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The State of Video Gaming in 2026 by Matthew Ball | Epyllion

Page 43

Chapter I: Spending Growth but More Retrenchment and Margin Struggles in 2025 Chapter II: Why Growth is Scarcer Than Headlines Suggest

Chapter III: Video Games Are Losing the Attention War in the “Major Market 8” Chapter IV: The Novel Interactive Competitors Taking Attention, Time, and Spend from Video Games Chapter V: The Five Biggest Areas of Revenue Growth in the Video Game Industry in 2026 Chapter VI: Closing Thoughts on the “Industry” and Finding Growth in 2026


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The State of Video Gaming in 2026 by Matthew Ball | Epyllion by Matthew Ball - Issuu