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Performer Magazine: Spring 2023 SYNTH ISSUE

Page 22

T

aka Hooked on Phonics: the Polyphonic vs. Paraphonic Debate

alking about, or learning about, synthesizers can be a challenge in general, but the situation is made worse by the fact that synthesizer culture lacks firm, codified terminology. Whether it’s because of the strange, immediate, and recent history of the synthesizer, or the way that social media corrupts terminology, it’s not always exactly clear what the terms thrown around in regard to synthesizers specifically mean.

Marc Doty

POLYPHONY

Synthesizer Polyphony Terminology

Take, for example, the terms associated with how many notes a synthesizer can play at once. There is a tremendous amount of confusion about how to use these terms, and what they mean. This confusion is further complicated by companies who are using them in various, self-serving, and different ways. Here is a short exploration of the terms associated with synthesizer note count… polyphony, monophony, duophony, and paraphony… and the history of how they came to be used. Traditionally, keyboard-based instruments like the piano played a note per key, and each of these notes had their own natural independent progression of timbral and amplitude change as the note played, irrespective of what was happening with other notes played. These changes were natural to the design and can be described using the term “articulation.” Culturally, we’re very accustomed to this behavior from traditional keyboard instruments and have some expectation that all instruments with keyboards are going to behave in this way. But with synthesizers, we may not want to make that assumption.

There were many keyboard-controlled electronic instruments created between 1897 and 1964. In each of them, there was always the challenge of note count and articulation. Myriad concessions were made due to the fact that technological limitations and great expense were inherent in the process. Bob Moog ran into these challenges as he was initially envisioning the groundbreaking transistorized voltage-controlled modular electronic studio he was creating for Herb Deutsch. For the instrument to play more than one articulated note at a time, he would need to have a full synthesizer available per note. In addition to that, his keyboard controller would have to have some means of allocating each note played to an individual synthesizer signal chain. Trying to solve this technological puzzle took away from the thrill of creating an electronic music studio instrument, so he designed the instrument to play one note at a time per keyboard controller. Synthesis was more important than note count and articulation to him at that point. When typical musicians played Bob’s keyboardcontrolled instrument, they often tried to play more than one note at a time, expecting that it would work like a piano or organ. But, it didn’t. It was necessary to coin the term “monophonic (one note)” in the synthesizer industry so that there wasn’t confusion about this implementation of the keyboard. The fact that musicians wanted to be able to play multiple synthesizer notes simultaneously inspired the coinage of another synthesizer term:

“polyphonic (many notes).” It was the envisioning of a synthesizer that could play multiple (and hopefully articulated) notes simultaneously. In 1969, a clever keyboard design allowed for the sensing of two different note voltages. These voltages could be applied to two different oscillators, allowing two frequencies (single articulation) to be played simultaneously from the keyboard. The outcome came to be described as “duophonic (two notes).” The ARP Odyssey was one of the first to feature this function. Synthesizer companies recognized performing musicians’ desire for a polyphonic product in the early 70s, and a sort of race to create one began. An engineer named Dave Luce was hired at Moog Music in 1973 to try his hand at creating an affordable polyphonic synthesizer for the company. He used an old polyphony trick that required only 12 oscillators (The trick is one where the oscillators of the top octave are divided to provide the notes for the subsequent octaves.), and directed them through a single filter, amp, and envelope (called an “articulative structure”). So, playing chords sounded great, but it didn’t play like a piano if you played chords, passing notes, melodies, etc. together. Still, it was useful. This creation was called the “Moog Apollo,” but Moog wasn’t happy with it, and it didn’t become a product. However, ARP created a similar keyboard concept in the ARP Omni, and it became one of the best-selling synthesizers of the 1970s. Dave Rossum of E-mu came up with a way to digitally scan a keyboard, allowing the ability to assign different notes to oscillators and different note events to envelopes, making it so that synthesizers could create multiple note events with independent filter and amp articulations. Companies took the digital-scanning keyboard concept and applied it to a new polyphonic synthesizer concept. Instead of having full polyphony directed through a single filter, amp, and envelope, they took a limited number of oscillators and directed them through the same amount of filters, amps, and envelopes. While the polyphony was comparatively very limited, it allowed each note to have its own articulation, and the digital scanning keyboard made it possible. Musicians seemed more willing to take very limited polyphony with full articulation than to take full polyphony with limited articulation. Bob Moog suggested that this architecture wasn’t full polyphony due to the limited note count, and that it should have a different name…

20 SPRING 2023 SYNTH ISSUE PERFORMER MAGAZINE


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