
1 minute read
Gaming
industry Pose pc era discourse
The game industry has undergone significant changes due to technological advancements. In the past, games could only be played on computer devices. However, with the continuous improvements in technology, people can now enjoy playing games on various devices (Post pc era), including VR.
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Social dimension of video games
The "post-PC era" discourse suggests that the dominance of personal computers is ending and other devices, like smartphones and tablets, are becoming more important. This discourse reflects the rise of mobile computing, cloud computing, and the increasing importance of remote data and services. However, PCs are still widely used and remain an important computing platform for many applications that require more processing power or a larger screen.




Casualness
Seriousness level of playing game
The purpose of playing games has many facets, ranging from casual gaming to competitive esports. Some people play games casually, while others take gaming more seriously and compete in esports.




Immersive experience
seriousness
Conceptual design

borderless spatial display

Design Part
The project is separatedinto 3 buildingsfor differentpurposes.




To maximize the potential of the project's purpose, we can consider adding a new building to the existing ones. This would showcase the idea of gamification by incorporating the main gaming activity. People could then experience this new era of gaming while still using the existingfunctionsofthecurrentbuildings.Furthermore, to break down the borders between the buildings, we could opt for a modern, functional design for the new building.







