SDGzine special edition 08 St George's Summer Camp session 2

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Collaborative publication on the sustainable development goals - WWW.SDGZINE.ORG Summer Camp 2023 Special SDGzine edition with projects & work on the UN’s Sustainable Development Goals SPECIAL EDITION #SE8 JULY 2023 session 2

Inspiring Young Innovators: a Summer of Sustainable STEAM Projects

I am really pleased to share the achievements of our Summer STEAM Camp, powered by Addictlab. Celebrating the end of a really great summer, we proudly showcase the creative efforts of our young campers, guided by the principles of Sustainable Development Goals (SDG’s).

The spirit of innovation and creativity is blended with a deep commitment to sustainability. Our campers, were immersed in several diverse STEAM projects that addressed real-world challenges aligned with the SDG’s set forth by the United Nations. Each project was devised with the intention of creating a better world.

From crafting renewable energy prototypes

and designing eco-conscious architecture, to implementing technological solutions for waste reduction, our young minds demonstrated exceptional aptitude across the STEAM disciplines. It was impressive to see young people from all round the world come together and create solutions to global problems as a team.

My huge thanks and appreciation to Addictlab for the creativity in first turning our school into a STEAM lab, then running an exceptional program and then sharing this incredible magazine documenting the achievements. The expert mentors and cutting-edge resources inspired our young innovators which I hope will be for some of them the start of a bright future in a rapidly changing world.

I hope you enjoy looking through this magazine and witness young people working together to create a sustainable, brighter world through the lens of STEAM.

Warmest regards,

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STEAM: a journey of innovation and sustainability

As the St. George’s Summer Camp Assistant Director and the proud coordinator of the STEAM program for the past five years run by Addictlab, I am delighted to share with you the inspiring journey of innovation and sustainability that our campers embark upon each summer.

In today’s rapidly evolving world, nurturing young minds to become critical thinkers and problem solvers is essential. At St. George’s Summer Camp, we are committed to providing an exceptional learning environment that goes beyond the traditional classroom setting.

Our STEAM program, which focuses on science, technology, engineering, arts, and mathematics, embraces the values of out-ofthe-box learning, while working on projects like coding, robotics, 3D design and 3D printing, cyanotype, stop motion film making based on the Sustainable Development Goals and many more.

One of the core principles that we uphold is the significance of interdisciplinary problemsolving, while building environmental consciousness. By integrating sustainability into our curriculum, we aim to instill a sense of responsibility and care for our planet in the young minds of our future innovators.

Through hands-on projects and creative challenges, our students learn how to harness technology for positive change.

From designing and constructing robots to get plastic out of the ocean to creating engineering based constructions such as Ruby Goldberg machines, our young participants are empowered to develop solutions that address real-world challenges in sustainable ways.

It is our belief that STEAM education, when combined with a focus on sustainability, not only equips children with cutting-edge skills but also fosters a sense of purpose.

The impact of our STEAM program reaches far beyond the campgrounds. By encouraging our campers to think innovatively and sustainably, we are nurturing a generation of responsible global citizens who are passionate about making a difference. These young innovators are the driving force behind tomorrow’s advancements in renewable energy, waste reduction, environmental protection, and more.

I am proud to say that, over the years, our students have surprised us with their exceptional creativity and resourcefulness. They have developed innovative prototypes that have the potential to reshape industries, all while keeping sustainability at the core of their work.

As we look to the future, we are excited to continue our mission of nurturing young minds through the STEAM program at St. George’s Summer Camp, as we pave the way for a brighter, more innovative, and environmentally conscious tomorrow.

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Turning the school into a lab.

The last 5 years Addictlab has been involved in organising and rolling out the STEAM activities at the St George’s International School during the Summer Camps in July and August. STEAM is Science, Technology, Engineering, Art and Mathematics, but I tend to believe we go beyond that. This year, we went another step further and I am very proud of the confidence we get from Duncan and his team.

Our SDGFabLab at the University of Geneva serves as a research center to build a holistic vision on education. The concept of mixing creative disciplines has been my field of interest for the last 26 years, combing art, fashion, design, technology, sustainability, engineering and more.

So we have turned the school into a lab, with over 10 locations with different disciplines and trained facilitators. The art room, the VR room, the computing lab, the WASTE lab, the robotics room, the chemistry lab: it’s all part of a plan to inspire and teach a lot of children from different cultures and backgrounds.

Organisation

How do you do this? We need a truly talented team. And an innovative lesson plan combining tradional tools and state of the art devices.

And boxes. Lots of boxes. Because behind this all is a modular and mobile creative lab concept: at Addictlab we now have about 150 boxes with different techniques, tools, machines and devices.

All of them tested, not just for one student but to be appropriate for bigger numbers. All is organised in a database, linked to another database of activities we can do with those tools, in line with the SDGs, the Sustainable Development Goals.

Documentation is key.

There is just no discussion: the Sustainable Development Goals need all our attention. We want your kids to be ambassadors for a sustainable future. That’s why our activities are in line with and based on the SDGs.

As part of our educational model, we create magazines. To document best practices, to highlight great ideas, to pass on knowledge. The SDGs have added an important navigation system both through addictlab’s lesson plans as through this SDGzine.

A remarkable editorial room.

The covid egg, a sitting object that has been installed in the school’s theater, serves as our editorial room. It’s a proof of digital fabrication we can do in a lab like ours. And it’s also a way to showcase the SDGzine to a larger audience.

Your children.

But it’s all about your kids, to be frankly. How can we accelerate their talent? How can we prepare them for the future, and let them build that future sustainably?

We bring so many different experiences and boxes, that I am sure that all kids will find something that triggers them personnally. That’s our Steam team’s mission.

I am very proud to present you this special edition of the SDGzine, as it’s proof of your kids talents. Sometimes their talent is clear, in full sight. Sometimes it’s hidden. Let’s make sure together it doesn’t stay unlocked.

janvanmol@sdgzine.org

SDGZINE.ORG is an initiative from Jan Van Mol, the ADDICTLAB ACADEMY and partners contributing to the sustainable development goals of the United Nations.

Cover Image

picture by Mariana Espinel

Editorial board.

This magazine was created with the help of students from the 3 Summer Camp Sessions. They participated in writing, taking pictures, selecting art work.

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Plan of the school turned into a lab

Box organisation. Boxes contain all material for an activity, and lesson plans linking it to the SDGs

Diploma’s: kids can choose their main discipline and receive their creative chemistry badge at the end of the 2nd week!

contact info@sdgzine.org publisher Jan Van Mol ©LAB.002 sarl, 2021, 2022, 2023 All rights reserved

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LAB.002 sàrl SDG Solution
Campus Biotech Innovation Park Avenue de Secheron 15 1202
STEAM CORRIDOR N V R #05/ CODING C LANGUAGE CORRIDOR #03 VR ROOM V R SDGZINE G M #07 LAB N E NATURE 1 3 2 A APPLIED ARTS R TECHNOLOGY LAB BADGES Ad COMMUNICATION S CRITICAL THINKING 3d TECHNOLOGY Develop a unique mix of skills Earn your lab badges this summer 3d TECHNOLOGY TECHNOLOGY R TECHNOLOGY R TECHNOLOGY 3d w S BUSINESS Pd DESIGN M TECHNOLOGY w P h CULTURE d C o TECHNOLOGY w d I G INDUSTRY d Ch BUSINESS V TECHNOLOGY w R NATURE D TECHNOLOGY A CULTURE b S APPLIED ARTS w H PUBLIC SPHERE d d SCIENCE Sci PUBLIC SPHERE M MEDIA C CRITICAL THINKING
Space
Geneva Switzerland
Morning briefing before dispatching the groups to the different labs DIY tools for clear communication to the students and flow of activities One of the 150 boxes from the Addictlab Academy

The Summer Camp team

Over 100 kids every two weeks. You can’t take on that challenge without a professional , talented and international team.

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I am currently an Engineering and Technology teacher in a high school in my home country of Ireland. I have been teaching for a decade to students in different countries of different abilities and backgrounds. My previous school was Chinese Interntional School Hong Kong, where I worked as a Product Design teacher. I build projects in my spare time such as an electric skateboard I made using bamboo wood and powered using direct drive motors.

I am a keen traveller and kayaker and have had the privilege of being able to travel to different parts of the planet.

The 2023 STEAM & SDGzine TEAM

My name is Magda, I’m 29 years old and I’m from Greece. My profession is greek philology and special education. I obtained my BSc in Greek Philology and after that, I got my Masters Degree in Special Education. I am currently teaching Greek Language, Biology, Maths, and History in both Primary and High Schools in my home town, Athens. My hobbies are literature, volleyball, theater and knitting.

After having completed my degrees in Kinesiology and Education in Canada, I had the opportunity to work 7 years in Porto, Portugal teaching general Science, Biology and Sports Science and now I am based in Brussels. My passion for education and working with young people has taken me into educational leadership, research and some pretty amazing places around the world. Although nothing beats being in the classroom with my students.

Gap year student accomplishing internships/military service.

Studying at EPFL in September 2023

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Donagh Murphy Magda Karamali Tiago Amaral Diego Meraldi

Graduated from Applied Informatics & specialized in Management of Technologies. Microsoft certified professional in all the cloud models & in education. Coming from an International Background, where I have been in 5 Erasmus Projects, studied in 2 countries and been a volunteer in 2 organizations.

My hobbies are travelling, doing calisthenics & sports and hanging out.

I am a student studying Computer Science and Economics and Law at Beaulieu Gymnasium in Lausanne. Ever since I was 14 years old, I have been passionate about computer science, and my true passion lies in creating new projects in a team setting.

Certified CELTA and CELTYL teacher based in France. Been teaching English for 14 years and delighted to be part of the STEAM group this year at St. George’s International School summer camp. Constantly involved with Addictlab and SDGzine related projects. Passionate about cuisine and wine. Autodidactic artist and crafter.

Young professional motivated to increase the quality of education for sustainable developemnt at all levels (for now). Empathetic, hard worker and organized.

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Stylianos Vogiatzis Killian Stockinger Jane Sagnes Valentina Rossi Mariana Espinel Camp photographer

Profiling: We know what we teach, but do we know who we raise?

The Creative Chemistry Table was created 26 years ago by Jan Van Mol when he founded Ad!dict Creative Lab. The aim is to merge creative disciplines, to be inspired by other fields and cultures, and obtain more depth in the creation process.

Through the years leading up til now, Ad!dict Creative Lab or short addictlab, has conducted a large amount of brainstorming sessions, published over 35 books or magazines, and set up ideation processes for companies and organisations from Thalys trains, Lexus, Diesel, the chocolate and design industries, to governments and cities as well as institutions such as the University of Geneva.

Today, the Creative Chemistry table consists of 145 disciplines or human ‘capabilities’, 76 character cards, the 17 sustainable development goals and more. This card set is a concrete package from a proven methodology to allow groups of people and individuals to think out of the box. It’s a unique tool for collective intelligence.

All students of the Summer Camp use these cards to profile themselves. What do they like? How do they see their future? What is important to them personally?

3 boxes.

1. Creative Chemistry cards. About 145 creative disciplines. Divided into 14 categories, these are fields where we can be creative in. From photography to medicine, from tattoo to government. Categories go from Public Sphere, over Communication to Critical Thinking.

2. Character & profiling cards. About 50 character cards based on the IB profile (International Baccalaureat). Cards on a person’s character and learner. ‘I am curious’, ‘I like to share’ and more.

3. Sustainable Development Goals cards. The 17 Sustainable Development Goals as defined by the United Nations for 2030. We added 3 cards for an easy visualisation of the impact you create while designing or having ideas: how will your idea create a positive or negative impact on each of the 17 SDGs? And how can you adapt that idea?

More cards.

Emotion cards.

8 basic emotions cards. Evident to use for personal profiling , but also because our ideas or ideation capabilities will be influenced by current, past or future emotions.

Gender cards.

To allow diverse gender profiling we added ‘male’, ‘female’ and ‘other’ genders.

Senses.

5 senses cards adding all 5 senses for future use.

IP Cards.

Currently, the Addictlab Academy is joining forces with WIPO (world intelectual property organisation) to add IP protection, patents and help to protect your ideas to the card set.

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The Art Room

Book binding.

Documentation is key. We want students to learn to draw.. not just for the art sake of it, but also to document and share their ideas. Sketching is an important step in that. ideation process.

So what’s the first lab activity: learn to use the ancient technique of book binding, for each kid to create her or his own sketch book.

1. Material Prep

The first, and easiest step in the book binding process is the titular material prep. Every student selected a minimum of four coloured pieces of A4 paper, which would be folded in half to make a total of 8 pages in the book, Then, these pages

would be aligned with the edge of a piece of A3 card, and secured in place with a binder clip. And so, the notebooks were ready for the next step.

2. Needlework

This step was the most difficult for the vast majority of students because of the nature of it. Still, students persevered. To bind a book’s pages to its cover, three holes are poked through the cover and pages, held by a binder clip for alignment. One in the middle, and two more 5cm above and below. Then, students would thread their needle through all three holes with a back stitch, then tie a double knot to ensure the integrity of their project.

3. Success

Throughout the rest of the camp, students used their own creations to record valuable reflections on classes, helping them to better their STEAM abilities and to recognise their areas that require improvement.

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The Art Room

3Doodler.

One of the surprising but highly popular and tools are the 3D pens.

These pens use PLA (biodegradable corn based) and fit the plastic free campus concept. They are also part of Addictlab’s workshop ‘drawing in 21st century’ as it’s the stepping stone between conservative drawing and sketching, and the virtual reality world.

Addictlab uses these pens to let kids create in 3 dimensions, just as the 3D printing machines do, but in ‘free hand’.

Also, we learned that these pens were captivating for kids with ADHD and autism. Because of this, these tools have become an incredibly important teaching tool and introduction to 3D printing in our inclusive lab.

The speed of the drawing, for example, is not controlled by the student, but by the motor of the tool, creating a mesmerising experience.

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Lavender Weaving

Bringing the lab outside and the outside into the lab. The Addictlab Outdoor Academy adds an important ecological aspect to our lab, and respect to nature. In this case, students harvested the school’s lavender to turn into a nice smelling wand that will make your house smell of the French provence or Swiss Riviera for years to come.

What you need:

freshly picked lavender stems (13 for the wand shown in this picture.

• - 6mm ribbon x 1.5mm

• - thread or tiny elastic band

• - scissors

Note: For these lavender wand instructions, you need an odd number of stems to achieve the alternating weave pattern.

Instructions:

1. Strip all the leaves from the stem.

2. Line up the bottom of the flower heads and tie them together. You can use tiny clear hair band or thread works too.

3. Tie the ribbon over the thread/band. leaving a short tail of about 30 cm long at one end of the ribbon and the rest on the other.

4. Next, create a cage. Turn the bundle upside holding the flowers in your hand and pinch the bunch where its tied.

5. Gentle bend each stem down around the blossom heads. Score the underside of the stem section that is being bent with your fingernail to avoid snapping.

6. When all of the blossoms are encapsulated by the stems, pull out the long end of the ribbon, leaving the short tail tucked inside.

7. Start weaving the ribbon under and over the stems. Gently pull on the ribbon to make sure weave is tight. Most challenging part of this process is the first two rows of weaving. On the second row, you should be going UNDER the stems that you had gone OVER on the first row.

8. Continue weaving until you have covered all the flowers. Use toothpick to push buds that stick out if necessary. Wrap the ribbon around the neck of the wand and tie it off.

9. Finally trim stems to the same length.

Notes:

Harvest lavender in the morning once any dew has dried. Aim to harvest stems that are at least 30cm long. Lavender wands can last for many years. As fragrance fades, squeeze or rub the baton in your palms to release more scent.

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Sand Art

Students created beautiful multicoloured sand art during these two weeks. Sand art uses a template of sticky paper with different sections, like a colouring book. The Sand comes from South Africa.

To make the art, different sections of the sticky paper are exposed for coloured sand to stick on, creating areas with different colours until the artwork is finished.

Designs available to students included an owl, a robot, a fairy, a dragon and more. This was one of the most enjoyed activities of the entire STEAM curriculum for the younger ones.

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The Lab

Cyanotype

Cyanotype (from Ancient Greek κυάνεος - kuáneos, “dark blue” + τύπος - túpos, “mark, impression, type”) is a slowreacting, economical photographic printing formulation sensitive to a limited near ultraviolet and blue light spectrum, the range 300 nm to 400 nm known as UVA radiation.

It produces a cyan-blue print used for art as monochrome imagery applicable on a range of supports, and for reprography in the form of blueprints. For any purpose, the process usually uses two chemicals: ferric ammonium citrate or ferric ammonium oxalate, and potassium ferricyanide, and only water to develop and fix. Announced in 1842, it is still in use.

Students of the Summer camp first prepare the solution and create a canvas. Next, they draw.

The drawing is then copied on a transparant film with black markers.

The drawing is then fixed on the dried canvas. This all happens inside, away from the sun and UV.

Next step: go outside and expose canvas and drawing to the sun. The time of exposure can vary depending on the season, clouds, weather, time of the day. There is testing to be done.

To finish the exposure, all papers need to be washed under running water.

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The Makerspace

A fab lab (fabrication laboratory) is a smallscale workshop offering (personal) digital fabrication.

A fab lab is typically equipped with an array of flexible computer-controlled tools that cover several different length scales and various materials, with the aim to make “almost anything”. This includes technologyenabled products generally perceived as limited to mass production.

While fab labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.

The fab lab movement is closely aligned with the DIY movement, open-source hardware, maker culture, and the free

and open-source movement, and shares philosophy as well as technology with them.

During the Summer Camp, Addictlab turned the schools dance room into a maker space, and brought in machines and tools that are used in FabLabs all over the world.

The makerspace contains a laser cutter, vinyl cutter, soldering stations, hands on tools to allow smal scale devices, and prototyping.

It is also a place where our students from very young will learn to use an electric saw, screw drivers, and even soldering.

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Makerspace Projects: Steady Hand Game

This game is a lesson combining diverse skills needed. The goal is simple: move your device around a metal wire. Touch it, and a buzzer goes off.

It’s basically an electric circuit to construct, but it also involves learning how to strip wire, measure, bend metal, saw and drill.

The older students use soldering as a technique to connect the wires. The young ones are going through their first screw driver experience.

There is room for customising as students can decorate their very own Steady Hands Game.

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Steady hand game

Interview with Thitinunn

How is the Steady hand game made?

To make the steady hand game we needed to first understand how to stay safe in the makerspace and how the tools work. The many rules to keeps us safe were to not run around, be aware of our surrounding, use the tools how they are supposed to be used, etc.

We had to use many tools to make the steady hand game. We used both a philip’s screwdriver and a flat-head screwdriver. We also learned how to use pliers and wire stripper.

To start the project off we were given a piece of ply wood. Then we stick a template to the wood so that we can make sure to put our screws in the right place. We needed to poke holes in the ply wood so that we could insert the screws. Then we installed a batery-holder, some wires to

the wire connecter and a buzzer. After that we used a wire stripper to strip some of the wire to create the hook for the steady hand game. The last step was designing the wire to play the steady hand game.

The great thing about this is that we could make it as easy or as difficut to our liking. To shape the wire into our desired shape we would use pilers. After all of that was finished all we needed to do was decorate the ply wood with some markers.

What did you learn?

I have learnt how the steady hand game works with electrical circuites. Another thing I have learnt from the steady hand game is how to use the many tools provied in the maker space like the 2 types of screw drivers (Phillip`s screwdriver and flat head screwdriver) and what they are used for, meaning the wire stripper and more. I have learnt how this project links to the many aspects of STEAM

(Science, Technology, Enginering, Art, Mathematics). In particular, this project links to Technology, Enginering and Art.

What was the most difficult part and what would you improve?

The most difficult part of the project was shaping the metal wire because it was strong. This made it hard to shape to my desired shape. Next time I would use the pliers more often to help me shape the wire since it helps make the shaping of the metal easier.

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Makerspace Projects: Rube Goldberg Machines

A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction–type machine or contraption intentionally designed to perform a simple task in an indirect and (impractically) overly complicated way. Usually, these machines consist of a series of simple unrelated devices; the action of each triggers the initiation of the next, eventually resulting in achieving a stated goal.

The design of such a “machine” is often presented on paper and would be impossible to implement in actuality. But that’s the challenge.

Addictlab ‘s Rube Goldberg boxes contain a tremendous amount of material. Recycled fabric, recycled wood, recycled cardboard, but also cars, marbles, balls, wood, cords, tape etc.

We implement this activity for a number of reasons.

• Collaboration: kids need to work together and agree on the techniques used.

• science and physics : research on power, friction, speed, potential and kinetic energy.

• Creativity and out of the box thinking

• Work with frustration: test, test.

• Fun. Because it’s seriously fun.

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Makerspace Projects: Reverse Engineering

How do things work? What better way then to have a look inside!

Screwdrivers, pliers, scissors, protective goggles and more are made available while students work together to take devices appart. From broken computers, keyboards to toasters, hifi, it all is an inspiring discovery of techniques, old and new.

This activity is only recommended to do with a trained facilitator, as students tend to be overenthousiast and break things apart.

After the disassembly, all pieces are put in order to create an ‘exploded view’.

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The 3D Printing Room

Tinkercad & Snapmaker

The 3D print room contains a number of tools to draw and create in 3 dimensions.

Lessons in tinkercad, a free intiuitive software to draw in 3D from scratch, or scanning with devices to have 3D shapes.

The designs then are sent to the 3D printer.

First challenge to all is to design their own name tag. Next steps can be the reparation of pieces to reproduce, a chess game or other objects that inspire your children.

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When we do coding or build robots at Addictlab, we implement ‘coding for good’, a way to teach robotics, but with an SDG scenario.

The challenge

There is plastic in the river. Create a device that leaves its base, moves to the plastic, and brings it to the right spot in the recycling area.

Why

This project allows for a mix of creative disciplines needed to solve the challenge

1. collaboration, as students need to work together.

2. ideation & sketching. Draw your device and the functions you want it to have.

3. building. Use the Microbit or Lego Spike boxes to build your device.

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4. coding. Now we can code using python or scratch based programming.

5. testing. The moment of truth. Will the robot do what your team wanted? Do you need to adapt the design or the coding, or both?

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The Plastic River Challenge SDGZINE
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coding for good.

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Coding for fun

Mini golf will never be the same. We use robots that look like golf balls to introduce coding to young and old.

These Sphero Golf balls (see www. addictlab.academy > tools)

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The Fun in Technology

Never a dull moment with Addictlab, as learning must be fun...

What about explaining electricity by playing music with bananas...

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Drawing in the 21st century: VR & AI

We want to show and teach old drawing techniques, but also new ones, such as Virtual Reality, the metaverse or AI.

Activities in VR include Google Tilttrush to draw in 3d, Google Earth to visit foreign or home countries, and Ocean Rift, an underwater experience,<

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The Waste Lab

Learning About the Sustainable Development Goals

The 2030 Agenda for Sustainable Development, adopted by all United Nations Member States in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future.

At its heart are the 17 Sustainable Development Goals (SDGs), which are an urgent call for action by all countries - developed and developing - in a global partnership. They recognize that ending poverty and other deprivations must go hand-in-hand with strategies that improve health and education, reduce inequality, and spur economic growth – all while tackling climate change and working to preserve our oceans and forests.

Addictlab is managing the SDG Fablab, at the SDG Solution Space in collaboration with the University of Geneva, and the academy has taken on the SDGs as main navigation through its educational model.

At the St George’s Summer Camp, all students are learning about the SDGs through a fun tik tok like quiz (also available in this magazine).

This introduction to the Sustainable Development Goals serves as a briefing for their Stop Motion Movie making or for coding a SDG related video game.

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SDGZINE LEVEL -1 GROUND LEVEL STEAM CORRIDOR #07 LAB N #06/ MAKER SPACE M #01 ART ROOM A #02/ 3D PRINTING 3 #03 VR ROOM V R #05/ CODING C LEVEL 1 LEVEL 2 #01 ART ROOM A 3 #03 / VR ROOM V #04 ROBOTICS 1 R #05 CODING C SDGZINE LEVEL 0 LEVEL -1 LEVEL 3 #08 WASTE LAB S #09 COMPUTING G M #07 / LAB N #08 / WASTE LAB S #09 COMPUTING G
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Stop

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Motion is a very interesting educational acticity. Here is why. 1. collaboration: learn to work together 2. story board: learn to write a story board. 3. character design 4. decor & back drop creation of the back drop 5. the filming: and action 6. editing: 7. adding sound 8. adding a title page 9. adding the credits. Who did what? project / Make a Stop Motion Movie on the Sustainable Development Goals. the Waste Lab SDGZINE LEVEL -1 GROUND LEVEL ART ROOM -1 N M #01 ART ROOM A #02/ 3D PRINTING 3 V #04 / ROBOTICS R C LANGUAGE CORRIDOR LEVEL LEVEL 1 LEVEL 2 #01 ART ROOM A #02/ 3D PRINTING 3 V #04 ROBOTICS 1 R #05 CODING C SDGZINE LEVEL LEVEL -1 #08 WASTE LAB S #09 COMPUTING G #06/ MAKER SPACE M N S #09 COMPUTING G SDG / stop motion movie / Story board scene 1 video: audio: title team main SDG key scenes draw SDG here scene 2 video: audio: scene 3 video: audio: scene 4 video: audio: scene 5 video: audio: scene 6 video: audio: A B C D STEAM

And... action!

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PLAY THE SDG QUIZ

Addictlab’s partner Dorier, audiovisual experience designers from Geneva, has been creating this SDG Tiktok quiz for an ambitious event at Palexpo.

Addictlab had a mandate to teach about the SDGS in 17 publics schools in Geneva. Next we asked kids to give us ideas on their future, in line with the SDGs. You can read about this project in SDGzine03 on Good Health and Well-being.

How many answers did you have? This quiz will also be available on the www.sdgzine.org website.

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What percentage of the global population needs to survive with 1,9$/day?

Cattle needs to be fed 8kg in order to produce 1kg of meat. How much do insects need to produce the same amount?

What is the life expectancy in developing countries?

In developing countries, what percentage of children go to elementary school?

How many women are afraid to speak out and don’t ask for help after being victim of an assault?

How many people do not have access to drinking water?

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Since 1980, cost of solar panel produced electricity decreased by …?

Sustained and shared economic growth can bring progress and …? Create decent jobs / Improve standard of living / Both

What percentage of the global population used internet in 2021?

Among the 195 UN members, how many pledged to create laws against racism?

Cities are accountable for about 70% of worldwide pollution. Where is does the majority of people live? In big cities / Outside of big cities / Around the same

How much of the global food production is wasted?

Since 1979, pack ice melting surface is the same as … football fields?

Since 2016, the amount of protected marine areas has...? Decreased by 75% / Stayed the same / Increased by 75%

What has happened to the total forest area in the world over the last 30 years?

How much of the world’s migrants are refugees?

PLAY THE SDG QUIZ

Which partners does the UN need in order to achieve its sustainable development goals? Governments / Private companies / Both

1B - 2A - 3C - 4B - 5C - 6A7C - 8C - 9A - 10C - 11C- 12C -13B -14C -15C - 16A -17C

Becoming a SDG journalist

An extra and exciting part of the Addictlab STEAM program this year is the creation of a special edition of the SDGzine. And this in only two weeks time. Every session will have its own edition. The magazine will be made available online, and there will be an opportunity to order hard copies aswell.

The SDGzine is a magazine concept launched by Addictlab and based on years of experience in magazine making wants to showcase and grow an SDGconscious ecosystem with partners, people and projects. Schools, international organisations, companies and students are all welcome to take part. To document what has happened, or to initiate what should happen.

Students of the Summer Camp have volonteered to be part of it. To help document, write, take pictures.

Contact info@sdgzine.org for all questions.

About the SDGzine

SDGS & innovation

Helping companies and organisations innovate while aligning with the SDGS SDG acceleration

Repository of concepts from the Master program at the SDG Solution Space SDGS & Fablabs

Linking makerspaces and fab labs to the SDGS

SDGS & Education

Create programs for schools to add SDGS to the curriculum

SDGS & art & design

Thought provoking concepts from artists, designers and other creative thinkers

Accelerating talent

Showcasing projects creating sustainable change

Tools & inspiration

Sharing best practices, exhibition concepts & hands-on tools

Making a magazine & & covering the Covid Egg.

Who wants to be an SDG Journalist? Write text, take pictures, be part of the editorial board. Kids are being invited to help out.

recycling fabric

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recycling plastic more activities: recycling cardboard

Retro Gaming

The lab boasts state of the art tools and devices, but it is equally important that students have an idea of the past and old techniques.

The first videogames are a fun and important resource to understand the very beginning of the gaming industry, before students take on the challenge of coding their own video games.

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Computers for the St George’s Summer Camp being prepared by Addictlab, in the SDG Fablab at the University of Geneva, Campus Biotech.

French Language

Mathilde Couënne

Hello everyone, I am Mathilde Couënne, a French traveler with a deep passion for languages. I hold two master’s degrees in Linguistics and Education, and I’ve spent 8 incredible years living in the Caribbean. Fluent in three languages, Spanish, English, and my mother tongue French, I’m currently immersing myself in the beauty of Arabic. As a teacher for a decade, including 3 years in International Schools, I cherish the joy of learning

and sharing knowledge. When I’m not teaching, you can find me exploring the wonders of nature or indulging in my love for diving. I am also preparing with my partner the dream of my life: a tour of Europe in a van for the next two years!

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Des éléphants maltraités

Les éléphants sont maltraités parce qu’ils sont en captivité pour le tourisme. Ils vivent en captivité dans un environnement très mauvais en Thaïlande. Les éléphanteaux seraient enlevés à leur mère dès l’âge de 2 ans .

Une Technique ancestrale

de dressage , les éléphants sont attachés avec des cordes enfermés dans des structures étroites en bois , affamés et frappés à plusieurs reprises avec des pioches , des clous et des marteaux jusqu’à que leur volonté soit écrasée .

Activités d’éléphants

-Les éléphants soulèvent des bûches , jouent au foot , lancent des fléchettes sur des ballons de baudruche , ou encore peignent des tableaux.

-Les éléphants font trois spectacles par jour .

Les éléphanteaux

Les éléphantes sont obligées d’avoir des bébés éléphants . Les agences de voyage encouragent les touristes à visiter les éléphants , mais les éléphants sont maltraités .

L’avis du groupe

Nous détestons que les éléphants en captivité soient dans des positions dangereuses . Ils font toujours beaucoup d’activités et de spectacles .Aussi, les organisations qui maltraitent les éléphants doivent être arrêtées parce que nous aimons les éléphants .

Fait par, Abdullah Alturki et Ziyad Bin Kadasah .

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La zoochose

La zoochose est un mot utilisé pour expliquer le comportement stéréotypé des animaux en captivité.

Le nom “zoochose” vient de “zoo” + “psychose”

Les causes de la zoochosis sont:

Ennui L’ennui est produit chez les animaux en captivité en raison de l’environnement non stimulant dans lequel ils se trouvent Aussi, l’ennui est provoqué par un stress constant qui pousse les animaux à la répétition permanente

Frustration

Stress Les comportements qu’engendre ce stress sont la marche, la toilette, la stimulation et le coprophile

Confinement

Manque de lien social

Les solutions

Curtains zoos proposent des enrichissements:

• Activités qui stimulent les instincts

• Empêcher la routine de s’installer

• Malheureusement, il existe une solution négative que est les antidépresseurs que l’on peut donner aux animaux

Cependant, la situation reste problématique dans les cirques et les zoos puisqu’ils exploitent leurs animaux. Mais, certaines organisations se battent toujours très fort pour la santé et le bien-être des animaux du monde entier.

Notre Opinion

Nous pensons qu’il est assez triste que les animaux en captivité doivent constamment souffrir physiquement et mentalement. Nous pensons qu’il n’est pas normal que les animaux soient constamment en stress et n’aient aucune stimulation. En général, nous croyons que tout le monde a conscience de ces problèmes et de beaucoup d’ organisations commencent à se battre pour les animaux en captivité et à les aider.

Nous avons posé à des gens dans la rue des questions sur les animaux en captivité. La majorité des personnes interrogées sont des hommes entre 50 et 70 ans, et ils aiment tous les animaux mais aucun n’est impliqué dans une association de défense des animaux. 66% vont rarement au zoo ou au cirque. 84% pensent qu’il n’est pas juste de donner des antidépresseurs aux animaux. La majorité pensent que les animaux ne devraient pas être utilisés dans le divertissement et qu’ils devraient être libérés. Tout le monde ne trouve pas normal que les ours soient exposés à Berne parce qu’ils devraient être dans la nature.

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Animaux en captivité

A mon avis les personnes dans la vidéo sont tout à fait justes. J’aimerais qu’on respecte davantage les animaux. Ce n’est pas normal qu’on traite les animaux comme ça. Ce n’est pas vraiment une vie qu’on leur offre. Selon moi, on ne doit pas avoir des animaux dans des cirques. Mais qu’est-ce qu’on peut faire? Ne pas aller dans des cirques qui ont des animaux! C’est normal que les animaux vivent libres car ils ont besoin de beaucoup d’espace. On doit faire des cages plus grandes ou mieux on laisse les animaux libres. C’est inadmissible qu’on mette les animaux dans des cages trop petites. Les animaux deviennent fous. Certains animaux s’entretuent même. Nous ne voulons pas non plus être traités comme eux. Traite les animaux comme tu veux être traité!

-Les animaux habitent les zoos autour du monde. Nous pensons que les animaux doivent habiter dans la nature. A cause de cela beaucoup d’animaux souffrent en raison des mauvaises conditions.

Les éléphants ont été séparés de leur famille pour être dressés et brisés physiquement. Les éléphants sont forcés de faire des poses qu’ils ne font jamais.

Les delphinariums sont trop petits. Les dauphins n’ont pas suffisamment d’espace pour vivre. Tout simplement c’est pas vraiment une vie qu’on leur offre.

Normalement les cétacées vivent en trois dimensions : dans le son, la surface et la profondeur.

Les solutions sont de donner des antibiotiques,des antidépresseurs et des anti ulcères. 72 pourcent des Français souhaitent l’interdiction des animaux dans les cirques.

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more activities

exoskeleton

arm

Linocut by Mariia

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3D scanning &augmented reality

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Ending the camp: pick your badge / diplomas

After two weeks of diverse activities, the camp is coming to to an end.

What did the students learn? What did they discover? What did they like?

They took part in over 30 different activities, from tradional art to state of the art technology. Time for them to contemplate. What badge or diploma do they want?

They can select from the 145 creative disciplines and create their own badge.

With this reward, we have come to a full circle. From the initial profiling, over two weeks of experiments and discoveries, to the badges they earned.

85 NA_03 ENVIRONMENT E nv NATURE wwwaddictlabacademy AA_01 ANIMATION A n APPLIED ARTS TE_08 ROBOTICS R o TECHNOLOGY LAB BADGES wwwaddictlabacademy CO_01 ADVERTISING A d COMMUNICATION wwwaddictlabacademy CT_06 SUST.DEV.GOALS SDG CRITICAL THINKING wwwaddictlabacademy wwwaddictlabacademy TE_02 3D PRINTING 3d TECHNOLOGY Develop a unique mix of skills Earn your lab badges this summer TECHNOLOGY 2 wwwaddictlabacademy BU_04 STRATEGY Str BUSINESS wwwaddictlabacademy DE_02 PRODUCT DESIGN Pd DESIGN wwwaddictlabacademy TE_06 MAKER Ma TECHNOLOGY wwwaddictlabacademy CU_06 PHOTOGRAPHY P h CULTURE wwwaddictlabacademy TE_10 CODING C o TECHNOLOGY wwwaddictlabacademy CT_05 INNOVATION I nn CRITICAL THINKING wwwaddictlabacademy IN_21 GAMING Ga INDUSTRY wwwaddictlabacademy BU_11 CHANGE Ch BUSINESS wwwaddictlabacademy TE_09 VIRTUAL REALITY Vr TECHNOLOGY wwwaddictlabacademy NA_04 RECYCLING R e NATURE wwwaddictlabacademy TE_10 DRONES Dr TECHNOLOGY wwwaddictlabacademy CU_01 ART A r CULTURE wwwaddictlabacademy AA_11 SKETCHING S k APPLIED ARTS wwwaddictlabacademy PS_05 HUMAN RIGHTS Hur PUBLIC SPHERE wwwaddictlabacademy PS_10 SCIENCE Sci PUBLIC SPHERE wwwaddictlabacademy ME_05 MAGAZINES Mg MEDIA wwwaddictlabacademy CT_07 COLLECT INTL C CRITICAL THINKING wwwaddictlabacademy
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repairing in makerspacethe

a new boarding student

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SDG ZINE 92 SDGzine / normal issues collaborative publications & research SDGZINE #01 OUT / PRINT & ONLINE SDGZINE #02 OUT / PRINT & ONLINE Collaborative publication on the sustainable development goals #01 JANUARY 2021
Education Issue SDGZINE #03 THIS ISSUE SDGZINE #04 NEXT ISSUE // CALLING FOR PROJECTS & PARTNERS next issue SDGzine research & outreach project SDGZINE #04 CALLING FOR COLLABORATION & CONTENT Research Research projects and prototyping from the SDG Fab Lab in Geneva SDGs & education Programs for schools to add SDGs to the curriculum International Geneva Best practices from organisations in Geneva www.addictlab.com International creative think tank www.addictlab.academy innovation in education tools & products www.sdgzine.org SDG magazine & workshops
The
93 INTERNATIONAL SCHOOL OF GENEVA Printed and online GENEVA TSINGHUA INITIATIVE Printed and online schools & organisations: Run your SDG project and create your own SDGzine. Contact us for SDG challenges, lectures and workshops for your organization or school & let’s create your own SDGzine together. info@sdgzine.org GENEVA TSINGHUA INITIATIVE In production SDGzine /special editions one partner projects and documentation your logo your own SDGzine. Contact us for challenges INTERNATIONAL SCHOOL OF GENEVA Printed and online UNIVERSITY OF GENEVA Printed and online UNIVERSITY OF GENEVA Printed and online OPEN GENEVA Printed and online WWW.SDGZINE.ORG SPECIAL SE4 SDG challenges: thinking out of the box International School of Geneva / Years 7-8-9 / 2021 www.labfiles.org Repository System for schools, fab labs & makerspaces aligned with the Sustainable Development goals ST GEORGES SUMMER CAMP online
SDG ZINE 94 Would you like to receive a printed copy of the magazine? You can order a printed copy of the SDGzine for the St George’s Summer School - 50CHF Mail info@sdgzine.org for more information or questions.

next issue

SDGzine research & outreach project

Students interested in collaborating, can go to www.addictlab.com and add ideas on the next SDGzines there.

Our next issue is on Gender Equality and will come out in September 2023.

SDGZINE #04

PROJECTS & PARTNERS / UPLOAD ON ADDICTLAB.COM
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