The first player to advance his or her feather across the finish line is the winner. If a player accidentally blows his or her feather off the side of the board during a turn, that player must return to the starting line. In the unlikely event that a player blows an opponent’s feather off the board during a play, the opponent’s feather is put back in its original position and the player blowing it off must go back to the starting line.
Tips
Variation
Beware of playing this game near open
An extra-large version of this game can be
windows, air vents, or ceiling fans. A calm corner is best.
The position of the player blowing a feather
should be agreed upon before the start of play. The length of the board can dictate this and home rules should be in place. Generally, a player should stand or sit behind the starting line or at the side of the game board. No part of the player’s body or straw should touch the board during the game.
played using an outdoor play area marked in chalk. Instead of feathers and straws, players can mark their spaces by actually standing in them. To advance, players can use a balloon, blowing it up and releasing it to let the escaping air send the balloon on. The unpredictability of the balloon’s direction is a big part of the fun. Only one question card per turn is needed to make this game interesting and move it along, so no numbers are needed on the play space.
186
101 Great Classroom Games