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UCC Express Vol. 26 Issue 9

Page 20

GAMING

20

ISSUE 9 | 13th FEBRUARY 2023 ¦ UNIVERSITY EXPRESS

THE PROBLEM WITH PERFECTIONISM AN ARGUMENT AGAINST MIN-MAXING WRITES LUKE CONDON | GAMING EDITOR Perfectionism can be a blessing, but it’s just as likely to be a curse. Whether it’s college work, regular work, or trying to get your hair just right in the morning, we’ve all been guilty of pushing things a bit too far in the name of being flawless, often to no avail. Gamers aren’t exempt from this trait; on the contrary, perfectionism is what drives many players to spend countless hours chasing down every single collectible item available, or tailoring each minute detail of their multiplayer loadout to attain the best possible chance at victory. Speedrunners, players who aim to complete a game in as little time as possible, have built a whole community around a playstyle that strives to eliminate any errors and achieve an unbeatable record. Games commonly include a progress bar to measure story and side content progress, and the allure of seeing that bar hit 100% is enough to keep many players occupied for unholy amounts of time. Indeed, mechanics like these are amongst the core foundations of modern game design, and without them many great video games would cease to function. There’s the blessing side of the coin; now for the curse part. Most games allow you to play your own way, to at least some extent; shooters allow you to choose your weaponry, for example, and sports games allow you to choose what players you’d like to field. Role-playing games, in particular, give players unrestrained freedom in creating a character and painstakingly tweaking their every attribute, ability, and trait. Doesn’t really sound like a curse yet, does it? Well, it’s when you bring perfectionism into this mix that things start to go wrong. Inevitably, people start to look for the ‘best’ way to play a given game, and so players will run tests and delve into games’ code to find the weapons with the highest damage, the most effective character builds, the optimised methods of gathering in-game experience points, and so on. This is the basis of my gripe with ‘min-maxing’, ‘save- scumming’, and ‘XP grinding’ (don’t worry, I’ll be explaining these terms); by focusing on getting absolutely everything right, gamers often lose sight of having fun and instead turn what could be an enjoyable experience into a slog. The time-honoured tradition of Min-Maxing has its roots in tabletop role- playing board games, like Dungeons and Dragons. Players would ‘minimise’ negative aspects of their characters and ‘maximise’ positive ones in order to be as efficient as possible – hence the name ‘min-maxing’. This entails carefully allocating points awarded upon levelling up to specialise in certain powerful abilities, whilst neglecting less useful skills. As soon as video games became sufficiently complex to allow in-depth character building, the practice was carried over. Unsurprisingly, Min- Maxing is most common in role-playing video games, which share similar mechanics to their tabletop predecessors. Outside of this setting, it’s less frequently referred to as Min-Maxing, but it still exists in various forms across all games that feature customisation mechanics. Today, Min-Maxing is easier than ever; online guides and YouTube tutorials are plentiful for almost every game with a player count above zero. There’s nothing inherently wrong with Min-Maxing, as long as you enjoy it. It’s often the best way to ensure your character is as powerful as possible, and in a multiplayer setting this is absolutely necessary to give yourself a fighting chance; Pokémon players who want to prove they’re the very best have been subjecting their poor creatures to a special type of Min-Maxing called ‘EV Training’ ever since the

release of the first games in 1996. However, the fact that this level of effort is necessary to even compete online highlights one of the primary issues with MinMaxing: in competitive play, you don’t have any other option. If you’re going up against real people, you can bet that they’re going to give themselves every advantage they can get, and so you’ll have to follow suit unless you want to suffer through an endless cycle of demoralising defeats. This leads to the formation of a status quo often known as the ‘meta’ in online play, and what ensues is a stale scene where only certain characters, weapons, and strategies see the light of day. In single player games, Min-Maxing isn’t forced on players, but even having the option to do so can have detrimental effects. With many games offering an overwhelming amount of gameplay options, the fear of playing ‘wrong’ can prompt players to go straight for a guide, rather than curate their own unique playstyle. Simply copying methods from an online source is the path of least resistance, and will produce an overpowered character quickly, but in doing this players miss out on the fun of experimenting with different builds, or the triumphant feeling of prevailing over enemies unassisted; the destination takes priority over the journey, and the overall experience suffers for it. ‘XP Grinding’ is closely tied to this behaviour. In order to acquire the in-game currency, or ‘experience points’ necessary to unlock abilities, players usually need to defeat enemies or complete activities. XP Grinding is the streamlined version of this process that involves discovering a certain location or enemy encounter that can be repeated indefinitely until the desired amount of currency has been acquired. It’s dull and repetitive, but an inevitable extension of the Min-Maxing process; players will seek the fastest way to achieve their perfect character, and from there they can breeze through the rest of the game unchallenged.


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UCC Express Vol. 26 Issue 9 by UCCStudentMedia - Issuu