Illuminati Formula Used to Create...

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The Illuminati Formula Used to C

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Illuminati systems are given a key or set of keys, and at times when they enter therapy the front alters give this to their therapist not knowing what the key is, but knowing it is important. The co-authors believe that these keys are carousel keys. A false trinity will be assigned to guard this, which will consist of the False Prophet, The Beast or Dragon, and the Hoofed One. The false prophet and the Beast (dragon) come out of the book of Revelations. The Hoofed One is a rare occult term for Satan, not to be confused with the popular usage of the Horned One in the occult. The two terms are different. If several carousels are built into a system, then they will have other guards than the false trinity. In many Illuminati systems, there are 13 silent splits made from the core called silences, and at this time during the splitting process guards are made to the Carousel/core. The method of doing this is to place black covers over the eyes of the victim, and then probes are inserted into the base of the skull, as well as electric shocks being applied body-wide and in the subcortical part of the brain. The victim has their mouth restrained from screaming. The pain from this is about as excruciating as a human can stand. First, the fear part of the brain is activated. Then the logic part is activated, and the victim is told repeatedly "Be good, obey." Next, the fear is stimulated, and then the pain. The head will have excruciating pain, and so will the body to the point of nausea and sickness. An alter will be created to carry the pain, and one to carry the fear, and one to carry the anger. These will be identified and used to guard the carousel. Six alters will guard the carousel. They will be identified and linked to the most important carousel, which guards the core. To attempt to think about the carousel, on the part of an alter, may bring up these guards, and the system will abreact in memories that are almost unbelievably painful. If a therapist accidentally triggers this, get the little child guard to back up or go to sleep. Make sure the heart of the victim, and lungs continue to function. The alters within the victim’s system may have "aged" slightly since their primal trauma, and may appear about 2 years of age. Most alters this young do not know how old they really are. Therapists will attempt to associate the memory and provide anchors from the early memory to the present. Association strategies are worked out by the therapist to deal with the particular trauma in relation to what alters are there to help and were involved in the trauma. The association may be done in steps. Older helping alters can help assess the age of the infant alter by answering questions about size, teeth, physical abilities, verbal abilities etc. Verbal abilities of illuminati infants may be advanced beyond norms. C. Castle. A castle system will contain a moat, drawbridge, turrets, gargoyles, a torture dungeon filled with actual memories of torture, secret passages, lots of levels, & rooms including a library. Child alters are often hidden in the castle. Disobedient alters may be locked up in the castle. Lots of traps are placed around and in the castle. The castle will house some alters and also some deadly programs. When castle alters get stirred up, the victim may internally see the castle lights go on. The castle walls may have a grid on them. The castle may be guarded by monsters. D. Cave and well. A gatekeeper will guard the cave. Disobedient alters may be put down the well. This system deals with a lot of darkness. Catacombs may be connected to the cave and well. Falling down the well is one way to get to the abyss (see the film Labyrinth). Usually there is only one entrance-exit to this cave. E. Chess Board. This system utilizes the Alice In Wonderland story. It is put into male slaves. The pieces of the chess board move in various ways setting off different programs. The devil will equal the black king. A program might sound like this: "Black knight moves two spaces and one right. White knight moves two spaces and one left. White knight challenges black knight. Black Queen moves 5 spaces." The victim who receives this programming must be the type of thinker who would play chess

http://www.whale.to/b/sp/for1.html

3/1/2007


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