Chapter I: Spending Growth but More Retrenchment and Margin Struggles in 2025 Chapter II: Why Growth is Scarcer Than Headlines Suggest
Chapter III: Video Games Are Losing the Attention War in the “Major Market 8” Chapter IV: The Novel Interactive Competitors Taking Attention, Time, and Spend from Video Games Chapter V: The Five Biggest Areas of Revenue Growth in the Video Game Industry in 2026 Chapter VI: Closing Thoughts on the “Industry” and Finding Growth in 2026