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01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
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01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
SELECTED WORKS OF JINGJING ZHAO 2016-2019
©
ALL RIGHTS RESERVED. NO PART OF THIS BOOK MAY BE REPRODUCED, DISTRIBUTED, OR TRANSMITTED IN ANY FORM OR BY ANY MEANS, INCLUDING PHOTOCOPYING, RECORDING, TYPEFACE, OR OTHER MECHANICAL OR ELECTRONIC METHODS, WITHOUT THE PRIOR WRITTEN PERMISSION.
SELECTED WORKS 17-20
TABLE OF CONTENTS 01
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
LET THE DREAM FLY
02
04
03
05
BITE A BYTE
ABOVE THE PEAK
6
REDISCOVER YOUR NEIGHBOR
BOUNCING ON THE TABLE
06
THE SPIRIT OF DRAGONS
7
07
01 02 03 04 05 06 07 08 09 10 11 12
ALWAYS BE READY
08 09
10
BEYOND THE WALL
11
WINNER WINNER CHICKEN DINNER
SELECTED WORKS 17-20
IMAGINE THE FUTURE
JINGJING ZHAO
A LITTLE SMARTER
8
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
LET THE DREAM FLY CHPT.01
9
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
PROJECT AIR CHINA COURSE STRATEGIES FOR BRANDING INSTRUCTOR THOMAS MCNULTY SEMESTER SPRING 2019
SELECTED WORKS 17-20
LET THE DREAM FLY PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
> A board game to experience 3000 years of history of the Great wall
OBJECTIVE Create a new visual identity, application system, and standard manual for Air China Limited. It is a design that communicates their background to the customers with traditional Chinese cultural elements and a more international perspective.
APPROACH
10
Create a new visual recognition scheme for Air China. In order to highlight the new image of connecting with the world without losing Chinese characteristics in the new era, I wish to extract elements from Chinese traditional art and culture, combine them with the design language matching the brand, and bring new face and vitality to China International Aviation. In the design, I used a cloud pattern from the traditional Chinese culture as the basic element and logo, and integrated some details of Chinese calligraphy to highlight the cultural background and characteristic of China International Aviation. I used bold gradients and saturated colors to make them different from the old red and blue colors that Air China had copied from Pan Am. I believe that these changes will attract consumers and lay a really solid foundation for the brand expansion of Air China. In terms of writing, I used a more concise and modern English typeface than before, and retained the Chinese title inscribed by Deng Xiaoping to give a nod to the original design. The new typeface, Ageo, more harmonious and pop out with the pattern and logo.
11
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JINGJING ZHAO
SELECTED WORKS 17-20
12
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
13
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
14
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
15
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
16
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
17
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
18
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
20
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
21
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
22
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
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01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
26
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28
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01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO
CHPT. 02
34
BITE A BYTE
SELECTED WORKS 17-20
35
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
PROJECT HACK THE KITCHEN COURSE TYPOGRAPHY 3 INSTRUCTOR ARIEL GREY SEMESTER FALL 2018
SELECTED WORKS 17-20
BITE A BYTE PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
> A board game to experience 3000 years history of the Great wall
OBJECTIVE To create a hypothetical cook book and direct a visual concept based on the specific subject. Show the ability to create a cohesive layout which can flexibly fit with various contents. Execute the concept of visualization. The goal is to have complete elements for the magazine which include at least five different articles, table of contents, chapter openers, and a fully designed cover.
APPROACH
36
If a geek who likes to study is going to challenge himself in the kitchen, what possibilities will he discover? With this question, I began to design this cookbook. Unlike ordinary cook books, I hope to add some cool electronic and retro game-related elements to the book, so as to distinguish it from the common cookbooks full of beautiful pictures and boring articles that are on the market. I photo-manipulated the pictures to give them a gaming aesthetic, so the readers can follow the recipe like a guide to a game. The hope is that a reader will get a visual impact beyond ordinary cooking books, and feel "Wow, I'm doing something really cool." In this book, I selected twelve recipes that are really basic, so that readers can easily start cooking and learn how to cook and some unexpected and interesting knowledge.
37
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JINGJING ZHAO
SELECTED WORKS 17-20
39
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
40
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
41
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
44
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
45
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
46
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
48
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
49
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
54
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
55
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
56
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
57
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
SELECTED WORKS 17-20 JINGJING ZHAO 01 02 03 04 05 06 07 08 09 10 11 12
58
PROJECT TOBLERONE CHOCOLATE COURSE 3D THINKING/ MAKING INSTRUCTOR JACQUES ROSSOUW SEMESTER FALL 2017
59
CHPT. 03
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
ABOVE THE PEAK
SELECTED WORKS 17-20
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO
PROJECT //
60 SELECTED WORKS 17-20
61
> A board game to experience 3000 years history of the Great wall
01 02 03 04 05 06 07 08 09 10 11 12
ABOVE THE PEAK
JINGJING ZHAO
OBJECTIVE Originate and develope a new board game. The game has to function graphically and logically. Consider the game culture and target audience group in the concept. Show the ability to create a harmonious design with advanced 3D modeling and 3D printing skill.
APPROACH
SELECTED WORKS 17-20
As a long-established Swiss chocolate brand, I want to design a new package set for it to highlight its unique taste and style native to Switzerland. Comparing with Toblerone's classic light yellow color packaging, I integrated more representative elements of Swiss scenery, and used flat design language to reflect the fresh and simple Swiss design style. In the design of three different flavors of toberone chocolate, I designed three different views of Swiss snow mountains. These three illustration can be understood as midnight, noon and sunset in the day, as well as winter, midsummer and golden autumn. I hope consumers will be brought into real Switzerland and experience the different customs and charms of Switzerland through these different sceneries, At the same time, I kept the triangular box unique to toblerone chocolate, and made it connect seamlessly to the snow mountain image. It couldn’t be seen the end of the snow mountain no matter how you flip it. This is also the unforgettable impression of the endless snow mountains in Switzerland. In the design of larger wholesale box, I still continue the design of snow mountains and die cut the shape of snow mountains. The lid can be removed after chocolates are placed on the shelf. The snow mountains on the outside box and on the inner box merge into one to achieve a consistent visual effect.
64
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REDISCOVER YOUR NEIGHBOR
SELECTED WORKS 17-20
CHPT. 04
65
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
PROJECT LOOK: SF HAYES VALLEY COURSE VISUAL SYSTEMS 2 INSTRUCTOR TOM SIEU SEMESTER FALL 2019
SELECTED WORKS 17-20
REDISCOVER YOUR NEIGHBOR PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
> A board game to experience 3000 years history of the Great wall
OBJECTIVE To create a experimental visual book and direct a visual concept based on a neighborhood in San Francisco. Show the ability to create a cohesive layout which can flexibly fit with various contents. Execute the concept of visualization. The goal is to have complete elements for a visual book which include different articles, photos, table of contents, chapter openers, and a fully designed cover.
APPROACH
66
This project aims to create a experimental visual book for the Hayes Valley community, which reflects the brand new look of Hayes Valley after re-planning and design: a new community full of culture and vitality. Before designing this book, we used a long time to explore and experience this community. In our exploration, we were deeply infected by the vitality and friendliness of this ideal community for the younger generation. In the design part of this book, we chose blue and orange color as representatives of this community, which is the representative color of this community: blue represents the sky and a healthy lifestyle, and orange represents passion and a vibrant crowd. The book is divided into three chapters: life, art and fun, which explain the face and culture of the entire community from three different perspectives. At the same time, in all parts of the book, we used interesting details we photographed from the cornersof the community, and we hope that these details can let readers experience the community immersive.
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JINGJING ZHAO
SELECTED WORKS 17-20
70
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74
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75
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JINGJING ZHAO
SELECTED WORKS 17-20
76
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
77
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JINGJING ZHAO
SELECTED WORKS 17-20
80
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81
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
82
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
83
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
86
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
87
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
SELECTED WORKS 17-20 JINGJING ZHAO 01 02 03 04 05 06 07 08 09 10 11 12
88
PROJECT DHS SPORTS COURSE BRANDING PRINCIPLES INSTRUCTOR DEAN WILCOX SEMESTER FALL 2017
89
CHPT. 05
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
BOUNCING ON THE TABLE
90
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
91
BOUNCING ON THE TABLE PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
> A board game to experience 3000 years history of the Great wall
JINGJING ZHAO
OBJECTIVE Choose an existing sport brand and develop a new identity systemm consider the target audience and develop the concept based on your marketing research.
APPROACH SELECTED WORKS 17-20
Double Happiness Sports is one of the few top ping-pong equipment providers in the world. It still needs to improve its brand and visual identity system. The goal of this project is to create a professional brand identity for Double Happiness in line with its international positioning. First, after investigating and researching other professional brands, I established a design direction focusing on concise text, graphics, and lines. Secondly, because of the professionalism and speciality of the Double Happiness brand in the field of ping-pong, I decided to use the graphics related to ping-pong as the logo. Finally, considering the international expansion of the brand, I decided to use English name as part of the logo. After repeated deliberation, I decided to use the graphic of the bouncing ball as the logo. Through the simple geometric overlay and the heavy weight of DHS text, the brand logo was finally designed. In terms of visual system, it could get better visual effects and make the bouncing ball more vivid and specific by putting the logo near the edge of the carrier.
92
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93
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
94
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
95
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
96
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98
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99
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
100
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
102
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
103
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
104
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
105
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
106
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
THE SPIRIT OF DRAGONS CHPT. 06
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
PROJECT MOUTAI COURSE ADVANCED 3D BRANDING INSTRUCTOR CHRISTINE GEORGE SEMESTER SPRING 2019
107
SELECTED WORKS 17-20
THE SPIRIT OF DRAGONS PROJECT //
> A board game to experience 3000 years history of the Great wall
JINGJING ZHAO 01 02 03 04 05 06 07 08 09 10 11 12
The project is to select an existing s Other deliverables are two different to create a 100th anniversary bottle printing skill. Execute the concept of complete set of limited edtion gift se
INFORMATION
China - Kweichow Moutai, known a most revered of Chinese liquors. Pr drink, its aroma and taste are rem and almond.
OBJECTIVE The project is to select an existing spirit brand and redesign its packaging. Other deliverables are two different sets of shot glasses. Show the ability to create a 100th anniversary bottle with advanced 3D modeling and 3D printing skill. Execute the concept of visualization. The goal is to have a complete set of limited edtion gift set with brand culture and experience.
APPROACH
108
OBJECTIVE
The Great Wall is known by the world as an iconic wonder from China. But who knows how hard the workers endured the pain when they build the Great Wall. With these stories, I designed the game 10000 MILES. In the game, players can play as Great Wall builders and experience the difficulty and challenge of building this historical wonder. In the design, I used 3d printing technology on chess pieces, chess boards and other appliances, which making playing this game as if players were actually building the Great Wall, to give players an unprecedented immersive feeling. By using the 3D modeling technique, I can well present characters and buildings in a three-dimensional way. This is a great improvement for relying on the plane surface approach only. The game boards use hexagon as basic modules so players can increase or decrease the size of the game board based on the number of players. Each modules represents a kind of terrain, which is modeled realistically and 3D printed. On the box, I used the iconic red and gold to give the game packaging a strong Chinese flavor. In the pattern, I used the simplified Great Wall pattern with the lines symbolizing the sun light and arrow beams, so that players of any cultural background will not feel isolated, and easily start this game.
as ‘the national liquor’ in China is the rimarily consumed as a celebratory miniscent of Soy Sauce, pear, walnut
01 02 03 04 05 06 07 08 09 10 11 12
spirit brand and redesign its packaging. t sets of shot glasses. Show the ability e with advanced 3D modeling and 3D f visualization. The goal is to have a et with brand culture and experience.
109
JINGJING ZHAO SELECTED WORKS 17-20
110
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
111
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
112
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
113
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
SELECTED WORKS 17-20 JINGJING ZHAO 01 02 03 04 05 06 07 08 09 10 11 12
114
PROJECT NUCLEAR SURVIVAL KIT COURSE ADVANCED 3D BRANDING INSTRUCTOR CHRISTINE GEORGE SEMESTER SPRING 2019
115
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
ALWAYS BE READY CHPT. 07
SELECTED WORKS 17-20
116
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
117
ALWAYS BE READY
PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
> A board game to experience 3000 years history of the Great wall
JINGJING ZHAO
OBJECTIVE Originate and develope a new board game. The game has to function graphically and logically. Consider the game culture and target audience group in the concept. Show the ability to create a harmonious design with advanced 3D modeling and 3D printing skill.
APPROACH
SELECTED WORKS 17-20
The Great Wall is known by the world as an iconic wonder from China. But who knows how hard the workers endured the pain when they build the Great Wall. With these stories, I designed the game 10000 MILES. In the game, players can play as Great Wall builders and experience the difficulty and challenge of building this historical wonder. In the design, I used 3d printing technology on chess pieces, chess boards and other appliances, which making playing this game as if players were actually building the Great Wall, to give players an unprecedented immersive feeling. By using the 3D modeling technique, I can well present characters and buildings in a three-dimensional way. This is a great improvement for relying on the plane surface approach only. The game boards use hexagon as basic modules so players can increase or decrease the size of the game board based on the number of players. Each modules represents a kind of terrain, which is modeled realistically and 3D printed. On the box, I used the iconic red and gold to give the game packaging a strong Chinese flavor. In the pattern, I used the simplified Great Wall pattern with the lines symbolizing the sun light and arrow beams, so that players of any cultural background will not feel isolated, and easily start this game.
118
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
A LITTLE SMARTER CHPT. 08
119
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
PROJECT MIJIA SMART HOME COURSE 3D THINKING/ MAKING INSTRUCTOR JACQUES ROSSOUW SEMESTER FALL 2017
SELECTED WORKS 17-20
A LITTLE SMARTER PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
> A board game to experience 3000 years history of the Great wall
OBJECTIVE Originate and develope a new board game. The game has to function graphically and logically. Consider the game culture and target audience group in the concept. Show the ability to create a harmonious design with advanced 3D modeling and 3D printing skill.
APPROACH
120
The Great Wall is known by the world as an iconic wonder from China. But who knows how hard the workers endured the pain when they build the Great Wall. With these stories, I designed the game 10000 MILES. In the game, players can play as Great Wall builders and experience the difficulty and challenge of building this historical wonder. In the design, I used 3d printing technology on chess pieces, chess boards and other appliances, which making playing this game as if players were actually building the Great Wall, to give players an unprecedented immersive feeling. By using the 3D modeling technique, I can well present characters and buildings in a three-dimensional way. This is a great improvement for relying on the plane surface approach only. The game boards use hexagon as basic modules so players can increase or decrease the size of the game board based on the number of players. Each modules represents a kind of terrain, which is modeled realistically and 3D printed. On the box, I used the iconic red and gold to give the game packaging a strong Chinese flavor. In the pattern, I used the simplified Great Wall pattern with the lines symbolizing the sun light and arrow beams, so that players of any cultural background will not feel isolated, and easily start this game.
121
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
SELECTED WORKS 17-20 JINGJING ZHAO 01 02 03 04 05 06 07 08 09 10 11 12
122
PROJECT AVANT COURSE ADVANCED PACKAGING & BRANDING INSTRUCTOR THOMAS MCNULTY SEMESTER FALL 2019
123
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
IMAGINE THE FUTURE CHPT. 10
SELECTED WORKS 17-20
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO
PROJECT //
124 SELECTED WORKS 17-20
125
> A board game to experience 3000 years history of the Great wall
JINGJING ZHAO
OBJECTIVE
01 02 03 04 05 06 07 08 09 10 11 12
IMAGINE THE FUTURE
As a group collaborative project, create a retail store experience with package goods under serveral original sub-brands. Develop a diverse range of branded products for the store and consider the overall experience.
APPROACH
SELECTED WORKS 17-20
The Great Wall is known by the world as an iconic wonder from China. But who knows how hard the workers endured the pain when they build the Great Wall. With these stories, I designed the game 10000 MILES. In the game, players can play as Great Wall builders and experience the difficulty and challenge of building this historical wonder. In the design, I used 3d printing technology on chess pieces, chess boards and other appliances, which making playing this game as if players were actually building the Great Wall, to give players an unprecedented immersive feeling. By using the 3D modeling technique, I can well present characters and buildings in a three-dimensional way. This is a great improvement for relying on the plane surface approach only. The game boards use hexagon as basic modules so players can increase or decrease the size of the game board based on the number of players. Each modules represents a kind of terrain, which is modeled realistically and 3D printed. On the box, I used the iconic red and gold to give the game packaging a strong Chinese flavor. In the pattern, I used the simplified Great Wall pattern with the lines symbolizing the sun light and arrow beams, so that players of any cultural background will not feel isolated, and easily start this game.
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO
CHPT.11
126
BEYOND THE WALL
SELECTED WORKS 17-20
127
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
PROJECT 10000 MILES COURSE ADVANCED 3D BRANDING INSTRUCTOR CHRISTINE GEORGE SEMESTER SPRING 2019
SELECTED WORKS 17-20
BEYOUND THE WALL PROJECT //
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
> A board game to experience 3000 years history of the Great wall
OBJECTIVE Originate and develope a new board game. The game has to function graphically and logically. Consider the game culture and target audience group in the concept. Show the ability to create a harmonious design with advanced 3D modeling and 3D printing skill.
APPROACH
128
The Great Wall is known by the world as an iconic wonder from China. But who knows how hard the workers endured the pain when they build the Great Wall. With these stories, I designed the game 10000 MILES. In the game, players can play as Great Wall builders and experience the difficulty and challenge of building this historical wonder. In the design, I used 3d printing technology on chess pieces, chess boards and other appliances, which making playing this game as if players were actually building the Great Wall, to give players an unprecedented immersive feeling. By using the 3D modeling technique, I can well present characters and buildings in a three-dimensional way. This is a great improvement for relying on the plane surface approach only. The game boards use hexagon as basic modules so players can increase or decrease the size of the game board based on the number of players. Each modules represents a kind of terrain, which is modeled realistically and 3D printed. On the box, I used the iconic red and gold to give the game packaging a strong Chinese flavor. In the pattern, I used the simplified Great Wall pattern with the lines symbolizing the sun light and arrow beams, so that players of any cultural background will not feel isolated, and easily start this game.
129
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
130
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131
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
132
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133
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
134
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
135
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
SELECTED WORKS 17-20 JINGJING ZHAO 01 02 03 04 05 06 07 08 09 10 11 12
136
PROJECT NORCAL ESPORTS TOURNAMENTS CLIENT AAU GAME SCHOOL DIRECTOR MICHEL WITZEL SEMESTER SPRING 2018
137
CHPT.11
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
WINNER WINNER CHICKEN DINNER
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO
PROJECT //
138 SELECTED WORKS 17-20
139
> An exciting esports event
01 02 03 04 05 06 07 08 09 10 11 12
WINNER WINNER CHICKEN DINNER
JINGJING ZHAO
OBJECTIVE This is a freelance project for NorCal esports tournaments. The goal of the project is creating a new exciting visual identity and apply the identity to different applications for the tournaments. At the same time, delivering the tournament information to the players and audiences is important too.
APPROACH
SELECTED WORKS 17-20
The Great Wall is known by the world as an iconic wonder from China. But who knows how hard the workers endured the pain when they build the Great Wall. With these stories, I designed the game 10000 MILES. In the game, players can play as Great Wall builders and experience the difficulty and challenge of building this historical wonder. In the design, I used 3d printing technology on chess pieces, chess boards and other appliances, which making playing this game as if players were actually building the Great Wall, to give players an unprecedented immersive feeling. By using the 3D modeling technique, I can well present characters and buildings in a three-dimensional way. This is a great improvement for relying on the plane surface approach only. The game boards use hexagon as basic modules so players can increase or decrease the size of the game board based on the number of players. Each modules represents a kind of terrain, which is modeled realistically and 3D printed. On the box, I used the iconic red and gold to give the game packaging a strong Chinese flavor. In the pattern, I used the simplified Great Wall pattern with the lines symbolizing the sun light and arrow beams, so that players of any cultural background will not feel isolated, and easily start this game.
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
>OVERWATCH SECTION
140
>LEAGUE OF LEGENDS SECTION
141
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
>EXTENDED PATTERNS
142
143
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
146
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
147
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
148
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
149
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20
150
01 02 03 04 05 06 07 08 09 10 11 12 JINGJING ZHAO SELECTED WORKS 17-20
151
01 02 03 04 05 06 07 08 09 10 11 12
JINGJING ZHAO
SELECTED WORKS 17-20