Academic Programs-School of Arts and Sciences BIO MAT
210 350
Introduction to Anatomy & Physiology Applied Linear Algebra
Major Courses Courses are 3 credits unless otherwise indicated. IT IT IT IT IT/GRA IT IT
135 207 303 305 430 450 465
Interactive 3-D Virtual Environments Introduction to Digital Games Design of Virtual Game Environments Digital Game Development 3D Modeling and Animation Artificial Intelligence Digital Multimedia Production
Select four courses within one of the following subfields: Visual and Interactive Storytelling ENG 327 Play Writing Workshop ENG 329 Fiction Writing Workshop LIT 301 World Mythology LIT 305 Contemporary Pop Fiction COM 327 Screenwriting for Media Arts Visual and Audio Design COM 230 Graphics and Layout COM 345 Animation and Visual Effects FAS 310 Illustration GRA 320 Introduction to Digital Imaging GRA 410 Advanced Digital Graphic Design GRA 420 Advanced Digital Imaging IT 205 Digital Music Game Development and Supporting Technologies IT 201 Computer Platform Technologies IT 230 Software Development with C# IT 232 Software Development with C++ IT 315 Object-Oriented Analysis and Design IT 330 Database Design and Management IT 340 Network and Telecommunication Management Psychology and Marketing of Games ADV 428 Promotional Research and Media MKT 229 Principles of Integrated Marketing Communications MKT 345 Consumer Behavior PSY 305 Cognitive Psychology PSY 216 Psychology of Personality PSY 257 Social Psychology
interactions. The next generation of IT professionals will be better prepared than any preceding one to meet the demand for creative individuals who are also technologists. IT is projected as one of the largest growth areas among all occupations today. Employers look for students with capabilities beyond traditional programming who are able to integrate the liberal arts with expert skill sets. This major prepares students for positions in management, communication, Web design and, generally, in design/development through the use of technology.
Computer Information Technology Curriculum Also offered Online and at the following Continuing Education Centers: Manchester, Nashua, Salem, Portsmouth, and Brunswick, Maine through a blend of online and classroom courses.
Bachelor of Arts General Education Program: SAS required courses: COM
212
45 credits 9 credits
Public Speaking
Choose one of the following: PHL PSY
214 108
Formal Logic Introduction to Psychology
Choose one of the following: BIO MAT SCI
210 350 219
Introduction to Anatomy & Physiology Applied Linear Algebra Environmental Issues
Major Courses Courses are 3 credits unless otherwise indicated. MAT IT IT IT IT IT
230 201 210 315 330 340
IT IT
415 420
IT IT
485
Total Major Credits: 33
Discrete Mathematics Computer Platform Technologies Business Systems Analysis and Design Object Oriented Analysis and Design Database Design and Management Network and Telecommunications Management Advanced Information System Design Advanced Information System Implementation IT Strategy and Management Two IT electives (recommended by advisor)
Free Electives Credits: 30
Total Major Credits: 33
Total Credits: 120
Free Electives Credits: 30
Computer Information Technology Coordinator: Dean William Gillett The B.A. in Computer Information Technology is directed toward a new generation of students who wish to integrate technology with the liberal arts. The program provides a foundation for creative and applied fields, including digital games, digital music, geographical information systems, cognitive science/artificial intelligence, and human/robotic
Total Credits: 120
English Department Chair: Dr. Susan I. Youngs The English Department offers two majors, one in English Language and Literature and the other in Creative Writing. Students will find courses offered by the department listed under ENG and LIT.
61