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TECHNOLOGY: 2033 “EXTENDED REALITY” HEADSET SALES TO GROW TO $20BN
Without an understanding of the crucial componentry for XR headsets it is difficult to evaluate the path of hardware development here as a whole. As such, the report outlines the technological and industrial landscape for XR optics, displays, sensors (including for positional and eye tracking), and haptics. The implementation and consequences of new computing systems and connectivity standards in XR devi-
The new IDTechEx report, “Virtual, Augmented and Mixed Reality 2023-2033: Technologies, Players, and Markets”, analyzes the future of this hardware development. IDTechEx has been covering this industry since 2015, staying close to the technical and market developments, interviewing key players worldwide, attending numerous conferences and delivering multiple consulting projects: this experience is utilized to analyze the market, identify technological trends and opportunities, and forecast VR/AR/ MR headset industry’s growth at a CAGR of 13% to 2033.
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THE EVOLVING ROLE OF XR


VR devices replace the real environment with virtual content, whereas AR devices overlay content on top of the real world. MR-capable AR devices blur the line between the real and digital worlds, with overlaid virtual content interacting with real objects. Collectively, these technologies are referred to as eXtended Reality (XR).
IDTechEx’s report analyzes the changing applications XR devices will see and their effects on design and hardware demands. For AR, the largest change is expected to be renewed attempts to crack the historically difficult consumer market with initial targeting by more niche devices on the route to the eventual hope of replacing the smartphone. For VR, a near-term trend will be efforts to find new consumer use-cases outside of gaming, to find growth outside of this crowded market.

Industry Overview And Mar Ket Forecasts
Numerous profiles of players across the XR industry, from com ponent manufacturers to content developers, form the bedrock of IDTechEx’s view of its landscape, alongside its attendance of confe rences including Laval Virtual Eu rope, CES and Augmented World Expo in 2022/21. These not only enable IDTechEx’s report to offer qualitative insight into the chan ging status of the XR hardware market, which is seeing growing investment from major tech fir ms but form one of many data inputs into IDTechEx’s forecasting process.
These forecasts divide the XR headset market into six granular categories, predicting it to surpass US$20 billion by 2033. Furthermo re, they forecast the development of the componentry industry, with 18 different granular catego ries overall, as well as the adoption of XR accessories. Discussion of the methodology behind and im plications of these forecasts helps build out a comprehensive picture of the market’s development.
COMPONENTRY, CONNECTIVITY, AND COMPUTING

ces are detailed.
IDTechEx also develop granular 10-year market forecasts and assessments of the potential for success of the technologies covered. To find out more about this report, including downloadable sample pages, please visit IDTechEx.com/ARVR