Cinema 4D P hotoshop I llustrator Procreate Indesign Premiere Pro Figma
遊戲引擎 Unity
Experience
2024
目前陸續接案平面設計與插原畫繪圖
Taking on projects in graphic design and original illustration currently.
參與ICKII
2024_創新知識與發明_國際研討會發表
《An Exploration of Player Preferences on Role-Playing Games Character Design》
Participated in ICKII 2024 - International Conference on Innovation, Knowledge, and Invention, presenting a paper titled "An Exploration of Player Preferences on Role-Playing Games Character Design.
Served as a researcher in a project under the National Science and Technology Council at the Department of Industrial Design, National Taipei University of Technology. The research focuses on "Applying Mixed Reality Interaction Design to the Digitalization of FDM and VP Model Production Teaching in the Department of Industrial Design."
擔任北科大自主學習社群601A招集人
Served as the convener of the NTUT Self-Learning Community 601A.
參與明志科大_2022_技術與教學國際研討會發表 《Exploring the Preference of Female Gamers to E-Sports Products in Mobile Competitive Games》
Participated in the 2022 International Conference on Technology and Teaching at Ming Chi University of Technology, presenting "Exploring the Preference of Female Gamers to E-Sports Products in Mobile Competitive Games."
Served as a researcher in a Teaching Practice Research Program under the Ministry of Education at the Department of Industrial Design, National Taipei University of Technology. The research focuses on "Innovative Teaching Field and Technology Application Research on Integrating Virtual Reality into Factory Design Practice Courses and Exercises for Design Students."
Awards
2024年參與ICKII2024_創新知識與發明_國際研討會獲得 Best Conference Paper Award Participated in ICKII 2024 - International Conference on Innovation, Knowledge, and Invention, and won the Best Conference Paper Award.
2024 年國立台北科技大學 創新設計所 應屆畢業成績 第三名
Ranked third in the graduating class at the Graduate Institute of Innovation and Design, National Taipei University of Technology.
2023年 第八屆兩岸新銳設計競賽華燦獎 產品設計組/三等獎
Won Third Prize in the Product Design Category at the 8th Cross-Strait New Talent Design Competition - Huacan Award (成員鍾宇傑、陳昱廷、王薰瑩) _(Team members: Allan Chung, Yuting Chen, Xunying Wang). 2023 iF DESIGN STUDENT AWARD 2023---SHORTLIST of 300 (成員鍾宇傑、莊雅淇、何堉楨、王薰瑩) _(Team members: Allan Chung, Ya-Chi Juang, Yu-Chen He, Xunying Wang).
2022年康寧創星家競賽---優等獎(成員鍾宇傑、陳昱廷、王薰瑩)
Won Excellence Award in the Corning Star Maker Competition_(Team members: Allan Chung, Yuting Chen, Xunying Wang).
2021年獲得110年度東海大學系所考核優秀教學助理
Received the Outstanding Teaching Assistant Award in the department evaluation at Tunghai University.
2020年東峯紡織股份有限公司產學合作案創新結構之戶外家具開發設計---第三名
Participated in the industry-university collaboration project with Tongfeng Textile Co., Ltd., and won third place for the innovative structure of outdoor furniture design.
2019年織創流行科技股份有限公司_新創針織鞋設計競賽---入選獎
Selected in the New Knitted Shoe Design Competition by Zhichuang Fashion Technology Co., Ltd.
This project builds on a master's thesis titled "RPG Players' Preferences for Character Design " Experienced RPG players with over 10 years of experience identified and analyzed popular RPG characters. The findings were then refined based on input from industry experts.
The design approach combines traditional Japanese clothing with futuristic technology elements.
With advancing technology, nations compete for limited resources to maintain their global standing. Both private and government forces have formed organized military teams to protect their interests and secure new resources.
The study uses characters from games like “Tower of Fantasy”, “Onmyoji Arena”, “Honkai: Star Rail”, and “Arknights” that fit the target design features.
標的風格說明
Design Style
以保留傳統日式服飾剪 裁或花紋為主,配件也 盡量以冷兵器為主。
The target style focuses on preserving traditional Japanese clothing cuts and patterns, with accessories primarily featuring cold weapons.
This study analyzes characters from popular RPGs with specific artistic styles and settings. Experienced players identified and classified characters by profession, summarizing common design traits. These insights were used to design swordsman and archer characters for the project. A survey will later be conducted to analyze the relationship between these characters and player preferences.
The experiment involved 3 female and 2 male RPG players who identified and described character design features using silhouettes and full illustrations.
The responses from the five participants were analyzed to identify common design features, which were then categorized by character profession and gender.
Based on the summarized characteristics and design elements, three sets of designs were created for both male and female swordsman and archer characters.
日式復古 Japanese retro 未來科幻 Sci-fi futuristic
以顏色和材質設計為主 ,試圖讓服飾看起來機 能性與科技感高一點。
The design emphasizes color and material choices to enhance the functionality and futuristic feel of the clothing.
"Players will identify characteristics of 24 character illustrations and silhouettes, such as whether a character appears to be a swordsman or a royal knight. Players will focus on identifying swordsmen and archers for future character illustrations."
角色設計要素歸納
Character Design Elements Summary
劍士 Swordsman
射手
Archer
男性 male
女性 female
男性 male
女性 female
Subordinate units usually convey the image of mercenaries or a security force
衣服搭配細節會進一步展示攻擊方式或是作戰環境 Clothing details further highlight the attack methods or combat environment
關鍵部位例如膝關節或是肩膀會有護具或是鎧甲 Key areas like the knees or shoulders often feature protective gear or armor 從屬單位通常給人傭兵或是護衛隊的形象
年紀較為年長 Generally older in age 給人性格通常較為沉著凜冽 Give off a calm and stern demeanor
武器多半會較為細長或是有輕巧型的外表 Weapons are typically slender or have a lightweight appearance
連帶的動作或是立繪模式較為相近 Related actions or illustration styles are quite similar
整體給人的氣場會較為強勢
The overall impression tends to be more powerful or dominant
大 衣或披風較為常見
Coats or cloaks are more commonly seen
武器類型相近 Similar weapon types
職業多半是傭兵遊俠或是護衛隊中的人 Often belong to professions like mercenaries, rangers, or members of a security force
服飾為活動敏捷或是行動方便,較為貼身 Clothing is designed for agility and ease of movement, fitting closely to the body
武器刀劍上的特殊材質讓人容易聯想到還有其他攻擊方式 Special materials used on the swords or blades suggest other possible attack methods
身上衣些較為脆弱的地方會有鎧甲 Armor is present on more vulnerable areas of the body
身形較為精瘦 Build is more slender
性格或是給人的印象較為內斂 Tend to have a reserved or introverted demeanor
表情較為嚴肅不易親近
Expressions are serious and not easily approachable
身上有明顯的彈藥夾或是箭袋 Often carry visible ammunition pouches or quivers
衣服搭配細節會進一步展示攻擊方式或是作戰環境 Profession is more aligned with behind-the-scenes support roles, such as field agents or security personnel
服裝方面防護較多、穿得比較多 clothing provides more protection and is more layered
手套的搭配比較常見 Gloves are a common accessory
遠程武器 Use ranged weapons
通常會有比較精明的形象 usually have a more astute or clever appearance
從屬職業較像保鑣或是殺手(不排除是因為服裝較為偽裝或是輕便需求導致) Profession is often similar to a bodyguard or assassin (possibly due to the need for more discreet or lightweight attire)
配戴通訊器進行溝通及覆命 Wear communication devices for coordination and reporting
帶有背帶或是耗材 Carry straps or consumables
給人較為收斂或內斂的感覺 Give off a restrained or reserved vibe
服飾方面會較為方便行動的款式 Clothing is designed for ease of movement
The second design received the most first-preference votes. Male players preferred the second and third designs, while female players favored the second. Males liked the more mature design of the female swordsman, while females preferred the female archer's design.
The design is well-developed with no major changes yet. Future adjustments will focus on the headpiece and shoes. The design aims to resemble a military officer and might include a Miko-style outfit for the game. Instead of a katana, the naginata was chosen to match the character's traditional look.
The second design was most preferred, especially by female players, while some males favored the third. Younger females and older males also liked the second design. Males preferred a sci-fi look for the male swordsman, while females chose based on aesthetics.
In the remaining time, the character backgrounds for the second design will be optimized and adjusted. Due to experimental constraints, the characters' facial features will not be overly emphasized. To make the characters more distinct, facial features and certain decorations will be refined.
The overall design direction for the character is a charismatic and dashing frontline squad captain. To contrast with the samurai image, the character will have attractive long hair.
Out of 51 valid surveys, the third design received the most first-place votes, particularly from female players. Male players' preferences were more balanced. Female players preferred the color scheme and cut of the third design, and were attracted to the archer profession and its soft colors.
In the remaining time, the character background for the third design was optimized and adjusted. This was necessary due to experimental constraints that required the facial design to remain less distinct. The original design was enhanced with more feminine elements, such as braids and bows, and the character was envisioned as a mail courier. This role involves traveling through wastelands or mountains, so additional features were added for better long-distance recognition.
Among the 51 valid surveys, the second design received the most first-place votes. Female players preferred this design more than male players, who generally liked the swordsman and sci-fi elements. Female players were drawn to the archer's cool and composed look in the second design.on aesthetics.
The design is already quite detailed and refined, with no major revisions or optimizations made. If further improvements are needed, they will focus on the profession and original design, deepening the character's background as a government intelligence officer. The inner clothing would symbolize part of the uniform. The character's cold, silent demeanor and the color scheme were also guiding factors in the design. The numerous straps are functional, serving as extendable bands and climbing ropes, and the character is designed for quick movement.
This section showcases commissioned work and personal practice pieces, including character design, full-body character illustrations, and other artwork. The art style leans towards Japanese influences, with original creations as well as some fan art of game characters. Commissioned works aim to meet clients' needs, covering a broad range of themes and content. This portfolio features work from 2022 to the present, with most pieces created this year, reflecting ongoing learning and improvement.
設計者:王薰瑩
Designer: Angela Wang
背景說明
Background
在這個節選中,主要展示近兩年的數位美術創作內容,其中除自主創作之外,也有放置部分接案的作品。
In this excerpt, the primary focus is on digital art creations from the past two years. In addition to original works, it also includes some commissioned pieces.
Dr.
泉 Dr. IZUMI
根據明日方舟世界觀延伸之角色設計與立繪 較注重內裡與制服的搭配。
Character design and illustrations based on the extended worldview of Arknights, with a focus on the coordination between inner garments and uniforms.
專案_2404
Project_2404
根據案主需求進行角色外衣設計與立繪繪製 較注重材質與色彩之間配合。
Character outerwear design and illustration created according to the client's requirements, with an emphasis on the coordination of materials and colors.
Dr. 唯
Dr. YUI
Character design and illustrations based on the extended worldview of Arknights, focusing on the overall character dynamics and the coordination of clothing and accessories.
練習2406
Practise 2406
原創的黑白角色立繪,主要展示人物動態與 周邊物體的構成。
Original black-and-white character illustrations, primarily showcasing the character's dynamics and the composition of surrounding objects.
鋒潮_棘刺 CLEAVED TIDES_Thorns
明日方舟的同人創作,主要展示角色人物動態與其細節之 間的構圖。
Fan art of Arknights, mainly highlighting the character's dynamics and the composition of details.
在光裡
In the light
根據明日方舟世界觀延伸之角色插畫,重視 光影與色彩的呈現。
Character illustrations based on the extended worldview of Arknights, with an emphasis on the presentation of light and color.
專案_2407
Project_2407
根據案主需求會繪製角色二創生日賀圖插畫 重視整體顏色與光影。
Character birthday celebration illustrations created according to the client's requirements, focusing on overall color and light effects.
Before the dawn
青夏
Azure Summer
無邊夜色 Endless Nightfall
With heartfelt gratitude to all who have journeyed with me, I present to you my second portfolio,
The adventure is far from over—eagerly awaiting the next chapter. And to you, who have lingered until this very page,