20-21 Flocking Birds and Schooling Fish
1.3.3 Emergence In studio I was directed to the contemporary discussion of movement in architecture, emergence. Emergence is the movement from low level rules to high levels of sophistication. The higher level complex patterns arise out of paralleled simple interactions between local agents. The systems are dynamic, self organizing and respond to the environment. These topics relate directly to the my understanding of what Performative Architecture is. class Agent {
//--------------------------------------------CLASS PRO PVector location; PVector velocity; Float agentSize ; int col ;
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// Red float float float
and r = g = b =
Purple tones selected 255; 255; 255;
17-18 Agent Sketches
//--------------------------------------------CLASS CON
Agent(PVector LOCATION, float AGENTSIZE, int AGENTCOLOUR VELOCITY) { location = LOCATION; agentSize = AGENTSIZE; col = AGENTCOLOUR; velocity = VELOCITY; }
//--------------------------------------------CLASS MET void run() { flock(); updatePos(); render(); }
KIRILLY BARNETT
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