Useful ICT Tools in primary level

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Useful ICT tools in primary level Italy, Cyprus, Portugal, Bulgaria, France, Ireland,


IC 3 “Don Peppe Diana” in PORTICI Situation at our school. 1 ICT Lab, 33 interactive multimedia boards, 14 mobile multimedia stations

Games-based learning is great for us! Game-based learning plays important role in teaching by making our students to collaborate, communicate, interact and work in teams. It enhances scope of education by facilitating mobile learning and inclusive education. In the classrooms each teacher enriches and makes his/her teaching attractive by using tools appropriate to the activity to be done, programming with the other teachers times, methods and how to get the final feedback. The learners have got books also in a digital form that is readable on electronic devices. Our special technic at classroom • teachers serving as coaches and facilitators • students, usually, working in pairs or groups • different settings useful to educational needs


How is games-based learning used in our school?

Learningapps.com Five-years-old children playing a memory game Using "mybluerobot.com" students learnt English in a funny way and understood how to use their own avatar and work safely in internet.

Thinglink.com for immersive storytelling for everyone: easily augment photos with text, audio, photos, links, and video. “Across the Europe with Bayardino” Scratch 1, Scratch 2 Thanks to this game 7 years-old kids learnt how to use direction arrows on the keyboard and on a map (Maths and Geography). They enjoyed learning about our flags and world’s cultural and natural heritage. Games for teaching and

Cubetto is a wooden toy robot to teach code and logic to young children.

learning


How is games-based learning used in our school?

Learningapps, created ad Kahoot games: hoc by teachers, often is each group used as an evaluation proposed to the tool. others the ideas, wrote questions and created the game in mother tongue and then in English to have fun and final feedback. Other ideas with Kahoot.

“Across the Europe with Bayardino maze� (Scratch 3) A funny tool to evaluate what children learnt


How is games-based learning used in our school?

Genial.ly We’ ve learned to use and edit Genial.ly for escape game templates and it is great. It is a tool for creating interactive content, not only EscapeGame, that makes your audience fall in love!

MS Excel is useful to collect and analyse data.

Bookcreator.com is a simple tool for creating awesome digital books. We can create our own teaching resources or ask our students take the "reins".

jigsawplanet.com is a simple tool to create funny puzzles.

Your favorite tools


Lower secondary education

How is games-based learning used in our school?

Games for evaluation and feedback

Toondoo is a simple tool to create comics. Our students with toondoo created the comic of the Legend of Nisida and Posillipo. Enjoy to see Nisida and Posillipo

Using Tour creator students have realized a fantasy tour, with Bayardino and friends of Culture4Kids, to discover the heritage of the different countries. You can see our virtual tour with the google app named Expeditions with a VR viewer. wix is a simple tool useful to create websites and blogs. Our students use this platform to share some of their work such as: tales, pictures, web information and more...

Games for teaching and learning

Coding

Kahoot

Your favorite tools Blendspace is a platform useful to organize multimedia content for flipped classroom


Vasil Levski Comprehensive School Situation at your school 5 ICT Labs 1 interactive board 30 interactive multimedia projectors 2 mobile multimedia stations with 48 tablets

Game-Based learning for us! Game-based learning is the learning through games and it is an exciting proposition for the educators that are interested to placing their pupils in the center of their own learning and to boosts their motivation for learning. Our pupils are active learners who thrive during the learning with games. To accomplish this, we utilize arts-integrated lessons, technology infusion, cooperative learning, inquiry-based instruction, and problem-based learning to drive student exploration.


How is games-based learning used in our school?

Quizlet has quickly grown to be one of the world's most popular online studying tool. You could use ready Quizlet's sets or create ones own one. Irish Symbols

Kahoot! is a very powerful tool to motivate students, facilitate both on-the-spot feedback, and assessment (formative and/or summative), and create a fun, positive atmosphere in the classroom! Many teachers in our school endorse this view. It can also help enhance the face-to-face "social presence" dimension of a blended lesson, thus help build a strong community of learners. Bulgarian famouse people Bulgarian traditions

What do you know about Vasil Levski?


How is games-based learning used in our school?

GoConqr is a simple tool that allows you to create beautiful‚ fun and engaging exercises. ... I use GoConqr to plan my lessons, as it is very easy to use and user-friendly. The tools to create Resources are excellent. FRANCE The Pottery

EdPuzzle is a great formative assessment tool for teachers who run a flipped classroom, assign videos for homework, or want to encourage asynchronous communication. Teacher also can have students use EdPuzzle to show whether or not they achieved the goals at the end of the school year. ITALY


How is games-based learning used in our school?

Wordwall allows us to create interactive resources online for use in class or at home. Activities are often games, but we use it to bring more standard coursebook activities to life such as matching tasks. It’s very straightforward to create a resource – there are a variety of templates available, most of which are intuitive and require no more than 10 minutes to set up. Five activities are with the free membership. CYPRUS traditional games


How is games-based learning used in our school?

Coding with Scratch

Coding is a basic literacy in the digital age, and it is important for kids to understand and be able to work with and understand the technology around them. Coding helps children with communication, creativity, math,writing and to be confidence in digital world. Game 1 Game 2 Game 3


Ecole Charcot- Ouistreham-France A computer room:

Generally speaking, students are in half class (either one computer per child) or whole class (or two children per computer). The practice is therefore individual or collective. The computer sessions take place once a week and every other week, a facilitator is present to replace the teacher.

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A viewer

Classroom equipment

Over the past few years, the video projector has become an essential and indispensable tool for our daily teaching in our classrooms. Some classes are even equipped with a TBI (Interactive Whiteboard), or wireless keyboard and mouse (to allow students to be even more "actors"), but all the classes in our school have at least one simple video projector. Some teachers also use a viewer.

pens for interactive whiteboards


Ecole Charcot- Ouistreham-France ITC in national education programmes

The use of digital technology is part of the national education programmes in France. It has an important place in our practices in three areas of our programs: Languages for thinking and communicating Methods and tools for learning .

Training of the person and the citizen


Software, applications, sites used to prepare the class:

Three areas stand out: - The use of "institutional" National Education sites. (for example: https://www.reseau-canope.fr/) - The use of general, "general public" sites. (https://www.google.fr/intl/fr/earth/) - The use of sites created by teachers (blogs). (http://lutinbazar.fr/)

These different sites make it possible in all the subjects taught to find or build: - Programming and progress by field of study. - Preparation sheets. - Exercises. - Evaluations. - Teaching material. - Videos, photos, maps... - Specialized documentation. https://www.geoportail.gouv.fr/carte


Software, applications, sites used by students: Most of the time, our students use the same sites as our teachers. However, they also have access to sites that are specially dedicated to them. All the subjects taught in primary school are covered by these different sites (French, mathematics, history, geography, science, English, moral and civic education, etc.). Students use these sites individually, in small groups of 2, 3 or 4 or collectively (class group). These sites have several objectives such as remediation, learning, memorization, creation, training.....

Pedagogical videos

Free access computers in the classroom to do research, work on a particular concept....


Using the projector in the classroom on a daily basis: - Video-project textbooks used in the classroom in digital format to explain, perform and correct exercises. - Watch videos and photos. - Video-project the students' work (having scanned it before or with the help of a viewer). - Discover a project. - To illustrate a concept. - Search "live" for information on the Internet.

The student uses a wireless mouse.


A digital work space Some classes use a digital work space (ENT) to allow students to access homework via the Internet and communicate with families...In Ouistreham, we use Beneylu school.

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https://beneylu.com/ent/os/fr/login


Examples of activities carried out in the computer room:

- Coding. - Virtual architecture project. - Internet research (exploration and use of sites, computer research, sharpening one's critical mind with regard to the information found there, being made aware of the dangers of the Internet by obtaining an Internet permit in collaboration with the police, training...). - Reach B2I (level recognized by the National Education). - Master word processing. - Produce texts, articles, posters, cover pages..... - Do computer graphics. - Consult the Twinspace to see the progress of the project. - In Innovative Pedagogical Scenarios, there is always a digital workshop.

Site to learn how to code. https://scratch.mit.edu/

Game to review the addition tables https://www.logicieleducatif.fr/math/calcul/tablesaddition.php


Culture 4 Kids

ICT in our in our classroom FRANCE, ITALY, CYPRUS, PORTUGAL, IRELAND, BULGARIA


ICT to engage the school community

St Brigid’s Primary School

Ireland ICT for oral language especially where English is not their ďŹ rst language.

Work shared with parents via See Saw. http://www.sbps.ie/


ICT tools for Literacy

St Brigid’s Primary School

Ireland We use websites like https://www.storynory.com/ and https://www.ryanandcraig.com/ to create listening stations for English Comprehension lessons. We use Jolly Phonics app for English Phonics.


ICT tools in Maths lessons

St Brigid’s Primary School

Ireland Nrich maths NZ maths Kingmaths app Numbers app


Ireland-ICT for Assessment

St Brigid’s Primary School

Ireland Kahoot Mentimeter Online e- portfolios i.e. Seesaw


ICT in SEN

St Brigid’s Primary School

Ireland 4 pictures one word app Word Scapes - spelling


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