Gamesauce Fall 2010

Page 3

issue 2 • spring 2010

Issue 3 | Fall 2010

COVER STORY

36 Gamesauce Confidential An Interview with Greg Zeschuk and Ray Muzyka, Co-founders of BioWare

COLUMNS

2 4 7

Let ter from the editor Postcards from a Studio Team 17 Blast from the Past Spider-Man 2: Pushing Through Something New by Jamie Fristrom 15 10 Questions A Conversation with Laralyn McWilliams 20 Industrial Depression Bonus Schemes 72 The Aha Moment with Will Kerslake

FEATURES

24 10 Myths About Working in Japan Rethink What You Think You Know by James Kay 32 Let ting Go On Designing Games with Dynamic, Non-linear Game-play by Harvey Smith & Raphael Colantonio 48 The Long and Winding Road Taking Games from Digital to Retail by Dawn McKenzie & Kate Freeman 52 The Life of a Booth Babe Reflections by One Who Knows by Yvonna Lynn 58 Why Are Sound Guys So Grumpy? Don’t Get Me Started… by David Chan 66 Extrasensory, Extravagant, Exhausting The Pomp and Pageantry of E3 by Jon Jones

MISSION STATEMENT Gamesauce is for those who have already discovered the great secret about making games: it’s fun, it’s cool and you get paid to do it. In publishing this magazine, we make the following promises: • G amesauce will be fun and cool—just like making games. • We will give you a 30,000-foot view of the gaming industry so you can see where it’s going as clearly as you can see where it’s been. • We will give you the good, the bad, and the ugly of the game industry, leaving you free to form and express your own opinions. • We will not merely be interesting; we will be provocative. We will not shy away from asking the awkward question or printing the controversial answer. • We will not spend our pages giving away source code for particle systems, but we will give you the history of them. Or we would if that wasn’t quite so boring. • We will never take ourselves too seriously. Seriously.

gamesauce • Fall 2010 1


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