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Meeple Monthly Magazine - September 2026 Issue

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Issue 162–September 2026 November 2026 Releases

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New Partner Announcements

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Dork Tower Issue #3

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November 2026 New Releases

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CO-EDITORS Gabrielle Brinkmeier Meg Darge Makynzie Eichmeyer Danni Loe Deni Smith

LAYOUT DESIGNER

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Chris Vande Voort

SOCIAL MEDIA Katie Procell

CONTRIBUTING WRITERS Jay Bernardo Ian Brody Mia Camarillo Neal Hoffman Grant Howitt Dan Liévre Andrew Looney

PUBLISHED BY

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Reflecting on the Avatar RPG Kickstarter with Brendan Conway by Mia Camarillo

16 Inventing Seven Islands by Andrew Looney

24 24 The Festival Begins. Kingsport Travel Guide Designer Diary by Dan Liévre

ACD Distribution LLC

ON THE COVER New Achievement! The Dungeon Crawler Carl RPG by Renegade Games Hits Stores This Fall

Meeple Monthly: The Game Insider Magazine is published by ACD Distribution LLC, 3129 Deming Way, Middleton, WI 53562, United States of America. © ACD Distribution LLC. Meeple Monthly is a trademark of ACD Distribution LLC. Nothing may be reproduced from it in whole or in part without first obtaining permission in writing from the publisher. Material published in Meeple Monthly: The Game Insider Magazine does not necessarily reflect the opinions of ACD Distribution LLC or its staff. ACD Distribution LLC and its staff therefore cannot be held accountable for opinions or misinformation contained in such material. ® denotes a registered trademark owned either by ACD Distribution LLC or others. Most product names are trademarks owned by the companies publishing those products. Use of the name of any product without mention of trademark status should not be construed as a challenge to such status. Artwork are trademark and © their respective owners. Distribution: Meeple Monthly: The Game Insider Magazine is distributed by ACD Distribution LLC, 3129 Deming Way, Middleton, WI 53562. Advertising: For advertising rates, please request an advertising information package. Email Alex Dueppen at advertising@meeplemonthly.com or call (608)203-9948; please include your company name, address, phone number, and contact name in emails. All advertising submissions are subject to the approval of ACD Distribution LLC, and ACD Distribution LLC reserves the right to reject any advertising, for any reason. Submissions: Guidelines may be requested via email to: editor@meeplemonthly.com. Meeple Monthly welcomes submissions from any game publisher, designer, or developer. Subscriptions: Email subscriptions@meeplemonthly.com for details and rates. Basic US rate: $50 for 12 issues; $95 for 24 issues; $135 for 36 issues. To avoid interruptions in your subscription service, please notify us as soon as possible with a change of address. Email subscriptions@meeplemonthly.com or mail, ATTN: Meeple Monthly, ACD Distribution LLC, 3129 Deming Way, Middleton, WI 53562.

32 Dungeon Crawler Carl is Coming to Stores this Fall! by Renegade Game Studios Marketing Team

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36 Primed to Paint: Robot Warrior by Sergio Hernandez 42 Warp 99 by Jay Bernardo

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37 Additional Announcements 50 War of the Ring: The Card Game. Hope and Despair by Ian Brody

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60 Making a Monster: Designing Tabletop Boss Flights in Hollows’ by Grant Howitt 70 Beyond Christmas: How Dice Advent Calendars Became a Year-Round Category by Neal Hoffman

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72 Trivia Answers 3

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NOW CARRYING: NEW PARTNER ANNOUNCEMENTS

NOW CARRYING

BOARDOVA GAMES

Boardova Games is a team that sincerely believes that board games can bring people together around the world. That's how they came together in their love for board games to create unique board game worlds. With their games, they want to give players a space to experience stories together, where each game is a new adventure.

VIEW THE FULL PRODUCT LINE UP FROM BOARDOVA GAMES HERE BRDVARBGEN01

MCMILLER

McMiLLER was founded by real-life couple David McGranaghan and Julian Miller. Having met on a blind date in London in 2010, the pair quickly bonded over their love for laughter, entertainment, and creativity. In 2017, they relocated to Los Angeles and turned their passions into an award-winning, viral party game company. Since then, McMiLLER has sold over 1 million copies worldwide, amassed over a billion viral views online, and continues to redefine fun and entertainment for players of all ages. VIEW THE FULL PRODUCT LINE UP FROM MCMILLER HERE

MCMIBAGW

5

MCMCMGST


BANDAI BAN2825358

November 2026

MEEPLE MONTHLY Meeple Monthly Issue 164 November 2026

$4.95

ADAMS MEDIA ADM27879

Write a LitRPG

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BAN2825413

Gundam Assemble: Expansion Pack 4

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BAN2825414

Gundam Assemble: Expansion Pack 3

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BAN2869721

Pokémon: Model Kit Quick!: Meowth

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From After War Gundam X, the fearsome mobile suit piloted by Shagia Frost finally receives a modern High Grade revival with the HGAW 1/144 #271 Gundam Virsago from Bandai Spirits. Developed using entirely new tooling and modern Gunpla engineering, this long-awaited release faithfully recreates one of the Frost Brothers' most iconic machines with updated proportions, improved articulation, and accurate mechanical gimmicks. The kit captures the aggressive silhouette and overwhelming firepower that made the Virsago one of the most memorable antagonist mobile suits in the series. The Gundam Virsago's signature Strike Claw system is fully recreated, allowing the extendable arms to deploy for dramatic attack poses. Bandai has also faithfully reproduced the mobile suit's distinctive abdominal deployment gimmick, revealing the devastating Mega Sonic Cannon used for long-range bombardment. These features allow builders to recreate many of the unit's most iconic scenes directly from the anime.

All dates of release are estimates by the manufacturer. Prices are listed as MSRP. √ = Check with your sales rep about pricing.

ACDMM164

Gundam: High Grade: 1/144: Gundam Virsago

$18.00

Level up your LitRPG writing skills! LitRPGs have skyrocketed in popularity, and this comprehensive guide helps you achieve the objective of developing, writing, and publishing your very own adventure. Learn how to build your world and thrill your readers with Write a LitRPG! LitRPG is more than stats and skill trees—it’s the promise of growth, mastery, and momentum. This writing guide shows you how to design game systems that enhance story instead of interrupting it, teaching you when numbers add tension, when they kill pacing, and how to make progression feel earned. You’ll learn how to align mechanics with character arcs, stakes, and long-term series planning in this gamified guide. Whether you’re building your first dungeon crawl or managing a thousand-chapter epic, this book gives you clear, practical tools to hook readers and keep them leveling alongside your protagonist. Learn to balance power, control escalation, avoid genre clichés, and turn progression into an engine that drives plot rather than a distraction from it.

An expansion pack that adds three miniatures with unique playstyles, such as with ammo tokens.

ASMODEE ASMODGRWM0201

The Lord of the Rings: Circle of Conflict

$49.99

It is the Third Age of Middle-earth and a great war between the many nations is unfolding. In The Lord of the Rings: Circle of Conflict, the destiny of The One Ring wavers upon the fulcrum of good and evil. This strategic dice game for 2-4 players pits you against your neighbors as you simultaneously command both The Shadow and The Free Peoples armies against the players on either side of you.

An expansion pack themed after mass-produced Mobile Suits and their commander miniatures, with strategies focusing heavily on squad synergy.

BURIED GIANT GAMES

What AEG game uses the “I roll, everyone gets stuff” mechanism?

Trivia answers on page 72

Meowth joins the “Pokepla Quick!!” lineup, which requires no tools and is easy to assemble even for first-timers! Runnerless design eliminates the process of removing parts. Meowth is approximately 85mm in length and this model kit uses carefully divided parts which allow for easy assembly and a colorful finish. Simple design that allows you to imagine the finished product.

GIA03008

Oath: New Foundations Expansion

$50.00

Oath: New Foundations is a dramatic new expansion for the award-winning game Oath: Chronicles of Empire and Exile. This expansion has been designed to make Oath more approachable for new players and to give players more control over how their chronicles grow and change. Includes dozens of revised and improved denizens, six times as many edifices, twice as many relics, two new player colors, and a set of wooden bandits. 7

NOVEMBER 2026 NEW RELEASES

NEW RELEASES


REFLECTING ON THE AVATAR RPG KICKSTARTER

WITH BRENDAN CONWAY by Mia Camarillo

Mia: What surprised you most about the campaign’s success, either during the campaign or afterward?

Avatar Legends: The Roleplaying Game was Magpie Games’ largest Kickstarter—setting the record for tabletop RPGs at more than $10 million raised—and with the success of this project came new challenges, unforgettable milestones, and valuable lessons. Take a moment to reflect on the project 5 years later with Brendan Conway, a co-owner of Magpie Games and award-winning RPG designer and writer.

Brendan: The variety of our fans and what they were interested in! Some fans wanted more lore, more setting details and secrets. Some fans wanted to play in the world, so they wanted truths about the setting to be represented in mechanics. Some fans wanted particular eras to be represented. Some fans wanted complex combat mechanics, and some fans wanted the simplest combat mechanics imaginable. We sometimes talk about “fans” as if they’re one giant united body, but their diverse desires and needs really pushed us to think about how to put the game together. Even just the distinction between fans who loved the original Last Airbender series and fans for whom The Legend of Korra holds a special place in their hearts leads to a lot of different needs and wants!

Mia: Looking back, what do you think made the Avatar Legends: The Roleplaying Game Kickstarter resonate so strongly with fans? Brendan: The promise of any tabletop RPG is that you can tell as many stories in its space as you want. You can customize the stories with your own characters. Even in an established setting, you can find new spaces to explore. The Avatar Legends RPG Kickstarter offered the ability to create your own heroes and tell your own stories in that beloved setting. It provides access to an endless number of new seasons of Avatar shows, all defined by you and your friends. The opportunity to revisit and delve deeper into that setting and style of storytelling drew fans in, and the ability to tell their own stories kept them on board!

Mia: How did the team balance serving longtime Avatar fans with welcoming people who were new to tabletop roleplaying games? Brendan: In general, the framework of the game, Powered by the Apocalypse, provides a bunch of useful tools for newcomers to 8


tabletop roleplaying games. Playbooks, for example, are a series of predetermined menus that players can choose from; you can just look through your particular menu and pick some options from it, instead of needing to look through an absolutely gigantic list. What’s more, we built the game to have elements of modularity. There are techniques that represent the full depth of Avatar’s moves and abilities, but if you don’t want to play with the more complex combat rules, you can probably get away with just using the basic moves. The nature of the game lets players make choices about just how deeply they want to delve into it. That way, the most important job for the game is to represent the setting and its themes in depth, something that longtime Avatar fans can connect with. Mia: What was the biggest challenge in bringing Avatar Legends: The Roleplaying Game from Kickstarter to a finished product? Brendan: The size of the project! There were 81,000 backers just in the original Kickstarter! That alone was a huge challenge, to coordinate the process of printing and shipping just for all those copies of the book. But add on top of it that we were producing an 8.5” x 11” book with 300 pages, AND a second 8.5” x 11” book with 192 pages, AND a limited edition of the first book with two different variant covers, AND a bevy of accessories…Avatar was certainly the biggest project we had ever tackled, and each individual element of its size added new challenges. We’re very proud that ultimately we managed to overcome those obstacles! Mia: Five years later, what are the most important lessons Magpie Games learned from the project? Brendan: We learned a lot, so much so that every part of our business changed after Avatar. One of the most important lessons was that having a great partner makes everything so much better. Avatar Studios and Paramount helped enormously, helping us to find the tone and style of Avatar while encouraging us when it came time to add new elements to the world. Mia: What have been the coolest moments from working in the Avatarverse for the past 5 years? Brendan: Getting to do the celebrity actual play was pretty neat! It was fun to see our game come to life in the hands of those talented actors, especially because we got to center the story on Princess Zeisan, one of the characters we were so excited to be able to introduce into the world of Avatar through the RPG! Similarly, getting to do Uncle Iroh’s Adventure Guide and adding all of Jasmine Island into the setting, as well as featuring a story with Iroh’s son Lu Ten, was exhilarating! Mia: What are you most looking forward to in the upcoming movie that’s coming out soon, The Legend of Aang??

Mia Camarillo is a marketing professional with five years of experience and a passion for tabletop RPGs. At 26, she brings creativity, strategy, and enthusiasm to the gaming industry, where she enjoys helping bold ideas reach new audiences.

Brendan: Getting to see another Airbender in the Aang Era will be really, really interesting! To our knowledge, Aang doesn’t get to interact with any other Airbenders after waking up from the ice until his own son Tenzin is ready to be trained, so seeing Aang find another Airbender has enormous potential for dramatic storytelling. Want to get Avatar Legends: The Roleplaying Game for your store? Take advantage of our exclusive Avatar Retailer Deal through ACD—for a limited time, purchase $300 in Avatar RPG products and receive 10 FREE Avatar booklets! 9


NOVEMBER 2026 NEW RELEASES

GIA03009

Oath: Clockwork Adversaries Expansion

$40.00

COMPASS GAMES

Oath: Clockwork Adversaries and the Queen of Shadows is an expansion that introduces new modes of solo and cooperative play to the world of Oath. It can also be used to spice up multiplayer game nights. This expansion is compatible with both the base game and with Oath: New Foundations.

GIA03011

Oath: Denizen Deck

CPA1168

Eastern Front Operational Battles Quad

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CPA1188

No Peace For Thirty Years!

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In May of 1942, portions of the Red Army were to attack the German 6th Army, as mandated by Stalin. This was to be a pincers type attack, enveloping Kharkov. The Germans coincidentally were planning an assault in May against the salient which formed the southern base of the Soviet May offensive. The Red Army struck first, and five days later the German attack commenced. These double offensives are what are covered in “Pincers” and “Operation Fredericus”. As the German Zitadelle offensive of 1943 was winding down, the Soviets launched a major attack of their own on the northern part of the Kursk area. Then on August 3 the Soviets attacked the southern part of the Kursk area. “Orel Salient” and “Operation Rumiantsev” cover these actions. Gamers should find that ease of play and realistic modeling coexist in this system. All four games in Eastern Front Operational Battles can be for two players, and they are also readily accessible for solitaire play.

$15.00

Add 60 new unique Denizens to your copy of Oath: Chronicles of Empire & Exile. Compatible with New Foundations, Clockwork Adversaries, or standard Oath, this deck adds new powers and abilities to your world deck.

BURNING WHEEL BWH1979

Interceptor

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The news on the telly paints a grim picture of conflict across the globe, nation threatening nation over oil and trade— temperatures rising, millions displaced. But that all is a world away. In your sectors, scoot jockeys harass citizens, steal petrol and cause bulk trouble. As prices rise and violence becomes commonplace, you watch friends and neighbors flee to faraway cities, but you don’t rattle easily. You’ve determined to stay and do your job—at least for now. You are an officer in the Special Patrol Group (SPG), responsible for highway safety and speed limit compliance. Your patrol sectors stretch from Naarm to Sun City and the borders of the Prohibited Zone. Over the past few years, your job has shifted from issuing speeding tickets to holidaying motorists to chasing down gangs of glory riders who prey on the vulnerable and unwary. Today, you are about to ride out into what may be your final tour with the SPG.

In 1618, three men were tossed out of a Prague Castle window in an act of rebellion against the Catholic king of Bohemia. This defenestration would spark off the last and greatest of the European Wars of Religion. Encompassing all of Germany and featuring a complexity of armies from all over the continent, history would remember it as the Thirty Years’ War. No Peace for Thirty Years! is a twoplayer, card-driven standalone wargame using the No Peace Without Spain system. It contains two evening-length scenarios, the Winter King scenario (16181629) and the Lion of the North scenario (1630-1648). Will the Habsburg Emperor unite the Empire to dominate central Europe? Will the United Provinces retain their independence in their own Eighty Years’ revolt against the Spanish Habsburgs? Will Cardinal Richelieu, France’s sinister Prime Minister, manage to make his country Europe’s most powerful state? It is up to you to answer all these questions and more!

CROWD GAMES CGA18003

CATALYST GAME LABS CYT55093

Barkeep's Bones

$49.99

Sought after by pirates, wizards, and adventurers alike, this legendary artifact founds its way into the hands of Quincy on one of his many adventures. Now, our trusted Barn turned Barkeep only brings this out for the most daring and courageous, to try to test their luck and hone their skills. Barkeep's Bones is a highly competitive, fast-paced game of bidding and bluffing. A fun and exciting twist on classic lair's dice style games, Barkeeps Bones adds in strategy the tactics with the Deck of Tides, changing up the game each and every round. Keep your opponent's guessing as you play cards from the Deck of Storms. Bid well, guess better, and you may be the last pirate at the table! Featuring poetry, a custom family friendly drink recipe, and a short story about how Quincy came to possess such an artifact, Barkeep's Bones is an immersive game night in a box!

Kingsport Travel Guide

$25.00

Become a tour guide leading visitors through one of Lovecraft’s most iconic towns.Draw a route through the misty streets of Kingsport, making sure that tourists will visit attractions they want to earn victory points. At the same time, influence the movement of cultists performing a mysterious ritual, trying to keep them away from your tourists. Each turn, players collectively roll and choose dice results that shape both routes.With multiple Cults, Rituals, and difficulty levels, every journey offers new challenges.

In Call of Cthulhu, what are the two most common costs of casting spells?

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Trivia answers on page 72


CB70306

D&D 5E: Victoriana Corebook Standard Edition

EVIL GENIUS GAMES EVL13110

$59.99

Set in an 1887 that never was, the British Empire is the strongest force on the planet as it prepares for the Queen’s Golden Jubilee. But while the Pax Britannica gives the illusion of peace, dangers lurk in every corner and beyond. Ambitious scholars and inventors push the boundaries of magic science without care for consequence. Revolutionaries wish to reform or topple the government. Foreign powers look to diminish the Empire while monsters from beyond prey on humanity’s weaknesses. Only the Irregulars stand in their way! Drawn from all social classes, Irregulars band together in Associations to combat the evils of their world. Some rely on the wonders of magic and science, while others apply their sharp minds, charismatic wits and martial prowess. Together, they work to make their world a better place, or at least hold back the excesses of Entropy for another day. The Victoriana Corebook offers rules and guidelines for adapting 5e to a Victorian setting where magic is giving way to science.

Everyday Heroes: Adventure: Last Night at the Asylum

$19.99

Topia is a city owned by megacorporations, where resistance lives in back alleys and cyberspace. When hackers begin vanishing from the Two Four diner, the heroes take a job that drops them into a deadly NexTech heist. Trapped inside Mirror City, a flawless virtual copy of reality, they must uncover the lie, outwit corporate surveillance, and battle a monstrous Malware Spider Queen before their bodies are claimed and their names become just another missing poster on the diner wall forever. This module includes Cyberspace Heroes, an expansion that plunges players into a dystopian future ruled by megacorporations and fought in the Cybernet. Take on the role of hackers and digital operatives, battling living security programs and navigating deadly virtual environments. In this world, servers are battlegrounds, code is power, and every action in cyberspace reshapes reality.

FLYING FROG PRODUCTIONS FYF0722

CB70312

D&D 5E: Victoriana Corebook Collector's Edition

$119.99

CB70307

D&D 5E: Victoriana: Dreadful Inquiries

$44.99

CB70310

D&D 5E: Victoriana: Menagerie

$49.99

Shadows of Brimstone: Perilous Expeditions Campaign

$89.95

This epic campaign set allows players to add more structure to their Gates of Valhalla and Valley of the Serpent Kings campaigns with a dynamically changing campaign map and narrative story that evolves over the course of play! This set includes one rulebook, two campaign books (one for each Campaign Environment: the Norse Lands and the Jungle Coast), three double-sided boards (the Campaign Board, Wilderness Board, and Expedition Ship Board), a set of custom Expedition Dice, and reusable vinyl stickers to keep track of your progress between play sessions. In addition, there are a full set of Expedition Miniatures scaled for the Campaign Board: a Viking Longboat, Spanish Sailing Ships, Hellborn Marauder Pirate Ships, Viking and Conquistador Expedition Banners, Gates, Norse Rune Stones, and Spanish Forts. This expansion also contains two brand-new enemies: Deep Stalkers and Leviathan Tentacles.

Five darkly imaginative adventures for Victoriana 5e. Step into the smog-filled streets of 1887 London, where mystery, magic, and revolution collide. Victoriana: Dreadful Inquiries is a collection of five fully developed adventures designed to take your Irregulars from levels 1- 5. Whether you are unravelling occult conspiracies, hunting monsters in the fog, or sabotaging the engines of industrial greed, each story immerses you in the steampunk fantasy world of Victoriana for 5th Edition.

FREE LEAGUE PUBLISHING FLFALE023

Victoriana: Menagerie is an essential supplement for the Victoriana 5th Edition Roleplaying Game, offering a detailed exploration of the world’s most intriguing characters, factions and creatures. Designed for both Game Masters and players, this bestiary expands the setting with a wealth of narrative and mechanical content. With its blend of gothic horror, high adventure, and steampunk sensibilities, Victoriana: Menagerie is the perfect resource for those seeking to enrich their campaigns with immersive encounters and vivid worldbuilding.

ALIEN RPG: Evolved Edition: Colonial Marines Operations Manual

$44.99

A day in the Marine Corps is like a day on the farm: Every meal’s a banquet. Every paycheck’s a fortune – every formation’s a parade! I love the Corps!” ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game, giving you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. This massive 252-page book includes: History & Organization, Factions on the Frontier, and more.

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NOVEMBER 2026 NEW RELEASES

CUBICLE 7 ENTERTAINMENT


NOVEMBER 2026 NEW RELEASES

FLFALE024

ALIEN RPG: Evolved Edition: Building Better Worlds

$44.99

ALIEN RPG: Cinematic Adventure: Operation Leading Edge

$39.99

“You don’t understand – this place isn’t what we thought it was. I was wrong. We were so wrong.” ALIEN RPG: Building Better Worlds is a complete campaign module for the award-winning official ALIEN roleplaying game, giving you all the tools you need to run a full open-world campaign as pioneering explorers or colonists. This 256-page book includes: Systems & Colonies, Weyland-Yutani Extrasolar Species Catalog, and more.

FLFALE029

And they said, there is no hope: but we will walk after our own devices, and we will every one do the imagination of his evil heart” -Jeremiah 18:12. Operation Leading Edge is a complete cinematic adventure for ALIEN The Roleplaying Game Evolved Edition. It is a stand-alone adventure but also serves as the second installment of the Jeremiah Saga trilogy. The adventure is designed for 3–5 players plus the Game Mother and lets the players take the roles of a team of Colonial Marines sent to secure a rich mineral deposit on the remote moon Jeremiah VI. Just a routine drop n’ stop mission. What could possibly go wrong?

FLFALE030

ALIEN RPG: Miniatures Set: Operation Leading Edge

$59.99

ALIEN RPG: Cinematic Adventure: Chariot of Angels

$39.99

Complementing the cinematic adventure Operation Leading Edge, Miniatures Set: Operation Leading Edge features 20 high-quality miniatures of Colonial Marines, enemy troops from the Union of Progressive Peoples (UPP), and a host of horrifying Xenomorphs. These miniatures in the 28mm scale are perfectly sized for use on the large battle maps included in cinematic adventures for the ALIEN RPG Evolved Edition, such as Rapture Protocol or Operation Leading Edge. No assembly required!

FLFALE032

The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago – a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough – what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot. It’s all a bit much. You don’t get paid enough to deal with monsters. You’re all going to die. Chariot of the Angels is a complete cinematic adventure for ALIEN The Roleplaying Game Evolved Edition. It is designed designed for 3–5 players plus the Game Mother and will take you on a thrilling, terror-filled ride into deep space where no one can hear you scream.


ALIEN RPG: Dice Tray

$19.99

GMG5140

When the horror builds and the stress dice pile up, the sturdy ALIEN RPG Dice Tray will keep your dice pools in order. This official accessory to the award-winning ALIEN The Roleplaying Game measures 27 cm, or 10.7 inches, across (flat) with fiber cloth on the inside and faux leather on the outside.

Mutant Crawls Classics: Archive of Adventure Vol 1

$59.99

Eight adventures for the MCC RPG, spanning levels 0–5 — from a zero-level funnel trapped in an insect hive to a rogue AI juggernaut carving a path toward your village. Deadly mutants, killer AIs, alien invaders, and unpredictable relics of the Ancients await across the ravaged world of Terra A.D. Each adventure stands alone, but together they take a band of would-be Seekers from their first harrowing steps into the wasteland to full-fledged heroes of the post-apocalypse. Sentient magtrains, alien portals, artifact- wielding warlords, and a doomsday pathogen are just a few of the dangers that lie between here and survival. All the adventure your table needs for a full campaign of post-apocalyptic mayhem in one hardcover volume.

GAMES WORKSHOP GAW60249999672

WD11-60 White Dwarf November 2026

$13.00

White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content every month - including new rules and background, short stories, regular columns, special guests, and more.

GOODMAN GAMES GMG50210

Old School Adventures #1: Ruins of the Twilight Marches

$59.99

Old School Adventures is Goodman Games’ new line of hardcover 5E campaigns — each volume a complete, self-contained adventure packed with everything a GM needs to run the campaign of a lifetime. Old-school atmosphere, modern playability. Shattered by a meteor strike, the greatest dwarfhold in Aereth fell and tore a rift into the Shadow Realm. Now bandits, kobolds, undead dwarves, and worse haunt the ruins — and something waits on the other side of that portal. Old School Adventures #1: Ruins of the Twilight Marches is a complete 160page 5E dungeon crawl across five chapters, taking characters from level 1 to 5. Compatible with both 2014 and 2024 core rulebooks. Everything the GM needs in one hardcover tome.

GMG5278

Dungeon Crawl Classics: Dying Earth #11: Arch-Daihaks of Dying Earth $24.99

Cabals of rival magicians race across dimensions to claim the God-Husk, a legendary artifact that grants godlike power over the Dying Earth. Only one cabal can claim the title of Arch-Daihak — and they’ll have to outwit, outrun, and outlast everyone else to get it. The Gen Con 2023 tournament adventure for DCC Dying Earth and DCC RPG, Arch-Daihaks of Dying Earth is designed for 10– 25 players split into competing teams of five 5th-level characters. Three rounds culminate in a battle royale where only one team can win. Fully licensed and approved by the Estate of Jack Vance. GMG6210T

Mutant Crawls Classics: Thick Judges Screen

$19.99

Pinball Crawl Classics Boxed Set

$69.99

Mutant Crawl Classics is here and begging to be played! This 3-panel judge’s screen contains all the essential game tables and reference material you’ll need to run adventures in Terra A.D. Now available in a heavy, thick cardboard format!

GMG50210F

Old School Adventures #1: Ruins of the Twilight Marches Foil Edition

$59.99

Dungeon Crawl Classics: #113: Temple of the Blind Sultan

$11.99

The same contents as GMG50210, but with a limited edition cover! GMG5123

Something is hunting the keepers of an ancient temple, their members vanishing in the night. Terror now stalks the darkness surrounding the ancient edifice occupied by the prophetic Sisterhood of the Fates and fear haunts their eyes as they beseech the gods for aid. But the gods have turned their backs on the Sisterhood and it is now up to a band of resolute adventurers to seek out the source of the Sisters’ dread. Are these intrepid souls strong enough to defeat the otherworldly forces that occupy the Temple of the Blind Sultan or will they perish in the darkness between the stars? A complete DCC adventure for 4–6 second-level characters, set in the Starry Archipelago of the Caverns of Thracia setting — but easily dropped into any campaign with no additional materials required.

GMG6250C

Pull the plunger and launch a multi-ball of adventure! Pinball Crawl Classics translates five iconic pinball machines into fully licensed, stand-alone tabletop adventures — complete with restored art straight from the original cabinets. Can your adventurers triumph again Gorgar? Do they have the nerves to face off in a Cosmic Gunfight? Will they find themselves transformed when exposed to Embryon? Dare they draw the Swords of Fury? Or will they be run down by Centaur? The only way to find out is to insert your quarters and try not to tilt! Pinball Crawl Classics contains five complete adventures for DCC RPG and MCC RPG, suitable for levels 1–5 and compatible with any tabletop fantasy RPG. You don’t need to be a pinball wizard — but it couldn’t hurt.

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NOVEMBER 2026 NEW RELEASES

FLFALE033


NOVEMBER 2026 NEW RELEASES

GMGXCC20

Xcrawl Classics #7: Save Xcrawl!

$11.99

KONAMI DIGITAL ENTERTAINMENT

The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it’s up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.

KOI87328

Yu-Gi-Oh!: Magnificent Maestros (10)

$349.90

It’s all coming your way in Magnificent Monsters! 18 Brand New ‘Reimagined’ Anime Cards - the most famous cards used by the first six Yu-Gi-Oh! series’ heroes, reimagined with new abilities. Serial-Numbered Grand Master Rares are a dazzling brand-new rarity with hieroglyphic borders that will knock your socks off. In addition to the 18 cards, you can find brand-new cards seen in the anime like Orichalcos Sword of Sealing and Rainbow Bridge Bifrost. Magnificent Monsters includes 40 cards foiled up for the first time (previously available only as Common or Rare Cards). These cards have already been foils before, but here’s another crack at them. With this much magnificence in one set, Konami is taking special steps to make sure you can go directly to the groundbreaking cards and not miss out. Like its predecessor, Magnificent Monsters uses a ‘slots’ system for its packs, carefully assigning only certain cards to each position in the pack, with a relatively small number of cards available in each slot.

LUDUS MAGNUS STUDIO LDMGRISTNDCGEN GMGXCC7

Xcrawl Insider #3

Get the inside scoop on the exciting world of Xtreme Dungeon Crawling with the XCC Insider! From news on the hottest DJs in The Games to new fabulous prizes for your PCs, the XCC Insider is a must-read for every Crawler and DJ! XCC Insider #3 is the latest issue in an ongoing series of XCC RPG supplemental material by the fans, for the fans. Inside you’ll find new DJs, five new spells, new monsters, plus managers for your XCC campaign, the dungeon archeologist character class, and “You Can’t Do That in Xcrawl!,” a level 2 adventure designed by Xcrawl Classics creator, Brendan LaSalle. It’s everything your Xcrawl RPG campaign needs and more!

KESS CO KES3393

One Piece: Dawn of Liberation

Grifoni: Blades for Hire

$55.00

Grifoni: Blades for Hire is a competitive eurogame for 1–4 players that blends worker placement, resource management, and branching narrative. Each player assumes the role of a commander in the legendary Grifoni Company, guiding their mercenary band through the bustling markets, backroom deals, and perilous missions of Renaissance Italy. Over a series of Acts, the game alternates between a story phase, using the Book of Adventures to present narrative choices that influence future events, and a management phase, where players recruit mercenaries, obtain equipment, and assign missions. A unique Glory/Supremacy system rewards different playstyles: pursue honor and prestige through noble deeds, or enforce your will through ruthless tactics, unlocking distinct objectives and rewards. Be Social To Be Solo (Social Stretch Goal): All tasks have been completed and the mission accomplished; thanks to you, Captains, Solo Mode is officially unlocked!

$10.99

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One Piece: Dawn of Liberation is a 1-4 player cooperative game where players retell the epic story of the Wano arc of One Piece. Join the Ninja-Pirate-MinkSamurai Alliance to save the citizens of Wano from the villainous Shogun Orochi and take down Kaido, an Emperor of the Sea, for good! The heart of One Piece: Dawn of Liberation is collaboration, as your allies face off against the constantly mounting threat of the Emperor of the Sea! Work together to complete your objectives, protect the citizens of Wano, and uncover the secrets of Wano's history. Build your crew, control the alliance, defeat Kaido!

LDMRQM01CORENG Requiem: Downfall of Magic

$149.00

A new amazing miniature game set in the dark and dangerous world of Nova Aetas Chronicles! Requiem: the Downfall of Magic is a cooperative map-based adventure game set in the same universe of Black Rose Wars: Rebirth, Nova Aetas Renaissance, and Black Rose Wars, that will bring you to a fantastic and intriguing early 1500s Europe; asymmetrical characters will face crossroads campaigns, exploring territories and performing actions: depending on the players’ choices, successes, and decisions, the game can lead to a specific final battle and its corresponding ending. Requiem: Downfall of Magic is a narrative campaign game for 1-4 players, where you will face unique quests and confront fearsome creatures. A chapter book will guide you, develop the plot, and provide you with the specific rules for each quest. The narrative chapters take place on an ever-changing gaming board made up of hexagonal tiles, each containing beautiful artwork and game elements.

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MARVEL

$68.00

Beware those deadly and magical beasts... Merciless Beasts introduces a new 10-quest campaign for Requiem: Downfall of Magic, that will lead you on the trail of a mysterious beast. The creature is leaving a cloud of death and magic in its wake, spreading terror in the town of Nassesdorf, in the deep of the Black Forest. Those fortunate enough to cross its path have died, while the unfortunate have been transformed into hellish creatures. But the beast is shrouded in mystery, and it will be up to you to investigate and uncover the truth about its presence. New Enemies await you: The Beast, the Infected, and the Werewolves and an enigmatic new Companion: Colette the Red Hood! The forests and city of Nassesdorf are now the territories of the Beast, and anyone who sets foot there must consider themselves possible prey. Introduced in the Merciless Hunt expansion is the Recurrent Nemesis, a special Nemesis that could appear within each Game Chapter, relentlessly stalking the Heroes. LDMRQM01SELENG Requiem: Downfall of Magic: Selene Expansion

MVE71458

Marvel Multiverse RPG: Godzilla Sourcebook

$14.99

Dummeez

$19.99

The king of monsters invades the Marvel Multiverse Role-Playing Game! This sourcebook includes new rules and maps for kaijusized battles and features profiles for Godzilla and monstrous rivals, from Mothra to Fin Fang Foom! Written by d616 System co-creator and New York Times bestseller Matt Forbeck and Marty Forbeck, and stuffed with illustrations by Marvel’s amazing army of artists, the battles kickoff with an all-new comic book story written by Pallie Paul Allor and drawn by Ig Guara!

MCMILLER MCMDUMST

In Dummeez, players use Dummee dolls to act out indecent scenarios for their teammates to guess. Every correct guess scores a point for the whole team, but after each point the team must decide: stop and bank the point, or risk it and keep going? If the timer runs out while you're still guessing, you lose everything. Teams change every round, so you'll constantly be acting with a new bunch of idiots, and after four rounds the players with the most points win - everyone else is a dummee.

$55.00

A sinister moon rises among the forest trees... Selene is a story expansion that extends Requiem's lore and adds exciting new gameplay elements and a new Story consisting of four Quests. The expansion's protagonist is Selene, a Titanid represented by a huge and spectacular miniature, accompanied by her Handmaids, women mutated by her magical power. An ancient pagan Temple in the heart of the forest seems to be the focus of mysterious supernatural activity. Members of the Order are sent to investigate, but what they find will far exceed any expectations. The Selene Expansion introduces many narrative elements in the intense and challenging Boss fight against the Titanid. Choices and situations will bring the fight to an end with as many as 4 possible endings. In addition, this expansion introduces a new Potion: the Luckybrew, which can alter the course of fate. Finally, one more new feature: the Class Skills.

MIGHTY BOARDS MBGFG002EN

For the Gods!

$55.00

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Yotei

$25.00

For the Gods! is a strategic area control game in which every stone shapes your path to victory. The rules are simple: Sail the seas to establish new towers or strengthen existing ones. Along the way, collect God stones and unleash their divine powers at the right moment. With twelve unique God powers, each game offers fresh strategies and dynamic gameplay, ensuring high variability.

MANTIC ENTERTAINMENT MGCHAM103

HALO: Campaign Evolved

$59.00

Officially licensed solo-play, actionpacked, Halo board game. Take on the role of the Master Chief in a series of Campaign Evolved missions against the alien Covenant. The player will take on the role of the Master Chief, moving and fighting their Master Chief model through the map for each mission being played. The alien forces known as the Covenant stand in the way, fighting back using an elegant ruleset that responds to the player’s own actions. Master Chief and all Covenant aliens have reference cards for easy game play. There are 8 mission maps to play through, following the Campaign Evolved story. The player can also use grenades, find new weapons to use, and earn combat medals as they blast their way though the alien hordes to meet their objectives.

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Create the most charming town at the foot of Mt Yotei, also known as Ezo Fuji, located in Hokkaido Japan. Expand your land with limited manpower, win bids using potatoes, and develop your town. There are multiple paths to victory. The person who maximizes the charm of their town and collects the most “Charm Points” wins! Set in Niseko, a breathtaking region on Japan’s northern island of Hokkaido, this board game brings the local scenery, people, and wildlife to life. We’ve paid special attention to environmental sustainability by using Hokkaidosourced wood for the tokens, while the artwork—created by a talented Japanese illustrator—is based on real people, landscapes, and events from the community. Play this game to experience an authentic slice of life in Hokkaido. Despite the adorable “kawaii” illustrations, it’s a highly strategic, heart-pounding contest that will leave you eager for “just one more round.”

NOVEMBER 2026 NEW RELEASES0

LDMRQM01MERENG Requiem: Downfall of Magic: Merciless Hunt Expansion


INVENTING by Andrew Looney Like so many other stories, this one begins at Disneyland. Specifically, Tokyo Disneyland on October 2, 2025. Keith Baker and I were waiting to ride the last remaining Splash Mountain and playing a few rounds of Get the MacGuffin while we waited. As we played, I thought about other games that might work in that situation. Obviously, there’s Homeworlds and all the other games you can play with a set of our pyramids. But I was traveling light that day. So I started imagining a new game you could play with a small deck of cards that would form a dynamic gameboard of some kind. It would be rather like Zarcana or Zark City — a board game played on an always-different gameboard made up of playing cards. Players would have pieces that moved around on the board spaces, which would be interconnected in various ways. At first, I was imagining cards that would have two spaces each, which would connect together like Aquarius cards. Pieces could occupy either end of each card, some of which would have arrows connecting to other spaces. But as soon as I started prototyping, I realized each card needed to count as a single space, automatically connecting to any card it’s placed next to. As I explained in the chapter I wrote for The Kobold Guide to Game Design, I’m a big believer in the design journal. Keeping good notes throughout the design process is a really good habit for any inventor to get into. For the forgetful, nothing beats putting an idea down in writing. For the paranoid, it provides a way of proving who had an idea first. But for me, nothing helps you clarify the details of an idea like trying to explain it fully, in writing. Not only does writing a design memo force you to think through all the details and corner issues of your idea, the process can actually help you create. Seven Islands was a perfect example of this: some of the ideas occurred to me as I was literally in the process of writing up the ideas I had so far. Here’s an excerpt from a memo I wrote on 10/21/25, called “Project 41:” “I’m seeing a ‘gameboard’ that consists of islands of activity that can be freely detached from each other and moved around the table as in Homeworlds. I’m seeing a chaotic combination of card game and board game elements that plays like a board game version of Fluxx that seeks to be nothing like Fluxx except being the embodiment of aggressive change. I’m seeing a product that conforms to the standard Looney Labs card game product model with one small addition: a punch out card of tokens. Each player needs a pair of small tokens to represent their two-person team on the table. Ooh, the ideas are flowing as I write! I described the action above as consisting of ‘islands of activity.’ Now I’m thinking to literally call them islands, with sand-colored edges at the water-colored borders, with pieces hopping (using boats or teleporters etc) to move between the islands.” In a sequence of events not unlike the invention of Fluxx, I spelled out all of the major details of the game in that original memo. Like all of my best ideas, this one seemed to appear fully-formed in my 16


brain and burst forth from my head all at once, like Athena from the forehead of Zeus. Just like Fluxx, the play tester reactions were so positive we decided to fast track the game into production. While Seven Islands is a new game, it has some similar DNA found in my other games. Obviously that starts with Fluxx. It has ever-changing goals and Gear cards that are basically Keepers. There are Action cards that work just like Actions in Fluxx and even share the same card names. But I also came up with a few new ones that FEEL like Fluxx cards, but aren’t. There are three in particular: Use 1, Save 1, Dump & Replace, and By Hook or By Crook. And as usual, players start with three cards and draw 1 and play 1 on each turn — at first. As mentioned, Seven Islands also has a bit of Zarcana/Zark City in the way we are moving pieces around on an expanding gameboard of cards. Although the rules don’t change, you can get yourself an extra draw, or other options, depending on where you have your pieces placed. It’s a very slight worker placement mechanism: if you leave one of your pieces parked on the pyramids, you get an extra draw each turn. But you can’t stay there forever, because you have to get both of your pieces onto the winning Beacon card to win. Another game that provided direct inspiration was Fluxx: The Board Game. Everyone loves its teleportation squares, which work like the Portals in Seven Islands. But instead of just two, there are FIVE. With so much Fluxx DNA, we decided it would be fun to turn those Seven Islands Actions I mentioned into Fluxx Actions, which became the promo cards included in our Little Purple Bag. For the artwork, Robin Sevakis, illustrator of Cat Fluxx and Dog Fluxx, turned my sketches into beautiful landscapes. Seven Islands is for 2-4 players, but also includes a solo variant in which the player has the puzzle-like challenge of building a complete archipelago of seven islands, interconnected with bridges, on a single pass through the deck. The solitaire game has a very satisfying vibe and was developed in part by my dear friend and Anatomy Fluxx co-designer, Dr. Leila Zucker.

Andy Looney is the designer of Fluxx, Chrononauts, Pyramid Arcade, Loonacy, and almost every other game published by Looney Labs. He once worked for NASA and often attends Burning Man. If you beat him in a game of Homeworlds, he’ll give you a medal. Andy loves cake.

With the help of a Launch Team of fans who were rewarded with a new challenge coin, Seven Islands launched at the Looney Labs 30th Anniversary celebration at Origins with our Little Purple Bag, right before the 30th Birthday of Fluxx!

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XCOM: The Miniatures Game: Core Rulebook

$47.00

We are under attack! Alien forces are descending from the skies to terrorize and subjugate our planet. An international organization has been formed: XCOM. The task is simple: Defeat the enemy by any means necessary. XCOM: The Miniatures Game is a solo and co-op adventure wargame that will place you in charge of XCOM and its Operatives, or go head-to-head in player vs. player, or Alien Commander mode! This is an adventure wargame based on the best-selling Five Parsecs from Home. In the campaign, you play battles against increasingly challenging Alien invaders. You will need to recover alien resources, develop new technologies, and build out your XCOM base, gaining experience, new powerful weapons, and technology until you are ready to take on the enemy in the final battle for the survival of humanity. This 280-page full-color book is packed with new art and complete Solo, Co-op, and Player vs. Player rules!

Grendel: The Game of Crime and Mayhem

$80.00

Fight for control of New York city as one of the four factions, each playing differently than the other: Bag building, Push Your Luck, Dice Allocation, and a Rondel. Weigh your decisions carefully as each one could tip the scales in your favor.

OSPREY PUBLISHING OSPACM064

Okinawa 1945 (2)

$25.00

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M3 Light/Medium Tanks vs Panzer IV

$23.00

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The Royal Marines Commandos 1991–2025

$21.00

In December 1941, a shipment of M3 medium and M3 light tanks, the latest and still unproven products of the US arms industry, arrived in Murmansk. Rapidly pitched into combat, these American designs had to contend with the PzKpfw IV, originally envisaged as a close-support tank but refined in the light of combat experience gained in Poland, France and North Africa. In this study, armour expert Peter Samsonov sets out the origins, development, strengths and limitations of these very different tank types. He explains how as the Germans regained their footing after their defeat at Moscow and turned their sights south towards Stalingrad in the summer of 1942, the two sides locked horns in some of the bloodiest battles of World War II. Recovering after the appalling losses of 1941, the Red Army's armoured corps had to field inexperienced crews and tanks that were foreign to them in more ways than one while fending off an opponent that had a well-refined tank along with veteran crews to operate it.

OFF THE PAGE GAMES OTPGG001

Madagascar 1942

From the dangerous humanitarian and security mission Operation Haven in the aftermath of the 1990–91 Gulf War, through battles in Africa, Iraq and Afghanistan to Kyiv and the Russian invasion of Ukraine, the Commandos have been frequently called upon. These deployments have led to new uniforms, weapons, equipment, tactics and organization, and ultimately the formation of the Future Commando Force in 2020. It is those changes that are at the forefront of this book, in which authoritative text and vivid specially commissioned artwork convey the evolution of the Royal Marines Commandos' uniforms, insignia, weapons and equipment since 1991. Be it in landing craft, small boats, helicopters, parachutes, jetpacks or by climbing and yomping, they appear where their adversaries least expect them, but first, they must pass the Commando Course and earn the coveted green beret.

$25.00

The battle for Okinawa turned out to be the last major campaign of World War II, and the largest amphibious invasion of the Pacific War. After years of improvement, Okinawa saw American tactical aviation at its most effective, yet little has been written about how the huge and complex air operation here was organized and fought. In this book, airpower scholar James S. Corum presents a full portrait of US Navy, Marine and Army Air Force aviation in the battle for Okinawa. Unique to the campaign was the formation of a Marine-commanded Tactical Air Force to support the ArmyMarine Tenth Army, which provided the ground forces battling for the island with unparalleled close air support, with only ten recorded instances of friendly fire from 14,000 sorties. He also examines air operations flown from Okinawa after the surrender, and provides an overview of the planned air support for the invasion of the Home Islands from Okinawa.

Flattery gets you everywhere in Buru by Crafty Games. To whom do you give offerings? 19

NOVEMBER 2026 NEW RELEASES

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The British invasion of Madagascar was brought on by a much exaggerated fear of Japanese power. France had governed the immense island in the Indian Ocean since 1897, but in 1940, it had become a colony of pro-German Vichy France. For a majority of the war, it was considered of little strategic importance, despite the natural harbour of Diego Suarez. Japan's entry into the war changed all that. Suddenly, Madagascar was now a potential target for the Japanese and Winston Churchill insisted something must be done. Expert naval historian Angus Konstam brings this largely forgotten, but key moment of the war to life. With stunning artwork, detailed maps and period images, this title delves into the first large-scale Allied operation of the war and sheds light on this often dramatic campaign for control of the Indian Ocean.

MODIPHIUS ENTERTAINMENT


NOVEMBER 2026 NEW RELEASES

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US Navy Pacific Fleet 1941–42

$23.00

Despite the damage inflicted at Pearl Harbor, the Pacific Fleet still had the ability to hit back. In this book, US Navy expert Mark Stille explains and assesses the fleet's response to the apparent disaster, and how its actions led to the decisive victory at Midway. He explains how although unable to mount a large-scale offensive into the Central Pacific as called for in prewar plans, the Pacific Fleet carried out a number of carrier raids, while the US submarine service also went on the offensive, although beset by technical problems. Crucially, the Pacific Fleet secured sea communications between the US and Australia, and then moved to stop Japanese advances into the South Pacific, which led to the war's first carrier battle at Coral Sea. He explores the intelligence and logistics capabilities built up prewar, which were among the Navy's most important assets as it searched for opportunities to level Japan's advantage. OSPGNM0641

Russian and Soviet Tanks 1915–1945

Flakpanzer

Jagdverband 44

$35.00

OSPGNM643

Hero City: Leningrad 1943–45

$22.00

OSPNVG353

Tanks in the Gilbert Islands 1943

$20.00

Jagdverband (JV) 44 was formed as a result of conflict and dissent within the Luftwaffe's high command. Following disagreement with Reichsmarschall Herman Göring, the commander of the fighter arm, Adolf Galland, was dismissed from his post and exiled. He was given permission to set up a small fighter unit with which to prove that the revolutionary Me 262 was the war-winning jet fighter he believed it to be. In this reappraisal of JV 44, published 30 years after his acclaimed and bestselling first study of the unit, leading Luftwaffe historian Robert Forsyth assesses Galland's motives for forming the unit and whether it can be regarded more accurately as a 'Squadron of Aces' or a 'Squadron of Outcasts and Exiles'. The book contains numerous first-hand accounts sourced by the the author during his research in the 1990s when he met with several former pilots from the squadron. At the height of World War II the people of Leningrad endured a bitter 900-day siege, struggling against bombing, shelling, and starvation. Prit Buttar tells the story of how the siege was finally broken. The Red Army had suffered multiple setbacks in the preceding two years but achieved a partial success by breaking the blockage in early 1943. However, this was followed by further failed attempts to lift the siege. But by simply enduring the siege in the face of impossible odds, Russian soldiers and civilians beat the Germans. By the end of 1943 the German forces, broken by deprivations and extreme weather, began to pull back. Here was the opportunity the Soviet forces had been waiting for. This compelling history uses original source material to describe the experiences of those trapped. It also details the tactical successes and strategic failures of both sides and the appalling war crimes that have forever stained the ground in and around this historic city.

$40.00

In this, the first of two highly illustrated volumes examining the history of Russian and Soviet battle tanks, Steven J. Zaloga focuses on the history of Russian tank development from the time of Imperial Russia through to the Soviet period. Early Russian tank development began with other armored vehicles, such as armored trains and armored cars. However, by the time of World War II, the Soviet Union was in the vanguard of worldwide tank development. It produced 30,000 tanks in the 1920–39 period. During the war, however, a large portion of its tanks were lost and its tank industry faced a rebirth following 1941. It describes the experiences of the crews who saw combat, the performance of each tank in battle, and how the Russian and Soviet armored fighting vehicles compared with the enemy armor it faced, as well as the key lessons learned from combat that lead to new concepts and technological breakthroughs. OSPGNM613

OSPGNM642

The capture of the heavily fortified Gilbert Islands was intended to secure air bases for the Marshall Islands campaign. The garrison commander General Keiji Shibazaki claimed that “a thousand men in a hundred years couldn't take Tarawa”. Simultaneously, the Marine Corps landed on Tarawa and the Army on Makin, in the first opposed landings of the Pacific War, with armor supporting the assault waves. But as is often the case with pioneering operations, things didn't go according to plan. Reefs, low tides, strong Japanese opposition, lack of communication, and absence of suitable doctrine lead to a neardisaster on Tarawa. In this book, armor historian Romain Cansière examines how the battles for Tarawa and Makin highlighted the difficulties of providing armored support in the Pacific landings. Studying the roles of tanks in both operations, how inexperienced armor crews overcame the difficulties of combat, and the role of Japanese tanks in both battles, this book offers the first account of how armor performed in this 'proving ground' operation.

$50.00

Until the late 19th century wars were fought on land or at sea, but the Siege of Paris during the Franco-Prussian War of 1870 saw the first use of hot-air balloons and aerial warfare was born. The Prussian Army sought a way to counter this development, and introduced the Krupp-built 3.7cm Ballon-Abwehrkanone – the first anti-aircraft weapon, and the source of all future German Flak-Artillerie. In this new study, German armour expert Thomas Anderson traces the story of German antiaircraft artillery through the rapid advances of World War I, though the interwar years to the rise of Nazism, German rearmament and World War II. Drawing on after-action reports, original wartime documents and rare and previously unseen photographs, he traces the development of increasingly sophisticated self-propelled anti-aircraft weapons through to the fully armoured Flakpanzer culminating in the Kugelblitz, the Flakpanzer 341 built on the PzKpfw V Panther chassis.

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Pillars of Gromlak

$25.00

Warlord Gordrang Skullsplitter is dead, crushed by a rampaging mastodon. The council of Elder Shamans need to crown a new Warlord before the fractious nature of goblinkind tears the tribe apart. The Shamans know that no Orc will tolerate another sitting between the Pillars of Gromlak before they have proved themselves worthy. Prove your worth, either through low cunning or brute force and lead the tribe to glory. Pillars of Gromlak is a campaign based, skirmish wargame where player's attempt to become the new Warlord of the Orc Tribe. A campaign is made up of a number of Trials where players compete against one another. The outcome of a Trial may mean that players gain or lose, Infamy which will affect their warband in upcoming Trials by recruiting or losing, followers. With simple stats and an interactive dice pool based combat mechanics, Pillars of Gromlak everything a Boss needs to ascend and be crowned Warlord of the Tribe. OSPSVG011

Stargrave: Acceptable Losses

PZO12014-PE

Pathfinder 2E: Impossible Magic

$29.99

PZO12015-HC

Pathfinder 2E: Feybound

$64.99

PZO12015-SE

Pathfinder 2E: Feybound Special Edition

$84.99

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Pathfinder 2E: Feybound Retailer Edition

$64.99

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Pathfinder 2E: Lost Omens: Cheliax Poster Map Archive

$29.99

The perfect spell can solve just about any problem. From simple cantrips to realitywarping magic, this new rulebook contains a plethora of options for any adventurer who wants to delve into the unknown and unlock their true magical potential. Within the confines of these pages lies the magnificent spellcraft of four wonderfully magical and unique classes! Pocket Edition: This smaller 6.7” x 8.4” softcover edition offers a lower price and better portability.

Step through the veil into the grandest party of two worlds. At the Yestereve Revels, every kind of fey from lowly gremlin to towering warrior of the Wild Hunt joins the merrymaking. Speak to a fey queen to receive a boon, sling mud with the grimiest muckdwellers, and savor the taste of a decadent berry pie—even if it means you may never leave. Every delight can be had at the Yestereve Revels! At the gala and beyond, players and GMs can use creatures, items, archetypes and more inspired by fey and fairy tales. Cast curses, transformations, and memory magic! Be inspired by a trickster muse for bards! Ride a unicorn! Play fey ancestries—fauns, gremlins, nymphs, and sprites—or choose the fadrim versatile heritage to add a bit of fey magic to any character. Explore the world of the fey! Feybound includes a gazetteer of the First World, a first draft of the Universe fey call home, and expanded details on the godlike beings called the Eldest.

$30.00

Despite its many perils, the Ravaged Galaxy still contains abundant wealth, territory, and technology – and no small number of states, corporations, and factions willing to fight for them. With any military force of note obliterated in the Last War or routed by the pirate fleets, these rivals now turn to small, independent contractors to fight their battles. But these are valuable, potentially irreplaceable, assets, so every mercenary commander must continually ask the question: “Is the risk worth the credits?” Acceptable Losses brings this warfare to the Stargrave setting, allowing players to form their own mercenary companies and sell their services to the highest bidder. It presents rules for military vehicles, heavy weapons, varied types of combat armour, and specialist military tactics such as airdrop deployment, artillery strikes, and laying minefields. Also included is a host of new solo and cooperative scenarios to test the courage and tactical acumen of aspiring soldiers of fortune. After all, everyone in the Ravaged Galaxy lives a step away from death – might as well get paid for it.

This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

PAIZO PZO11044-FM

Pathfinder 2E: Flip-Mat: Crossroads Cavern

$19.99

Whether the player characters are exploring a vast cavern network or delving below ground to seek a source of information, no game master wants to draw every nook and cranny. Pick up Pathfinder FlipMat: Crossroads Caverns for exciting underground adventures. One side of this lavishly illustrated map shows a grand cavern suitable for the lair of an immense creature, while the other side depicts a vast underground highway intersection complete with side caves housing enemies or allies. This portable, affordable map measures 24” x 30” unfolded, and 8” x 10” folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

This limited edition hardcover features a beautiful image of the original pencil sketch of the cover illustration.

Your guide to the Hell on Golarion! The nations of Old Cheliax are home to regimented Hellknights, conniving nobles, powerful rulers, and the denizens of Hell. Within each nation is a notable and influential city, each with a storied history. The Lost Omens Cheliax Poster Map Archive presents seven huge, lavishly illustrated double-sided full color poster maps depicting these important cities and the Cheliax region. With this map archive, your adventures can take you to the infernal capital of Egorian, the strategic port city of Corentyn, the Isgeri metropolis of Elidir, shadow-shrouded Pangolais, the goblin city of Thorngrip, and the opulent Kintargo. Presented in a durable box for easy storage and retrieval, the Cheliax Poster Map Archive charts the path to endless adventures in and around Cheliax or in any fantasy RPG campaign! 21

NOVEMBER 2026 NEW RELEASES

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Pathfinder 2E: Vaultlines Adventure Path

$79.99

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Pathfinder 2E: Vaultlines Adventure Path Special Edition

$99.99

Abomination Vaults – A Pathfinder 2E: Novel

$29.99

Starfinder 2E: Critical Fumble Deck

$14.99

Trouble rumbles in the Darklands beneath the world’s surface! Magic capable of astonishing transformations may just have fallen into sinister hands, with mysterious villains poised to transform an entire underground region at their whim. Your characters must trek through the monster-infested Darklands, from claustrophobic tunnels to jungle-filled hidden worlds, pursing an enemy connected to an ageless evil. Can you untangle sinister plots and ancient rivalries set into motion before human reckoning? The Vaultlines Adventure Path is a complete Pathfinder Second Edition campaign for 11th- to 20th-level characters. Everything a Game Master needs to run this exciting high-level campaign can be found in this single volume, including in-depth adventure scenarios, stats for several new monsters, and support appendices meant to give Game Masters additional material to expand the campaign. Pathfinder Vaultlines Adventure Path use the Open RPG Creative License and works with the remastered Pathfinder Second Edition and compatible roleplaying games.

This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. PZO18006-HC

Five hundred years ago, a band of adventurers known as the Roseguard defeated a powerful sorcerer named Belcorra Haruvex, foiling her plot to destroy the teeming metropolis of Absalom. But this victory came with a great sacrifice, and the surviving members of the Roseguard founded the town of Otari near the site of their battle, naming it after their comrade who fell in battle with Belcorra. Now, the lens atop Belcorra’s Gauntlight once again gleams with eldritch power, and it falls to a new Roseguard to prevent the sorcerer’s plans from finally coming to pass. The most popular megadungeon in Pathfinder’s Lost Omens setting is now an exciting novel from veteran author Erik Scott de Bie. Whether you’ve experienced the Abomination Vaults as a player, Game Master, or in the action RPG video game adaptation from BKOM Studios, or you’re new to the famed vaults of madness this exciting novel is for you! This deluxe hardcover features full-color end papers and a reversible dust jacket for optimized shelf appeal in any collection.

PZO20007-MC

Do you want to add a sense of danger or impending doom to attack rolls that come up woefully short in your Starfinder games? Do you want critically fumbled spells to tangle casters in ectoplasmic slime? Or do you think throwing the pin instead of the grenade is hilarious? When you roll a 1 on an attack, simply draw a card and apply one of four different effects based on attack type. These cards are designed to work with the Starfinder Roleplaying Game and can be used by players and GMs alike. Failing miserably has never been more fun! 22


Starfinder 2E: Flip-Mat: Player Starship

$19.99

RAN74295

All aboard! Get your crew ready for space combat with two new starship maps ready to blast off into adventure! Complete with battle stations, recreational bays, and space for carousing, this double-sided flip mat introduces two new starship maps for your spacefaring adventures. Both sides include sensor maps for tactical starship combat using Starfinder Second Edition rules. On one side, Starfinder Flip- Mat: Player Starships measures 24” x 30” unfolded, and 8” x 10” folded. A Flip-Mat’s coated surface can handle any dry-erase, weterase, or even permanent marker. Usable by experienced GMs and novices alike, Starfinder Flip-Mats fit perfectly into any Game Master’s arsenal!

Critical Role: The Mighty Nein: Children of Empire

$30.00

RAN88468

First War

$30.00

RAN92199

Dungeon Crawler Carl: Deluxe Edition

$65.00

Return to Wildemount with this first-of-its-kind official sequel to the hit Mighty Nein campaign from Critical Role, exploring the fates of “Empire Kids” Caleb Widogast and Beauregard Lionett. The adventures of the Mighty Nein have ended. With the Cloven Crystals hidden and Uk’otoa once again imprisoned, all that’s left for the Mighty Nein is to settle back into their well-earned retirements. For some, this means peace and solitude; for others, a recommitment to unmitigated chaos. And for Caleb Widogast and Beauregard Lionett, it marks a return to the empire they once called home. But ancient, arcane threats still fester in Wildemount: the Cerberus Assembly and its only living founder, the calculating and secretive Ludinus Da’leth. When an old friend offers Caleb a chance to investigate Ludinus, he can’t help but take it, even if it means betraying those he once held dear. It’s not an evil that can be pummeled into submission—but that doesn’t mean they can’t try.

PENGUIN RANDOM HOUSE RAN38877

Dungeons & Dragons: Fiends & Foes

$50.00

An officially licensed, in-world exploration of the art and lore of Dungeons & Dragons’s iconic villains, anti-heroes, and morally ambiguous characters. “I am Glasya, Lord of the Sixth, Archduchess of Malbolge, and Princess of the Nine Hells. I would like a letter conveyed to someone who doesn’t want to be found. Beyond that, I wish to give you a good story, and so we will set off on this quest, villain to villain, and we will see what happens, and who survives.” Fiends & Foes guides readers on a dangerous journey through the realms, framed as a quest to deliver a letter to an unknown and extremely powerful character. Each chapter presents art and fascinating lore about D&D’s best-known villains, with quick information about each category of foe, deeper spotlights on significant characters, and an immersive encounter with a legendary evil. Starting with a request from Glasya, this path leads to Tiamat, Vecna, Strahd, Halaster Blackcloak, Lolth, Xanathar, Demogorgon, and many more sinister figures from the D&D multiverse. RAN39980

Baldur's Gate 3: A Feast for a Tenday Cookbook

An ambitious young man is torn between his pursuit of immortality and his warthreatened family in this gripping novel in the A Thousand Li epic progression fantasy series. As the long winter draws to a close, war between the enemy states of Wei and Shen grows ever more inevitable. Long Wu Ying has been forbidden by the Verdant Green Waters sect to participate in the conflict. But there is more at stake than Wu Ying could have imagined when he began his study of magic and mystical martial arts: Wu Ying’s village—the family and friends who knew and loved him when he was only a farm boy—will be caught between the amassing armies. Does he leave his people to their fate in favor of pursuing his sect’s ideals and his own ambitions? Or does he help them and give up on the chance for greatness, after all his hard-won progress? Or can Wu Ying find a third path– one that balances both his commitment to immortality and the earthly bonds that tie him to his family?

$38.00

Make the most of your Long Rest and fully restore yourself with 65 delicious dishes inspired by the award-winning video game Baldur’s Gate 3. Join the adventure as a cook traveling with Lae’zel, Shadowheart, Astarion, Gale, Wyll, and Karlach from the Wilderness, through the Underdark and the Shadow-Cursed Lands, all the way to Baldur’s Gate, transforming the food they've foraged into delicious meals that fuel their magic and fill your hunger. Serve the same camp supplies, ingredients, and prepared meals found within the game at your own table with these mouthwatering and immersive recipes from Baldur’s Gate 3. The 65 recipes are organized by course and camp location, and dishes that are perfect for sharing are marked as Romanceable. With original chapter-opener illustrations and 45 recipe hero photographs, A Feast for A Tenday provides delectable instructions for restoring your hit points—no dice roll required!

The first novel in Matt Dinniman’s smash-hit Dungeon Crawler Carl series, now in a brandnew, deluxe hardcover collector’s edition. The apocalypse will be televised! You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.

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NOVEMBER 2026 NEW RELEASES

PZO21014-FM


THE FESTIVAL BEGINS.

KINGSPORT TRAVEL GUIDE

DESIGNER DIARY by Dan Liévre THE ORIGINS

For Kingsport, we turned to Lovecraft’s stories, especially The Festival and The Strange High House in the Mist.

The Travel Guide series is based on En Route, an innovative flip-andwrite game where players create tour routes through 11 cities around the world. Cards aren’t flipped randomly; players choose them instead. Each city has unique rules, and some feature a special roll-and-write dice drafting mode. It works similarly: after rolling the dice, the active player chooses one. Their neighbors remove one die each, and then the active player chooses from the remaining options. This worked so well, that we decided to adapt it not only to real cities, but also to locations from Lovecraft’s works. This is how the series was born, with Arkham and Innsmouth Travel Guides already released.

To maintain a unified world across games, we pay special attention to details, like the Necronomicon. Kingsport is a grim port city full of secrets; we wanted to reflect this atmosphere. The solution came from my co-designer, Théo Gridjo: what if players created two routes? At first, it sounded like a recipe for analysis paralysis. But the more we explored it, the more exciting it became. It brought the city to life with a moving crowd of cultists, just like in The Festival. ONE ROUTE IS GOOD, BUT TWO ARE BETTER Creating two routes with separate rules was a bold idea. We needed to make it complex enough to be interesting but simple enough to remain intuitive. We had to ensure that the cultists’ route creates both risks and rewards, but avoid additional dice rolls or rules.

These games gave us a lot of experience with the mechanism. It helped us test ideas faster, but also made creating something truly fresh more difficult. We wanted to create a new experience without losing the core of what makes the series work.

24


The TTS version with additional dice; usability testing with the modified dice from Innsmouth; factory dice samples Because the draft affects both routes, every turn forces players to choose what matters most: their own route and tourists, or the cultists. Knowing when to shift focus became one of the keys to success.

The first part came naturally; If the cultists’ route overlaps with a section of the player’s route, that section is lost. This makes cultists a real threat and creates tension throughout the game, culminating by endgame.

IMAGINARY WALKS THROUGH KINGSPORT Once the core mechanism worked, we needed to replace abstract squares with a map of Kingsport that could have existed in HPL’s imagination. It was challenging. Arkham has many fan-made maps, while there’s an entire chapter's worth of detailed descriptions of Innsmouth. Kingsport appears across several stories, sometimes only in a single sentence. Lovecraft’s Kingsport was inspired by Marblehead, so we based some of the landmarks on real buildings Searching through Lovecraft’s works, collected every mention and description, and reconstructed the city piece by piece. Fans will recognize the Strange High House, the Old Church Cemetery on Central Hill, and the Terrible Old Man’s house. They may also discover that, according to At the Mountains of Madness, the Arkham Advertiser radio station is located in Kingsport.

Besides having a strong central mechanism, it was also important to ensure replayability, which we achieved through 24 unique combinations of cards that introduce additional rules and affect scoring However, the cultists can also help by clearing the mysterious mist. It covers city blocks, but dispersing increases the value of locations and provides additional victory points. Mist also creates an asymmetric setup since each player starts with mist in different locations.

One location deserves special attention: the Old Church of Kingsport. Its white bell tower is among the city’s iconic symbols and serves as a gathering point for cultists, from which the cultists’ route spreads across the city. Although it was destroyed long ago, it still appears during ritual days like a mirage. In game, its location is not predetermined and changes between games.

It creates an interesting dilemma: players want both routes to be close to benefit from clearing mist, but doing so also increases the risk of destroying their main route. Finding the right balance between these goals is the heart of the game.

First Congregational Church in Blandford, Massachusetts best matched the description and the architectural style of the region and time period Kingsport became the most experimental game in the series, but the cultists’ route is not a gimmick. It captures the feeling of the city and gives players a fresh challenge. We hope you will enjoy it while you explore the dark streets of Kingsport and create your own routes.

Visual identity was just as important as the mechanisms: the Madness track design references the image of Azathoth shown on one of the Ritual cards The second challenge was finding a mechanism that gives players influence over the cultists without making it overwhelming.

Dan Liévre is the game designer and developer at CrowD Games. Worked on En Route, Nippon: Zaibatsu, and Winnie-the-Pooh: Serious Detective. Designer of the Arkham, Innsmouth, and Kingsport Travel Guide series. When working on a project, Dan believes it is essential to dive deep into the details in order to deliver an authentic experience to players. He loves discovering unexpected approaches to familiar game mechanics.

Without extra dice rolls, but still somewhat unpredictable. We worried that a second route would overcrowd the board, but every playtest proved otherwise as it grew until both routes became equal. Then we found the solution by adding arrows showing the four cardinal directions to the existing dice. Now each die determines three things at once: the coordinate for the main route, the type of tourist, and the direction for cultists’ movement. Everything finally clicked, adding depth without unnecessary complexity. 25


Dungeons & Dragons: Gauntlgrym

$19.00

RAN98853

With nothing left to lose, Drizzt and Bruenor begin an arduous search for the lost dwarven kingdom of Gauntlgrym in the first book of the Neverwinter Saga. The peace between the dwarves of Mithral Hall and the orcish Kingdom of ManyArrows has not come without its costs. But even grief and old age cannot dissuade Bruenor Battlehammer from pursuing his dream of finding the fabled kingdom of Gauntlgrym—ruins said to be rich with ancient treasure and arcane lore. As always, Drizzt Do’Urden is at his side, ready to make the most of his friend’s final years. But Jarlaxle and Athrogate are two steps ahead. In their own search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter—a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. They’ll need help from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

Dungeons & Dragons: Last Threshold

$19.00

Drizzt navigates a winding path littered with secrets and lies in this suspenseful conclusion to the Neverwinter Saga. Drizzt is tangled up in Dahlia’s dark secrets more than ever. The ties that once held them close now threaten to rip apart as Dahlia’s bonds to Drizzt’s former foe, Artemis Entreri, continue to grow. Determined to stand for what’s right in the Realms once again, Drizzt forges a new road north toward Icewind Dale. Will Dahlia, Entreri, and the rest of his new companions follow? Will he be forced to fight the darkness alone? Either way, he knows now where he’s headed—back to the only place that’s ever felt like home. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of the Bregan D’aerthe in his quest to destroy his grandfather’s killer: Drizzt Do’Urden. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own...

THE POKÉMON COMPANY INT'L PKU10448

RAN98839

Dungeons & Dragons: Neverwinter

$19.00

RAN98846

Dungeons & Dragons: Charon's Claw

$19.00

$179.99

Pokémon TCG: 30th Celebration: Figure Collection Mew / Mewtwo

$29.99

Pokémon TCG: 30th Celebration: Ditto Premium Collection

$39.99

A Special Celebration Filled with Friends! Celebrate the adventurous past, exciting present, and brilliant future of the Pokémon Trading Card Game with a massive collection of cards, accessories, and fun! Leading the party as powerful Pokémon ex, Pikachu and Espeon or Umbreon have invited lots of friends to their day out in the sun or their night out on stage—and you can join the festivities with the playmat, card sleeves, deck box, and other accessories in this collection. To top it off, you also get 30 total booster packs featuring the Pokémon TCG: 30th Celebration expansion, including a special pack that contains three etched cards from the expansion’s nostalgic Classic Collection!

Against all odds, Drizzt and Dahlia join forces, united in their desire for vengeance in the second installment of the Neverwinter Saga. The last of the Companions has fallen. Now Drizzt Do’Urden is alone—and free—for the first time in almost one hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of Dahlia, a darkly alluring elf and the only other member of their Gauntlgrym search party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the pair seeks revenge on the sorceress responsible for leveling Neverwinter—and nearly Luskan as well—Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds to which circumstance may drive a common man, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed.

PKU10452

Greet a New Day with Mew or Take On the Night with Mewtwo! A Mythical or Legendary Pokémon can be tricky to find and even harder to catch, but they’re taking the spotlight in this sensational collection celebrating 30 years of Pokémon! In addition to a foil promo card and an oversize card featuring Mew or Mewtwo, you get a colorful sculpted figure of this elusive Pokémon, plus five booster packs from the special 30th Celebration expansion.

Drizzt draws his sword once more for the sake of his friends in this third installment of the Neverwinter Saga. Drizzt and Dahlia Sin’felle have defeated the sorceress Sylora Salm, but Dahlia’s thirst for revenge is far from slaked. Now, she speaks of nothing but the moment she will face the evil Netherese lord Herzgo Alegni—a moment she has been waiting for since she was just a child. What is the driving force behind the darkness he’s seen within her? Can he justify another battle to settle a grudge he does not understand? But Dahlia isn’t the only one seeking vengeance against Alegni. Artemis Entreri, Drizzt’s former enemy, offers to aid Dahlia in her mission, hoping it will win him his freedom. But partnering with Entreri poses new challenges: Charon’s Claw, Algeni’s sentient sword, dominates Entreri’s movements—if not his mind. And then there’s the way Entreri looks at Dahlia, causing Drizzt to wonder if the cunning assassin is still more foe than friend.

PKU10469

A Ditto Display for Every Day! Nothing quite compares to the down-to-earth Ditto, and you can transform your celebration into something surprising with this collection commemorating 30 years of Pokémon! The delightfully colorful acrylic display can showcase the included Ditto promo card or spotlight a new favorite from the eight 30th Celebration booster packs included in this set!

What is the name of the main character of the Cookie Run IP?

Trivia answers on page 72

Pokémon TCG: 30th Celebration: Ultra Premium Collection Day / Night

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NOVEMBER 2026 NEW RELEASES

RAN98822


QUEEN GAMES QNG11052

Alhambra: Card Game

$19.99

QNG11152

Palace Quest

$54.99

QNG11231

Bollywood Blockbuster

$49.99

QNG11251

Out of Words: Music & Movies

$24.99

At the foot of the Sierra Nevada in Spain, construction begins on one of Europe’s most beautiful palaces. Alhambra: Card Game combines the collection of buildings and the clever scoring system from the “Game of the Year” classic Alhambra into a compact card game. Secure gems, buy the corresponding buildings, and build majorities in the right categories. A quick introduction to the world of Alhambra—for everyone who knows the original and for everyone who wants to discover it anew.

Two great designers: Dirk Henn (Alhambra, Shogun) and Emanuele Ornella (Pioneers, Ronin) have come together to bring you a new cooperative game based in the world of Alhambra. The tiles are laid, the purse is open, but this time, the grandeur of the Alhambra depends on your collective skill! In Bollywood Blockbuster, players become directors of their own Bollywood movie productions. They hire actors and cast them in roles that match the genre aptitudes shown on their cards, such as Comedy, Romance, Action, and Drama. Extras are also available. They add only a small value, but they can fill any role without counting as a miscast. The movie productions take place in the major Bollywood movie cities Mumbai, London, L.A., Berlin, and Cannes. The chosen city matters, because each production is ranked against the others at the same location and scores victory points based on its position. After all players have completed their productions, they add up their victory points. The player with the highest total has created the biggest Bollywood blockbuster and wins the game.

Prove your pop-culture knowledge! Work together to guess as many titles and names as possible before the Letter Tiles on the table run out. If you correctly guess a total of thirteen or more terms, you achieve “Blockbuster Status” and win the game!

What kind of lich was Hazlewud in the DCC RPG adventure Evil Never Dies?

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Trivia answers on page 72


Marrakesh Expansion 3: Walls & Guards

$49.99

QNG26393

Stefan Feld City Collection 11: Manila Classic Edition

$129.99

RVB25015

This expansion is not just “more of the same”—it fundamentally changes how life in the desert city works. Based on Stefan Feld’s latest designs, we have packed this box with exciting new challenges. The desert is becoming a dangerous place. For the first time, you will need to construct a mighty City Wall to protect your achievements from the looming threat of Desert Raiders. You will be throwing your Guards into the tower to fend off attackers. Will they stand their ground, or will the raiders break through? This expansion shakes up the familiar board layout. The classic Sahara tiles are making way for a completely new player board section dedicated to your fortifications. This also brings a fascinating twist to the Green and Brown districts, allowing for fresh strategies and mixed placement of Keshis. On top of that, we are introducing new modular elements like Private Objectives and powerful Edicts from the Sultan and Imam, giving you even more ways to score and adapt your playstyle. Get your guards ready—Marrakesh needs you.

Manila is a strategy game, where players explore the Philippine island landscape, cultivate fields, establish trading posts and factories, and seek influence in Manila, all while preparing for typhoons. Manila takes the beloved mechanisms of Amerigo to new heights with a completely innovative action selection system and a neverbefore-seen cube tower with uneven cube distribution that adds excitement, tension, and strategic depth.

Disney Lorcana: Beast Gift Box

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RVB13000011

Disney Lorcana: Official Collector's Guide: Sets 9-13

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REN01186

Dungeon Crawler Carl RPG: Core Book

$65.00

REN01192

Dungeon Crawler Carl RPG: GM Screen

$25.00

Welcome, again, Crawlers to the third floor! There are still a few stragglers working on their class and race choices, and that’s okay. The vast majority of you are out and about and just starting to learn about the wonders of the Over City. The Dungeon Crawler Carl Roleplaying Game Core Rulebook is 300+ pages focusing on world dungeon floors 3 to 5. This book will walk through character creation, skills, spells, neighborhoods, saferooms, loot, mobs and a whole lot more! Based on the best-selling book series, this official TTRPG lets you become a crawler in the brutal, televised labyrinth known as the World Dungeon. Build your character from the ground up with nearly infinite combinations of backgrounds, skills, races, and classes. Roll dice, rack up achievements, entertain your viewers, crack open loot boxes, and try not to get killed. A must for every GM running the Dungeon Crawler Carl roleplaying game, this high-quality GM screen contains all the info you need to run a smooth and deadly crawl on any floor of the World Dungeon. All crucial information is at your fingertips such as skill checks, magic item buffs (and de-buffs) and of course step-bystep instruction for combat! Also included are over 70 tokens to represent key encounters in the World Dungeon like mobs, traps NPCs, lootboxes, and of course those nasty bosses!

The Beast Gift Box includes: 1 glimmer foil Beast, 1 Beast storage box (holds up to 250 sleeved cards), 5 booster packs from different sets (each with 12 randomized cards), and 3 punch-out card dividers.

Hardcover collector’s guide covering Fabled, Whispers in the Well, Winterspell, Wilds Unknown, and Attack of the Vine!, including the Illumineer’s Quest cards. Features a full card catalog with checklist, exclusive artwork, story lore that connects the sets, and hidden Easter eggs.

√

RENEGADE GAME STUDIOS

RAVENSBURGER NORTH AMERICA RVB11090064

Labyrinth Chronicles

Once upon a time, there was a Labyrinth, a magical place full of wonders and mysteries. Adventurers who returned told unbelievable stories of its ever-changing walls and shifting corridors, a mind-boggling challenge indeed that only the bravest could tackle. But it was worth it, they say, as the dark nooks of the Labyrinth hide real treasures. The Labyrinth waits for you. Are you brave enough to enter? Labyrinth: Chronicles brings a new Co-op Campaign mode to one of the best-selling board games ever. Enter the mysterious Labyrinth, now with a stunning 3D board and graphic design from Awaken Realms, to gather the resources required to help a nearby faefolk village. But beware! Inside dwell grasping goblins who want to snatch valuables before you! As you progress, you will rebuild the damaged village, meet new friends, unlock new skills, and many more!

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NOVEMBER 2026 NEW RELEASES

QNG20492


NOVEMBER 2026 NEW RELEASES

REN02949

Dungeon Crawler Carl RPG: Starter Set

$55.00

REN02988

Dungeon Crawler Carl Unstoppable

$60.00

REN02950

Dungeon Crawler Carl RPG: Carl’s Enchanted Big Boi Boxers Dice Set $25.00

REN02989

Dungeon Crawler Carl Unstoppable: Iron Tangle Expansion

$25.00

Dungeon Crawler Carl Unstoppable: Crawler Chaos Expansion

$25.00

Dungeon Crawler Carl RPG: Miniatures Set 1: Royal Court

$65.00

The apocalypse will be televised. The Dungeon Crawler Carl Roleplaying Game Starter Set has everything you need to bravely (or stupidly) dive into the World Dungeon! You and the other people of Earth can team up to fight mobs, battle bosses, and blow shit up in true Carl fashion. And who knows? You might just win the AI’s favor…Now get out there and kill, kill, kill! This Starter Set focuses on the tutorial floors 1 & 2 and teaching crawlers how to survive Borant’s World Dungeon as depicted in Matt Dinniman’s hit LitRPG novel series Dungeon Crawler Carl.

You Will Not Break Me… This version of Unstoppable is set in the 18-floor World Dungeon of the Dungeon Crawler Carl novel. Fight your way through mobs and bosses as Carl or Princess Donut! Play solo or bring along a friend for a co-op crawl! With this card-crafting system, each card is a sleeve with swappable parts. You’ll craft and customize your cards as you play! The power curve in this “momentum builder” gives you a fighting chance against the threats you’ll face. Explore a single floor of the World Dungeon each time you play. This box contains the first three floors. In true roguelite fashion, however, only a few benefits that you purchase with XP will carry over to the next floor!

“New achievement! Why aren’t you wearing pants? You entered the dungeon wearing no pants. Dude. Seriously?” - Dungeon AI. You’ll be the talk of the World Dungeon when you make all your rolls with these stylish yet comfortable Big Boi Boxers Dice! Designed for comfort and lounging around watching Ateam re-runs, they are light, breathable and eye-catching. Stylish white acrylic pearlescent with deep red color will captivate (and crush) even the surliest mob and sure to get 8 quintillion likes! Inspire, excite and explore in style with these gorgeous little beauties. They’ll make you the center of focus in any RPG!

All Aboard! Welcome to the Fourth Floor of the World Dungeon: The Iron Tangle! You’ll get lost in the thousands of interconnected subway tunnels, with new monsters popping up out of every corner. Luckily, you’ve leveled up your game and have access to some new Tactics, Allies, and Upgrades to help you against these dangerous new threats. Find your way to the stairs, or look for alternate paths out, just don’t get stuck in The Abyss! REN02991

REN02951

Dungeon Crawler Carl RPG: Princess Donut’s Enchanted Crown of the Sepsis Whore Dice Set $25.00

Choose Your Crawler! A new cast of Crawlers enters the World Dungeon! Expand your copy of Dungeon Crawler Carl Unstoppable with new playable crawlers, including the durable Katia, the supportive Imani, the spell-slinging Prepotente, and the nimble brawler Archie. You can even build your own crawler and take on the dungeon yourself! Also includes a new short story by Ben Wolf titled: “Swarm” which recounts the tale of Archie's entrance into the World Dungeon.

Grand Champion, Best in Dungeon, Breed Winner Regional, National Winner Princess Donut the Queen Anne Chonk. “Oh Carl! Look! My own role-playing game dice set! I can’t believe it! Aren’t they lovely! Much better than that musty old trophy I won at the Beaverton regional best of breed show in 2022. And look! They roll so well and in deep purple as is befitting royalty! This set also contains a poker chip-style 2-sided coin! I mean you can’t really call it a “die” but what can you do. Oh, oh! I could flip it to help you make decisions on what to blow up! Mongo! Come and see! Mummy has her own sparking shiny dice set!”

REN02992

Enhance your gameplay of the Dungeon Crawler Carl roleplaying games with these 9 prepainted Dungeon Crawler Carl miniatures! Features the main characters from the bestselling LitRPG book series ready to use in your RPG campaigns or simply to collect!

REN02952

Dungeon Crawler Carl RPG: Smush Dice Set

$25.00

Smush: Skill Level 3. “Killing with your feet. Your bare, beautiful bunion-free feet. Taking your bare foot, placing it on top of a living, conscious life, and then pressing lovingly down until that life ceases to be. Is there a more noble way to kill? Oooooh its just so… excruciatingly exciting.”

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Dungeon Crawler Carl RPG: Miniatures Set 2: Enemies & Allies

REN07010

$65.00

Enhance your gameplay of the Dungeon Crawler Carl roleplaying games with these 10 prepainted Dungeon Crawler Carl miniatures. This set features many of the most dangerous and friendly characters from the bestselling LitRPG book series ready to use in your RPG campaigns or simply to collect! Inside you’ll find Brynhild's daughters: Hekla & Eva, Bianca & Prepotente and even Lucia Mar in both her day and night forms!

Dungeon Crawler Carl: Loot Box Display (20)

$299.80

This is is full, un-opened display case of 20 Loot Packs. Reach into the Dungeon Crawler Carl Loot Box and hopefully pull out …. The rest of your arm. Or a Legendary Dungeon Crawler card RPG Polyhedral Dice set! These loot boxes were not sent by Borant, so you know the contents will be… awesome. Each Dungeon Crawler Carl Loot Pack contains a 7 polyhedral dice set and 1 collectible temporary tattoo! There are 20 different Dungeon Crawler Carl themed dice sets of varying rarity, including three Legendary sets, and 20 different tattoo options!

TROLL LORD GAMES TLG31581 REN02994

Dungeon Crawler Carl RPG: Miniatures Set 3: Mobs of Mordecai

$65.00

Dungeon Crawler Carl RPG: Samantha Oversized D20

$54.99

$29.99

Worlds of Gary Gygax: Volume 9: Gary Gygax’s Essential Places

$29.99

Pantheons contains over 19 complete, fully developed pantheons. Each of the pantheons is unique, however they are each based upon real-world mythologies, their gods, and their myths. Each is easy to port into your game and use as the foundation of mythological storytelling and world building. With clear guidance set forth, the book is a highly valuable tool. Though they are not historical mythological treatments, they retain the enchanting and fascinating facets of their real world counterparts. Divided into greater and lesser pantheons, all of your favored mythos are covered from the Phoenician Mythology that gives birth to the Karneican Pantheon to the Incas Gods that give birth to the Payliconian Pantheon. All are ready to play as delivered or the perfect source for inspiration to develop your own. Pantheons is the Eighth Volume in the World Building Archive from the creative mind of Gary Gygax.

Enhance your gameplay of the Dungeon Crawler Carl roleplaying games with these 8 prepainted Dungeon Crawler Carl miniatures. This set features Mordecai in his many Mob forms. Mob forms included are from the first, second, third, fourth, fifth, sixth, eighth and ninth floors each of the World Dungeon.

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Worlds of Gary Gygax: Volume 8: Gary Gygax’s Pantheons

Crafted from clear resin with sharp edges, this colossal die contains the Withering Spirit of Psamathe or “Samantha” to her friends. Samantha claims to be a minor deity of unrequited love. She plans to find the rest of her body but until then her essence was forced to take refuge in the closest unoccupied naiad vessel she could find, which happened to be a sex doll based on the fictional Lika, who, oddly enough, was actually based loosely on an inaccurate history of Psamathe. She’s had to live in the doll for many years, unable to move until the rest of her spirit could be reunited. For now, she will have to be content with you chucking her around a game table as you play the Dungeon Crawler Carl RPG.

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In most fantasy campaigns and stories the protagonists find themselves in familiar places, encountering every day people and places, from the tavern to the shop, from the library to the temple. Far beyond tropes these places are basic elements of storytelling. Essential Places explores them all, bringing to life those critical encounter areas that world builders continually need but often dread to address. Essential Places explores how to create background material, with regional influences, locations, and other critical elements to create spaces for craftsmen, professionals, tradesmen, mercantile government, service, scholarly, and the underworld. Learn to fashion your own or deploy the readymade examples supplied. Essential Places is the Ninth Volume in the World Building Archive from the creative mind of Gary Gygax.

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NOVEMBER 2026 NEW RELEASES

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IS COMING TO STORES THIS FALL! by Renegade Game Studios Marketing Team

From Renegade Game Studios, the Dungeon Crawler Carl Roleplaying Game, based on Matt Dinniman’s best-selling LitRPG book series, is coming to game store shelves in Fall 2026!

basic flow of the game is: You decide what your character does, you describe how you try to do it, and then the dice determine how well it goes… or how badly.

The Dungeon Crawler Carl Roleplaying Game is a game about surviving against odds that are stacked against you. The World Dungeon is a brutal, televised dungeon crawl that fits tabletop roleplaying games perfectly. You’re probably not a hero… yet. You’re a nobody, or a group of nobodies, who woke up one day to find the surface world gone with nothing but mysterious stairwells left. There are achievements to earn, loot boxes to crack open, and talk show appearances to attend. And mobs. So many mobs to grind.

One player takes on the role of the Game Master (GM). Think of the GM as the System AI: They run the dungeon, introduce the challenges, stakes, and rewards, play all the NPCs, and generally make your life difficult interesting. They’re not your enemy, but they’re also not exactly your friend. Their job is to make the story happen, floor by floor, as they adapt to the choices the players make. The Starter Set and Core Rulebook are designed to give them the tools they need to do exactly that.

The Dungeon Crawler Carl Roleplaying Game is suitable for new or experienced roleplayers. In this game, most players take on the role of crawlers: Usually just regular people (and the occasional cat or goat) who have been dropped unexpectedly into the World Dungeon. The

STARTER SET So, you might be asking yourself, “What’s inside the Starter Set box?” Well, this set is packed full with almost six pounds of gaming goodness! Have you heard of any other starter sets that weigh as much as your grandma’s shaky little monster dog? 32


The box has a nearly 300-page book broken down into five bite-sized booklets so everyone at your table can share and dig into the first and second floors! Book 1 – Rules for Survival walks you through what an RPG is and the basics of play. This includes how dice, stats, skills, combat, and other core mechanics work. This will give new roleplayers all the info they need to hop into baby’s first RPG! Book 2 – Characters & Customization covers how to make a character from scratch, assigning skills, and how to advance your crawler and level up as you move through the dungeon. Inside, you’ll find details on creating your own skills and how to customize your character to be exactly as you please. This includes their life path (choosing starting skills from your childhood, adolescence, career, and hobbies), and further customizing your character’s roleplay and history with past traumas and regrets that your crawlers carry with them into the dungeon Book 3 – Game Master’s Campaign Toolkit houses all the info on starting a campaign, how to guide players through the first two floors of the dungeon, and details on mobs, bosses, and threats. This book is a biggie, so it has a fancy square-bound finish! Book 4 – Atlas: Tutorial Floors goes into detail about the first and second floors. This is where you’ll find information about the crawler interface & inventory, locations and quests, popularity, the System AI, achievements & loot boxes, and your favorite notable crawlers. Book 5 – Par for the Course is an introductory scenario where players take on the roles of Carl, Donut, Brandon, Chris, Yolanda, or Imani as they rush to lead the elderly residents of Team Meadow Lark to safety on the Second Floor of the dungeon. 12 Ready-to-Play Character Sheets contain all the characters for the Par for the Course adventure. There are six different characters with sheets for each character at their first and second floor levels. Take a first look at Yolanda’s first-floor sheet, and if you haven’t already, check out Carl and Donut’s first-floor sheets here. 12 Blank Character Sheets for creating your own crawler! 41 Double-Sided Tokens on one sheet of high-quality punchboard! These are black core tokens (for the normal people who aren’t paper material nerds, it means they’re gonna be real nice) featuring mobs, allies, playable characters, actions, and points of interest. 5 Double-Sided Map Posters are included in this set. These 16” × 20” maps depict 10 battle locations, from a creepy-ass altar to the supermarket! 1 Eight-Piece Boring Ol’ Dice Set (d2, d4, d6, d8, d10, d12, 2xd20). Not fancy, but they’ll get the job done! And you won’t be calling them boring when you get an EXCELLENT roll and kill the boss, will you?

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CORE RULEBOOK The Dungeon Crawler Carl Roleplaying Game Core Rulebook is 648 pages, focusing on World Dungeon’s third, fourth, and fifth floors. This book walks you through character creation, skills, spells, neighborhoods, saferooms, loot, mobs, and a whole lot more! The Core Rulebook picks up where the Starter Set leaves off. Bring your Starter Set character or build a custom character from the ground up with nearly infinite combinations of backgrounds, skills, races, and classes. You start with dozens of backgrounds from your crawler’s life before everything went sideways, or you invent your own from scratch. Build custom skills, mix and match from a roster of classes and races, and keep unlocking more options as you go deeper. Want to be a fire mage arcanist who also used to be a middle school gym teacher? Go for it. The rules are built to support whatever you come up with. While the Core Rulebook focuses on the third, fourth, and fifth floors (Carl’s Doomsday Scenario, The Dungeon Anarchist’s Cookbook, and The Gate of the Feral Gods), it has everything you need for as long as you want to play. Classes, races, skills, loot, safe rooms, mobs… You name it! GM’s that like to plan their own campaigns will have all the tools they could ever need to keep a campaign going indefinitely. Also included in the book are 26 easyto-play neighborhoods and quests to fill your world with mobs, bosses, and traps. And that’s not all; there’s information on gods, sponsors, pets, mounts, crafting, interview shows… we could go on, but I think you get the point… there’s a TON of good stuff in here! The Dungeon Crawler Carl Roleplaying Game Starter Set (REN02949) and Dungeon Crawler Carl Core Rulebook (REN01186) hit shelves this Fall! Get ready to roll dice, rack up achievements, entertain your viewers, crack open loot boxes, and try not to get killed.

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Worlds of Gary Gygax: Volume 10: Gary Gygax’s Weyland Smith Giant Fun Catalog

WARLORD GAMES

$29.99

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Compiled and collected by Eggary the Avoided the Weyland Smith Catalog is your of source wild and wonderous magic items and concepts. At times a mirthful exercise, at others a bazaar of enchanted hilarity, the Catalog is the source for the weird, wild, and wonderful. But caution is in order, as Eggary himself explains, one must be careful in their use, for they are more safely read than brought to use, for then the weird may very well consume your table. Scores of items beautifully illustrated to show you what to do – or perhaps what not to do - at your table! Wayland Smith Catalog is the Tenth Volume in the World Building Archive from the creative mind of Gary Gygax.

Wargames Illustrated #467

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Wargames Illustrated is a magazine dedicated to miniature wargaming which is focused on historical tabletop wargames.

WEIRD GIRAFFE GAMES GIR10200

Logic & Lore: Second Edition

$29.99

GIR10201

Logic and Lore: Variance Dice Expansion

$19.99

The constellations are out of alignment, and they need your help to return to form. Here's the catch: you're too close to your own stars to see the whole truth and you may not look at your own cards. Logic must be wielded to divine truth from lore and to sort order from chaos! Logic & Lore is a cozy-but-competitive deduction game for 2 players. Rivals race to be the first to align their hidden stars, numbered 1-9. Be careful, players can risk it all on any turn, flipping over all of their cards to win... or lose. Every game ends in an exciting reveal!

THE UPPER DECK COMPANY UPR12744

Rush of Ikorr: Epic Journey: Booster Display √

Rush of Ikorr redefines the TCG experience by blending the allure of ancient mythologies with innovative gameplay. Unique Infusion cards provide the ability for card customization and the option to engage in 3vs3 team battles that allow for unprecedented strategic depth. This game isn’t just about collecting cards; it’s about crafting legends, making it an ideal product for players who love innovation, strategy, and epic mythological tales. Use booster packs to add to players’ collection and enhance gameplay! UPR12756

Rush of Ikorr: Epic Journey: Structure Deck Display (8)

Logic & Lore: Variance Expansion adds a whole new layer to your deduction strategy - choices based on probability with Star Flight and Star Sprite Modes in addition to the original Star Light and Star Bright modes. Now you must weigh which dice will give you the best chance at helpful information on top of which cards and questions you choose for clues. The expansion also brings new player boards that immerse you into your Dragon persona, Dice boards, and a new notepad and token reminder system as another way to help keep track of your clues.

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Master a new strategy in Rush of Ikorr with the Epic Journey Structure Deck. Utilizing different spell cards known as Charms, your cards’ effects will grow stronger the more they are chained together. This Structure deck taps into charms of exorcising, luck, prosperity, and summoning, to allow players the chance to experience this brand new archetype for the first time in Rush of Ikorr. Featuring exclusive sleeves and an all foil deck, players will be able to take on the competition right out of the box.

UPR24308

Minutes to Midnight

WYRD MINIATURES WYR24113

Malifaux 4th Edition: Brutal Fate

$42.50

Guild Versatile. Contains Brutal Fate Effigy and Brutal Fate Emissary.

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Minutes to Midnight is a game about capitalism and the apocalypse. Each player has a secret plan to destroy the world, a backup plan, and an evil mega corporation at their disposal. Unfortunately, there are other players, each with their own plans. As they make their way to the center of the board, players will broker deals and trade resources, all the while attempting to advance their master plan. But there's a catch! The other players get a short window to undo those plans and subvert the apocalypse. Ensure that they don't succeed by destabilizing the world's temperature, population and unrest, placing pawns in key industries of power, and making deals with other players to stay on top.

Pyramid Arcade includes everything you need to play how many different games?

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Trivia answers on page 72

NOVEMBER 2026 NEW RELEASES

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WELCOME TO THIS MONTHS PAINTING TUTORIAL BY SERG HERNANDEZ! This month we’re excited to present another tutorial with Sergio Hernandez (Instagram @Melancholy_Minis) from Chronicle RPGs; painting a cloak on a Robot Warrior from One Page Rules Grim Dark Future’s Robot Legions Vanguard Expansion! We will be using the Kolinsky Sable brush set from Chronicle RPGS; and the Army Painter ‘Fanatic’ paint range. We will start today’s tutorial with the model primed black.

We will begin by covering the cloak with Terrestrial Titan. This is a rich and vibrant purple color to lay as a base for the reds coming later and will also act as our shadow color! When dried, the finish of the Fanatics line will allow us to take a photo of the model with directional lighting (e.g. a lamp), showing us where our shadows will lie. You can then use this photo for easy reference when painting in the next steps! For ease we will go with a top down lighting source.

Using Basilisk Red, and using the photo you took, paint all of the areas not in shadow. You can softly blend the transitions between the two colors using a 50/50 mix using Warpaints Stabilizer.

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Using Dragon Red, we’ll continue bringing the colors up to a lighter red. Just as before, you can use a 50/50 mix to soften the transitions. If you feel you would like to go back and work on areas from the previous step, then go for it! Painting isn’t linear in nature. You will see in the next photo that I have done exactly that.

So far we have been using cool toned colors. We are now going to highlight using Angelic Red, a warm toned color. This will help the highlights pop even more. I’ve kept this towards the top of the cloak and the parts that are parallel to the “light source.”

Next we’re going to cover the entire cloak with a filter, bringing it all together! Using Pure Red, WarPaints Stabilizer, and water, I thinned the paint down to a consistency thinner than a glaze. I use 6 drops of Stabilizer, 1 drop of water, and a Size 2 Wolf Bristle brush of paint to mix this. Doing this will evenly shift the entire cloak to have a consistent overall tone.

Finally, we will do some last touch ups. I re-established the deepest shadows with Terrestrial Titan, the Highlights with Angelic Red, and added Pale Sand to add the brightest highlights to the sharpest edges.

You now have a great looking effect, ready for the tabletop. Great work! 37


JUST ADDED!

AEROBELLUM GAMES Cat Nap Deluxe

All dates of release are estimates by the manufacturer. Prices are listed as MSRP. √ = Check with your sales rep about pricing.

25TH CENTURY GAMES 25C94000

RA the Dice Game

$29.99

Ra: The Dice Game takes all the major thematic elements of “Ra” and uses them very creatively in a dice game. Pharaohs, The Nile, Civilizations, and Monuments as well as the occasional catastrophe are all here.

$39.99

Cat Nap is a fast, clever tile-laying game where 1-2 players build playful cats across the living-room cloth playing surface. Players draw two tiles, place one, and discard one. Completing a Cat (of either color) lets you pull a tile from the discard for stronger future turns. Cats can twist and stretch in any direction, creating tactical openings and sudden shifts as the board fills. When no spaces remain or a player goes to draw two tiles when there’s only one left, trigger end game and score each cat length you lead for points.

ARCHMAGE ARISPEN ARI008

Archmage’s Gate: A Solo RPG Adventure Gamebook

$49.99

Archmage’s Gate is a complete solo open-world fantasy RPG campaign in one hardcover book. Create a character, explore the hex-based province of Saross, read numbered sections, make meaningful choices, fight dangerous enemies, discover hand-crafted secrets, and track your growing legend without a Game Master or extra rulebooks. Designed for solo play, but easy to read aloud with friends. Fully compatible with 5e and OSR-style play.

25C99000

Hits and Outs

$20.00

Hits & Outs is inspired by the strategic battle of wits between the pitcher and the batter. Reproducing baseball’s thrilling moments without having to keep track of player statistics or the results of every pitch. As the name suggests, there are no balls or strikes in this game, only hits and outs! In each inning, players take turns at the plate and on the mound. When batting, you get hits and can move your runners by correctly guessing the base where the pitcher has hidden the baseball. If the ball was hidden at second base and you find it, you hit a double and can move your runners two bases. When pitching, keep the batter from reaching base and scoring runs by fooling them three times. Each incorrect guess is an out. The player with the most runs at the end of the game wins!

ARCHON STUDIO ACHTCPM2016

ADAM’S APPLE GAMES ASS2301

The Jailbreak

Trench Crusade: Prussian Yeoman

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Prussian Yeomen are the backbone of a Stosstruppen of Prussia Warband, responsible for holding objectives, providing covering fire and being a perfect support to their brutally efficient allies. Despite the horrors of No Man’s Land, fear has no place in the heart of a Yeoman, instead they only find faith and loyalty to New Antioch. This box contains 5 plastic, multipart miniatures that can be assembled with a variety of heads, weapons and equipment.

$20.00

The Jailbreak is a cooperative deduction game where your perspective and clever communication will be needed to carry out your escape. Work together with your teammates over 44 challenges broken up across 11 pivotal days of your jailbreak. Each day gets more challenging as you take on more risks in planning and executing your escape. During play, each player holds a hand of double-sided tools and each tool has a nonoverlapping front/back pairing. Your perspective at the table may help you give clever clues to your teammates to help them, with some deduction, play their tools to the right spot and complete the challenge. Be careful - if you get it wrong you risk getting caught by the guards.

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ADDITIONAL ANNOUNCEMENTS

ABGCATSDLX

Additional Announcements


ARES GAMES AREWOTR104

ASMODEE Lord of the Rings: War of the Ring The Card Game: Hope and Despair

ASMLOG019501 √

ADDITIONAL ANNOUNCEMENTS

Hope and Despair is an expansion for War of the Ring – The Card Game that introduces Story cards, a new type of faction card inspired by the most memorable moments and turning points of The Lord of the Rings. Drawing on Tolkien’s rich lore and the emotional depth of Middle-earth, Story cards represent the natural and supernatural forces that shape the fate of its peoples, adding new strategic possibilities and thematic depth to every game. Unlike other faction cards, Story cards are played only to the Reserve and remain there for the rest of the round, providing unique effects that can influence the course of the game. As with Character and Item cards, the same Story card can never be played more than once in a round, encouraging players to carefully plan how and when to use these powerful abilities. AREWOTR163

Lord of the Rings: War of the Ring The Card Game: Deluxe Playmats Complete Set

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War of the Ring – The Card Game is a card game inspired by the works of J.R.R. Tolkien. Enhance and personalize your games with the War of the Ring – The Card Game: Deluxe Playmats Complete Set, featuring six neoprene playmats: three for the Free Peoples (Gandalf, Frodo, and Aragorn) and three for the Shadow (Saruman, the Witch-king, plus a double-sided The Balrog/Bill Ferny playmat). The design supports every faction combination across all scenarios, from 2 to 6 players. Each playmat features an illustration of a location from the saga associated with its featured character, finished with finely stitched edges. Elegant markings indicate the draw deck and discard pile positions in the lower-left corner, while the remaining mat area has space for cards in reserve and in play.

Forest Shuffle: Smoky Mountains Expansion

$29.99

A new continent awaits in the Forest Shuffle universe: After exploring Central Europe in Forest Shuffle and the wilds of southern England in Forest Shuffle – Dartmoor, this new standalone game invites players on a journey to North America. As the third standalone game in the Forest Shuffle series, Forest Shuffle - Smoky Mountains takes us to this popular North American National Park. Building on the familiar gameplay of the series, it introduces new species and clever twists in mechanics. This keeping the experience as fresh as the bubbling waters on the new terrain cards!

ATOMIC MASS GAMES AMGMCA01

Marvel Crisis Protocol: Alliances: Night of the Goblin

$99.99

New York once again finds itself at the mercy of the Green Goblin and it’s up to the team of the Spider-Men: Peter Parker and Miles Morales, together with Black Cat and Ghost-Spider, to put an end to his menacing machinations! Marvel: Crisis Protocol Alliances - Night of the Goblin is a cooperative adventure game for up to four players. Players work together to thwart each of the Green Goblin’s sinister plots throughout the city, but stopping this nefarious villain won’t be easy. Players will have to fight their way through hordes of minions including the numerous Goblin Army goons, robotic Spider-Slayers, and deadly War Goblins. As players defeat enemies and complete each encounter, they will earn valuable experience, allowing them to level up and customize their hero with new and more powerful abilities. Abilities they will certainly need in order to triumph in their ultimate showdown with the Green Goblin himself!


AMGMCP07

Marvel Crisis Protocol: Onslaught

$49.99

Born from the merging of Charles Xavier’s and Magneto’s psyches, Onslaught became the physical manifestation of the resentment that both men had against mankind. However, the target of Onslaught’s animosity would soon grow to include mutants as well. This Marvel: Crisis Protocol pack includes Onslaught and Onslaught Crisis Cards that can be used to either create a campaign or mixed with existing Crisis Cards to be used as normal.

BEZIER GAMES

PUBLISHER’S HIGHLIGHT Warp 99 BEZWARP • $14.95 Warp 99 is an easy-to-teach, fast-playing card game with big “one more round” energy. Players build engines, chain clever combos, and race to 99 points, creating quick turns, table tension, and the kind of fun gamers recommend after playing.

AMGMCP15

Marvel Crisis Protocol: Members of the Brotherhood

$64.99

Star Wars Legion: B2 Super Rocket Battle Droids

$57.99

The Brotherhood does not ask for permission. United by a belief in mutant power and survival on their own terms, Scarlet Witch, Quicksilver, Pyro, and the Blob bring volatility, speed, and brute force to the fight. They are unpredictable. They are unrelenting. And they will not be ignored. AMGSWQ154

Built for shock assault, Super Battle Droid Rocket Troopers combine heavy firepower with jet-assisted mobility to overwhelm enemy lines. Whether blasting through entrenched positions or advancing under fire, they offer Separatist commanders a versatile and durable frontline unit. This expansion contains 7 finely detailed miniatures, enough for 1 Heavy unit, along with Unit and Upgrade Cards to support gameplay.

AMGSWQ49

Star Wars Legion: Leaders of the Separatist Alliance

$62.99

Star Wars Legion: Infantry Support Platform

$52.99

BICYCLE Playing Cards: Bicycle: Fantasia

$13.99

JKR10054754

Playing Cards: Bicycle: Penguin

$6.99

Inspired by Walt Disney’s groundbreaking 1940 masterpiece. Celebrates one of Disney’s most artistically ambitious films. Beloved characters and scenes: Sorcerer’s Apprentice, enchanted brooms, dancing hippos, and more. A must-have for Disney fans, collectors, and lovers of magic and music.

From shadowed halls to open warzones, the Separatist cause is driven by power, strategy, and fear. Count Dooku, Admiral Trench, and General Grievous lead while Asajj Ventress and Savage Opress destroy enemy lines. This expansion contains 5 finely detailed miniatures, enough for 3 Commanders and 2 Operatives, and all the cards and components needed to deploy them in Separatist forces.

AMGSWQ97

JKR10054404

Built for speed and power, the Infantry Support Platform brings mobile firepower to Galactic Republic forces. Its agility and striking power make it ideal for rapid response tactics, flanking maneuvers, and holding key positions. This expansion contains 1 finely detailed miniature, enough for 1 Heavy unit, and all the cards and components needed for deployment.

This charming deck features 56 custom-designed cards with adorable penguins in playful poses. Perfect for holiday stockings and gifting.

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by Jay Bernardo Build Your Engine. Bend the Rules. Race to 99. Some games ask you to carefully build a beautiful little machine. Some games ask you to dump cards as fast as possible while pretending you had a plan the whole time.

You can score your engine whenever you want, but the longer you wait, the bigger the payoff. With squared scoring, your engine can score 1, 4, 9, 16, 25, 36, 49, 64, 81, or even 100 points. One more card could be game changing. One more card could also be impossible.

WARP 99 ASKS: WHY NOT BOTH? In Warp 99, players are racing to be the first to reach 99 points. That part is easy to understand. Ninety-nine is the finish line. Getting there is where things start to get interesting, because every turn gives you two very different problems to solve: how do I build my engine, and how do I get these cards out of my hand before they become tomorrow’s problem?

So every turn asks the important question: are you being bold, or are you just refusing to admit the engine is done? THE GALAXY HAS RULES, BREAK THEM While you are building your engine, you are also dealing with the shared discard piles and the current “rules of the galaxy.”

YOUR ENGINE IS A PROMISE YOU MAY REGRET At the center of the game is your personal engine: a row of cards that keeps growing as long as you can play a higher number than the last card and avoid repeating colors.

Maybe cards have to match by color. Maybe they have to go up by one. Maybe they need to total 10. The rules give you ways to dump cards from your hand, trigger bonuses, and set up better turns.

This sounds simple because, technically, it is simple.

They also give you something very satisfying to stare at for five seconds before saying, “Wait. I think I can do something stupid.”

Play a 2. Great. Now play something higher. Still good. Maybe a 5. Maybe an 8. You are doing it. You are a space genius.

Sometimes that stupid thing is actually brilliant. You might match one rule, then another. You might clear two or three cards you thought were stuck. You might empty your whole hand, which immediately gives you another turn. And once that happens, the game gets that nice card-game energy where everyone at the table suddenly pays attention because someone has found a way to keep going.

Then you look at your hand and realize all your useful cards are the wrong colors, the wrong numbers, or both. Suddenly your sleek faster-than-light engine is making a noise that sounds expensive. That is the fun part. 42


They realize changing a rule is not just a way to help yourself; it is also a way to make everyone else recheck their hand and make tiny angry faces. And yes, tiny angry faces are an important part of card games. FAST, CLEAR, AND VERY REPLAYABLE Warp 99 is not trying to be a giant space opera. There are no diplomatic summits. No 45-minute trade negotiations. No one has to explain why their alien faction is allowed to break the game in a very specific way. COMBOS WITHOUT THE HOMEWORK One of the things I like about Warp 99 is that it has combo turns without asking players to study for a final exam.

It is a fast card race with a clean sci-fi engine. You build momentum. You bend the rules. You look for the turn where everything lines up and you can blast forward while everyone else is still counting their cards.

You are not reading a paragraph of card text, checking three timing windows, and then apologizing to the table while you resolve your “quick” turn. The decisions are clean. The board state is readable. But those little connections still feel like gold.

You win, and those tiny, angry faces demand a rematch. That is the real trick. Warp 99 is easy to teach, but it still gives players those little “I know Kung Fu” Matrix moments that make a card game stick. It is simple enough to get to the table and clever enough to stay there.

Can this card extend my engine? Can that card clear my hand? Should I change the rule now? Can I score now and jump ahead, or do I try to squeeze out one more card?

Build your engine. Bend the rules. Race to 99. Jay Bernardo is the Marketing Manager for Bézier Games during the day. At night, he creates content for his YouTube channel Cardboard East. In the hours in between, he drinks lapsang souchong and eats tacos— all the tacos.

Those are small problems, but they add up. And because the game moves quickly, you get to face them again and again. THE SECRET TO SMALL BOX GAMES Warp 99 has the thing a good small-box card game needs: people understand what they are trying to do almost immediately. Get to 99. Build higher. Don’t repeat colors. Use the rules to discard cards. Empty your hand if you can. Score before your engine falls apart. That is enough to start playing. Then, after a few turns, players begin seeing the sharper edges. They notice when someone is sitting on a big engine. They start watching the discard rules. 43


CYT32020

Leviathans: Map Pack

$29.99

CYT32100

Leviathans: French Fleet Box

$59.99

CYT32101

Leviathans: Paris Ship Pack

$24.99

CYT32200

Leviathans: German Fleet Box

$59.99

BSRWSENIKS135BP Weiss Schwarz: Goddess of Victory: Nikke Vol 2: Booster Display

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Your favorite Nikkes have returned! Includes 1 of 26 (13 Normal + 13 Parallel) exclusive PR cards in every display box and 1 of 12 exclusive PR cards in every carton!

Build your own French Leviathans fleet with this Fleet Box. Comes with 1 Battleship, 1 Cruiser, and 2 Destroyers for the French fleet, along with many different Ship cards for max customization.

CATALYST GAME LABS CYT32000

Leviathans: The Great War Starter Box

$69.99

CYT32001

Leviathans: The Great War Rulebook

$39.99

CYT32002

Leviathans: Dice Pack

$9.99

The jewel of the French sky fleet, the Paris-class battleship forms the centerpiece of many French battlegroups. Boasting the heaviest firepower in the fleet, a Paris is often the best choice for leading your forces to victory. Leviathans: The Great War Paris Battleship Pack contains one fully assembled, pre-painted miniature, the tokens needed for gameplay, and two ship cards for the Paris class: the Jean Bart and the Paris.

Leviathans is a tabletop miniatures game that uses the innovative modular dice system of color-coded dice and easy-to-read physical record-keeping cards that allow for quick and easy play while retaining the depth of strategy that will encourage repeat play. This expands on the original edition, adding new abilities, ships and factions past what was in the original edition, while advancing the timeline directly into the The Great War era. Each game centers around moving our pre-painted miniatures across a hex board, trying to out-maneuver your opponent. Players will fire various weapons at each other’s ships until either an objective is completed or the enemy falls from the sky. The base game comes with German and French fleets, additional Fleets are planned. Leviathans prides itself as a game that is easy-to-learn, while having a large amount of tactics and replayability.

Build your own German Leviathans fleet with this Fleet Box. Comes with 1 Battleship, 1 Cruiser, and 2 Destroyers for the German fleet, along with many different Ship cards for max customization.

The Leviathans’ Great War rulebook is the complete rules experience for Leviathans. Anything and everything a player may need to learn to play can be found here. Also includes a large lore section to intro the world of Leviathans and its factions.

CYT32003

CEPHALOFAIR GAMES CPH0901

Expand your dice collection with a complete set of the custom Leviathans dice.

Leviathans: Plane Token Pack

Gloomhaven: The RPG Core Book

$59.99

Gloomhaven: The Role Playing Game is a whole new way to explore the immersive world of Gloomhaven. Empowering players to create their own characters, mixing and matching the Classes and Ancestries from the Gloomhaven and Frosthaven board games and bringing them to a role playing setting. While the Gloomhaven board game offers a highly tuned tactical combat experience, this new role playing game inserts that combat experience into a new RPG framework that allows for Gloom Masters to tell their own stories and build their own adventures, while allowing players to fully realize and embody their characters. The Core Rulebook is the single unified resource for both players and Gloom Master. The book includes an expansion bestiary, with narrative backgrounds, stat blocks, and combat inspiration for over 30 iconic Gloomhaven enemies. The book shares new immersive lore, which has been newly collected and written by a handful of RPG industry veterans and Cephalofair team. Featuring lore and story with history, characters and events about the city of Gloomhaven and the surrounding regions.

$14.99

Expand your Leviathans gameplay with a whole new set of Plane tokens to fight amongst your Warships.

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ADDITIONAL ANNOUNCEMENTS

Add variety to your Leviathans gameplay experience with 12 new maps featuring different Biomes and mountains. The Leviathans map pack greatly increases the options for your terrain in-game.

BUSHIROAD


Gloomhaven: The RPG Complete Card Set

$89.99

CHAOSIUM

All cards needed for 5 players (x4 Players, x1 Gloom Master) to play Gloomhaven: The Role Playing Game, including all 16 possible classes, and 8 available Ancestries.

CPH0903

Gloomhaven: The RPG Deluxe Box Set

CAO9000

Horror on the Orient Express: The Board Game is a cooperative crisis management board game for 1–4 players, designed by Adam Kwapiński and Michał Gołąb Gołębiowski. The game is set aboard the iconic Orient Express in the 1920s. Players take on the roles of investigators trying to survive a doomed journey through the Dreamlands while managing multiple escalating threats, including monster attacks, a bloodthirsty vampire, and hidden cultists among the passengers. To win, players must balance limited resources, protect the train and its passengers, uncover clues, and identify cultists before they complete a dark ritual—all while ensuring the train reaches its final destination. Each playable character offers unique abilities and can develop skills, collect items, interact with passengers, and influence the outcome of the journey.

$119.99

Everything you need to play the Gloomhaven Roleplaying Game in a special edition chest with a built-in accessory valut.

CAO9001

CPH0904

Gloomhaven: The RPG Gloom Master Screen

Call of Cthulhu: Horror on the Orient Express: The Board Game $135.00

Call of Cthulhu: Horror on the Orient Express: The Board Game: Investigators Unveiled Expansion $35.00

Horror on the Orient Express: The Board Game – Investigators Unveiled Expansion expands character flexibility and gameplay variability by allowing every character from the base game to be used either as a playable Investigator or a Suspect. This dynamic role-switching mechanic not only enriches the narrative but also significantly enhances replayability, allowing each game to present a fresh and unpredictable scenario. The box also includes a mini-expansion with the Cat of Ulthar and the Cat of Saturn. Craft a distinctive ensemble of characters aboard the Orient Express!

$24.99

Keep your players in suspense, Gloom Master! This GM screen comes complete with useful Reference charts and ifo, as well as 6 element trackers for ingame bookkeeping. CAO9003

Call of Cthulhu: Horror on the Orient Express: The Board Game: Consumed by the Void Campaign Expansion $60.00

Horror on the Orient Express: The Board Game – Consumed by the Void Campaign Expansion is a five-part, scenariobased campaign that expands the core game with a connected narrative and evolving gameplay. Players face new enemies, meet unexpected allies, and uncover a mystery tied to forces beyond the known world while trying to prevent the downfall of the Orient Express. The expansion adds a large number of new components and miniatures, along with scenario-specific rules built on the core system. Players do not need to learn a new game—only adapt existing mechanics with scenario-driven changes. Each scenario introduces new challenges and builds on the previous one, creating a cohesive campaign where player decisions shape the outcome. CAO9004

What artist designed North Star Games' hit, Nature?

Trivia answers on page 72 47

Call of Cthulhu: Horror on the Orient Express: The Board Game: New Monstrosities Expansion $45.00

Horror on the Orient Express: The Board Game – New Monstrosities Expansion introduces three new monster types that expand and diversify in-game threats. During setup, players can choose between monsters from the core box or their expansion counterparts, allowing for flexible configuration and varied gameplay. Each monster brings unique behaviors and challenges, increasing tension and requiring players to adapt their strategies as they face new dangers aboard the train. The mix-and-match system ensures higher replayability and a fresh gameplay experience in every session.

ADDITIONAL ANNOUNCEMENTS

CPH0902


CAO9005

Call of Cthulhu: Horror on the Orient Express: The Board Game: Taste of Luxury Upgrade Box $45.00

Horror on the Orient Express: The Board Game – Taste of Luxury Upgrade Box is a component upgrade set designed to enhance the visual quality and usability of the base game. This expansion adds new components and replaces selected ones with premium versions, improving table presence and gameplay clarity without introducing new rules or mechanics. The set includes detailed minis and upgraded tokens that make managing game elements more intuitive while delivering a more immersive, high-end gameplay experience.

CAO9006

Call of Cthulhu: Horror on the Orient Express: The Board Game: Fortune Tokens Upgrade Box $45.00

Horror on the Orient Express: The Board Game – Fortune Tokens Upgrade Box enhances the base game experience by replacing standard cardboard tokens with premium acrylic components. This deluxe upgrade improves both visual quality and tactile feel while maintaining full compatibility with the original game. The set is designed to elevate table presence and provide a more refined, immersive gameplay experience without introducing any new rules or mechanics.

COBBLESTONE GAMES CSGCGCYB

Race to the Ark: Count Your Blessings Expansion

$19.99

Count Your Blessings builds on the original game, adding new strategic layers that grow with your family. This expansion introduces mechanics that appeal to older kids, teens, and even adults looking for a more thoughtful game night experience. With the addition of clean animals including goats, sheep, and cows, players now have multiple new ways to approach the journey to the ark. More strategy, less luck — without losing the fun. The new mechanics help balance out lucky rolling, while keeping the core push-your-luck feeling of the game intact. Now playable with up to 5 players. Flood mechanics have been fine-tuned to preserve tension and balance, adding space for more players at the table.

COMPASS GAMES CPA1325

White Death: Velikiye Luki, the Stalingrad of the North

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White Death: Velikiye Luki, The Stalingrad of the North is a game of the battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army’s Kalinin Front against the Wehrmacht’s 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars).

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JKR130017069

DEVIR GAMES COPAG: World Series of Poker: 300 Chip Poker Set

Designed for newcomers and poker fans alike, this set captures the thrilling spirit of The World Series of Poker. With official WSOP cards, 300 clay chips and an exclusive dealer button, this set delivers the way the pros play: straightforward, iconic and ready to hit the table! A compact set with big ambition, crafted to make every hand feel like your first step into the WSOP arena.

JKR130017070

COPAG: Texas Hold ‘Em 500 Chip Poker Set

DVANIJAR

Nijar

DVASHUGENDO

Shugendo

DVAWHITECASTLEBOEKI

The White Castle: Boeki

$149.99

This set delivers the unmistakable atmosphere of a real Hold’em table: the focus, the tension, the strategy unfolding with every hand. With 500 custom clay chips that bring the authentic sound and weight of serious play, COPAG cards trusted in the main world’s most prestigious poker events, and an exclusive dealer button, every detail was crafted to elevate the moment.

DC Deck-Building Game: The Adventures of Supergirl and Lobo

$39.99

In this strategy game, you will guide the expansion of your family’s farm beyond the known boundaries of the forest. As your settlement grows, more people will gather under your banner. You will cultivate the land, build new communities, and shape the future. However, you must proceed with caution. Your expansion may unsettle the spirits that still dwell in the wilderness. The yokai are vigilant, and their mischief can hinder your plans if you fail to recognize their presence. Increase your influence, adapt your strategies, and attract the right people to your settlement to gain victory points. $14.99

At the docks of Himeji, the arrival of Portuguese merchant ships brings more opportunities for exchange and new ambitions for the clans. Only those who dominate trade and diplomacy will be able to overcome their rivals and become master of the court! Take The White Castle to the next level with Boeki, compatible with both the base game and the Matcha expansion. The Boeki expansion (base game needed to play) includes: 20 Privilege cards, 12 Daimyo Gift tiles, and 6 Passage of Time tiles. Among the new features added in Boeki are the 20 Privilege cards, which players can obtain as they advance along the Passage of Time track. These cards grant special bonuses that alter certain requirements, such as dice rolls or the cost of certain actions.

CRYPTOZOIC ENTERTAINMENT CTZ83642

$44.99

In Níjar, we travel back to the 1920s, long before the tourism boom of the 1950s. The local economy revolved around ceramics, esparto weaving, and the making of jarapas, colorful textiles that remain a symbol of the region today. Experience the charm of rural Andalusia: its narrow whitewashed streets, the rhythmic hum of pottery wheels at work, and skilled hands weaving esparto and jarapas, bringing color and life to the traditions of Níjar. In the game, each player expands their workshop by adding new wheels to produce more pieces. Extract clay, throw pots, fire them, paint them, and sell your creations at the market. Transform clay into art, fire into tradition, and your workshop into the soul of Níjar. Only those who master the rhythm of the wheel and the alchemy of color will be remembered as true master potters.

$119.99

$29.99

Adventure across the stars! Supergirl and Lobo race from world to world in a friendly cosmic rivalry, collecting Heroes, Equipment, and Super Powers along the way. Build bigger and better combos with your deck and be the first to defeat the Super-Villains ruling each planet! This new title in the Adventures line of DC Deck-Building Game releases is a great entry point for new players and provides fans of the series with lots of fresh cards to add to their collection. Standalone game and compatible with other games in the DC Deck-Building Game series.

What's the name of the five-part mystery adventure in the Welcome to Night Vale RPG? 49

Trivia answers on page 76

ADDITIONAL ANNOUNCEMENTS

COPAG


HOPE AND DESPAIR:

DELVE DEEPER INTO THE LORE OF MIDDLE-EARTH by Ian Brody

The heart of Middle-earth beats within its lore, its moods, its ethos, and its pathos. Tolkien’s detailed descriptions immerse readers in his wondrous creation, weaving beautiful and powerful stories. War of the Ring The Card Game will delve a bit deeper into Middle-earth with the new Hope and Despair expansion, adding a new type of card – the story card. Inspired by key moments of the trilogy, story cards represent natural and supernatural influences on the events of Middle-earth, and provide a powerful way to modify your playing decks.

focuses on improving and deepening the existing game. It includes 54 new story cards, 36 for competitive play, plus 18 for solo or cooperative play. The rules for adding story cards are extremely simple, but the depth added using story cards will lead to plenty of tough decisions! The new story cards are played to the table (in reserve) and can have continuing effects, or effects with a certain number of uses, based on how many story tokens the card has. When a card that requires tokens runs out, it is eliminated. Many of the new cards will create interesting combinations with existing cards, very much altering how you might normally play them.

War of the Ring The Card Game was released in 2022, designed for 2-4 players on two teams. The first expansion, Against the Shadow added rules and cards for playing solo or cooperatively. The second expansion, Fire and Swords, allows you to play with up to 6 people, but also includes new scenarios for 2-4 players, and cards for solo and cooperative games.

For example, Nazgûl are rarely seen on battlegrounds, as they’re usually better off in reserve, or hunting for the hobbits on their way to Mount Doom. However, a card like A Black Shadow changes the equation considerably! (That symbol with the quill represents a Story token.)

Hope and Despair is technically the third expansion in the line and is playable with any combination of the previous expansions. But in fact, it is probably the best entry expansion for players who like the base game and want to add a bit more. Why?

The introduction of tokens also introduces decisions about them: as you’ll note, A Black Shadow can add a token to itself or a different card, which situationally might be better–for example, A Fierce Eager Will!

While the previous expansions focused on changing the player count or game style from competitive to cooperative, this expansion

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One goal with this release was to focus on keeping the rules and setup short, since we believe this is the logical “first expansion” for most play groups. We believe we’ve succeeded here, given how simple the rules are for the new cards–considering the amount of depth they’ve added.

For scenarios that contain specific cards, updates are included for the Fellowship of the Ring, the “tutorial” scenario from the base game, plus the Epic Duel (from Fire & Swords), which got just a bit more Epic with the inclusion of these cards. There are several other scenarios available online, on Ares Games’ website. Some of these will be updated with Hope and Despair cards, and other, new scenarios that take advantage of the new cards will be published.

Hope and Despair brings in a lot of the ideas we rejected from the base game, largely because we wanted to make the base game accessible to beginners, so we limited the amount of information “in play” to a degree manageable by very casual gamers, like many card games do in their starter sets.

While this expansion isn’t huge, experienced players of War of the Ring The Card Game understand how much even a few new cards will change the game. The new combinations available in Hope and Despair advance the sophistication of the gameplay; it’s the logical next step for anyone who’s enjoyed the base game and is looking to deepen their experience. And if you’re comfortable with a game play a bit more complex, you may want to add Hope and Despair even as a new player.

With Hope and Despair, we gave ourselves permission to incorporate some of these ideas having more nuanced use. We expect the expansion to be incorporated by players already fairly familiar with the base game, as well as those new players who are comfortable with a somewhat steeper learning curve. Early on, one problem we had difficulty solving was giving cards persistent abilities in a game system with scenarios of different lengths. Adding tokens to the cards solved this problem, and it also gave us an entirely new decision space within which to challenge players. From my perspective as a designer, the addition of the tokens was like adding a giant pinch of fun.

Ian Brody is the designer of War of the Rings: The Card Game, as well as the Quartermaster General series. His wife Karin is his primary developer and playtester, and they live in Western Massachusetts.

For the most common scenarios, the base game Trilogy and Duel, you’ll simply be adding the new cards of the appropriate factions to the existing decks and start playing. The same goes for the Expanded Trilogy and the War in the North scenario presented in Fire & Swords. The rules for using the ring tokens slightly change, but there’s nothing new that isn’t already in the base game.

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DEVSISTERS

Deck Protector: Art: Brushed: Magic the Gathering: Retro Series: Reanimate (100)

$19.99

Deck Protector: Art: Brushed: Magic the Gathering: Retro Series: Lightning Bolt (100)

$19.99

Deck Protector: Art: Brushed: Magic the Gathering: Retro Series: Birds of Paradise (100)

$19.99

Deck Protector: Art: Brushed: Magic the Gathering: Retro Series: Soul Warden (100)

$19.99

Playmat + Tube: Dia De Muertos

$24.99

The graveyard was part of the plan all along. Dragon Shield x Magic: The Gathering Retro Series: Reanimate revives Robert Bliss’ unforgettable Tempest artwork on Brushed Art Sleeves. Celebrated for its powerful effect and lasting impact on Magic’s history, Reanimate remains a favorite among both new players and longtime MTG veterans.

PUBLISHER’S HIGHLIGHT CookieRun TCG: Booster Set 12: Festival Arena: Booster Display DVT02006 • $111.72 Take the stage with CookieRun: Braverse TCG BS12 – Festival Arena! Fan-favorite CookieRun: Kingdom characters shine as dazzling idols in an all-new music festival theme, featuring stunning original artwork created exclusively for the TCG. Building on the Arena of Glory series, Festival Arena expands the Black color while introducing new strategies and exciting card interactions for every color. Fully compatible with existing decks, the set also includes highly collectible signature and numbered cards, making it a must-have for both competitive players and collectors alike.

ATM16534

Mountain. Bolt face. Pass. Dragon Shield x Magic: The Gathering Retro Series: Lightning Bolt brings Christopher Rush’s iconic Alpha Lightning Bolt artwork to Brushed Art Sleeves. A defining card in Magic’s history, Lightning Bolt remains instantly recognizable to players across generations and formats. ATM16535

The little bird that could. Dragon Shield x Magic: The Gathering Retro Series: Birds of Paradise features Mark Poole’s iconic Alpha artwork on Brushed Art Sleeves. For decades, this beloved creature has been a staple of Magic, earning its place among the game’s most iconic and influential cards. ATM16536

A beloved life-gain classic from Exodus. Dragon Shield x Magic: The Gathering Retro Series: Soul Warden showcases Randy Gallegos’ iconic artwork from Exodus on Brushed Art Sleeves. Recognized by generations of players for its enduring presence across casual and competitive play, Soul Warden remains one of Magic’s most memorable creature cards.

DRAGON SHIELD ATM12192

Deck Protector: Art: Dual Matte: Dia De Muertos (100)

$22.99

The tender and otherworldly artwork was created by artist Diego Andrade, who drew inspiration from the deep roots of his Mexican heritage. One sleeve, two colors. Matte Dual is a gorgeous twist on the fan-favorite Matte sleeves that pairs two different colors – one for the back & one for the interior. Perfect for players who value style and expression as much as durability. Art Sleeves are printed directly onto the sleeve, meaning the artwork is as high-quality, durable and peel-free as the sleeves they are forged onto. Comes with 100 Standard size card sleeves for trading cards measuring up to 63x88 mm’s (2½”x3½”). Great for TCGs like MTG, Pokémon, Lorcana & Flesh and Blood!

ATM16532

Deck Protector: Art: Brushed: Magic the Gathering: Retro Series: Counterspell (100)

ATM20544

Enjoy the tender and otherworldly artwork of the Día de Muertos playmat. Created by artist Diego Andrade drawing inspiration from the deep roots of his Mexican heritage. Use this celebratory playmat as a way to invite your loved ones from the afterlife to play alongside you and face any challenge together. Enjoy the new, silky smooth surface texture. Together with the non-slip rubber bottom and premium stitched-edge, your playmat will stay in place and see you through countless adventures. The sturdy art tube provides convenient storage and transport, so you can take your playmat on all your quests. Playmats lie flat straight away without any annoying curls or wrinkles, so you are always ready for battle. The playmat measures 61 × 35 cm when lying flat.

$19.99

Counterspell isn’t just a card—it’s a threat, a bluff, a warning, and occasionally a test of friendship. Dragon Shield x Magic: The Gathering Retro Series: Counterspell features Mark Poole’s iconic Alpha artwork on Brushed Art Sleeves. Two untapped blue mana is an easy way to turn an opponent’s smile upside down. Brushed Art sleeves feature a lightly textured back and provide a steady shuffle-feel as you face off against your opponents. The artwork is printed directly onto the sleeve, meaning the artwork is high-quality, durable and peel-free. The sleeves come in a reusable retro-style cardboard box containing 100 standard-size sleeves for trading cards measuring up to 63x88 mm (2½”x3½”). Great for TCGs such as MTG. 52


DYE1319

First to Worst: Kids Edition

Elestrals: Snowshade: Blister Pack: Stellar Flummine

$11.99

Elestrals: Snowshade: Blister Pack: Stellar Owlune

$11.99

Elevate your Spirit Deck with a premium Stellar Owlune. Every Caster needs a 20-card Spirit Deck to fuel their strategies—this Snowshade Double Blister gives Casters a collectible Stellar Owlune promo to upgrade their Lunar Spirit lineup alongside two Divine Champions booster packs for fresh pulls. Perfect for players looking to personalize their Spirit Deck with premium rarity while expanding their Snowshade collection. Build your Spirit Deck. Command the night.

ELSSSHBPD

$34.99

ELSSSHPM1

Playmat: Elestrals: Snowshade: Champion of Frost Divine

$29.99

Playmat: Elestrals: Snowshade: Champion of Lunar Divine

$29.99

$19.99

Elevate your Spirit Deck with a premium Stellar Flurrmine. Every Caster needs a 20-card Spirit Deck to fuel their strategies—this Snowshade Double Blister gives Casters a collectible Stellar Flurrmine promo to upgrade their Frost Spirit lineup alongside two Divine Champions booster packs for fresh pulls. Perfect for players looking to personalize their Spirit Deck with premium rarity while expanding their Snowshade collection. Build your Spirit Deck. Command Frost.

ELSSSHBP2

Binder: 9-Pocket: Elestrals: Snowshade

The Card Game About How Your Friends and Family Rank Things - Kids, College Students, Adults, Families, Fun Parties and Board Games Night with your Group. First to Worst is the ultimate party game of polarizing priorities! In this fun collaborative game, players try to get into each other’s heads by guessing how fellow players rank a variety of topics in priority order of 1 through 5. Match more right than wrong and victory is yours!

ELESTRALS ELSSSHBP1

ELSSSHCCB

Elestrals: Snowshade: Booster Display

$129.99

Frost Falls, Lunar Rises! With 24 booster packs, each containing 10 cards, the Divine Champions - Snowshade Booster Box brings the biting chill of Frost and the quiet stillness of Lunar. Command the might of the Divines themselves, Hades and Athena! The underworld stirs, the moon bears witness. Two Divines, two ways to dominate. This frostbitten new set lets you harness Athena’s Nexus mastery and Hades’ Severed Spirits. Wield the frozen fury of Kryoscorch, the veiled power of Dimenshen, the rooted resilience of Sakurasaur, and the radiant blaze of Lustragon. Each pack brings you closer to mastering Frost and Lunar—and commanding the power of the Divines themselves. Cold strikes the hardest when darkness falls. Will you survive? 53

Chill the battlefield and light the night with the Snowshade Card Binder! This stunning premium vinyl binder captures the power of four Divines—Hades and Athena grace the front cover with Frost and Lunar’s quiet dominance, while Demeter and Apollo command the back with Earth and Solar’s steady resolve. The fullcolor design celebrates the fierce synergy of Snowshade, bringing icy elegance to your collection. Together, they unleash divine power and protect your most prized cards. With 26 sideloading pages (468 total cards), a zippered cover, and a carry strap, this binder is perfect for tournaments, trades, or display.

Command the frost and the depths of the underworld with the Kryoscorch Champion of Hades Playmat! This chilling artwork captures the bond between Hades, Lord of the Underworld, and his fearsome champion, Kryoscorch—a creature forged from ice and shadow, prowling the frozen dark where few dare follow. Together, they hold dominion over the cold places between worlds, where warmth goes to die and frost reigns eternal. Bring the underworld’s quiet menace to your side of the table with this divine duo.

ELSSSHPM2

Command the night and the wisdom of ages with the Dimenshen Champion of Athena Playmat! This moonlit artwork captures the bond between Athena, Goddess of Wisdom, and her devoted champion, Dimenshen—a creature born of starlight and quiet resolve, watching over the battlefield from the shadows of the moon. Together, they carry the weight of strategy and the patience of the ages into every Clash. Bring Athena’s timeless wisdom to your side of the table with this divine duo.

ADDITIONAL ANNOUNCEMENTS

DYCE GAMES


ELSSSHSD1

FFGMC65

Elestrals: Snowshade: Double Starter Deck: Frost Divine vs Demeter $29.99

Marvel Champions LCG: Shadowland Scenario Pack

$26.99

Shadow has fallen over Hell’s Kitchen. A dark force is corrupting the locals, twisting their minds and making them violent. As our heroes arrive to investigate, they find themselves face-to-face with a squad of shadowy villains known as the known as the Dark Protégés. As the corruptive influence sinks its claws deeper into the city, our heroes must navigate the labyrinthian Shadowland if they want any hope of returning things to normal. Introducing the Shadowland Scenario Pack for Marvel Champions: The Card Game! This pack includes three brand-new scenarios, each featuring various characters and aspects of the mysterious and deadly organization known as the Hand. Take on members of the Dark Protégés, infiltrate the shifting labyrinth of Shadowland itself, and take on the mastermind behind the corruption of Hell’s Kitchen. Each scenario can be played standalone or sequentially in a miniature, three-part campaign. Will you free Hell’s Kitchen from the shadowy forces that seek to corrupt it? Or will you fall prey to the allure of dark power yourself?

Frost meets Earth. Icy resolve clashes with unshakable growth. Harness the merciless grip of Hades and the steady resilience of Demeter in this epic double starter deck bundle. Hades commands the battlefield with a Midrange / Control deck built around Severed Spirits — tokens that fight and empower on their own terms. Demeter builds an unstoppable board with a Midrange deck that leans on Stadium Runes to control the field and bend stats in its favor. Perfect for players who want contrasting strategies — relentless attrition vs. grounded board presence. Let Frost and Earth decide your fate!

ADDITIONAL ANNOUNCEMENTS

GOLIATH GAMES ELSSSHSD2

Elestrals: Snowshade: Double Starter Deck: Lunar Divine vs Apollo $29.99

GTH937197

Clickeez: Series 3: 2-Pack (12)

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GTH937199

Clickeez: Series 3: 5-Pack (5)

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GTH937215

Clickeez: Series 3: Collect Keyboard (4)

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POP into Clickeez Series 3 with 70 new Clickeez to discover across the Bubble Pops theme! Clickeez are single keyboard keys that click and clack just like a real keyboard. Series 3 features an all-new POP click sound and a new rounded shape! Find your favorite characters between Pink Life, Baked Goodies, Magical Glow and Forest Pals.

Lunar meets Solar. Tactical wisdom clashes with radiant foresight. Harness the strategic mastery of Athena and the prophetic tempo of Apollo in this epic double starter deck bundle. Athena brings board dominance with a Control / Nexus deck that transfers Spirits between Elestrals and Runes to lock down the game. Apollo unleashes radiant foresight with a Tempo / Midrange deck that uses Foretell to control the draw and overwhelm with card advantage. Perfect for players who want contrasting strategies — one of patient tactical control, one of proactive tempo. Let Lunar and Solar decide your fate!

ENVY BORN GAMES BBO701

Meerkat Kingdoms: The Watering Hole Expansion

$14.99

Want to add a 5th player to your Kalahari experience?! Well you can with this expansion, which introduce an additional board with new ways to score, Alpha Meerkat Meeples, and an all new Hazard token! The Series 3 5-Pack includes 5 Bubble Pops-themed Clickeez, a Keychain and a Collector’s Guide. POP into Clickeez Series 3 with 70 new Clickeez to discover across the Bubble Pops theme! Clickeez are single keyboard keys that click and clack just like a real keyboard. Series 3 features an all-new POP click sound and a new rounded shape, with special light-up features! The Keyboard Mega Pack has a slot for each Series 3 Clickeez character; collect them all and add them into your keyboard-shaped collector’s case!

FANTASY FLIGHT GAMES FFGAHC107

Arkham Horror: LCG: Traces to Nowhere Scenario Pack

$23.99

A new Scenario Pack for Arkham Horror: The Card Game, in which the players try to unravel the mystery behind a series of disappearances.

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GMG55536

GOOD GAMES PUBLISHING Frog Tower

$10.99

The Flumph’s Catalogue of Magical Curiosities

$49.99

Mutant Crawl Classics Core Rulebook: Fluorescent Demon Skull Edition

$69.99

Mutant Crawl Classics #16: The Book of Monstrous Mutants

$10.99

The heroes defeated the Rat King and his minions, and have since moved onto to other adventures. But the Rat King is back, and he seeks revenge! While investigating a ring of slavers, the heroes find themselves delving into the city slums and sewers. Unknown to them, the dungeon is a ruse designed to lure them into the clutches of the Rat King. Faced with too many minions, the heroes are captured and tossed into a dungeon cell, bereft of armor, weapons, and equipment. Can they escape the dungeon, fight their way through a horde of minions, and confront the Rat King again? Revenge of the Rat King is an adventure intended for four to six 5E characters of 5th level. It is designed as the sequel to Fifth Edition Fantasy #31: Idylls of the Rat King, but can be played on its own without having played that adventure.

$12.99

Build towers of colourful frogs! A push your luck game where you flip, collect, and stack colourful frogs for points. But sometimes you want to bust! Take turns flipping frogs from the pond trying to collect different colours for your frog towers. Push your luck for more colourful frogs, but avoid flipping matching colours or you will go bust and your flipped cards will hop around the table. Or maybe that’s what you want! More colours in your towers gets you more points. But if you can somehow make a tower of all matching colour frogs you instantly win! Perfect for fans of lighter games, push your luck fun – and of course adorable frogs!

GOODMAN GAMES GMG4377

How To Write Even Better Adventures Refresh

$39.99

These 26 essays from today’s top designers will make your homebrew adventures even better! With instructive commentary supported by example encounters, flowcharts, and GM aids, you have everything you need to become an incredible adventure writer and game master! GMG55601

Make Your 5E Game More Magical! The Flumph’s Catalogue of Magical Curiosities includes 300+ all new magic items ready to use in your 5E game. There are potions, scrolls, magical weapons, rings, rods, staves, wands, and of course wondrous items. All rarities are represented, including a selection of artifacts complete with compelling backstories. Plus, pages of tables featuring magic items sorted by type and rarity, as well as tables to randomly determine magic items in hoards. Narrated by our own flumph, each item includes this curious creature’s musings on the item’s history, discovery, or experimental use. GMG6200U

GMG4386O

Monster Alphabet Oversized Edition

$49.99

GMG55535

Fifth Edition Fantasy #35: The Frozen Lair of the White Wyvern

$10.99

A new printing of the Mutant Crawl Classics Core Rulebook with a special mutant skull cover. Triumph & Technology Won by Mutants & Magic. You’re no zero. You’re a wasteland wanderer: a mutant, a seeker, a robot-killer, a stoic shaman guarding forgotten ancient sciences. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. Return to the glory days of science fiction gaming with the Mutant Crawl Classics Role Playing Game. Adventure like it’s 1978 again, with modern rules grounded in the origins of post-apocalyptic role-playing. Fast play, a mysterious future, and 100% compatibility with the DCC RPG system await you — just activate your artifact…

Designing monsters is as easy as A, B, C! What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet. A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations: random tables of traits, powers, and lore; awe-inspiring illustrations by your favorite fantasy artists old and new; and rolling handfuls of dice directly on monster generation diagrams.

Our heroes are short on coin, and looking for an opportunity to turn their fortune. They accept a quest to confront the White Wyvern in its lair, located in an accursed rift locked in the throes of an icy curse. A beast such as that should have an expansive hoard! But their task is not to destroy the marauding draconic foe. Instead, they must capture it alive for their employer to receive the full bounty. But can their employer be trusted… Frozen Lair of the White Wyvern is a 5E adventure designed for four to six 4th-level characters. The adventure is set in a northern river valley trapped in the grip of an icy curse, and is easy to drop into an existing campaign.

GMG6226

From radioactive ruins, ancient laboratories, and perhaps even the depths of space, they come: monstrous mutants to challenge those who would build a new future out of the ruins of the old. The wastelands of Mutant Crawl Classics harbor many dangers and now The Book of Monstrous Mutants offers even more to test your players. From atomic snails to microplastic algae clouds to the feared radium wolves, this supplement contains more than 20 new adversaries for your MCC campaign. While intended for use with the Mutant Crawl Classics RPG, the creatures in this book can easily be introduced into any Dungeon Crawl Classics and Xcrawl Classics with little difficulty.

55

ADDITIONAL ANNOUNCEMENTS

GOO035

Fifth Edition Fantasy #36: Revenge of the Rat King


HSBG5208

HASBRO Transformers: Generations: Studio Series: Deluxe Cliffjumper (8)

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Celebrate the 40-year anniversary of The Transformers: The Movie with the Transformers Studio Series Cliffjumper action figure. The 4-inch (10 cm) figure converts from robot to car mode in 23 steps. With movie-inspired details, intricate poseability, and attachable blaster accessory, this Cliffjumper figure makes an awesome addition to any collection.

HSBG2200

Transformers: Generations: Studio Series: Deluxe: Soundwave (8)

HORRIBLE GUILD HG191

The Amazing Journey

$40.00

The Amazing Journey is a globe-trotting game for 2 to 4 travelers. Check which transport vehicles are available in each date, then plan accordingly to make sure you can keep on moving without losing time. Gather Experiences to have an amazing story to tell back home and meet other players at checkpoints: the destination is as important as the memories you made along the way!

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Experience the epic action of Transformers ONE with the Transformers Studio Series Soundwave action figure. The 5.25inch (13 cm) figure converts from robot to hovercraft mode in 27 steps. With movieinspired details, intricate poseability, and attachable shoulder rocket launcher accessories, this Soundwave figure makes an awesome addition to any collection.

HSBG4728

$24.99

Take a moment to get cozy and create a little something special with the Blooms Snowdrop Petite Bouquet Kit! Detailed instructions will help guide you every step of the way as you make 8 blooms in 2 different shapes.

JAX JAX936793

Sequence: Queens

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Move over Jacks—the Queens have taken control! Step into a world of strategy and elegance with Sequence Queens, where alliances are formed and power is rewarded. This fresh twist on the classic Sequence game introduces the Queens Court, adding a new layer of strategy as you play beautifully illustrated cards, place glimmering gems, and build your path to victory across two boards. Use clever moves, form powerful alliances, and harness the unique abilities of Queens to outmaneuver your opponents. Play your way with two modes—Queens for a strategic twist or Classic Sequence for timeless gameplay. Will you claim your crown by completing both your Sequence and your Alliance? The realm awaits— long live the Queen!

Play-Doh: Blooms: Rosy Petite Bouquet (4) $24.99

Take a moment to create a little something special with the Blooms Rosy Petite Bouquet Kit! This complete flower making kit has everything you need to get creative with moldable Play-Doh compound and easy-to-use tools. No additional craft supplies needed! Detailed instructions will help guide you every step of the way as you make 8 blooms in 2 different shapes. Let the blooms dry, preserve them with finishing spray, then arrange the full bouquet with greenery in the vase to display your custom home décor. These craft kits for adults are great for holidays year-round, whether it’s easy summer crafts for adults, Mother’s Day DIY ideas, girls’ night crafts, or even bridal shower activities and bachelorette party crafts.

KEYMASTER GAMES KYM1601

HSBG4729

Play-Doh: Blooms: Wildflower Petite Bouquet (4)

$24.99

Play-Doh: Blooms: Garden Bouquet (2)

$39.99

$39.99

Pack your bento box, grab your picnic blanket, and find the perfect spot under the treetops. The sakura blossoms are in full bloom and people from all over are gathered in the park for Hanami (or “flower viewing”) a centuries-old Japanese springtime tradition. In Hanami, you’ll be picnicking in parks all across Japan and Tokyo city in the springtime, fighting the crowds to celebrate the floral spectacle. Players will place their tiles out to reserve spots near the various activities found there. Each tile represents a picnic blanket set out by a member of your group to claim a spot in the park. Tiles indicate the strength of your group (the number of pips on the tile), and the favored activity of the group (viewing sakura, eating onigiri, or an evening under the lanterns). Earn Victory Tokens at the end of the game for each activity by having the most of the corresponding Activity Token. Earn the most Victory Tokens to win Hanami!

Take a moment to create a little something special with the Blooms Wildflower Petite Bouquet Kit! Detailed instructions will help guide you every step of the way as you make 12 blooms in 2 different shapes. HSBG4862

Hanami

Take a moment to create something special with the Blooms Garden Bouquet Kit! Detailed instructions will help guide you every step of the way as you make 20 blooms in different shapes and sizes. Watch your flowers bloom before your eyes when you load some compound into the tools and press down with the plunger. Complete your masterpiece with smaller hand-formed flowers and greenery. 57

ADDITIONAL ANNOUNCEMENTS

HSBG2197

Play-Doh: Blooms: Snowdrop Petite Bouquet (4)


MAGPIE GAMES MAE053

Pasión de las Pasiones: Tormentas Del Corazón (Softcover)

MUH1680112

Hardwar D12 Dice Set

$25.00

MUH1680119

Hardwar Token Set

$25.00

ONKEGG

Eggsposed

$23.00

ONKL40

Loop 40

$23.00

This Hardwar Dice Set includes: 12x blue acrylic 20mm 12-Sided Dice, with an Explosion symbol in place of the “12” on each dice.

$29.99

Tormentas del Corazón is a supplement for the roleplaying game Pasión de las Pasiones, designed to enhance and expand the storytelling experience of creating telenovelas. It includes new mechanics, playbooks, and playsets, offering players a toolkit for customization and diverse gameplay options. The book also features quickstarts for each playset to facilitate faster game initiation and engagement.

ADDITIONAL ANNOUNCEMENTS

This Hardwar Token Set includes 66 acrylic, laser etched tokens to track information on the battlefield and your units.

MAE054

Pasión de las Pasiones: Tormentas Del Corazón (Hardcover)

$39.99

Hot Wheels: Race: Team Aston Martin Set 10 2-Pack (4)

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MATTEL MTTJMN00

Elevate any Hot Wheels collection to the podium with a Hot Wheels Premium Aston Martin Aramco Formula One Team 2-Pack. The set includes 1:64 scale diecast racecars modeled after those driven by Lance Stroll and Fernando Alonso. Each car features authentic race liveries with accurate front wings and sidepods as well as detailed drivers’ helmets for extra realism. The Metal/Metal body and chassis and Real Riders tires showcase their premium execution, and the specialized packaging and custom plinth put both drivers in the points.

OINK GAMES

MODIPHIUS ENTERTAINMENT MUH1680101

Hardwar Rulebook

$35.00

The Hardwar Rulebook provides simple, flexible rules for fast-paced, tactical play in a hard sci-fi setting. Classic armoured warfare with tanks and aircraft is enhanced by mech walkers, dropships, and exotic weapons, plus futuristic combat evolution – cybernetic warfare, AI infantry, sentient combat swarms, and an electronic fog of war. The start of the 22nd century sees an age of planetary exploration in the Solar System, but ecological disaster back on Earth. The old global order is no more, yet from the ashes rise new technologies, neo-colonialism and a new breed of war – the Hardwar: smallscale actions fought by large-scale armoured elements. You may play as a private security company commanding corporate forces, a revolutionary rabble, a marshal protecting farmsteads, remnants of nation-states, or more. Use pre-built ‘elements’ or create your own with the simple construction system, then dominate your foes on the battlefield of the future.

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Eggsposed is a fun game of social deduction, bluffing, and secret identities, where every word could be a lie and every egg might hide a secret. Amid furtive exchanges, investigations, and accusations, you’ll have to figure out who to trust as you try to protect your eggs… or sneak them into your opponent’s nest without getting caught. But can you really trust the player who claims to have seen a Bright Bird egg? Or is it a Night Bird trying to lead everyone in the wrong direction? Every swap makes the situation increasingly complicated. Identify your allies, unmask the infiltrators, and make sure that, by the end of the game, your eggs are the ones left in the nest. And above all... try not to let too many feathers fly.

Loop 40 is a fast, strategic number climbing game where the numbers 1 to 40 wrap around in a neverending loop. In this game, there is no absolute “highest” card. The first card played each round determines the strength of the cards. The goal is to be the first to empty your hand. However, the path to victory is a double-edged sword! The last player to play a card wins the turn, but they must add all of the cards played by the other players back into their hand. Every card you pick up is a risk, but if those numbers connect into a sequence, you gain the power to play massive sets and outmaneuver your opponents the next time you go around the loop. With shifting strengths and tough decisions in every loop, will you push to empty your hand or strategically collect cards to build a stronger sequence?


THE OP GAMES

THE POKÉMON COMPANY INT’L

Monopoly: Twilight

USOYZ133710

Yahtzee: Godzilla

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PKU10681

Pokémon TCG: Deck Crafter’s Collection

$9.99

PKU10726

Pokémon TCG: Mini Portfolio Q4 2026

$5.49

Dozens of Essential Cards for Building Powerful Decks! Get ready to battle among the best with this collection of 40 tournament-staple cards, including Meowth ex! Whether you want to build a 60-card deck from scratch or simply power up the decks you already have, you can combine these essential Supporter, Item, and Pokémon Tool cards with cards from your own collection to create a strategy that’s ready for everything from friendly matches to major tournaments on the Championship Series stage!

In Monopoly: The Twilight Saga edition, travel the board visiting famous locations from the series, including Jacob’s House, Bella and Edward’s Wedding, and the Volturi Piazza. Along the way, align yourself with both the Vampires and the Wolves as you read the “Team Edward” and “Team Jacob” cards. Acquire properties, make alliances, and bankrupt your enemies to win! Whether your heart flutters for someone “Pale White and Ice Cold,” or the “Warmth of a Wolf,” game night will never be the same with Monopoly: The Twilight Saga. √

Get ready to roll with the King of the Monsters in Yahtzee: Godzilla Edition! This collectible version of the classic dice game features a custom sculpted dice cup in the shape of Godzilla’ s iconic head and dice inspired by the legendary kaiju universe. Shake up the action and roll for classic combinations like Full House, Large Straight, and the ultimate— Yahtzee! Whether you’re a longtime fan or new to the monster mayhem, this game is a must-have for Godzilla collectors and board game enthusiasts alike. Store Your Cards in Style! Store up to 60 of your latest and greatest Pokémon cards in this mini portfolio. Each portfolio comes with a Pokémon TCG booster pack, so you can start filling it up right away!

OSPREY PUBLISHING OSPOWG037

Trench Raiders

$25.00

Trench Raiders is a wargame of skirmishes and raiding in the trenches of World War I. Gathering information and pressuring the enemy lines, as well as patrolling and trench raiding were part and parcel of the front line in World War I. Trench Raiders focuses on this core, and often overlooked, aspect of combat in the Great War. Designed to be played with forces of 10 or so figures a-side, Trench Raiders features comprehensive d6 based rules for trench based skirmishes for both competitive and solo/co-op play. A key component to these rules is the robust trench deployment system which allows players to make defences and fortifications to their exact specifications. Also included are army lists of the Western Front, a multitude of scenario types, and a campaign system so that your raiders can progress and develop over the course of the war.

PICKPOCKET GAMES

PUBLISHER’S HIGHLIGHT Lodge: Retail Edition PCK0201 • $39.99 An easy-to-learn spatial puzzle game from the award-winning designer of Tiny Towns! Draft room tiles from a sliding display and build the perfect amenities to attract guests to your cozy lodge in the alps.

PENDRAGON GAME STUDIO PDG945

Bamboo Smash

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Bamboo Smash is a fast-paced, action-packed card battle game where players summon explosive Pandemon spirits using powerful combinations of elemental bamboo cards. Quick to learn and wildly unpredictable, the game delivers fun, strategy, and hilarious mayhem in every match. Players must combine Tip, Trunk, and Root cards to summon Pandemons with unique abilities, manage disruptive Action Cards, and time their devastating Smash attacks just right. First to summon two Pandemons wins — but in this arena, every move comes with a cost! Bluff, disrupt, power up… and don’t forget your Battle Cry! Combo-building, explosive effects, and constant interaction make Bamboo Smash perfect for groups looking for competitive fun with a chaotic twist.

59

ADDITIONAL ANNOUNCEMENTS

USOMN202951


MAKING A MONSTER:

DESIGNING TABLETOP BOSS FLIGHTS IN HOLLOWS by Grant Howitt Hollows is our newly-released TTRPG which mashes Bloodborne into Silent Hill by way of Peaky Blinders. It’s set in the dying days of a somehow grimier facsimile of Victorian Britain - the Isles - which is subject to the attention of inchoate godlings called Malignancies. Rot, madness and chaos spread like wildfire from the souls of their favoured targets: parasite otherworlds known as Hollows. All that stands between the Isles and utter spiritual destruction are Hunters our player characters - who dive headlong into the fractured psyches of particularly tortured individuals and attempt to right wrongs via the medium of boss fights. A HUNDRED WAYS TO DIE Over the years we’ve seen - and played - dozens, if not hundreds, of different ways to hit things and take their stuff. From the cut-throat single hit point desperation of early D&D to the arcade beat-’em-up of 4th Edition; from Exalted’s superheroic bucket of D10s to Unknown Armies’ stern advice against using its own vicious combat system; every edition of World of Darkness, and the tension between staying true to characters’ violent roots and attempting to break new narrative ground; from The One Ring’s (and Ryuutama’s) abstracted deployment grid, to Battletech’s hexes, to Fate’s zones, to the mapless post-modern player-facing reality of Apocalypse World. So when we designed the combat system for Hollows, we wanted it to be good. It had a lot of predecessors to stand alongside. GET IN POSITION The solution was simple: we stole lock-on targeting from video games. In third-person action titles, it can be hard to keep track of all the enemies onscreen - and focus your attacks properly - so most of these video games let 60


you tap a button or click in a joystick to focus your attention on one particular target, and all of your movements become relative to them. In Hollows, the player characters are always focusing on the single enemy they’re fighting, and it’s always a boss. (The proper combat system only does boss fights - big, extravagant brawls against unique monsters with special abilities and advantages - and fights against rank-and-file mooks are resolved with a simple skill check.) So instead of a tactical map with squares or hexes, we have a radial grid around the monster which shows all the places a Hunter could be in relation. After some iterations, we found that eight locations - four up close including the coveted Rear, three at firearm range, and one abstracted one out of sight of the boss - gave players the flexibility they needed to set up interesting combos, and gave us the flexibility to write plenty of adversaries that felt different without getting too complex as a result. IS THAT A THREAT? But that’s not all we stole from video games; we nicked aggro too. (Aggro, for the uninitiated, represents an enemy’s attention on a particular character. Ideally, they won’t hit anyone - but if they have to hit someone, better that it’s the guy in platemail with a pet cleric behind him than the soft, easily-foldable spellcaster in the back row.) When you’re fighting something in Hollows, where it’s looking matters. Each time a Hunter makes a successful attack, the GM places a Threat token on their area in the grid. By spending those tokens, they can trigger Interrupt actions - which happen between player character turns, to keep everyone on their toes and give enemies a leg up in the action economy - or enhance their main attacks, making them more likely to hit and inflict serious damage. Not that serious damage or even death is a huge problem to a Hunter; as long as they can roll over their number of deaths on a D20, they wake up with a metaphysical hangover and a grudge. Roll under, and they become a Hollow themselves, ready to be infiltrated and purged by their old friends. HIT ON SOMETHING BIG With these two things in place - and a bevy of malevolent Weapons that mutter foulness in your ear like shoulder devils, and a fully-realised setting that gets down to preferred sandwiches by region, and the aforementioned way that when PCs die they become the next dungeon - we saw an incredible response to Hollows long before it reached retail. Players are writing up their own boss monsters, their own adventures, and taking part in massive West Marches-style campaigns over Discord. At least one of them’s already got a Hollows tattoo. If you’d like to learn more about the way Hollows does hitting things and taking their stuff, you can download the Quickstart - The Sins of Grisham Priory - for free on rowanrookanddecard.com. Grant Howitt is a TTRPG designer who lives in the north of England. His work to date includes Spire, Heart, Eat the Reich, Honey Heist, Hollows and the unauthorised masterpiece Jason Statham’s Big Vacation. In his spare time he makes toy soldiers and bad decisions. 61


RAVENSBURGER NORTH AMERICA

PUBLISHER’S HIGHLIGHT

RVB11090098

Disney Lorcana: Set 14: Hyperia City Booster Display

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Disney Lorcana: Set 14: Hyperia City Illumineer’s Trove Pack

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Playmat: Disney Lorcana: Set 14: Hyperia City: Snowboarding Stitch

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Playmat: Disney Lorcana: Set 14: Hyperia City: Miguel

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Welcome to a town where metro meets fantasy! Here you can join the likes of heroes, princesses, and a magical wizard or two. Music and art bring these animated streets to life, but something nefarious is happening in the back alleys and waterways. Have a great visit, but keep an eye out for any funny business.

Rocket Ranchers PCK0301 • $24.99 An out of this world set collection game! Use your tractor beams to grab alien animals and fill your corrals with abundance or variety. But be careful of pesky space cats wreaking havoc on your plans!

RVB11090113

The Hyperia City Illumineer’s Trove includes: 8 Hyperia City booster packs, 1 storage box, 1 lore counter, 6 card dividers, and 6 dice.

RVB11090122

Featuring the key art Stitch and Angel in Winterspell, reprinted from Winterspell.

PENGUIN RANDOM HOUSE RAN39470

Flipping the Bird

$19.95

Flip as many birds as you dare, just stop before you find a match! An addictive and fun new game from the creator of Contrarium. Flipping the Bird plays like a reverse memory game—set out the cards then flip over as many birds as you dare, just stop flipping before you reveal a matching bird or you lose your turn! Collect as many cards as you can to win. Featuring 14 different hilarious birds that you don’t want to match, Flipping the Bird is simple enough for kids but fun for the whole family.

RVB11090123

Featuring art from Miguel Rivera, illustrated by Juan Pablo Velásquez.

R. TALSORIAN GAMES RTGCR3141

Cyberpunk: Red: Night City 2045

$60.00

A monster sourcebook providing every detail about the definitive Cyberpunk setting! This 312 page city sourcebook for Cyberpunk RED includes: Information about the geography, government, and logistics of Night City, Details on Night City’s street-level factions, A district by district breakdown of the Night City of 2045, and more. Even a few everyday people to help make the Dark Future come alive!

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RVB12002033

Puzzle: Pokémon Breakout: Eevee 1000 Piece √

SYNAPSES GAMES

For experienced puzzlers, the 1,000-piece format is ideal for enjoying the activity of jigsaw puzzling, which is perfect for unwinding and relaxing. Each piece has a unique shape, ensuring the chosen image fits together perfectly.

PUBLISHER’S HIGHLIGHT Compile: Main 3 SYGCOMPMN03 • $24.99 Play cards into your Protocols’ command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent’s Protocols with card actions, Compile your own as fast as possible, and Compile your reality.

RVB13000002

Compile: Main 3 brings 12 new Protocols, fully compatible with all other Compile material, including all Seven Deadly Sins. Compile: Main 3 also introduces Solo Mode.

Disney Lorcana: Lorebook: Quest of Wonders √

An immersive, in-world lorebook that tells its story through diary entries, handwritten notes, illustrations, and other ephemera from the realm of Lorcana. When Illumineer Shanzay finds a hidden old lorebook, she’s drawn in by its warning not to read and follows its author’s daring quest, alongside his glimmer companions Peter Pan and Pegasus, to find a missing mentor, uncovering a conspiracy and a tragic betrayal along the way. 288 color-illustrated pages in an embossed, varnished hardcover housed in a slipcase. Written by Jacob Rennaker and illustrated by Daniel Rodriguez.

ROCK MANOR GAMES RMA072

RMA073

Disco Heist Laundry: Anarchy Pack

$5.99

The Anarchy expansion Pack brings two new Kingpins and 10 Kingpin Cards, plus 4 Crew Cards featuring brand-new character types — a Boxer, Loan Shark, Coder, and Street Racer. Straight out of the radical 1980s, one Kingpin is a hard-charging Motorcycle Club leader who rules the streets, while the other is a punk rocker ready to tear up the city with attitude and chaos. A high-octane addition that gives players fresh strategic options when building their crew.

Disco Heist Laundry: Glitter Gulch Pack

STEVE JACKSON GAMES SJG1220HC

Toon: Second Edition Hardcover Edition

$59.95

SJG1220SC

Toon: Second Edition Softcover Edition

$34.95

In Toon, anything can happen, and nobody ever gets killed. Been punched out? Blown up? Steamrolled? Don’t worry – you’ll be back in the next scene, ready for more! This new Second Edition features simplified character design, more than a dozen cartoon adventures, more and sillier Silly Tables, and lots of advice for the Game Master – oops, we mean the Animator! Toon offers an entry-level roleplaying experience for the whole family, ages six and up.

$5.99

The Glitter Gulch Pack adds two new Kingpins, 10 Kingpin Cards, and 4 Crew Cards, expanding the roster of criminals available to recruit and play with. Each new Kingpin brings their own unique strengths and asymmetrical abilities, adding even more depth and variety to every game of Disco Heist Laundry.

SINISTER FISH GAMES SIF00090

Tulip Season

$23.99

Tulip Season is a portable & easy to learn tile laying game of tulip fields, greenhouses, & windmills. This special launch edition includes 2 mini-expansions pre-packed in the box: up your game with the Bicycles and Drones expansion modules! Lay one of two dual-coloured tulip tiles on your turn and place windmills to claim fields for points. Bonus end game points are awarded for public scoring goals selected randomly at the start of the game, and you can add another “greenhouse tile” scoring goal during the game that only you can score.

63


TRE26220

TREFL USA TRE20214

ADDITIONAL ANNOUNCEMENTS

Puzzle: Sunset at Golden Gate 1000 Piece Wooden

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Puzzle: Central Park, Manhattan, New York 500+1 Piece Wooden

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Looking for the perfect puzzle for a jigsaw puzzle lover? This 1000-piece wooden puzzle captures a breathtaking sunset at the Golden Gate, creating a stunning 51.9 x 37.5 cm painting that delights with its vibrant colors – ideal as puzzle wall decor. Features 100 unique figurine pieces inspired by the Golden Gate sunset and iconic symbols. Crafted from highquality wood, this puzzle ensures durability and a premium solving experience. For the environment, the packaging is made entirely of cardboard – completely plastic-free.

TRE20216

This 500+1-piece wooden puzzle captures the iconic beauty of Central Park in Manhattan in stunning detail. Once assembled, it creates a vibrant 37.5 x 25.4 cm picture – a masterpiece that doubles as puzzle wall decor. Features 50 unique figurine pieces shaped like American symbols and monuments. Crafted from high-quality wood, this puzzle offers durability and a premium solving experience. To support the environment, the packaging is made entirely of cardboard – completely plastic-free.

Puzzle: Summer Afternoon in Venice 1500 piece

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Puzzle: Marvel Avengers Legends in Action 8000 Piece (Premium Plus)

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Trying to arrange a nice evening at home? Jigsaw puzzles are a great way to spend your free time with friends and family, at the same time providing you with a great brain exercise. They also make for a perfect birthday or Christmas gift. Trefl jigsaw puzzles are produced in Poland using natural materials only. The special paper with a flax fiber structure reduces the light reflection and makes them easy to use, giving you even more joy.

TRE81052

Bring the action-packed world of Marvel’s Avengers to life with this impressive Trefl 8,000-piece jigsaw puzzle. Featuring an exciting Avengers-themed design filled with iconic superheroes, this massive puzzle offers an unforgettable challenge for dedicated puzzle enthusiasts and Marvel fans. With 8,000 pieces, you build 8 - 1,000 piece puzzles to make one giant collage. This puzzle is perfect for anyone looking for a rewarding long-term project. Piece by piece, watch the vibrant Avengers artwork come together into a spectacular display that you’ll be proud to complete.


Puzzle: Disney Princess Collection 8000 Piece (Premium Plus)

ULTIMATE GUARD

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Step into a magical world of fairy-tale adventure with the Trefl 8,000-Piece Disney Princess Jigsaw Puzzle. Featuring beloved Disney Princesses in a beautifully detailed and colorful scene, this impressive puzzle is designed to provide hours of entertainment and a truly rewarding challenge for dedicated puzzle fans. With 8,000 pieces, you build 8 - 1,000 piece puzzles to make one giant collage. It’s an exciting long-term project that can be enjoyed alone or shared with family and friends. As the picture slowly comes together, every section reveals more of the enchanting Disney world, making the finished puzzle a spectacular piece to admire.

TRE81054

Puzzle: Star Wars: The Mandalorian Heroes 8000 Piece

UGD011521

Deck Box: Arkhive: 1000+: Black

$84.99

UGD011523

Deck Box: Arkhive: 1000+: Red

$84.99

UGD011524

Deck Box: Arkhive: 1000+: Blue

$84.99

UGD011525 UGD011526 UGD011527

Deck Box: Arkhive: 1000+: Green Deck Box: Arkhive: 1000+: Petrol Deck Box: Arkhive: 1000+: Purple

$84.99 $84.99 $84.99

UGD011965

Deck Box: Omnihive: 1000+: Magic the Gathering: Reality Fracture: Red Rare

$99.99

Ultimate Guard’s Arkhive 1000+ Xenoskin is the perfect mass storage box for storing and carrying multiple deck boxes and/or large numbers of cards from games like Magic: The Gathering, Pokémon, Lorcana, Flesh and Blood, Yu-Gi-Oh!, Riftbound, or One Piece. The completely removable lid is secured on both sides with a strong magnetic closure as well as Ultimate Guard’s trusted ZnapClaw mechanism. In addition, the resistant Xenoskin material and microfiber inner lining ensure excellent protection for up to 1125 double-sleeved cards in Ultimate Guard sleeves, ten Boulder 100+ deck boxes, or six Boulder 133+ deck boxes. Thanks to its capacity, the Arkhive 1000+ Xenoskin is also the ideal deck box for storing an MTG Cube.

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Enter a galaxy far, far away with the Trefl 8,000-Piece Star Wars: The Mandalorian Jigsaw Puzzle. Featuring an exciting Mandalorian-themed design, this massive puzzle offers hours of entertainment and an impressive challenge for Star Wars fans and experienced puzzle enthusiasts alike. With 8,000 pieces, you build 8 1,000 piece puzzles to make one giant collage. This is a project designed to be enjoyed piece by piece. As the image comes together, discover the detailed artwork inspired by the world of The Mandalorian, making the completed puzzle a fantastic display for any Star Wars collection.

TROLL LORD GAMES

PUBLISHER’S HIGHLIGHT Worlds of Gary Gygax: Volume 4: Gary Gygax’s Extraordinary Book of Names TLG31542 • $39.99 Create unforgettable characters, locales, and adventures with Gary Gygax's Extraordinary Book of Names. Featuring over 100,000 names, along with name generators, epithets, titles, place names, and magical names, this indispensable reference draws inspiration from cultures around the world while providing essential tools for creating original fantasy content. This fourth volume in Gary Gygax's World Builders Archive series is an invaluable resource for bringing your worlds to life.

The Omnihive 1000+ Xenoskin is designed to hold multiple deck boxes, dice and/or play-mats at once with the help of two flexibly positioned magnetic trays. The deck case, made of the popular and resistant Xenoskin material and printed with officially licensed art from Magic: The Gathering’s upcoming set “Reality Fracture”, is also the perfect choice for storing a larger collection of individual cards (up to 1000 double-sleeved). The Omnihive 1000+ Xenoskin’s inside is made of an elegant microfiber inner lining, while a strong magnetic closure with additional ZnapClaw mechanism ensures that cards and deck boxes are safe inside the box.

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ADDITIONAL ANNOUNCEMENTS

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Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Black Rare 1

UGD011978 $32.99

ADDITIONAL ANNOUNCEMENTS

The Sidewinder 100+ Xenoskin is a high-quality TCG deck box that offers premium card protection thanks to its resistant Xenoskin material, microfiber inner lining, and strong magnetic closure, while still granting easy and convenient access to the deck inside. The deck boxes are printed in full color with officially licensed artworks from Magic: The Gathering’s upcoming set “Reality Fracture”. The Sidewinder 100+ Xenoskin is optimized to hold 100 double-sleeved or 120 single-sleeved cards in Ultimate Guard sleeves.

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Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Black Rare 2 Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Green Rare 1 Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Green Rare 2 Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Red Mythic Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Blue Mythic Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: White Mythic 1 Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: White Mythic 2 Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Multicolor Mythic 1 Deck Box: Sidewinder: 100+: Magic the Gathering: Reality Fracture: Multicolor Mythic 2 Deck Box: Sidewinder: 133+: Magic the Gathering: Reality Fracture: Blue Rare 1

Deck Box: Sidewinder: 133+: Magic the Gathering: Reality Fracture: Blue Rare 2

$47.99

Binder: 12-Pocket: ZipFolio: Magic the Gathering: Reality Fracture: Blue & Green Uncommon

$69.99

The Flip’n’Tray 133+ Xenoskin is a high-quality TCG deck box that offers premium card protection thanks to its resistant Xenoskin material, microfiber inner lining, and strong magnetic closure. The deck box has an integrated and removable accessory tray for dice that can be accessed independently and is printed in full color with officially licensed artworks from Magic: The Gathering’s upcoming set “Reality Fracture”. The Flip’n’Tray 133+ Xenoskin is optimized to hold 133 double sleeved or 160 single-sleeved cards in Ultimate Guard sleeves.

UGD011979 $32.99

Made from high-quality printed, resistant Xenoskin material and equipped with a zipper to completely close the trading card binder, the Zipfolio 480 Xenoskin album has a total of 480 compartments (20 pages with 24 compartments each) with a practical side-loading design. The Zipfolio 480 Xenoskin albums feature officially licensed artworks from Magic: The Gathering’s upcoming set “Reality Fracture”.

$32.99 $32.99 $32.99

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Binder: 12-Pocket: ZipFolio: Magic the Gathering: Reality Fracture: White & Black Rare Binder: 12-Pocket: ZipFolio: Magic the Gathering: Reality Fracture: Multicolor Mythic Binder: 9-Pocket: ZipFolio: Magic the Gathering: Reality Fracture: Blue & Multicolor Rare

$69.99

$69.99

$59.99

Made from high-quality printed, resistant Xenoskin material and equipped with a zipper to completely close the trading card binder, the Zipfolio 360 Xenoskin album has a total of 360 compartments (20 pages with 18 compartments each) with a practical side-loading design. The Zipfolio 360 Xenoskin albums feature officially licensed artworks from Magic: The Gathering’s upcoming set “Reality Fracture”.

$32.99 $32.99

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$34.99

The Sidewinder 133+ Xenoskin is a high-quality TCG deck box that offers premium card protection thanks to its resistant Xenoskin material, microfiber inner lining, and strong magnetic closure, while still granting easy and convenient access to the deck inside. The deck boxes are printed in full color with officially licensed artworks from Magic: The Gathering’s upcoming set “Reality Fracture”. The Sidewinder 133+ Xenoskin is optimized to hold 133 double-sleeved or 160 single-sleeved cards in Ultimate Guard sleeves.

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Deck Box: Flip`n`Tray: 133+: Magic the Gathering: Reality Fracture: Blue & Green Uncommon

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Binder: 9-Pocket: ZipFolio: Magic the Gathering: Reality Fracture: White & Red Mythic Binder: 9-Pocket: ZipFolio: Magic the Gathering: Reality Fracture: Red & Blue Mythic Playmat: Magic the Gathering: Reality Fracture: Red Rare 1

$59.99

$59.99

$29.99

The 61x35cm Play-Mat protects cards and sleeves while playing and improves the gaming experience thanks to its anti-slip underside, while the stitched edges guarantee an even longer service life. The top side of the Play-Mat is printed with officially licensed artworks from Magic: The Gathering’s upcoming set “Reality Fracture”.

$34.99

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Playmat: Magic the Gathering: Reality Fracture: Blue Rare Playmat: Magic the Gathering: Reality Fracture: Red Rare 2 Playmat: Magic the Gathering: Reality Fracture: Blue Uncommon

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Playmat: Magic the Gathering: Reality Fracture: Multicolor Mythic $29.99 Playmat: Magic the Gathering: Reality Fracture: White Mythic $29.99 Playmat: Magic the Gathering: Reality Fracture: Black Uncommon $29.99 Playmat: Magic the Gathering: Reality Fracture: Black & Green Uncommon $29.99 Deck Protector: Magic the Gathering: Reality Fracture: Multicolor Rare (100)

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Deck Box: Squaroes: Dungeons & Dragons: Owlbear Deck Box: Squaroes: Dungeons & Dragons: Mimic Deck Box: Squaroes: Dungeons & Dragons: Xorn Deck Box: Squaroes: Dungeons & Dragons: Gnoll

$24.99 $24.99 $24.99 $24.99

$19.99

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Deck Protector: Magic the Gathering: Reality Fracture: Red Rare (100) Deck Protector: Magic the Gathering: Reality Fracture: Colorless Mythic (100) Deck Protector: Magic the Gathering: Reality Fracture: Multicolor Mythic (100)

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Deck Box: Boulder: Return To Earth: 100+: Magic the Gathering: Reality Fracture: Blue & Red Uncommon $24.99

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The RTE Boulder 100+ is a reliable deck box from our Return to Earth series with a durable and vibrant full colour print, depicting officially licensed art from Magic: The Gathering’s upcoming set “Reality Fracture”. Made from 78% renewable raw materials and printed in Germany, the RTE Boulder 100+ can hold up to 100 double-sleeved or 120 single-sleeved cards in Ultimate Guard Sleeves. In addition, the deck box’s packaging is made from 100% recycled material. UGDSQR100217

Deck Box: Squaroes: Dungeons & Dragons: Beholder

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Deck Box: Squaroes: Dungeons & Dragons: Red Dragon Deck Box: Squaroes: Dungeons & Dragons: Acererak

$24.99 $24.99

Deck Box: Squaroes: Collector’s Case: Dungeons & Dragons: Tomb of Annihilation $84.99

Designed to perfectly hold eight Squaroes deck boxes, the Dungeons & Dragons Collectors Case can also store up to 900 double-sleeved individual trading cards (from games like Magic: The Gathering, Pokémon, Lorcana, Flesh and Blood, Yu-Gi-Oh!, Riftbound, and One Piece) in Ultimate Guard sleeves. Its full-color printed, durable Xenoskin material, combined with a strong magnetic closure featuring Ultimate Guard’s trusted ZnapClaw mechanism, ensures your cards and deck boxes stay safe and secure.

$24.99

Squaroes by Ultimate Guard are the next generation of TCG gaming accessories! Crafted from high-quality, 78% sustainable materials they combine outstanding card protection with collectibility through exclusive designs, limited one-off printings, and deck boxes available in varying rarities. The Dungeons & Dragons Squaroes hold up to 100 standard- or Japanese-sized trading cards (from games like Magic: The Gathering, Pokémon, Lorcana, Flesh and Blood, Yu-Gi-Oh!, Riftbound, and One Piece) in double protective sleeves. As a new spin on Ultimate Guard’s fan-favorite Boulder deck box, Squaroes offer an ultra-sturdy case with a secure closure, while staying easy and convenient to open.

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Deck Box: Squaroes: Reality Fracture: Character 1

$24.99

Collectible box for storing your deck, tabletop gaming accessories, and/or collectibles. The Squaroe from the Magic: The Gathering edition holds up to 100 cards in double protective sleeves if used as a deck box. Squaroes are made from 78% renewable resources. UGDSQR100249 UGDSQR100250 UGDSQR100251 UGDSQR100218 UGDSQR100219

Deck Box: Squaroes: Dungeons & Dragons: Gelatinous Cube Deck Box: Squaroes: Dungeons & Dragons: Mind Flayer

$24.99

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Deck Box: Squaroes: Reality Fracture: Character 2 Deck Box: Squaroes: Reality Fracture: Character 3 Deck Box: Squaroes: Reality Fracture: Character 4 Deck Box: Squaroes: South Park: Halloween: Pirate Cartman

$24.99 $24.99 $24.99 $24.99

The South Park Squaroes hold up to 100 standard- or Japanese-sized trading cards (from games like Magic: The Gathering, Pokémon, Lorcana, Flesh and Blood, Yu-Gi-Oh!, Riftbound, and One Piece) in double protective sleeves. As a new spin on Ultimate Guard’s fanfavorite Boulder deck box, Squaroes offer an ultra-sturdy case with a secure closure, while staying easy and convenient to open.

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Ultimate Guard’s Art Sleeves are premium card sleeves with officially licensed artwork from Magic: The Gathering’s “Reality Fracture” set, featuring a detailed, scratch-proof print on the fully opaque back and an extra-clear front. Their textured back ensures a smooth shuffle feel, while high-quality materials guarantee durability, making Art Sleeves ideal for both casual and tournament players.


Deck Box: Squaroes: South Park: Halloween: Clown Stan

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Deck Box: Squaroes: South Park: Halloween: Vampire Kyle Deck Box: Squaroes: South Park: Halloween: Stitched Kenny

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Deck Box: Squaroes: South Park: Halloween: Zombie Wendy

$24.99

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Final Girl: The Raptor Games

$24.99 $24.99

$109.99

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Final Girl: S4 Gruesome Death Books

$26.49

VRGFGLBS4

Final Girl: Lore Book Series 4

$8.99

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Final Girl: Mausoleum Box

$49.99

VRGFGULT4

Final Girl: S4 Ulimate Box

$239.99

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Final Girl: Terror from Beyond (Vignette)

$13.49

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Final Girl: Terror from Beyond Miniatures (Vignette)

$16.99

This product includes ONLY The Raptor Games Feature Film, The Raptor Games Miniatures, the Mausoleum box, the Cast and Crew Box, and the Bonus Features box which are packed into the Series 4 Storage box. This product is designed for customers who purchased Final Girl Series 4 over time as it was released to retail and would like to complete their Series 4 collection.

The Final Girl: Series 4 Lore & Scenario book contains the backstories of each Series 4 Killer and details specific scenarios that can be played to offer an immersive Final Girl experience!

$24.99

The Series 4 Mausoleum box holds tons of extra goodies to enhance the Final Girl experience!

$24.99

Discovered by accident, Isla Lagarto is home to the last living examples of prehistoric life on earth. A private consortium took control of the island, modified it for people’s entertainment, and The Raptor Games were born. Thrill seekers from around the globe join the event in hopes of being the sole survivor and taking home the billion dollar prize.The Raptors who hunt as if with a shared brain, are the most formidable foes for these contestants. Their speed is blinding and many consider them the real stars of the show. As long as the Raptors stay together, not even highly trained soldiers stand a chance. Some contestants join the event to end the games for good, by clearing the island of every Raptor—several have tried but no one has succeeded.(Core game required).

Final Girl: The Raptor Games Miniatures

Final Girl: S4 Catchup Box

The Series 4 Gruesome Death books are a 5 book collection of narrative depictions for the victim deaths from the various Series 4 Killer/Location combinations.

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The Final Girl: Series 4 Ultimate Box includes all of the Series 4 products PREPACKED into the Ultimate box! Inside, you’ll find the 5 Series 4 Feature Films, Cast and Crew Box, Bonus Features box, the miniatures, and the Mausoleum box PRE-PACKED inside the large Storage Box.

$21.99

The Final Girl: Series 4 Vignette film that features invading plant pods that take over human subjects. What is their ultimate purpose? How do you fight an enemy you don’t know is there?

There is no better encouragement for fighting monstrous plant pods than miniatures of monstrous plant pods! The Terror from Beyond Miniatures contain 5 highly detailed plastic plant pod miniatures and 1 miniature of Joan, the Terror from Beyond Final Girl. VRGFGALTKS4

Final Girl: S4 Alternate Killer Miniatures

$29.99

Alternate miniatures for each of the Series 4 Killers! This box contains 5 plastic miniatures: Billy, Grimlash, Berith, The Volk’ar, and the Raptors in terrifying new poses!

WARLORD GAMES

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Well led, well-equipped and thoroughly trained, the British infantryman of the Victorian period blazed a trail for Empire all over the world. Providing support for the British army were the Natal Native Contingents. Largely used to support the main British forces in South Africa they became the primary defence against the Zulu forces. Recruited mainly from the local Basuto and Mponso peoples, this force excelled at dealing with the Zulus due to an extensive history of fighting them. This box lets you bolster your British force with four large regiments of infantry - two each of British Regulars and Natal Native Contingent.

Final Girl: S4 Alternate Killer Minis Preshaded

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$34.99

Alternate miniatures for each of the Series 4 Killers, pre-shaded! This box contains 5 pre-shaded plastic miniatures: Billy, Grimlash, Berith, The Volk’ar, and the Raptors in terrifying new poses!

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Black Powder Epic Battles: Zulu!: British Army Brigade

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ADDITIONAL ANNOUNCEMENTS

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BEYOND CHRISTMAS: HOW DICE ADVENT CALENDARS BECAME A YEAR-ROUND CATEGORY by Neal Hoffman Five years ago, a simple request from one of our distribution partners in the Nordic region changed the direction of our business. They told us that Advent calendars were incredibly popular in their market and asked a simple question: could we create one centered around dice? At the time, FanRoll did not even exist in its current form. We were operating under our previous company and the idea felt like an experiment more than a product line. We created a traditional 25-day dice Advent calendar, hand-packed every calendar in our Fort Wayne, Indiana warehouse, and produced roughly 2,000 units. Our partner committed to about 1,500, leaving us wondering whether anyone else would want the remaining inventory. The answer came quickly. The extra calendars sold out within days, proving that tabletop gamers loved the idea of stretching the excitement of opening new dice across an entire holiday season. That timing happened to coincide with the launch of FanRoll and a major transformation in our business. We moved manufacturing to China, allowing us to focus less on hand assembly and more on designing a premium experience. We also reimagined the packaging. Rather than a standard rectangular box, we created a hexagonal package inspired by a twenty-sided die. We also realized that every die inside should reinforce our brand, so the very first compartment now reveals a branded FanRoll dice bag that becomes part of the experience throughout the month. From there, our philosophy became simple: every day should create a smile. Instead of filling calendars with ordinary dice, we introduced collectible holiday exclusives that customers could not purchase anywhere else. Over the years we created Santa and his reindeer, holiday elves, ornaments, wrapped presents, and other seasonal designs. Every compartment became an opportunity for surprise, and we discovered that anticipation was just as valuable as the product itself. As those Christmas calendars grew, we asked ourselves an obvious question: why should Advent calendars only celebrate Christmas? Our first answer was Halloween. We debated whether to create a ten-day countdown or embrace the entire month. Ultimately, we leaned into the enthusiasm of tabletop gamers and "dice goblins" by creating a full 31-day experience. The packaging became a coffin, immediately signaling that this was something different. 70 TM & © 2026 Wizards of the Coast LLC


We have also expanded our calendars through licensed partnerships, allowing us to create experiences that feel uniquelytied to beloved worlds. Our Dungeons & Dragons countdown calendars moved from 25 days to the "12 Days of Christmas" format while introducing accessories beyond dice, including premium dice trays. Recent editions have featured Icewind Dale's Frostmaiden Aurora, one of the most beautiful products we have ever © Marvel produced, and this year showcases the Red Wizards led by Szass Tam. We are also launching a Ravenloft countdown inspired by Strahd, combining striking artwork with vibrant neon color palettes that capture the setting's distinctive atmosphere.

© Marvel

Designing the Halloween calendar required balancing predictability with surprise. Customers wanted complete playable sets, but they also wanted the excitement of discovering something unexpected each day. We solved that by including two complete themed dice sets alongside daily reveals. Themes have included bats, skulls, and this year's werewolves. The final day always delivers a premium keepsake, typically a beautifully crafted metal d20 featuring exclusive artwork such as a snowman for Christmas or a pumpkin for Halloween.

This holiday season we are equally excited to launch Marvel's "12 Days of Doctor Doom." Rather than treating every character the same, we matched materials to personalities. Doctor Doom receives premium metal dice. Mister Fantastic is represented through flexible silicone dice. The Invisible Woman features crystal-clear dice, while Ant-Man is celebrated with miniature dice. Every reveal reinforces what makes those characters memorable.

That same philosophy carried into our Pride Month calendar. Rather than simply applying rainbow colors to existing products, we wanted to celebrate the incredible diversity of the LGBTQIA+ community. The calendar includes two complete resin dice sets, with each die representing a different Pride flag to maximize representation. The centerpiece is a rainbow dragon dice tray illustrated by acclaimed comic artist Logan Lubera. It remains one of the products we are most proud to have created because it reflects both artistic expression and meaningful representation.

That design philosophy ultimately defines FanRoll's approach. Whether we are working with Marvel, Dungeons & Dragons, or creating our own original concepts, our goal is never simply to package products inside numbered boxes. We want every reveal to celebrate the property, surprise the customer, and create a memorable moment. Advent calendars began as a regional experiment. Today they have become one of our favorite ways to tell stories, delight fans, and demonstrate that sometimes the best products are not opened all at once, but one unforgettable day at a time.

Valentine's Day gave us another opportunity to rethink what a gaming gift could be. The calendar contains two complete dice sets—one featuring miniature roses suspended inside the resin and another filled with tiny conversation hearts carrying playful messages. We paired those with a themed dice bag and a "date die" that players can roll to generate fun date-night activities. It transforms the calendar into an experience for couples rather than simply another gaming accessory.

Neal Hoffman is the CEO of FanRoll Dice. Neal started his career at Hasbro on GI Joe and was featured on Shark Tank for Mensch on a Bench before purchasing Metallic Dice Games in 2022.

As successful as seasonal calendars have become, they presented one challenge: every season eventually ends. We began asking ourselves what people celebrate every single day of the year. The answer, of course, was birthdays. Next year we will introduce a birthday-themed countdown inspired by the idea of a mischievous mimic taking over your birthday party, cake, and presents. Bright colors, playful monsters, and the sense of celebrating a personal milestone over multiple days make it a natural evolution of the Advent calendar concept while extending the category beyond traditional holidays. 71


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Black Powder Epic Battles: Zulu!: Zulu Impi Brigade

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Well-trained, well-led, and well-equipped for campaigns, the Zulu regiments were the terror of Africa. Created by the great Shaka, founder of the nation, each regiment comprised small companies who trained together, and a regiment could be 1,000 men strong. The military system formed units of married and unmarried men, so a cadre of young men had to remain unmarried on the King’s orders until they had ‘washed their spears’ in the blood of their enemies. They were armed with throwing spears, smoothbore muskets, and the deadly stabbing short spear, while their patterned ox-hide shields helped identify their parent regiment. These are the finest warriors of a fierce and proud army, eager to preserve Zululand from all invaders!

Black Powder Epic Battles: Zulu!: Rorke’s Drift Mega Battle Set

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The Defence of Rorke’s Drift on the 22nd and 23rd of January 1879 is the stuff of legend. Just over 150 British and colonial troops defended the mission station against attacks from Zulu warriors numbering between 3,000 and 4,000, a force that had peeled off from the main force at Isandlwana and travelled the six miles to attack the mission station. For the defenders’ efforts, no fewer than eleven Victoria Crosses were awarded. Immortalised on the silver screen in 1964’s Zulu, the battle has long been embedded in the popular consciousness. This set gives you everything you need to re-fight this legenday action in Epic Battles scale, containing full rules, models, and of course the iconic buildings of Rorke’s Drift itself! Exclusive to this set are the characters made even more famous by the 1964 film, allowing you to recreate their heroic actions. Rorke’s Drift is a battle in a box with even a battlemat and dice included, you need only add players!

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The Natal Carbineers were drawn from some of the more established, or better off, Natal families and were considered to be a somewhat elite unit. The Natal Mounted Police was created in 1873 to bolster the defences of Natal. It enlisted European officers, NCOs and natives. Their smart dark uniforms and contrasting white helmets make them a colourful addition to any General’s army on the tabletop. The Natal Native Contingent was a large force of auxiliary soldiers in British South Africa, forming a substantial portion of the defence forces of the British colony of Natal. The Contingent saw action during the 1879 Anglo-Zulu War. Most enlisted troops were drawn from the Basuto and Mpondo people, which had had long experience fighting the Zulus.

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Black Powder Epic Battles: Zulu!: British Army Casualty Markers

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Black Powder Epic Battles: Zulu!: Zulu Impi Casualty Markers

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Citadels Duel

$29.99

Scheme Your Way to Victory! Vie for control of the city in Citadels Duel, a strategy and deduction game for two players. Sway the council, build new districts, and utilize unique character powers to stay one step ahead of your opponent in this two-player version of the award-winning classic.

Facing thousands of ferocious and determined Zulu warriors, the steadfast and confident redcoats of the County Regiments poured volley after volley into the oncoming Impi. Many brave sons of the Empire sold their lives dearly with a prayer on their lips, as the Zulus washed their spears in the blood of their enemies. WRL312414603

Volley after volley of musket fire sends withering hails of lead shot slamming into the charging Zulu Impi, each fusillade dropping brave warriors by the dozens. Through the cloying smoke and thunderous noise of battle, such mounting casualties can make even the most determined amongst the Zulus waver.

Trivia Answers

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Page 7: Space Base Page 10: Magic Points and Sanity Points Page 19: The Island Spirits Page 27: GingerBrave Page 28: Chrono-Lich Page 35: 22 Page 47: Catherine Hamilton Page 49: The Skeleton Gorge Incident

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Black Powder Epic Battles: Zulu!: British Army Cavalry Brigade

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On the 22 January 1879, at Isandlwana, a force of around 20,000 Zulu warriors attacked the main column of the invading British army of just over 2,000 men, a mix of British, colonial, and native troops. Despite being armed with traditional iron spears and antiquated rifles, against the considerably more modern arms of the British, plus field guns, the Zulus achieved a decisive victory – defeating the first invasion attempt of Zululand. Bloodied and embarrassed, the British Army’s reputation as invincible was shattered. This set gives you everything you need to refight the Battle of Isandlwana in Epic Battles scale, whether you’re looking to emulate the Zulu success or re-write history and win a victory with the British. Rules, models, and terrain make Isandlwana a true battle in a box. With even a battlemat and dice included, you need only add players! WRL312614602

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Black Powder Epic Battles: Zulu!: Isandlwana Battle Set


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