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Strands is a narrative-driven puzzle game concept that blends storytelling, memory, and pattern recognition. Players explore interconnected “strands” — threads of narrative and mechanics — that weave together to reveal a larger mystery. The core appeal lies in piecing together fragmented memories, making choices that reconfigure other strands, and solving puzzles that are both cognitive and emotional. Below, I outline the concept, mechanics, narrative possibilities, player experience, and critical perspectives.
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2026
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