Echo Chamber Reverb & Delay Effect VST VST3 Audio Unit Opera, Stadium, Cave, Doubling Slapback Echo

Page 1

Syntheway Virtual Musical Instruments Email Contact: contact@syntheway.net Email Support: support@syntheway.net

The information in this document is subject to change without notice and does not represent a commitment on the part of Syntheway Software. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part o f this publication may be copied, reproduced or otherwise transmitted or recorded, without prior written permission by Syntheway. Other company names, product names and logos are the trademarks or registered trademarks of their respective owners.

Table Of Contents: 

1.

Description

2.

Preset Sounds

3.

System Requirements

4.

Installation Notes

5.

Technical Support and Contact

6.

Update and Upgrade Policy

7.

License

8.

Release Notes

9.

Plug-in Credits

10. Acknowledgements


1. Description Echo Chamber is a stereo Reverb and Delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal. A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects. Available as plugin in VST and VST3 64 bit versions for Windows as well as in Audio Unit for macOS. These plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

Features  Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment.  Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.  Reverb unit works as a ‘stereo enhancer’ and ‘mono-to-stereo creator’, to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.  Delay Time manual or synced to host (Tempo Sync BPM). 

30 predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.. Inc ludes: 10 reverb presets, 10 delay presets and reverb and delay combination, to complement each other.


Note: In each predefined reverb or delay these parameters are preset with values precisely calculated by Syntheway to create the sound field unique for the program. Each preset has a set of parameters that allow you to change the characteristics of t he acoustic environment to precisely create the effect you want and contribute to your personal sound field, allowing you to essentially 'redesign' the spaces and echoes, provided to create custom-tailored listening environments that ideally match your mood and music.

PARAMETERS:

 DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.  Preset Manager: 'Browser' to load and save presets and banks, enabling to export to *.fxp (VST2 Preset), *.fxb (VST2 Bank), *.vstpreset (VST3 Preset), *.aupreset (Audio Unit Preset) plus two generic formats (plain text): the *.xmlpreset (XML Preset) and the *.xmlbank (XM L Bank), providing cross-platform presets/banks.

REVERB UNIT:  WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it. • SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size.  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect.  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.


• COLOR Control: Turning the control up, provides additional high-end presence in the effect.  TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.  Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).  Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).  Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation).  PRESENCE Combo Box: Makes subtle changes to the reverb character:  Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.  Stage 2: Tone reverb is slightly amplified. Something brighter in character.

DELAY UNIT  WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal o r counterclockwise to decrease it. • FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel. • TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.  Tempo Sync (BPM) ON/OFF: - OFF (Default) makes no synchronisat ion. Time is set by the user by 'Manual Time' knob.


• ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.  Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels. T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value. D = Dotted: Delay time equal to 3/2 of the duration of the selected note value. • COLOR Control: Turning the control up, provides additional high-end presence in the delay effect. • TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between.  Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).  Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).  Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (Fully counterclockwise rotation). • PRESENCE Combo Box: Makes subtle changes to the delay character:  Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.  Stage 2: Tone delay is slightly amplified. Something brighter in character.

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.


Graphical User Interface Screenshot

2. Preset Sounds 30 predefined effects are available by type: 10 reverb presets, 10 delay presets and reverb and delay combination:


#

Type

Preset Name

1

DELAY

Analog Tape Delay

2

DELAY

Bucket Brigade Delay

3

DELAY

Crypt Echoes

4

DELAY

Doubling Echo

5

DELAY

Infinite Delay Machine

6

DELAY

Ping-Pong Delay

7

DELAY

Slapback Echo

8

DELAY

Sync Tube Tape Delay

9

DELAY

Tempo-Sync Delay

10

DELAY

Tube Driven Tape Echo

11

REVERB

Amphitheater Reverb

12

REVERB

Auditorium Reverb

13

REVERB

Cathedral Reverb

14

REVERB

Chamber Reverb

15

REVERB

Hall Reverb

16

REVERB

Opera Reverb

17

REVERB

Plate Reverb


18

REVERB

Room Reverb

19

REVERB

Spring Reverb

20

REVERB

Theater Reverb

21

REV+DEL

Ambience Reverb

22

REV+DEL

Arena Reverb

23

REV+DEL

Canyon Acoustics

24

REV+DEL

Catacomb Reverb

25

REV+DEL

Cave Reverb

26

REV+DEL

Church Reverb

27

REV+DEL

Cosmos Echo Panning

28

REV+DEL

Spatial Reverb

29

REV+DEL

Stadium Reverb

30

REV+DEL

Sync Bounced Delay

Presets Description

DELAY:

• 01. Analog/Tape Delay: Is inspired by classic analog delays using reel-to-reel tape loops, earliest delay types in the budding Rock and Roll era of the 1950s.


• 02. Bucket Brigade Delay (BBD, Bucket Brigade Device) is a discrete -time analogue delay line, developed in 1969 by F. Sangster and K. Teer of the Philips Research Labs. The stored analogue signal is moved along the line of capacitors, one s tep at each clock cycle. The name comes from analogy with the term bucket brigade, used for a line of people passing buckets of water. In most signal processing applications, bucket brigades have been replaced by devices that use digital signal processing, manipulating samples in digital form. Bucket brigades still see use in specialty applications, such as guitar effects.

• 03. Crypt Echoes: This delay effect simulates the acoustics of a large enclosure such as a a stone chamber containing coffins, sarcophagus, or relics.

• 04. Doubling Echo: Is produced by adding short-range delay to a recorded sound. Delays of 30 to 50 milliseconds are the most common; longer delay times become slapback echo. Mixing the original and delayed sounds creates an effect simila r to double tracking and can help greatly thicken up a vocal recording. It’s also often used for recording guitar with a stereo effect.

• 5. Infinite Delay Machine: This is an aggressive delay effect to hold repeatedly.

• 06. Ping-Pong Delay: This type of delay 'pings' audio back and forth between the left and right channels, creating a wide stereo rhythmic effect. Useful to create syncopated rhythm lines that bounce from left to right.

• 07. Slapback Echo: Uses a longer delay time (75 to 250 milliseconds), with little or no feedback, often used on electric guitar, but can also be applied to drums or vocals. Most often heard in rockabilly and country.

• 8. Sync Tube Tape Delay: Inspired on the legendary, tube, tape echo "Echoplex", a tape delay effect, first made in 1959 and designed by Mike Battle. Parameters setted: 'Sync Time' = ON, with Bar Division (L) = 1/1 and Bar Division (R) = 1/2.

• 9. Tempo-Sync Delay: A Delay Tempo-Sync with Bar Division (L) = 1/4 and Bar Division (R) = 1/4D.

• 10. Tube Driven Tape Echo: A delay to replicate properties of the great ’60s tape delays.


REVERB:

• 11. Amphitheater Reverb: It focuses to recreate the reverberation of those open-air venues used for entertainment, performances, and sports.

• 12. Auditorium Reverb: An approach to those acoustic rooms built to enable an audience to hear and watch performances.

• 13. Cathedral Reverb: A highly diffuse and large reverberation with a sections of walls, piers and columns.

• 14. Chamber Reverb: Ambient natural sound of a small chamber. A smaller physical space than a hall that results in more clarity yet still provides a blend of harmonic content and dispersion of sound.

• 15. Hall Reverb: Bright classical concert hall with strong room impression. This is a dense hall reverb In this program, the center will appear to be deep behind the main speakers, creating an expansive large hall ambience. Orchestra and opera music are suited for this sound field.

• 16. Opera Reverb: Typical sound of a classical bright opera house.

• 17. Plate Reverb: Straight and bright reverberation plate sound. Reverb emulation that utilizes transducers that send and receive a signal through a sheet of metal.

• 18. Room Reverb: This reverb effect simulates the acoustics of a small room with a low ceiling and a quick decay. The sound is very close and intimate.

• 19. Spring Reverb: Natural, metallic spring reverb. Similar in design to the plate, however, it uses a metal spring instead of a sheet.

• 20. Theater Reverb: Natural sounding audience hall of a theater.

REVERB / DELAY Combination:

• 21. Ambience Reverb: Large enclosure ambience sound. This effect adds a perfect match for pure synthetic sounds.


• 22. Arena Reverb: This reverb effect simulates the acoustics of a large enclosure such as a sports arena.

• 23. Canyon Reverb: This reverb focuses to emulates a gorge, deep cleft between escarpments or cliffs.

• 24. Catacomb Reverb: It focuses to emulate the acoustic of those subterranean passageways used as a burial place.

• 25. Cave Reverb: Stereo Echo Delay and Reverb. This effect simulates the reverberations of a cave.

• 26. Church Reverb: Smooth and clear big church reverb with a bit of delay. This program recreates the acoustic environment of a big church with a high pointed dome and columns along the sides. This interior produces very long reverberation and echoes.

• 27. Cosmos Echo Panning: A psychedelic reverberation with modulation delay.

• 28. Spatial Reverb: It drives to a large and ethereal space with a big delay.

• 29. Stadium Reverb: It simulates a very large reverberant space with some delay.

• 30. Sync Bounced Delay: A Delay Tempo-Sync with Bar Division (L) = 1/1 and Bar Division (R) = 1/2, bouncing in a reverberant space.

Managing VST2, VST3 and Audio Unit Presets

VST3 Presets (.vstpreset)

The contains of VST3 Presets folder should be placed manually .  If VST3 Presets folder exists in Documents, just place the Syntheway folder inside the following path: C:\Users\*username*\Documents\VST3 Presets\

 If VST3 Presets folder doesn't exists in Documents, just drag and drop the complete VST3 Presets folder. After that, the complete path will look like the following:


C:\Users\*username*\Documents\VST3 Presets\Syntheway\Echo Chamber Reverb and Delay

with the *.vstpreset inside. FL Studio, Cubase, Nuendo, REAPER and Bitwig Studio will display automatically on preset manager.  Alternatively .vstpreset can be loaded from Echo Chamber Reverb and Delay VST3 main folder (currently included) for PreSonus Studio One and Cakewalk by BandLab via preset manager option. 

Note: MAGIX Samplitude and Acoustica Mixcraft till the date doesn’t supports VST3 presets (.vstpreset) loading yet.

Audio Unit Presets (.aupreset)

Audio Unit Presets Handling: The Syntheway preset folder (with *.aupreset files) should be placed manually. The standard way is that every AU preset is represented by a unique *.aupreset file and stored under: [Home]/Library/Audio/Presets/[ma nufacturer]/[plug-in]/ Macintosh HD/Library/Audio/Presets Macintosh HD/Users/YourUserName/Libra ry/Audio/Presets Just move the ‘Syntheway’ folder inside the following path: Mac System: Macintosh HD/Library/Audio/Presets/ User: Macintosh HD/Users/YourUserName/Libra ry/Audio/Presets/ (that means either in your user home Library or the root Library)

After that, the complete path will look like the following: Mac System: Macintosh HD/Library/Audio/Presets/Sy nthe way/Echo Chamber Reverb and Delay User: Macintosh HD/Users/YourUserName/Libra ry/Audio/Presets/Sy nthe way/ Echo Chamber Reverb and Delay


Preset Manager (VST2, VST3 and Audio Unit Plugin): • Preset Manager section features a ‘Preset Browser’ button to load and save presets and banks, enabling to export to *.fxp (VST2 Preset), *.fxb (VST2 Bank), *.vstpreset (VST3 Preset), *.aupreset (Audio Unit Preset) plus two generic formats (plain text): the *.xmlpreset (XML Preset) and the *.xmlbank (XML Bank), providing cross-platform presets/banks. This allows to control over the loading and saving of presets from disk as well as sharing presets between different plugin formats using the generic *.xmlpreset (XML Preset) and the *.xmlbank (XML Bank).


3. System Requirements

3.1 For Windows 3.2 For macOS

System Requirements for Windows

Before you install this VST Instrument, please make sure your computer fulfills the following requirements: 

Windows Operating System: Native .dll (v2.4) and .vst3 (v3.6.8) files for Windows Windows 7, Windows 8, Windows 8.1 and Windows 10 (64 bit platforms).

VST/VST3 compatible host / Digital Audio Workstation DAW/ MIDI Sequencer 64 bit: These VST/VST3 software can be "plugged in" to any host application that supports VST/VST3 Technology like: Image-Line FL Studio, Steinberg Cubase Pro, Artist and Elements, Cakewalk by BandLab, Ableton Live, Cockos REAPER, PreSonus Studio One, Acoustica Mixcraft, MAGIX Acid Pro, MakeMusic Finale, Avid Sibelius, Mackie Tracktion, Steinberg Nuendo, Magix Samplitude, Magix Music Maker, Cantabile (Lite, Solo, Performer), n-Track Studio, VSTHost, DarkWave Studio, Bitwig, SAVIHost and much more ...

Please be aware that we do not offer refunds. To determine whether the software meets your requirements prior to purchase, we encourage you to test extensively the demo version of this product in your host to make sure there are no misbehaviors before purchasing.


System Requirements for macOS

ďƒ˜

The Audio Unit Component requires of a compatible host, digital audio workstation (DAW) or MIDI sequencer that supports Audio Units technology. They can be "plugged in" to process audio effects by applications such as Logic Pro, GarageBand, Ableton Live, REAPER, Studio One Professional, Ardour, MainStage and Digital Performer among others.

ďƒ˜

The Audio Unit Component plug-in is distributed via Internet in an ZIP file and compatible with macOS operating system.

4. Installation Notes

4.1 For Windows 4.2 For macOS

Installation Notes for Windows


To install the VST / VST3 plug-ins, follow these steps: 

The file must be in a directory where the VST / VST3 host is looking for VST or VST3 plug-ins.

Unzip the file.

To use the VST2 Plugin 64 bit (x64): Place the Echo Chamber Reverb and Delay VST x64 folder into your VST Plug-ins x64 folder of your DAW/host application 64 bit.

To use the VST3 Plugin 64 bit (x64): Place the Echo Chamber Reverb and Delay VST3 x64 into your VST3 Plug-ins x64 directory of your DAW/host application 64 bit that supports VST3 format.

To uninstall simply remove the respective folders from your 64 bit VST / VST3 Plugins directories, as appropriate.

VST / VST3 64 bit plug-ins locations on Windows The following chart includes common VST / VST3 paths. Depending on your DAW/VST host program, these folders are the default VST2 / VST3 x64 folders for example in Cubase and Nuendo: 

VST plug-ins locations on Windows

The following chart includes common VST / VST3 paths. Depending on your DAW/VST host program, these folders are the default VST2 / VST3 x64 folders for example in Cubase and Nuendo:

Extension

Format

Path

VST2 x64

C:\Program C:\Program C:\Program C:\Program

VST3 x64

C:\Program Files\Common Files\VST3 C:\Program Files\Common Files\Steinberg\VST3

Files\VSTPlugins Files\Steinberg\VSTPlugins Files\Common Files\VST2 Files\Common Files\Steinberg\VST2

.dll

.vst3


Relocating plug-ins: if you really need to change the installation path of a VST plug-in, also remember that your DAW / host application must know the new installation path.

To use a custom VST Plugins folder go to the Options / Preferences / Settings of your DAW / host program in order to assign it.

If an installed VST plug-in is not available, check if the installation path is actually monitored by your DAW / VST host application.

Installation Notes for macOS

Audio Unit (.component)

Instructions: 1. After download you will find a *.zip file. 2. Unzip (extract) the *.zip file by double-clicking, so it will uncompress (expand) the item. 3. To install the Audio Unit, drag or move the *.component file into your ‘Library/Audio/Plug- Ins/Compone nts/’ folder.

4. If your DAW is running, close it and restart it. When your DAW starts up, it will rescan your plugins folder and detect your recently installed plugin.


Finding the Audio Plugins folder:

The plugin folder is nested in the Macintosh HD Library. There are usually a minimum of two Libraries on your Mac, one in Macintosh HD and another in your user account. You should only place the plugins in the Macintosh HD Library so that it can be accessed by all users on the computer. The usual location of the folder should be: Macintosh HD/Library/Audio/Plug Ins/

Restart your Mac

If your Mac is running macOS High Sierra or later and you recently installed a plug-in that isn't available in GarageBand, Logic Pro or MainStage, restart your Mac. 1. Choose Apple menu > Restart. 2. Open GarageBand, Logic Pro or MainStage. 3. Click the Audio Effect, slot to see if the plug-in is available in the pop-up menu. If the plug-in still isn't available, rescan the plug-in.

Uninstall the Audio Unit plugin on your Mac

If you need to manually remove the Audio Units plug-in, you can find the files in the Library folders on your Mac.


When installed, Audio Units plug-ins appear as individual components in the Library folders on your Mac: In the Finder choose Go > Go to Folder, enter "/Library/Audio/Plug-Ins/Components" into the Go to Folder field, then click Go. You can also check the Library in your Home folder. In the Finder choose Go > Go to Folder, enter "~/Library/Audio/Plug-Ins/Components" into the Go to Folder field, then click Go.

Loadable Bundles on macOS

Audio Units are loadable bundles, using Cocoa framework and xCode Integrated Development Environment (IDE) written in Objective C. Bundles provide a simplified interface for end users and a convenient way to deliver software in macOS operating system.

5. Technical Support and Contact

If you have any problems with instruments, you can contact us by e-mail. Support requests are answered as quickly as possible, if you send the following information:

Syntheway Product

Host Application and Operating System (Name & Version number)

A detailed description of the problem

Your inquiry will be answered in the order in which it is received. Due to the volume of e-mail, sometimes, these may not be able to respond immediately.


Contact Information

General Information

info@syntheway.net

Contact

contact@syntheway.net

Sales

sales@syntheway.net

Customer Support

support@syntheway.net

Legal Department

legal@syntheway.net

PR Contact

pressrelease@syntheway.net

Webmaster

webmaster@syntheway.net

6. Update and Upgrade Policy

As a general policy, Updates between minor Syntheway product versions are free. Upgrades between major Syntheway product versions are paid. Updates: An update is an interim release that fixes bugs, enhances usability, updates data, or adds a new feature to an existing version. For example, you would update Echo Chamber Reverb and Delay v4.00 to v4.1. They get distributed electronically after their release. If you have already registered, and you will not get the email with a link to download the update within a reasonable time, send us an email contact@syntheway.net. Please, include in the subject the name of your registered VSTi/VST from the email account that was used with your registration. If your email address changes, please notify us to support@syntheway.net, so that we can update our database.

Upgrades: Upgrades are changes in the major version number of the product (containing major new functionality, improves performance, and enhances usability). When we release a major new release, we change the first number in the version number. So you switch to a higher version of a program within the same VST or VST3 product family. For example, you would upgrade Echo


Chamber Reverb and Delay v3.00 to v4.00. Any release containing major new functionality, an upgrade fee will probably be chargeable. Specially discounted upgrade pricing is available to registered users of the immediately prior version of Syntheway Product. That is, if you are a registered user of v3.0, you are eligible to upgrade to v4.0 at the special discounted upgrade price. How often are updates and upgrades released? We create product updates and upgrades when:    

New features or functionality have been added. Bugs and problems have been corrected. New features have been added or supported. New optimizations have been integrated into the VST architecture.

Notes: 

Make sure your email account can accept emails coming from us (domain: @syntheway.net). Also take a look to your SPAM folder.

Personal details are kept private and are never spammed. For Updates Syntheway uses "BCC" to protect your email address privacy.

7. License Agreement

PLEASE READ THIS LEGAL AGREEMENT CAREFULLY. The use and redistribution of ‘Echo Chamber Reverb and Delay VST for Windows 64 bit, Echo Chamber Reverb and Delay VST3 for Windows 64 bit’, ‘Echo Chamber Reverb and Delay Audio Unit for macOS’ ("Software") is subject to the following conditions: 1. All copyrights to the Software are exclusively owned by the Author: Daniel Alberto Laiseca. 2. You (the user) have the right to evaluate this Software with trial limitations, provided the Software is not used for profit, including but not limited to creating patch libraries and sounds for any pieces you are profiting from. Should you continue use of the Software after your evaluation period expires, or use it for any profit, you shall pay the registration fee. 3. Release To Web (RTW): Syntheway utilizes the Internet for distribution for demos and registered versions. No physical media are produced in this type of release mechanism. The unregistered demo version of the Software may be freely distributed, with exc eptions


noted below, provided the distribution package is not modified in any way. No person or company may charge a fee for the distribution of the Software without written permission from the Author. The unregistered demo version of the Software may not be bundled or distributed with any other product without written permission of the Author. 4. Once registered your copy will grant you the personal license to use one or more versions of this product to its full extent, including the royalty -free use of Syntheway software in your productions, recordings and / or performances. The user is granted a non exclusive license to use the Software on one or several computers, for any legal purpose, at a time. The registered Software may not be rented or leased, or given away to the third person. The Syntheway software License is non-transferable and fees are non-refundable. This software license (including update, upgrade and crossgrade) is an intangible good for the life of the holder. You may not use, copy, emulate, clone, rent, lease, sell, sampling, modify, decompile, disassemble, otherwise reverse engineer, or transfer the licensed program, or any subset of the licensed program, except as provided for in this License Agreement. Any such unauthorized use shall result in immediate and automatic termination of this license and may result in criminal and/or civil prosecution. 5. THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT OR ARISING FROM A COURSE OF DEALING, USAGE, TRADE OR PRACTICE. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. 6. Installing and using the Software signifies acceptance of these terms and conditions of this License Agreement. 7. If you do not agree with the terms of this License Agreement you must remove the Software files from your storage devices and cease to use the product. 8. Acknowledgements: VST is a trademark of Steinberg Soft- und Hardware GmbH. All other trademarks and trade names are the properties of their respective owners, and do not imply owner's endorsement of this product, or guarantee full compliance with owner's standards. 9. All questions concerning this License Agreement (EULA) shall be directed to: e -mail: contact@syntheway.net


8. Release Notes The latest release note is a terse summary of recent changes, enhancements and bug fixes in this particular software release in Windows and macOS.

Windows v2.0:

Added: The number of presets has been increased to 30, thus 14 new presets expands the sonic effects possibilities. They are: Bucket Brigade Delay, Crypt Echoes, Infinite Delay Machine, Sync Tube Tape Delay, Tempo-Sync Delay, Tube Driven Tape Echo, Amphitheater Reverb, Auditorium Reverb, Canyon Acoustics, Catacomb Reverb, Cosmos Echo Panning, Spatial Reverb, Stadium Rev erb, and Sync Bounced Delay.

Added: Preset Manager. Browser to load and save presets and banks, enabling to export to *.fxp (VST2 Preset), *.fxb (VST2 Bank), *.vstpreset (VST3 Preset), plus two generic formats (plain text): the *.xmlpreset (XML Preset) and the *.xmlbank (XML Bank), providing cross-platform presets/banks.

Changed: VST2 presets has been restructured and now stored as individual files.

Changed: VST2 and VST3 presets distribution. Now ordered by type: Delay, Reverb and Reverb plus Delay combination.

Changed: Minor Changes on GUI.

Changed: User Guide updated to fit current version and unified for Windows and macOS.

Fixed: Random issue in preset selection getting wrong preset when using VST3 preset files.


macOS v2.0:

Added: The number of presets has been increased to 30, thus 14 new presets expands the sonic effects possibilities. They are: Bucket Brigade Delay, Crypt Echoes, Infinite Delay Machine, Sync Tube Tape Delay, Tempo-Sync Delay, Tube Driven Tape Echo, Amphitheater Reverb, Auditorium Reverb, Canyon Acoustics, Catacomb Reverb, Cosmos Echo Panning, Spatial Reverb, Stadium Reverb, and Sync Bounced Delay.

Added: Preset Manager. Browser to load and save presets and banks, enabling to export to *.fxp (VST2 Preset), *.fxb (VST2 Bank), *.vstpreset (VST3 Preset), plus two generic formats (plain text): the *.xmlpreset (XML Preset) and the *.xmlbank (XML Bank), providing cross-platform presets/banks.

Changed: Audio Unit presets (.aupreset) distribution. Now ordered by type: Delay, Reverb and Reverb plus Delay combination.

Changed: Minor Changes on GUI.

Changed: Improved color matching between Windows and Mac platforms.

Changed: User Guide updated to fit current version and unified for Windows and macOS.

Fix build on Xcode.

Fixed: Audio Unit build component.

9. Plug-in Credits Synthesizer Programming and Sound Design by Daniel Alberto Laiseca. Echo Chamber Reverb and Delay™ is a trademark of Syntheway Virtual Musical Instruments.


10.

   

Acknowledgements:

VST™ and VST3™ are a trademark of Steinberg Soft - und Hardware GmbH. All other trademarks and trade names are the properties of their respective owners, and do not imply owner's endorsement of this product, or guarantee full compliance with owner's standards. Windows 7™, Windows 8™, Windows 10™ 32 bit and 64 bit are either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Audio Units™, macOS™ and Mac™ are a trademark of Apple Inc., registered in the U.S. and other countries. AMD64® is a registered trademark of Advanced Micro Devices, Inc. Intel® is a registered trademark of Intel Corporation or its subsidiaries in the U.S. and/or other countries.

VST and VST3 are a trademark of Steinberg Soft- und Hardware GmbH. Audio Units™, macOS™ and Mac™ are a trademark of Apple Inc., registered in the U.S. and other countries. Windows 7™, Windows 8™, Windows 10™ 32 and 64 bit are either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. AMD64® is a registered trademark of Advanced Micro Devices, Inc. Intel® is a registered trademark of Intel Corporation or its subsidiaries in the U.S. and/or other countries. All other trademarks and trade names are the properties of their respective owners, and do not imply owner's endorsement of this product, or guarantee full compliance with owner's standards.

Syntheway Virtual Musical Instruments Email Contact: contact@syntheway.net | Email Support: support@syntheway.net © 2004-2019 Daniel Laiseca | Buenos Aires - Argentina www.syntheway.net | www.syntheway.com


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