 test space PHASE 2 first adaptation PHASE 3 minimal space PHASE X consensus
47
TECHNOLOGY HOW TO REACT?
HI ‘NAME’, I WOULD LIKE TO HAVE A BIGGER ROOM TOMORROW. JUST LIKE THE SPACE YOU PROVIDED ME WHEN I WAS SPORTING A FEW WEEKS AGO.
passive infrared sensor
facial recognition (affective)
real-time human performance capture
49
TECHNOLOGY HOW DOES IT WORK?
SENSES passive infrared sensor microwave sensor facial recognition camera voice microphone
BRAIN intuitive artificial intelligence swarm robotics software
MUSCLES electromagnetic system pneumatic system electric system
responsibility detect movement detect activities detect body heat detect emotion detect speech evaluation
responsibility memorize activities create behavior patterns generate a spatial reaction
responsibility moving the beams
ELECTROMAGNETIC MAGNET
TECHNOLOGY BOX
2
1
HYDRAULIC SYSTEM
3
BATTERY STORAGE
1 2 3
technology box (in a moving situation) technology box (in a stationary situation) technology box
51
MAGNETIC LEVITATION STRUCTURAL WALL MAGNET
STRUCTURAL FACADE MAGNET
ALTERNATING POLES
+ -
- +
+ -
- +
1
2
3
+ + S 1 2 3 4 5 6 7 8 9 10
3
battery 1 5 battery 2 magnet switch situation 1 situation 2 magnets in structural wall and facade movement to the left movement to the right beam with magnet
S
-
-
-
N
N
N
N
6
+ 3
+ S S
53
MAGNETIC LEVITATION PROPULSION SYSTEM
A-A
7
section A-A
8
10
9
10
THE FINANCIAL SYSTEM
54 BEAMS
54 BEAMS
54 BEAMS
1 2 3 4
spatial configuration 1 (example) spatial configuration 2 (example) spatial configuration 3 (example) minimum number of beams (example)
1
2
3
57
SPATIAL MEMBERSHIP MINIMUM NUMBER OF BEAMS TO REDUCE WASTE SPACE
10
20
30
40
50
60
70
80
90
100
9
18
27
36
45
54
63
72
81
90
8
16
24
32
40
48
56
64
72
80
7
14
21
28
35
42
49
56
63
70
6
12
18
24
30
36
42
48
54
60
5
10
15
20
25
30
35
40
45
50
4
8
12
16
20
24
28
32
36
40
3
6
9
12
15
18
21
24
27
30
2
4
6
8
10
12
14
16
18
20
1
2
3
4
5
6
7
8
9
10 4
450 mm
1 VOID
50 6.7
75
0
mm
m
m
0,750 * 0,450 * 6,750 = 2,28 m3 price
€ 0,016 / m3 / hour average
€ 0,036 / beam / hour 1 2
void price beam price
59
SPATIAL MEMBERSHIP PRICE / BEAM
450 mm
2 BEAM
50 6.7
75
0
mm
m
m
0,750 * 0,450 * 6,750 = 2,28 m3 price
€ 0,008 / m3 / hour average
€ 0,018 / beam / hour
1
PRICE
HOUR
0,016 € 0,016 € 0,016 € 0,016 € 0,016 € 0,015 € 0,013 € 0,011 € 0,009 € 0,008 € 0,007 € 0,008 € 0,010 € 0,008 € 0,008 € 0,008 € 0,008 € 0,010 € 0,011 € 0,013 € 0,014 € 0,014 € 0,015 € 0,015 €
00.00 01.00 02.00 03.00 04.00 05.00 06.00 07.00 08.00 09.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00 21.00 22.00 23.00
1
hypothetical price based on supply and demand for 24 hours
2
predicted demand and supply
price will change when building is in use
61
SPATIAL MEMBERSHIP SUPPLY AND DEMAND
SUPPLY AND DEMAND
CHEAPEST MOMENT OF THE DAY
Supply (m3)
Demand
Price/h/m3
7000
0,000
5250
0,004
3500
0,009
SUPPLY AND DEMAND
0,013
1750
0
Supply (m3)
Demand
Price/h/m3
2
7000
5250
0,017
00.00 01.00 02.00 03.00 04.00 05.00 06.00 07.00 08.00 09.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00 21.00 22.00 23.00
MOST EXPENSIVE MOMENT OF THE DAY
0,000
0,004
3500
0,009
1750
0,013
0
00.00 01.00 02.00 03.00 04.00 05.00 06.00 07.00 08.00 09.00 10.00 11.00 12.00 13.00 14.00 15.00 16.00 17.00 18.00 19.00 20.00 21.00 22.00 23.00
0,017
1 2
potential spatial configuration 1 adjacent vacant space
63
SPATIAL MEMBERSHIP DISCOUNT
1
2
THE VACANT SPACE IS AVAILABLE WITH DISCOUNT FOR ONLY € 0,008 / HOUR / M3
USER TEST
HOMELESS PERSON
RICH SINGLE
REFUGEE
EXPAT
SINGLE
67
DOES IT WORK?
FAMOUS PERSON
YOUNG COUPLE
STUDENTS
GRANDPARENTS
FAMILY
SOCIALIZING
RELAXING
EATING AND DRINKING
WASHING
MORNING
SLEEPING
MODE ZERO
69
SPATIAL DESIRE
SPATIAL DESIRE IN RELATION TO SYSTEM
71
SYSTEM TEST 24 HOURS
HOMELESS PERSON
€ 6,44 per day € 193,29 per month
RICH SINGLE
€ 25,98 per day € 779,53 per month
73
WHAT TO PAY? POSSIBLE FINANCIAL RESULT
€ 34,06 per day € 1.021,75 per month
FAMOUS PERSON
€ 25,05 per day € 751,62 per month
GRANDPARENTS
CASE STUDY
77
INTRODUCTION CASE STUDY DELFTSEPLEIN The innovative Delftseplein tender is located next to the central station in the office center in Rotterdam. A position in the city with a lot of different citizens with different daily programs and needs. Criteria which fit to a location for an interactive building. This is the reason why the functioning of the interactive and financial system is tested by implementing it on the Delftseplein tender. The result of the case study will be compared with the tender submission of Provast which is designed by PLP architecture and Zones Urbaines Sensibles (ZUS) at the end of 2019. All opportunities of the interactive system such as diversity, amount of units, the amount of personal space and the average rental price will be compared with the Provost submission. For the case study all known rules and restrictions are similar to the real tender. In this way the aim of the case study is to generate an equal compare between a standard and interactive development.
THE LOCAT MAXIMUM OF 41.000 M GFO 2
ASSIGNME
MASS RESTRICTION SET BY TENDER
30000
40000
70000
CENTRAL STATION
83
00
0
0
00
28
1
41.000 m2 1 2
volume restrictions context restrictions
i don’t need a studio, i nee
79
ASSIGNMENT TENDER RESTRICTIONS
CENTRAL STATION
EX
PE
DI
TI
O
N
ST AT I
O
TA X
I/
N
KI
DE
SS
ST
&
RI
DE
TR
AI
PE
N
SQ
RI
AN
S
UA R
E
2
81
LIVING SPACES INFRASTRUCTURE LIVING SPACE
COLLECTIVE PLATFORM
COLLECTIVE BEAMS
BALCONY ELEVATOR
COLLECTIVE GREEN OUTDOOR SPACE
83
PUBLIC PLINTH
PUBLIC SQUARE
WORKSPACE
COMPARISON
HOUSEHOLDS (2020)
INCOME HOUSEHOLDS (2017
AMOUNT
PERCENTAGE
1-person
12.422
55%
Very low
AMOUNT 2.800
2-persons
6.314
28%
Low
5.828
3 or more
1.918
8%
Middle
6.265
other
2.101
9%
High
3.025
TOTAL
22.755
100%
TOTAL
17.918
HOUSEHOLD TYPES (2020)
PER
INCOME HOUSEHOLDS
9% 8%
55% 28% HOUSEHOLDS (2020) AMOUNT
PERCENTAGE
12.422
55%
Very low
28%
Low
6.314 1.918
AGE
INCOME HOUSEHOLDS (2017) AMOUNT
1
8%
2.101
9%
22.755
100%
2.800 5.828
Middle
PERCENTAGE1-person 2-persons 16% 3 or more other 33%
6.265
AMOUNT 9.166
25%
25-34
9.668
27%
35%
35-44
5.219
14%
High
3.025
17%
45-54
4.077
11%
TOTAL
17.918
100%
55-64
3.343
9%
65-74
2.727
8%
USER PROFILE 75+ HOUSEHOLD
OUSEHOLD TYPES (2020)
INCOME HOUSEHOLDS
16%
17%
TOTALINCOME
Homeless
1
nothing
Refugee
1
very low
Single mother
1
low
Expat
1
middle
Rich single
1
high
Famous
1
very high
Young couple
2
middle
Grandparents
2
high
Students
3+
low
Family
3+
middle
1-person 2-persons 3 or more other
5%
36.037
100
Very low Low Middle High
2 AMOUNT
USER PROFILE
1 2
1.837
33%
35%
Homeless
PERCEN
0-24
USER TYPES AMOUNT
HOUSEHOLD
55 INCOME
1
nothing
AMOUNT
USER DIVIS CHARACTERISTICS
9
1 person, very low
18
1 person, low
19
1 person, middle
9
1 person, high
householdRefugee types Rotterdam1 City center (source: CBS) very low 9 Single mother 1 income per household Rotterdam City low center (source: CBS)2 person, low 28 4
Expat
1
Rich single
1 100
2 person, very low
USER TYPE
USER TYPE
AMOUNT
REFUGEE
REFUGEE
9
SINGLE
SINGLE
18
EXPAT
EXPAT
19
RICH SINGLE
RICH SINGLE
9
-
-
-
-
-
-
middle
10
2 person, middle
YOUNG COUPLE
YOUNG COUPLE
10
high
5
2 person, high
GRANDPARENTS
GRANDPARENTS
5
87
USER DIVERSITY 10 ARCHETYPES CHARACTERIZED BY HOUSEHOLD SIZE AND INCOME
HOMELESS PERSON
REFUGEE
-Other - Very low income
- 1 person - Very low income
FAMOUS PERSON
- Other - High income
GRANDPARENTS
- 2 person - High income
EXPAT
- 1 person - Middle income
YOUNG COUPLE
- 2 person - Middle income
RICH SINGLE
- 1 person - High income
STUDENTS
- 3 person - Low income
SINGLE
- 1 person - Low income
FAMILY
- 3 person - Middle income
(when 100 pcs)
4%
2% 2%
11%
4%
11 23
6%
25 12 12
23%
12%
6 4 4 2
12%
2
25%
100
1
1
predicted diversity inside the interactive building
Refugee Single Expat Rich single Young couple Grandparents Students Family Homeless Famous person
89
USER DIVERSITY
1
6.00 SLEEPING
91
14.00 WORKING
20.00 SOCIALIZING
93
ANY TIME PARTY TIME
592 LIVING UNITS
1
1 2 3 4
program configuration 1: living spaces program configuration 2: hotel units program configuration 3: office units program configuration 4: collective space
598 HOTEL UNITS
2
95
RESULT POTENTIAL PROGRAMMATIC CONFIGURATION
394 OFFICE UNITS
3
1 COLLECTIVE SPACE
4
STANDARD DEVELOPMENT
volume:
123.000 M3
living units:
275 pcs.
diversity:
unknown (level:low)
personal:
unknown (level:low)
average rent:
unknown (minimum € 1.000)
97
RESULT INTERACTIVE DEVELOPMENT
volume:
121.000 M3
living units:
592 pcs.
diversity:
high
personal:
100%
average rent:
€ 576 (matches your wallet)