3D ART & VISULAIZATION A diary of collages and renders
Table of contents 1 . Futuristic Landscapes 2 . Industrial Takeover 3 . Clockwork Systems 4 . Organic Growth
Futuristic Landscapes Blender + Houdini + Cycles renderer This landscape was put together through using blender modeling and cycles renderer. It aims to present the viewer with a vast point of view with elements that seem to be accelerating, the linear element enforces this concept.
Industrial Takeover Maya + Arnold + Photoshop This concept started out as a collage blend between old machines and textures from life under the sea, specifically coral. Using arnold and maya for a foggy under water lighting and an emitter to set the scene, then applying more graphics in photoshop.
Clockwork Systems Mandlebulb + Houdini Mandlebulb is a fractal program, which allows the user to input different factors to create vastly different aesthetics and approaches. With this concept of clockwork and industrial nature, factors had to be controlled to get the right range of random to structured to achieve this result, in addition to using bump maps to come up with more specific results.
Organic Growth Maya + Arnold + Keyshot Using the animation tools in Maya allows the user to create organic forms that have interesting dynamics and growth. This allows for more results in terms of rendering angles, materials and colors to emphasize the nature of the organic element.